// ==UserScript==
// @name MWI-Equipment-Diff
// @namespace http://tampermonkey.net/
// @version 1.0.6
// @description Make life easier
// @author BKN46
// @match https://*.milkywayidle.com/*
// @icon https://www.google.com/s2/favicons?sz=64&domain=milkywayidle.com
// @grant none
// @license MIT
// ==/UserScript==
(function() {
'use strict';
let selfData = {};
const colors = {
info: 'rgb(0, 108, 158)',
smaller: 'rgb(199, 21, 21)',
greater: 'rgb(23, 151, 12)',
};
let equipmentToDiff = {};
const isZHInGameSetting = localStorage.getItem("i18nextLng")?.toLowerCase()?.startsWith("zh");
let isZH = isZHInGameSetting;
function transZH(zh) {
if (isZH) return zh;
return {
"战斗风格": "Combat Style",
"伤害类型": "Damage Type",
"自动攻击伤害": "Auto Attack Damage",
"攻击速度": "Attack Speed",
"攻击间隔": "Attack Interval",
"暴击率": "Critical Rate",
"暴击伤害": "Critical Damage",
"技能急速": "Ability Haste",
"施法速度": "Cast Speed",
"刺击精准度": "Stab Accuracy",
"刺击伤害": "Stab Damage",
"斩击精准度": "Slash Accuracy",
"斩击伤害": "Slash Damage",
"钝击精准度": "Smash Accuracy",
"钝击伤害": "Smash Damage",
"远程精准度": "Ranged Accuracy",
"远程伤害": "Ranged Damage",
"魔法精准度": "Magic Accuracy",
"魔法伤害": "Magic Damage",
"物理增幅": "Physical Amplify",
"火系增幅": "Fire Amplify",
"水系增幅": "Water Amplify",
"自然系增幅": "Nature Amplify",
"护甲穿透": "Armor Penetration",
"火系穿透": "Fire Penetration",
"水系穿透": "Water Penetration",
"自然系穿透": "Nature Penetration",
}[zh] || zh;
}
function parseEquipmentModal(element) {
const equipmentDetail = {};
const detailLines = element.querySelectorAll('.EquipmentStatsText_stat__27Sus');
for (const line of detailLines) {
if (line.querySelector('.EquipmentStatsText_uniqueStat__2xvqX')) continue;
const data = line.textContent.split(':');
if (data.length === 2) {
const key = data[0].trim();
const value = data[1].split('(')[0].trim();
if (value === 'N/A') continue;
equipmentDetail[key] = value;
}
}
if (!element.querySelector('.diff-tooltip')) {
const diffTooltip = document.createElement('div');
diffTooltip.className = 'diff-tooltip';
diffTooltip.textContent = isZH ? '按\'d\'来添加作为对比对象' : 'Press "d" to add to quick diff';
diffTooltip.style = `color: ${colors.info}; font-weight: bold;`;
element.appendChild(diffTooltip);
if (equipmentToDiff.data) {
const diffRemoveTooltip = document.createElement('div');
diffRemoveTooltip.className = 'diff-remove-tooltip';
diffRemoveTooltip.textContent = isZH ? '按\'r\'来移除当前对比' : 'Press "r" to remove present quick diff';
diffRemoveTooltip.style = `color: ${colors.info}; font-weight: bold;`;
element.appendChild(diffRemoveTooltip);
}
}
return equipmentDetail;
}
// #region Diff Modal
function addDiffToModal(element, data, price) {
if (element.querySelector('.diff-value') || element.querySelector('.diff-header')) return;
const parentArea = element.querySelector('.EquipmentStatsText_equipmentStatsText__djKBS');
const TextArea = parentArea.firstChild;
const diffMap = {};
const detailLines = element.querySelectorAll('.EquipmentStatsText_stat__27Sus');
for (const line of detailLines) {
const key = line.textContent.split(':')[0].trim();
const valueElement = line.querySelectorAll('span')[1];
const diffSpan = document.createElement('span');
diffSpan.className = 'diff-value';
if (key in equipmentToDiff.data) {
const diffValue = equipmentToDiff.data[key];
