element miner

2022/4/11 20:00:18

Na nainštalovanie skriptu si budete musieť nainštalovať rozšírenie, ako napríklad Tampermonkey, Greasemonkey alebo Violentmonkey.

Na nainštalovanie skriptu si budete musieť nainštalovať rozšírenie, ako napríklad Tampermonkey, % alebo Violentmonkey.

Na nainštalovanie skriptu si budete musieť nainštalovať rozšírenie, ako napríklad Tampermonkey, % alebo Violentmonkey.

Na nainštalovanie skriptu si budete musieť nainštalovať rozšírenie, ako napríklad Tampermonkey alebo Userscripts.

Na inštaláciu tohto skriptu je potrebné nainštalovať rozšírenie, ako napríklad Tampermonkey.

Na inštaláciu tohto skriptu je potrebné nainštalovať rozšírenie správcu používateľských skriptov.

(Už mám správcu používateľských skriptov, nechajte ma ho nainštalovať!)

Na inštaláciu tohto štýlu je potrebné nainštalovať rozšírenie, ako napríklad Stylus.

Na inštaláciu tohto štýlu je potrebné nainštalovať rozšírenie, ako napríklad Stylus.

Na inštaláciu tohto štýlu je potrebné nainštalovať rozšírenie, ako napríklad Stylus.

Na inštaláciu tohto štýlu je potrebné nainštalovať rozšírenie správcu používateľských štýlov.

Na inštaláciu tohto štýlu je potrebné nainštalovať rozšírenie správcu používateľských štýlov.

Na inštaláciu tohto štýlu je potrebné nainštalovať rozšírenie správcu používateľských štýlov.

(Už mám správcu používateľských štýlov, nechajte ma ho nainštalovať!)

// ==UserScript==
// @name        element miner
// @namespace   Violentmonkey Scripts
// @match       *
// @include     *
// @require     https://cdn.jsdelivr.net/npm/[email protected]/dist/jquery.min.js
// @grant       none
// @version     1.0
// @author      ec50n9
// @description 2022/4/11 20:00:18
// @license     MIT
// ==/UserScript==

this.$ = this.jQuery = jQuery.noConflict(true);

// 道具
function Prop(crane, type = 'bomb') {
    this.crane = crane;
    this.countDown = 200;
    this.size = 32;
    this.deg = 0;
    this.color = 'red';
    this.zIndex = 0;
    this.WAGGLE_DEG = 15;
    this.SCORES = {
        bomb: -100,
        flower: 50,
        diamond: 100
    }
    this.TYPES = {
        bomb: '💣',
        flower: '🌹',
        diamond: '💎'
    };
    this.BOOM_TEXTS = {
        bomb: '💥BOOM!!!',
        flower: '❤️HEY!!!',
        diamond: '💰HOOO!!!!'
    }
    this.type = (type in this.TYPES) ? type : 'bomb';
    this.score = this.SCORES[this.type];
    this.text = this.TYPES[this.type];
    this.boomText = this.BOOM_TEXTS[this.type];
    this.element = $(`<div>${this.TYPES[this.type]}</div>`).css({
        'position': 'fixed',
        'left': `${crane.captured.element.offset().left + crane.captured.element.width() / 2}px`,
        'top': `${crane.captured.element.offset().top + crane.captured.element.height() / 2}px`,
        'white-space': 'nowrap',
        'color': this.color,
        'font-size': `${this.size}px`,
        'transform': `translate(-50%, -50%) rotate(${this.deg}deg)`,
        'z-index': this.zIndex
    });
}
Prop.prototype.appendTo = function (target) {
    target.prepend(this.element);
}

