swordz.IO Hack

Support extension for SwOrDz.Io

Na nainštalovanie skriptu si budete musieť nainštalovať rozšírenie, ako napríklad Tampermonkey, Greasemonkey alebo Violentmonkey.

Na inštaláciu tohto skriptu je potrebné nainštalovať rozšírenie, ako napríklad Tampermonkey.

Na nainštalovanie skriptu si budete musieť nainštalovať rozšírenie, ako napríklad Tampermonkey, % alebo Violentmonkey.

Na nainštalovanie skriptu si budete musieť nainštalovať rozšírenie, ako napríklad Tampermonkey alebo Userscripts.

Na inštaláciu tohto skriptu je potrebné nainštalovať rozšírenie, ako napríklad Tampermonkey.

Na inštaláciu tohto skriptu je potrebné nainštalovať rozšírenie správcu používateľských skriptov.

(Už mám správcu používateľských skriptov, nechajte ma ho nainštalovať!)

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Na inštaláciu tohto štýlu je potrebné nainštalovať rozšírenie, ako napríklad Stylus.

Na inštaláciu tohto štýlu je potrebné nainštalovať rozšírenie, ako napríklad Stylus.

Na inštaláciu tohto štýlu je potrebné nainštalovať rozšírenie, ako napríklad Stylus.

Na inštaláciu tohto štýlu je potrebné nainštalovať rozšírenie správcu používateľských štýlov.

Na inštaláciu tohto štýlu je potrebné nainštalovať rozšírenie správcu používateľských štýlov.

Na inštaláciu tohto štýlu je potrebné nainštalovať rozšírenie správcu používateľských štýlov.

(Už mám správcu používateľských štýlov, nechajte ma ho nainštalovať!)

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Autor
Денис Климов
Denne inštalácií
0
Celkový počet inštalácií
1 025
Hodnotenie
1 1 0
Verzia
1.2.1
Vytvorené
22.01.2022
Aktualizované
22.01.2022
Veľkosť
12,8 KB
Licencia
neuvedené
Spustiť na

// ==UserScript==
// @name swordz.IO Hack
// @namespace Sasha
// @version 1.2.1
// @description Support extension for SwOrDz.Io
// @author Sasha2210
// @match *.swordz.io
// @grant ur mum
// ==/UserScript==

(function() {
//Вырубаем сразу же после загрузки звуки и музыку
toggleSound();
toggleMusic();

//Вырубаем отрисовку говнотутора
Img.other[1].src= "";
})();

/*
А это шляпа с сообщеницами :D Осторожно, говнокод.
var msgQueue = 0;
function msgMeme() {
if(Player.list[selfId].map != 'menu') {
var msg;
switch(msgQueue) {
case 0:
msg = '🌑 Qmaks 🌑';
break;
case 1:
msg = '🌒 Qmaks 🌒';
break;
case 2:
msg = '🌓 Qmaks 🌓';
break;
case 3:
msg = '🌔 Qmaks 🌔';
break;
case 4:
msg = '🌕 Qmaks 🌕';
break;
case 5:
msg = '🌖 Qmaks 🌖';
break;
case 6:
msg = '🌗 Qmaks 🌗';
break;
case 7:
msg = '🌘 Qmaks 🌘';
break;
default:
break;
}
if(msgQueue >= 0 && msgQueue <= 7) {
msgQueue++;
if(msgQueue == 7) {
msgQueue = 0;
}
}
socket.emit('keyPress', {
inputId: 'chatMessage',
state: msg
});
typing = false;
}
}
setInterval(msgMeme, 250);*/

var aimbot = false;
var tracers = true;
var staying = false;
var speedhack = false;
var autorespawn = false;
var isAimbotActive = false;

function onUpdate() {
if(autorespawn && Player.list[selfId].map == "menu" && respawnButton.style.display != " ") {
respawnButton.click();
playButton.click();
}
if(Player.list[selfId].map != undefined && Player.list[selfId].map != 'menu') {
if(staying) {
socket.emit('keyPress', {
inputId: 'mouseDistance',
state: 0
});
}
if(aimbot) {
var prevPlayer = {};

var diffX;
var diffY;

for(var playerId in Player.list) {
if(playerId != selfId) {
var otherPlayer = Player.list[playerId];
if(otherPlayer.map != undefined && otherPlayer.map != "menu") {
diffX = otherPlayer.x - Player.list[selfId].x;
diffY = otherPlayer.y - Player.list[selfId].y;
var currentDistance = Math.sqrt(Math.pow(diffX, 2) + Math.pow(diffY, 2));
if(prevPlayer.distance != undefined) {
if(currentDistance <= prevPlayer.distance) {
prevPlayer.player = otherPlayer;
prevPlayer.distance = currentDistance;
}
} else {
prevPlayer.player = otherPlayer;
prevPlayer.distance = currentDistance;
}
}
}
}