if (data[key] === diffValue) {
continue;
}
const diff = strDiff(diffValue, data[key]);
diffMap[key] = diff;
diffSpan.textContent = ` (${diff})`;
let color = colors.info;
if (data[key].endsWith('s')) {
color = diff.startsWith('-') ? colors.greater : colors.smaller;
} else {
color = diff.startsWith('-') ? colors.smaller : colors.greater;
}
diffSpan.style = `color: ${color}; font-weight: bold;`;
valueElement.appendChild(diffSpan);
} else if (valueElement) {
diffSpan.textContent = ` (${valueElement.textContent})`;
// diffMap[key] = valueElement.textContent.startsWith('-') ? valueElement.textContent.replace('-', '') : `-${valueElement.textContent}`;
diffMap[key] = valueElement.textContent;
const color = valueElement.textContent.startsWith('-') ? colors.smaller: colors.greater;
diffSpan.style = `color: ${color}; font-weight: bold;`;
valueElement.appendChild(diffSpan);
} else { // special ability on equipment
// diffSpan.textContent = ` (N/A)`;
// diffSpan.style = `color: ${colors.smaller}; font-weight: bold;`;
// line.appendChild(diffSpan);
}
}
for (const key in equipmentToDiff.data) {
if (!(key in data)) {
const newLine = document.createElement('div');
newLine.className = 'EquipmentStatsText_stat__27Sus';
const keySpan = document.createElement('span');
keySpan.textContent = `${key}: `;
newLine.appendChild(keySpan);
const valueSpan = document.createElement('span');
valueSpan.textContent = 'N/A';
newLine.appendChild(valueSpan);
const diffSpan = document.createElement('span');
diffSpan.className = 'diff-value';
let diffValue = '';
if (equipmentToDiff.data[key].startsWith('-')) {
diffValue = equipmentToDiff.data[key].replace('-', '+');
} else if (equipmentToDiff.data[key].startsWith('+')) {
diffValue = equipmentToDiff.data[key].replace('+', '-');
} else {
diffValue = `-${equipmentToDiff.data[key]}`;
}
diffSpan.textContent = ` (${diffValue})`;
diffMap[key] = diffValue;
const color = equipmentToDiff.data[key].startsWith('-') ? colors.greater : colors.smaller;
diffSpan.style = `color: ${color}; font-weight: bold;`;
valueSpan.appendChild(diffSpan);
TextArea.appendChild(newLine);
}
}
// #region Diff header
if (equipmentToDiff.name) {
const newLine = document.createElement('div');
newLine.className = 'diff-header';
newLine.style = 'display: flex; grid-gap: 6px; gap: 6px; justify-content: space-between;'
const keySpan = document.createElement('span');
keySpan.textContent = isZH ? '对比对象: ' : 'Compares to: ';
keySpan.style = `color: ${colors.info}; font-weight: bold;`;
newLine.appendChild(keySpan);
const diffTitle = document.createElement('span');
diffTitle.textContent = equipmentToDiff.name;
diffTitle.style = `color: ${colors.info}; font-weight: bold;`;
newLine.appendChild(diffTitle);
parentArea.insertBefore(newLine, TextArea);
}
if (price >= 0 && equipmentToDiff.price >= 0) {
const newLine = document.createElement('div');
newLine.className = 'diff-header';
newLine.style = 'display: flex; grid-gap: 6px; gap: 6px; justify-content: space-between;'
const keySpan = document.createElement('span');
keySpan.textContent = isZH ? `价格差: ` : `Price diff: `;
keySpan.style = `color: ${colors.info}; font-weight: bold;`;
newLine.appendChild(keySpan);
const priceSpan = document.createElement('span');