// 抓手
function Crane(left = 0, top = 0) {
    // 得分
    this.score = 0;
    this.porpList = [];
    // 位置
    this.position = {
        left,
        top
    };
    // 角度
    this.deg = -180;
    // 绳子
    this.rope = {
        width: 10,
        length: 50,
        step: 2,
        DEFAULT_STEP: 2,
        DEFAULT_LEN: 50,
        MIN_LEN: 0,
        MAX_LEN: 1000
    };
    // 钩子
    this.hock = {
        src: 'https://s3.bmp.ovh/imgs/2022/04/12/1c986b60d886b9dd.png',
        src_default: 'https://s3.bmp.ovh/imgs/2022/04/12/1c986b60d886b9dd.png',
        src_capture: 'https://s3.bmp.ovh/imgs/2022/04/12/fd3fdb4cf18eb9f2.png'
    }
    // 当前状态
    this.cur_status = 0;
    this.STATUS = {
        static: 0,
        elongating: 1,
        reducing: 2,
        inRecovery: 3
    };
    // 被捕获
    this.captured = {
        element: null,
        dis_left: 0,
        dis_top: 0
    };
    // 操作台
    this.ele_console = $('<div></div>').css({
        'position': 'fixed',
        'left': `${this.position.left}px`,
        'top': `${this.position.top}px`,
        // 'transform': 'translate(-50%, -50%)',
        'width': '10em',
        'height': '10em',
        'background-image': 'url(https://s3.bmp.ovh/imgs/2022/04/13/ebbf40101c3c1038.png)',
        'background-size': '100% auto',
        'overflow': 'visible',
        'z-index': '997'
    });
    // 操作台图片
    this.ele_console_img = $('<img src="https://s3.bmp.ovh/imgs/2022/04/13/3cf047c6fc4f1a33.png"/>').css({
    position: 'absolute', 
    bottom: '0',
    left: '20%',
    width: '60%',
    });
    this.ele_console.append(this.ele_console_img);
    // 抓手容器
    this.ele_hock_container = $('<div></div>').css({
        'margin-top': '90%',
        'transform-origin': 'top center',
        'transform': `rotate(${this.deg}deg)`,
        'z-index': '999'
    });
    this.ele_console.append(this.ele_hock_container);
    // 分数
    this.ele_score = $(`<div>${this.score}</div>`).css({
        'position': 'absolute',
        'top': '-1.5em',
        'font-size': '1em',
        'color': 'green',
        'white-space': 'nowrap'
    });
    this.ele_console.prepend(this.ele_score);
    // 绳子
    this.ele_rope = $('<div></div>').css({
        'width': `${this.rope.width}px`,
        'height': `${this.rope.length}px`,
        'margin': '0 auto',
        'background-image': 'url(https://s3.bmp.ovh/imgs/2022/04/13/65f0a51cebe9be16.png)',
        'background-size': '100% auto',
        'background-repeat': 'no-repeat repeat'
    });
    this.ele_hock_container.append(this.ele_rope);
    // 抓手
    this.ele_hock = $(`<div></div>`).css({
        'width': '4em',
        'height': '4em',
        'margin': '0 auto',
        'margin-top': '-4px'
    });
    this.ele_hock_img = $(`<img style="width:inherit; height:inherit; object-fit:contain;"
                            src="${this.hock.src}">`);
    this.ele_hock.append(this.ele_hock_img);
    this.ele_hock_container.append(this.ele_hock);
    // 点击事件
    let that = this;
    this.ele_console.click(function () {
        if (that.status == that.STATUS.elongating) {
            that.catch();
        } else {
            that.elongate();
        }
    });
}

// 添加到
Crane.prototype.appendTo = function (target) {
    target.append(this.ele_console);
}
// 增加角度
Crane.prototype.addDeg = function (increment) {
    this.deg += increment;
    if (this.deg == 360) {
        this.deg = 0;
    } else if (this.deg > 360) {
        this.deg %= 360;
    } else if (this.deg < 0) {
        this.deg = 360 + this.deg % 360;
    }
}
// 设置分数
Crane.prototype.updateScore = function (increment) {
    let newScore = this.score + increment;
    if (newScore < 0) {
        this.score = 0;
    } else {
        this.score = newScore;
    }
}
// 静态
Crane.prototype.static = function () {
    this.status = this.STATUS.static;
}
// 伸长
Crane.prototype.elongate = function () {
    this.status = this.STATUS.elongating;
}
// 恢复
Crane.prototype.recovery = function () {
    this.status = this.STATUS.inRecovery;

    // 移除元素
    if (this.captured.element) {
        this.updateScore(10);
        this.captured.element.remove();
        this.captured.element = null;
    }

    // 恢复绳子伸长的步长
    this.rope.step = this.rope.DEFAULT_STEP;
}
// 捕捉
Crane.prototype.catch = function () {
    this.status = this.STATUS.reducing;

    let scrollLeft = $(document).scrollLeft();
    let scrollTop = $(document).scrollTop();

    let x = this.ele_hock.offset().left - scrollLeft + this.ele_hock.width() / 2,
        y = this.ele_hock.offset().top - scrollTop + this.ele_hock.height() / 2;