if(isAimbotActive = (prevPlayer.distance != undefined && !isNaN(prevPlayer.distance) && prevPlayer.distance <= 500)) {
diffX = prevPlayer.player.x - Player.list[selfId].x;
diffY = prevPlayer.player.y - Player.list[selfId].y;
mouseAngle = (Math.atan2(diffY, diffX) * 180 / Math.PI);
//AutoAttack
socket.emit('keyPress', {
inputId: 'angle',
state: speedhack ? (mouseAngle + 180) % 360 : mouseAngle
});
socket['emit']('keyPress', {
inputId: 'leftButton',
state: true
});
}
}
}
}

setInterval(onUpdate, 100);

document.onmousemove = function (info) {
if (info.clientX < 110 && info.clientY > window.innerHeight - 310) {
return;
}
if (Player.list[selfId] && Player.list[selfId].map != 'menu') {
var x = -canvasWIDTH / 2 + info.clientX;
var y = -canvasHEIGHT / 2 + info.clientY;
if(!isAimbotActive) {
mouseAngle = Math.atan2(y, x) / Math.PI * 180;
}
mouseDistance = 1;
if (getDistance(x, y, 0, 0) < canvasWIDTH * canvasWIDTH / 324) {
mouseDistance = 1 * (getDistance(x, y, 0, 0) / (canvasWIDTH * canvasWIDTH / 324));
} else {
mouseDistance = 1;
}
}
}

document.onkeyup = function (key) {
switch(key.keyCode) {
case 69: //on E
speedhack = false;
if(!aimbot) {
socket.emit('keyPress', {
inputId: 'angle',
state: mouseAngle
});
}
socket.emit('keyPress', {
inputId: 'mouseDistance',
state: 1
});
break;
case 87: //on W
inputAttack(false);
break;
case 32: //on SPACE
inputDash(false);
break;
case 13:
inputChat(); //on ENTER
break;
case 80: //on P
if(!typing) {
tFunction();
}
break;
default:
break;
}
}

document.onkeydown = function (key) {
//if(document.getElementById('chatMessage') == null) {
if(!typing) {
switch(key.keyCode) {
case 68: //on D
autorespawn = !autorespawn;
break;
case 81: //on Q
aimbot = !aimbot;
if(!aimbot) {
socket['emit']('keyPress', {
inputId: 'leftButton',
state: false
});
isAimbotActive = false;
}
break;
case 90: //on Z
tracers = !tracers;
break;
case 65: //on A
staying = !staying;
break;
case 69: //on E
if(!aimbot && !speedhack) {
socket.emit('keyPress', {
inputId: 'angle',
state: ((mouseAngle + 180) % 360)
});
}
socket.emit('keyPress', {
inputId: 'mouseDistance',
state: -5000
});
speedhack = true;
break;
case 87: //on W
inputAttack(true);
break;
case 32: //on Space
inputDash(true);
break;
default:
break;
}
}
}

function onRender() {
if(tracers && Player.list[selfId] != undefined && Player.list[selfId].map != undefined && Player.list[selfId].map != 'menu') {
for(var playerId in Player.list) {
if(playerId != selfId) {
var target = Player.list[playerId];
var diffX = target.x - Player.list[selfId].x;
var diffY = target.y - Player.list[selfId].y;
var currentDistance = Math.sqrt(Math.pow(diffX, 2) + Math.pow(diffY, 2));
if(currentDistance != undefined && !isNaN(currentDistance) && currentDistance <= 1000) {
ctx.beginPath();
ctx.moveTo(WIDTH / 2, HEIGHT / 2);
ctx.arc(WIDTH / 2, HEIGHT / 2, 1, 0, 2 * Math.PI, true);
ctx.lineTo(diffX + WIDTH / 2, diffY + HEIGHT / 2);
ctx.arc(diffX + WIDTH / 2, diffY + HEIGHT / 2, 1, 0, 2 * Math.PI, true);
ctx.lineWidth = 2;
ctx.strokeStyle = "#e74c3c";
ctx.stroke();
}
}
}
}

ctx.font = "20px Comic Sans MS";
ctx.textAlign = "center";

ctx.fillStyle = aimbot ? "green" : "red";
ctx.fillText("AimBot [Q]", 80, 80);