priceSpan.className = 'diff-price';
const priceDiff = priceParse(price - equipmentToDiff.price);
priceSpan.textContent = `${priceDiff}`;
const priceColor = priceDiff.startsWith('-') ? colors.greater : colors.smaller;
priceSpan.style = `color: ${priceColor}; font-weight: bold;`;
newLine.appendChild(priceSpan);
parentArea.insertBefore(newLine, TextArea);
}
// #region DPS diff
if (Object.keys(diffMap).length > 0) {
const newLine = document.createElement('div');
newLine.className = 'diff-header';
newLine.style = 'display: flex; grid-gap: 6px; gap: 6px; justify-content: space-between;'
const keySpan = document.createElement('span');
keySpan.textContent = isZH ? `粗略DPS变化: ` : `Rough DPS diff: `;
keySpan.style = `color: ${colors.info}; font-weight: bold;`;
newLine.appendChild(keySpan);
const selfType = getSelfStyleTrans();
const originStyle = equipmentToDiff.data[transZH('战斗风格')];
const targetStyle = data[transZH('战斗风格')];
if ((originStyle || targetStyle) && (targetStyle != selfType || originStyle != selfType)) {
const diffValue = document.createElement('span');
diffValue.textContent = isZH ? '[战斗风格不一致]' : '[Different combat style]';
diffValue.style = `color: ${colors.info}; font-weight: bold;`;
newLine.appendChild(diffValue);
parentArea.insertBefore(newLine, TextArea);
return;
}
let dpsCompare = 0;
try {
dpsCompare = getDPSCompare(diffMap);
const diffValue = document.createElement('span');
diffValue.textContent = dpsCompare * 100 > 0 ? `+${(dpsCompare * 100).toFixed(3)}%` : `${(dpsCompare * 100).toFixed(3)}%`;
const color = dpsCompare > 0 ? colors.greater : colors.smaller;
diffValue.style = `color: ${color}; font-weight: bold;`;
newLine.appendChild(diffValue);
} catch (error) {
const diffValue = document.createElement('span');
diffValue.textContent = isZH ? '[计算过程发生错误]' : '[Error]';
diffValue.style = `color: ${colors.info}; font-weight: bold;`;
console.error('Equipment Diff: Error calculating DPS diff:', error);
newLine.appendChild(diffValue);
}
parentArea.insertBefore(newLine, TextArea);
if (dpsCompare > 0 && price >= 0 && equipmentToDiff.price >= 0 && (price - equipmentToDiff.price) > 0) {
const priceLine = document.createElement('div');
priceLine.className = 'diff-header';
priceLine.style = 'display: flex; grid-gap: 6px; gap: 6px; justify-content: space-between;'
const priceKeySpan = document.createElement('span');
priceKeySpan.textContent = isZH ? `每10M价格DPS提升: ` : `DPS% per 10M coin: `;
priceKeySpan.style = `color: ${colors.info}; font-weight: bold;`;
priceLine.appendChild(priceKeySpan);
const dpsPriceSpan = document.createElement('span');
dpsPriceSpan.className = 'diff-price';
const dpsPerMil = (dpsCompare * 100) / ((price - equipmentToDiff.price) / 1e6) * 10;
dpsPriceSpan.textContent = dpsPerMil > 0 ? `+${dpsPerMil.toFixed(5)}%` : `${dpsPerMil.toFixed(5)}%`;
const priceColor = dpsPerMil > 0 ? colors.greater : colors.smaller;
dpsPriceSpan.style = `color: ${priceColor}; font-weight: bold;`;
priceLine.appendChild(dpsPriceSpan);
parentArea.insertBefore(priceLine, TextArea);
}
}
}
function strDiff(s1, s2) {
if (s1 === s2) return '';
if (!s1 || !s2) return s1 || s2;
let postfix = '';
let isNeg = false;
if (s1.endsWith('%')) postfix = '%';
if (s1.startsWith('-')) isNeg = true;