    let elements = document.elementsFromPoint(x, y);
    if (elements.length > 3) {
        this.captured.element = $(elements[3]);
        let tagName = this.captured.element[0].tagName.toLowerCase();
        // 忽略html元素
        if (tagName == 'html' || tagName == 'body') {
            this.captured.element = null;
            return;
        }
        // 计算上和左的距离
        this.captured.dis_left = this.ele_hock.offset().left - this.captured.element.offset().left + scrollLeft;
        this.captured.dis_top = this.ele_hock.offset().top - this.captured.element.offset().top + scrollTop;
        // 计算尺寸
        let size = this.captured.element.width() + this.captured.element.height();
        // this.rope.step = 1;
        // 初始化元素
        this.captured.element.css({
            'position': 'fixed',
            'left': `${this.captured.element.offset().left- $(document).scrollLeft()}px`,
            'top': `${this.captured.element.offset().top- $(document).scrollTop()}px`,
            'width': `${this.captured.element.width()}px`,
            'height': `${this.captured.element.height()}px`,
            'z-index': '995'
        });
        // 炸弹
        if (tagName == 'img') {
            let random = Math.random();
            let porp;
            if (random > .7) {
                porp = new Prop(this, 'bomb');
            } else if (random > .5) {
                porp = new Prop(this, 'flower');
            } else if (random > .3) {
                porp = new Prop(this, 'diamond');
            } else {
                porp = new Prop(this, 'bomb');
            }
            if (porp) {
                porp.appendTo(this.captured.element.parent());
            }
            this.porpList.push(porp);
        }
    }
}
// 更新
Crane.prototype.update = function () {
    // 爪子
    if (this.status == this.STATUS.elongating) {
        // 伸长
        if (this.rope.length < this.rope.MAX_LEN) {
            this.rope.length += this.rope.step;
        } else {
            this.catch();
        }
    } else if (this.status == this.STATUS.reducing) {
        // 收缩
        if (this.rope.length > this.rope.MIN_LEN) {
            this.rope.length -= this.rope.step;
        } else {
            this.recovery();
        }
    } else if (this.status == this.STATUS.inRecovery) {
        // 恢复
        if (this.rope.length > this.rope.DEFAULT_LEN) {
            this.rope.length -= 1;
        } else if (this.rope.length < this.rope.DEFAULT_LEN) {
            this.rope.length += 1;
        } else {
            this.static();
        }
    } else {
        this.addDeg(.5);
    }

    // 抓手状态
    if (this.captured.element) {
        // 抓着东西
        this.hock.src = this.hock.src_capture;
    } else {
        // 没有东西
        this.hock.src = this.hock.src_default;
    }

    // 道具
    for (let i in this.porpList) {
        let porp = this.porpList[i];
        if (porp.countDown > 0) {
            porp.countDown -= 1;
        } else if (porp.countDown > -64) {
            porp.size += 1;
            porp.countDown -= 1;
        } else if (porp.countDown == -64) {
            porp.deg = porp.WAGGLE_DEG;
            porp.text = porp.boomText;
            porp.zIndex = 999;
            porp.countDown -= 1;
            porp.crane.updateScore(porp.score);
        } else if (porp.countDown > -96) {
            if (porp.countDown % 8 == 0) {
                porp.deg = -porp.deg;
            }
            porp.countDown -= 1;
        } else {
            porp.element.remove();
            this.porpList.splice(i, 1);
        }
    }
}
// 绘制
Crane.prototype.draw = function () {
    // 分数
    this.ele_score.text('分数:' + this.score);
    // 旋转角度和长度
    this.ele_hock_container.css('transform', `rotate(${this.deg}deg)`);
    this.ele_rope.css({
        'width': `${this.rope.width}px`,
        'height': `${this.rope.length}px`
    });
    // 钩子图片
    this.ele_hock_img.attr('src', this.hock.src);
    // 拖动元素
    if (this.captured.element) {
        this.captured.element.css({
            'left': `${this.ele_hock.offset().left - this.captured.dis_left}px`,
            'top': `${this.ele_hock.offset().top - this.captured.dis_top}px`
        });
    }
    // 道具
    for (let porp of this.porpList) {
        porp.element.text(porp.text).css({
            'transform': `translate(-50%, -50%) rotate(${porp.deg}deg)`,
            'color': porp.color,
            'font-size': `${porp.size}px`,
            'z-index': porp.zIndex
        });
    }
}

// 休眠
async function sleep(delay) { return new Promise((resolve) => setTimeout(resolve, delay)); }
// 游戏循环
async function game_loop(cranes) {
    while (true) {
        for (let crane of cranes) {
            crane.update();
            crane.draw();
        }
        await sleep(10);
    }
}

$(function () {
    console.log('开始矿工之旅!!!');
    let crane = new Crane(400, 100);
    crane.appendTo($('body'));
    let cranes = [crane];

    game_loop(cranes);
});