ctx.fillStyle = tracers ? "green" : "red";
ctx.fillText("Tracers [Z]", 80, 105);

ctx.fillStyle = staying ? "green" : "red";
ctx.fillText("Staying [A]", 80, 130);

ctx.fillStyle = speedhack ? "green" : "red";
ctx.fillText("SpeedHack [E]", 80, 155);

ctx.fillStyle = autorespawn ? "green" : "red";
ctx.fillText("AutoRespawn [D]", 80, 180);

requestAnimationFrame(onRender);
}

onRender();

animate = function() {
intervalTimer++;
requestAnimationFrame(animate);
if (!selfId) {
return;
}
ctx.clearRect(0, 0, WIDTH, HEIGHT);
for (var PlayerID in Player.list) {
Player.list[PlayerID].update();
}
for (var NpcID in NPC.list) {
NPC.list[NpcID].update();
}
for (var MobID in Mob.list) {
Mob.list[MobID].update();
}
for (var BulletID in Bullet.list) {
Bullet.list[BulletID].update();
}
drawMap();
if (intervalTimer % FPS == 0) {
manageMusic();
}
if (intervalTimer % 4 == 0 && Player.list[selfId].map == 'menu') {
manageShop();
manageHighScore();
}
if (Player['list'][selfId]['map'] == 'menu') {
if (adTimer2++ > 60 * FPS) {
aipDisplayTag['refresh']('fightz-io_336x280');
aipDisplayTag['refresh']('fightz-io_300x250');
adTimer2 = 0;
}
} else {
adTimer2 = 0;
}
if (intervalTimer % 8 == 0 && Player['list'][selfId]['map'] !== 'menu') {
if (Math['abs'](angleStatus - mouseAngle) > 1 || Math['abs'](distanceStatus - mouseDistance) > 0.1) {
if(!isAimbotActive) {
socket.emit('keyPress', {
inputId: 'angle',
state: speedhack ? (mouseAngle + 360) % 360 : mouseAngle
});
}
socket.emit('keyPress', {
inputId: 'mouseDistance',
state: speedhack ? 45 : (staying ? 15 : mouseDistance)
});
angleStatus = mouseAngle;
distanceStatus = mouseDistance;
}
}
for (var DecorationID in Decoration.list) {
if (Decoration.list[DecorationID].type != 35) {
Decoration.list[DecorationID].draw();
}
}
for (var foodID in Food.list) {
Food.list[foodID].draw();
}
for (var mobID in Mob.list) {
Mob.list[mobID].draw();
}
for (var ncpID in NPC.list) {
NPC.list[ncpID].draw();
}
for (var bulletID in Bullet.list) {
Bullet.list[bulletID].draw();
}
for (var playerID in Player.list) {
Player.list[playerID].draw();
}
for (var decorationID in Decoration.list) {
if (Decoration.list[decorationID].type == 35) {
Decoration.list[decorationID].draw();
}
}
for (var PLAYERID in Player.list) {
Player.list[PLAYERID].drawMessage();
}
if (!(Player.list[selfId].score <= scoreRecord)) {
scoreRecord = Player.list[selfId].score;
levelRecord = Player.list[selfId].level;
setCookie('scoreRecord', scoreRecord, 365);
setCookie('levelRecord', levelRecord, 365);
}
if (!(Player.list[selfId].score <= scoreRecordThisGame)) {
scoreRecordThisGame = Player.list[selfId].score;
levelRecordThisGame = Player.list[selfId].level;
}
if (Player.list[selfId].map != 'menu') {
drawLeaderboard();
homeDiv.style.display = 'none';
document.getElementById('controlContainer').style.display = 'block';
} else {
if (homeDiv.style.display == 'none' && deathTimer++ >= (FPS * 1)) {
deathTimer = 0;
homeDiv.style.display = 'block';
if (firstLogin == 1) {
respawnDiv.style.display = 'block';
readyDiv.style.display = 'none';
scoreRecordThisGame = 0;
levelRecordThisGame = 0;
}
document.getElementById('controlContainer').style.display = 'none';
signDivSignIn.style.display = 'none';
signDivLoading.style.display = 'inline-block';
if (finishLoading == 0 && loadPlayButton == 1) {
signDivSignIn.style.display = 'inline-block';
signDivLoading.style.display = 'none';
}
if (typing == true) {
document.getElementById('chatContainer').innerHTML = '';
typing = false;
}
if (firstLogin == 1) {
spawnMessage.style.display = 'block';
spawnMessage.innerHTML = 'You died. You\'ll spawn with +' + Player.list[selfId].score + ' score!';
}
}
}
}