const proc = (t) => parseFloat(t.replace('%', '').replace(',', '').replace(' ', '').replace('+', '').replace('_', ''));
const diff = proc(s2) - proc(s1);
if (isNaN(diff)) return s1;
if (diff === 0) return '';
if (diff > 0) return `${isNeg ? '-' : '+'}${parseFloat(diff.toFixed(3))}${postfix}`;
return `${isNeg ? '+' : '-'}${parseFloat(Math.abs(diff).toFixed(3))}${postfix}`;
}
function hookWS() {
const dataProperty = Object.getOwnPropertyDescriptor(MessageEvent.prototype, "data");
const oriGet = dataProperty.get;
dataProperty.get = hookedGet;
Object.defineProperty(MessageEvent.prototype, "data", dataProperty);
function hookedGet() {
const socket = this.currentTarget;
if (!(socket instanceof WebSocket)) {
return oriGet.call(this);
}
if (socket.url.indexOf("api.milkywayidle.com/ws") <= -1 && socket.url.indexOf("api-test.milkywayidle.com/ws") <= -1) {
return oriGet.call(this);
}
const message = oriGet.call(this);
Object.defineProperty(this, "data", { value: message }); // Anti-loop
try {
return handleMessage(message);
} catch (error) {
console.log("Error in handleMessage:", error);
return message;
}
}
}
hookWS();
function handleMessage(message) {
if (typeof message !== "string") {
return message;
}
try {
const parsedMessage = JSON.parse(message);
if (parsedMessage && parsedMessage.type === "init_character_data") {
selfData = parsedMessage;
}
} catch (error) {
console.log("Error parsing message:", error);
}
return message;
}
function parsePrice(costText) {
if (costText.endsWith('M')) {
return parseFloat(costText.replace('M', '').replace(',', '')) * 1e6
} else if (costText.endsWith('k')) {
return parseFloat(costText.replace('k', '').replace(',', '')) * 1e3
} else if (costText.endsWith('K')) {
return parseFloat(costText.replace('K', '').replace(',', '')) * 1e3
} else if (costText.endsWith('B')) {
return parseFloat(costText.replace('B', '').replace(',', '')) * 1e9
} else if (costText.endsWith('T')) {
return parseFloat(costText.replace('T', '').replace(',', '')) * 1e12
} else {
return parseFloat(costText.replace(',', ''))
}
}
function priceParse(priceNum) {
const isNegative = priceNum < 0;
const absValue = Math.abs(priceNum);
let result;
if (absValue >= 1e10) {
result = parseFloat((absValue / 1e9).toFixed(3)) + 'B';
} else if (absValue >= 1e7) {
result = parseFloat((absValue / 1e6).toFixed(3)) + 'M';
} else if (absValue >= 1e4) {
result = parseFloat((absValue / 1e3).toFixed(3)) + 'K';
} else {
result = parseFloat(absValue.toFixed(3));
}
return isNegative ? '-' + result : '+' + result;
}
function getMWIToolsPrice(modal) {
const enhancedPriceText = isZH ? '总成本' : 'Total cost';
let costNodes = Array.from(modal.querySelectorAll('*')).filter(el => {
if (!el.textContent || !el.textContent.includes(enhancedPriceText)) return false;
return Array.from(el.childNodes).every(node => node.nodeType === Node.TEXT_NODE);
});
if (costNodes.length > 0) {
const node = costNodes[0];
const costText = node.textContent.replace(enhancedPriceText, '').trim();
return parsePrice(costText);
}
const normalPriceText = isZH ? '日均价' : 'Daily average price';
costNodes = Array.from(modal.querySelectorAll('*')).filter(el => {
if (!el.textContent || !el.textContent.includes(normalPriceText)) return false;
return Array.from(el.childNodes).every(node => node.nodeType === Node.TEXT_NODE);
});
if (costNodes.length > 0) {
const node = costNodes[0];
const costText = node.textContent.split('/')[0].split(' ')[1].trim();
return parsePrice(costText);
}
return -1;
}
function getSelfStyleTrans() {
const combatStyle = selfData?.combatUnit.combatDetails.combatStats.combatStyleHrids[0];
return {
'/combat_styles/stab': isZH ? '刺击' : 'Stab',
'/combat_styles/slash': isZH ? '斩击' : 'Slash',
'/combat_styles/smash': isZH ? '钝击' : 'Smash',
'/combat_styles/ranged': isZH ? '远程' : 'Ranged',
'/combat_styles/magic': isZH ? '魔法' : 'Magic',
}[combatStyle] || combatStyle;
}
setInterval(() => {
const modals = document.querySelectorAll('.MuiPopper-root');
if (!modals) return;
// compatibility with chat-enhance addon
let equipmentDetail = null;
let modal = null;
for (const modal_ of modals) {
equipmentDetail = modal_.querySelector('.ItemTooltipText_equipmentDetail__3sIHT');
if (equipmentDetail) {
modal = modal_;
break
};
}
if (!equipmentDetail) return;
const equipmentName = modal.querySelector('.ItemTooltipText_name__2JAHA').textContent.trim();
const equipmentData = parseEquipmentModal(equipmentDetail);
const price = getMWIToolsPrice(modal);
if (equipmentToDiff.data) {
addDiffToModal(equipmentDetail, equipmentData, price);
}
document.onkeydown = (event) => {
if (event.key === 'd') {
// event.preventDefault();
console.log(`Added to quick diff: ${equipmentName}`);
equipmentToDiff = {
data: equipmentData,
name: equipmentName,
price: price,
};
equipmentDetail.querySelector('.diff-tooltip').textContent = isZH ? '已添加作为对比' : 'Added to quick diff';
} else if (event.key === 'r') {
// event.preventDefault();
console.log(`Removed from quick diff: ${equipmentName}`);
equipmentToDiff = {};
equipmentDetail.querySelector('.diff-tooltip').textContent = isZH ? '已移除对比' : 'Removed from quick diff';
}
};
}, 500)
// #region DPS Caculator
const monsterStatusMap = {
50: {evasion: 80, resistence: 14},
80: {evasion: 130, resistence: 18},
100: {evasion: 170, resistence: 30},
120: {evasion: 250, resistence: 40},
140: {evasion: 300, resistence: 80},
200: {evasion: 400, resistence: 100},
}
const abilityDamgeMap = {
50: {ratio: 0.66, flat: 12},
80: {ratio: 0.69, flat: 13},
100: {ratio: 0.735, flat: 14.5},
120: {ratio: 0.78, flat: 16},
140: {ratio: 0.825, flat: 17.5},
200: {ratio: 0.87, flat: 19},
}
function chooseBelow(level, map) {
const keys = Object.keys(map).map(Number).filter(k => k <= level);
if (keys.length === 0) return null;
const maxKey = Math.max(...keys);
return map[maxKey];
}
function getDamageBase(combatStyle, skillLevel, atkAcc, atkAmp, dmgAmp, dmgPen, critAmp, critDmg) {
const isMagic = combatStyle === "/combat_styles/magic";
const abilityFlatDmg = isMagic ? chooseBelow(skillLevel, abilityDamgeMap)?.flat : 0;
const abilityRatioDmg = isMagic ? chooseBelow(skillLevel, abilityDamgeMap)?.ratio + 1 : 1;
const enemyEvasion = chooseBelow(skillLevel, monsterStatusMap)?.evasion || 80;
const enemyResistence = chooseBelow(skillLevel, monsterStatusMap)?.resistence || 80;
const accuracy = (10+skillLevel)*(1+atkAcc)
const hitRate = Math.pow(accuracy, 1.4) / (Math.pow(accuracy, 1.4) + Math.pow(enemyEvasion, 1.4));
const critRate = combatStyle == "/combat_styles/ranged" ? hitRate * 0.3 + critAmp : critAmp;
const baseDmg = (10+skillLevel) * (1+atkAmp);
const minDmg = (1+dmgAmp) * (1+abilityFlatDmg);
const maxDmg = (1+dmgAmp) * (abilityRatioDmg*baseDmg + abilityFlatDmg);
const estDmg = (minDmg + maxDmg) / 2 * (1-critRate) + maxDmg * critRate * (1+critDmg);
const actDmg = estDmg * (100 / (100 + (enemyResistence / ( 1 + dmgPen))))
return actDmg * hitRate;
}
function getSkillLevel(skillName, map) {
for (const skill of map) {
if (skill.skillHrid === skillName) {
return skill.level;
}
}
return -1
}
function getDPSCompare(diffMap) {
const combatDetails = selfData?.combatUnit.combatDetails;
const combatStyle = combatDetails.combatStats.combatStyleHrids[0];
const damageType = combatDetails.combatStats.damageType;
function getValueFromDiffMap(key) {
const k = transZH(key);
if (!diffMap || !diffMap[k]) return 0;
const s = diffMap[k].replace(',', '').replace(' ', '').replace('+', '').replace('_', '')
if (s.endsWith('%')) {
return parseFloat(s.replace('%', '')) / 100;
} else if (s.endsWith('s')) {
return parseFloat(s.replace('s', '')) * 1000000000;
} else {
return parseFloat(s);
}
}
let atkSkillLevel = getSkillLevel('/skills/attack', selfData.characterSkills);
let dmgSkillLevel = getSkillLevel('/skills/power', selfData.characterSkills);
let originalAmp = {
atkAcc: 0,
atkAmp: 0,
dmgAmp: combatDetails.combatStats.physicalAmplify || 0,
dmgPen: combatDetails.combatStats.armorPenetration || 0,
autoDmg: combatDetails.combatStats.autoAttackDamage || 0,
autoSpeed: combatDetails.combatStats.attackInterval,
abilitySpeed: (100 + (combatDetails.combatStats.abilityHaste || 0))/100 * (1+(combatDetails.combatStats.castSpeed || 0)) / 2,
critAmp: combatDetails.combatStats.criticalRate || 0,
critDmg: combatDetails.combatStats.criticalDamage || 0,
speedFactor: (1+(combatDetails.combatStats.attackSpeed || 0)) * (1 + atkSkillLevel / 2000) / combatDetails.combatStats.attackInterval,
}
let targetAmp = {
atkAcc: 0,
atkAmp: 0,
dmgAmp: originalAmp.dmgAmp + getValueFromDiffMap('物理增幅'),
dmgPen: originalAmp.dmgPen + getValueFromDiffMap('护甲穿透'),
autoDmg: originalAmp.autoDmg + getValueFromDiffMap('自动攻击伤害'),
autoSpeed: originalAmp.autoSpeed + getValueFromDiffMap('攻击间隔') * 1000000000,
abilitySpeed: (100 + combatDetails.combatStats.abilityHaste + getValueFromDiffMap('技能急速'))/100 * (1+combatDetails.combatStats.castSpeed+getValueFromDiffMap('施法速度')) / 2,
critAmp: originalAmp.critAmp + getValueFromDiffMap('暴击率'),
critDmg: originalAmp.critDmg + getValueFromDiffMap('暴击伤害'),
speedFactor: 0,
otherAmp: 0,
}
originalAmp.otherAmp = 1 + originalAmp.autoDmg;
targetAmp.otherAmp = 1 + targetAmp.autoDmg;
targetAmp.speedFactor = (1+(combatDetails.combatStats.attackSpeed || 0)+getValueFromDiffMap('攻击速度')) * (1 + atkSkillLevel / 2000) / targetAmp.autoSpeed;
switch (combatStyle) {
case "/combat_styles/stab":
originalAmp.atkAcc = combatDetails.stabAccuracyRating / (10 + atkSkillLevel) - 1;
originalAmp.atkAmp = combatDetails.stabMaxDamage / (10 + dmgSkillLevel) - 1;
targetAmp.atkAcc = originalAmp.atkAcc + getValueFromDiffMap('刺击精准度');
targetAmp.atkAmp = originalAmp.atkAmp + getValueFromDiffMap('刺击伤害');
break;
case "/combat_styles/slash":
originalAmp.atkAcc = combatDetails.slashAccuracyRating / (10 + atkSkillLevel) - 1;
originalAmp.atkAmp = combatDetails.slashMaxDamage / (10 + dmgSkillLevel) - 1;
targetAmp.atkAcc = originalAmp.atkAcc + getValueFromDiffMap('斩击精准度');
targetAmp.atkAmp = originalAmp.atkAmp + getValueFromDiffMap('斩击伤害');
break;
case "/combat_styles/smash":
originalAmp.atkAcc = combatDetails.smashAccuracyRating / (10 + atkSkillLevel) - 1;
originalAmp.atkAmp = combatDetails.smashMaxDamage / (10 + dmgSkillLevel) - 1;
targetAmp.atkAcc = originalAmp.atkAcc + getValueFromDiffMap('钝击精准度');
targetAmp.atkAmp = originalAmp.atkAmp + getValueFromDiffMap('钝击伤害');
break;
case "/combat_styles/ranged":
atkSkillLevel = getSkillLevel('/skills/ranged', selfData.characterSkills);
dmgSkillLevel = atkSkillLevel;
originalAmp.atkAcc = combatDetails.rangedAccuracyRating / (10 + atkSkillLevel) - 1;
originalAmp.atkAmp = combatDetails.rangedMaxDamage / (10 + dmgSkillLevel) - 1;
targetAmp.atkAcc = originalAmp.atkAcc + getValueFromDiffMap('远程精准度');
targetAmp.atkAmp = originalAmp.atkAmp + getValueFromDiffMap('远程伤害');
break;
case "/combat_styles/magic":
atkSkillLevel = getSkillLevel('/skills/magic', selfData.characterSkills);
dmgSkillLevel = atkSkillLevel;
originalAmp.atkAcc = combatDetails.magicAccuracyRating / (10 + atkSkillLevel) - 1;
originalAmp.atkAmp = combatDetails.magicMaxDamage / (10 + dmgSkillLevel) - 1;
originalAmp.speedFactor = originalAmp.abilitySpeed;
targetAmp.atkAcc = originalAmp.atkAcc + getValueFromDiffMap('魔法精准度');
targetAmp.atkAmp = originalAmp.atkAmp + getValueFromDiffMap('魔法伤害');
targetAmp.speedFactor = targetAmp.abilitySpeed;
switch (damageType) {
case '/damage_types/fire':
originalAmp.dmgAmp = combatDetails.combatStats.fireAmplify || 0;
originalAmp.dmgPen = combatDetails.combatStats.firePenetration || 0;
targetAmp.dmgAmp = originalAmp.dmgAmp + getValueFromDiffMap('火系增幅');
targetAmp.dmgPen = originalAmp.dmgPen + getValueFromDiffMap('火系穿透');
break;
case '/damage_types/water':
originalAmp.dmgAmp = combatDetails.combatStats.waterAmplify || 0;
originalAmp.dmgPen = combatDetails.combatStats.waterPenetration || 0;
targetAmp.dmgAmp = originalAmp.dmgAmp + getValueFromDiffMap('水系增幅');
targetAmp.dmgPen = originalAmp.dmgPen + getValueFromDiffMap('水系穿透');
break;
case '/damage_types/nature':
originalAmp.dmgAmp = combatDetails.combatStats.natureAmplify || 0;
originalAmp.dmgPen = combatDetails.combatStats.naturePenetration || 0;
targetAmp.dmgAmp = originalAmp.dmgAmp + getValueFromDiffMap('自然系增幅');
targetAmp.dmgPen = originalAmp.dmgPen + getValueFromDiffMap('自然系穿透');
break;
default:
console.warn(`Equipment Diff: Unknown damge style: ${damageType}`);
return 0;
}
break;
default:
console.warn(`Equipment Diff: Unknown combat style: ${combatStyle}`);
return 0;
}
const originalDamage = getDamageBase(combatStyle, atkSkillLevel, originalAmp.atkAcc, originalAmp.atkAmp, originalAmp.dmgAmp, originalAmp.dmgPen, originalAmp.critAmp, originalAmp.critDmg);
const targetDamage = getDamageBase(combatStyle, atkSkillLevel, targetAmp.atkAcc, targetAmp.atkAmp, targetAmp.dmgAmp, targetAmp.dmgPen, targetAmp.critAmp, targetAmp.critDmg);
const diffRatio = (targetDamage / originalDamage) * (targetAmp.otherAmp / originalAmp.otherAmp) * (targetAmp.speedFactor / originalAmp.speedFactor) - 1;
return diffRatio
}
})();