chud

Caddy Healer for Urban Dead

Na nainštalovanie skriptu si budete musieť nainštalovať rozšírenie, ako napríklad Tampermonkey, Greasemonkey alebo Violentmonkey.

Na inštaláciu tohto skriptu je potrebné nainštalovať rozšírenie, ako napríklad Tampermonkey.

Na nainštalovanie skriptu si budete musieť nainštalovať rozšírenie, ako napríklad Tampermonkey, % alebo Violentmonkey.

Na nainštalovanie skriptu si budete musieť nainštalovať rozšírenie, ako napríklad Tampermonkey alebo Userscripts.

Na inštaláciu tohto skriptu je potrebné nainštalovať rozšírenie, ako napríklad Tampermonkey.

Na inštaláciu tohto skriptu je potrebné nainštalovať rozšírenie správcu používateľských skriptov.

(Už mám správcu používateľských skriptov, nechajte ma ho nainštalovať!)

Na inštaláciu tohto štýlu je potrebné nainštalovať rozšírenie, ako napríklad Stylus.

Na inštaláciu tohto štýlu je potrebné nainštalovať rozšírenie, ako napríklad Stylus.

Na inštaláciu tohto štýlu je potrebné nainštalovať rozšírenie, ako napríklad Stylus.

Na inštaláciu tohto štýlu je potrebné nainštalovať rozšírenie správcu používateľských štýlov.

Na inštaláciu tohto štýlu je potrebné nainštalovať rozšírenie správcu používateľských štýlov.

Na inštaláciu tohto štýlu je potrebné nainštalovať rozšírenie správcu používateľských štýlov.

(Už mám správcu používateľských štýlov, nechajte ma ho nainštalovať!)

// ==UserScript==
// @name           chud
// @namespace      http://userscripts.org/users/72447
// @author         haliphax (http://userscripts.org/users/72447)
// @contributor    jimflexx (http://userscripts.org/users/117383)
// @description    Caddy Healer for Urban Dead
// @include        http://urbandead.com/map.cgi*
// @include        http://www.urbandead.com/map.cgi*
// @version 0.0.1.20210919202127
// ==/UserScript==


// sort characters array based on hp (characters[i][2])
function sortCharacters(a, b)
{
	return (a[2] - b[2]);
}


// displays the caddy
function displayCaddy(characters)
{
	var canFAK = false;
	var fakButton = document.evaluate("//form[@action and contains(@action,'use-h')]", document, null, XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null);

	if(fakButton.snapshotLength > 0) {
		canFAK = true;
		fakButton = fakButton.snapshotItem(0);
	}

	var weapons = getWeapons();
	var canPunch = weapons[0] == null ? false : true;
	var canKnife = weapons[1] == null ? false : true;
	var canPistol = weapons[2] == null ? false : true;
	var canShotgun = weapons[3] == null ? false : true;
	var canAxe = weapons[4] == null ? false : true;
	var canMaul = weapons[5] == null ? false : true;
	var canTeeth = weapons[6] == null ? false : true;
	var canDrag = weapons[7] == null ? false : true;

	var caddyMain = document.createElement('div');
	caddyMain.setAttribute('style','background-color: #556655; color: #fbb; border-width: 4px; border-style: solid; border-color: #454; padding: 4px 7px 2px 7px; margin-top: 5px; margin-bottom: 5px;');

	for(var i = 0; i < characters.length; i++) {
		var character = document.createElement('div');
		character.setAttribute('style','clear: both; margin: 2px 0px 3px 0px;');

		// Create the appropriate buttons
		createButton(canKnife, character, characters[i], "K", "knife", "Stab", "#933", "#111", "#fff", "#fff", "#fff", "map.cgi", "weapon", "knife");
		createButton(canAxe, character, characters[i], "A", "axe", "Hack", "#663", "#111", "#fff", "#fff", "#fff", "map.cgi", "weapon", "axe");
		createButton(canPistol, character, characters[i], "P", "pistol", "Shoot", "#366", "#111", "#fff", "#fff", "#fff", "map.cgi", "weapon", "pistol");
		createButton(canShotgun, character, characters[i], "S", "shotgun", "Blast", "#396", "#111", "#fff", "#fff", "#fff", "map.cgi", "weapon", "shotgun");
		createButton(canMaul, character, characters[i], "C", "maul", "Claw", "#396", "#111", "#fff", "#fff", "#fff", "map.cgi", "weapon", "maul");
		createButton(canTeeth, character, characters[i], "B", "teeth", "Bite", "#396", "#111", "#fff", "#fff", "#fff", "map.cgi", "weapon", "teeth");
		createButton(characters[i][2] <= 12 && canDrag, character, characters[i], "D", "drag", "Drag", "#396", "#111", "#fff", "#fff", "#fff", "map.cgi", "weapon", "drag");
		createButton(canFAK, character, characters[i], "+", "heal", "Heal", "#393", "#9e9", "#ded", "#fff", "#ded", fakButton.action, null, null);

		// Create the HP display, color-coded by value
		var characterHP = document.createElement('span');
		var inf = characters[i][4].indexOf("class=\"inf\"") != -1 ? true : false;
		characterHP.innerText = " " + characters[i][2] + " ";
		characterHP.setAttribute('style','color: ' + getHPColor(characters[i][2], inf) + '; width: 4em;');
		character.appendChild(characterHP);

		// Create the character's name, with appropriate links and Contact colors
		var characterName = document.createElement('a');
		characterName.innerHTML = characters[i][1];
		characterName.href = "profile.cgi?id=" + characters[i][0];
		if(characters[i][3] != null) characterName.className = characters[i][3];
		character.appendChild(characterName);

		caddyMain.appendChild(character);
	}

	var pars = document.evaluate('//tr/td[@class="cp"]/div[@class="gt"]', document, null, XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null);
	if(pars.snapshotLength != 0) {
		pars.snapshotItem(0).parentNode.appendChild(caddyMain);
	}

}


// simply creates a button with the given parameters
function createButton(able, character, characters, displayText, buttonType, titleText, defColor, hovColor, textColor, hovTextColor, borderColor, buttonAction, inputName, inputValue) {
	if(!able) return;

	var characterForm = document.createElement('form');
	characterForm.innerHTML = displayText;
	characterForm.setAttribute("onmouseover", "this.style.backgroundColor = '" + hovColor + "'; this.style.color = '" + hovTextColor + "'");
	characterForm.setAttribute("onmouseout", "this.style.backgroundColor = '" + defColor + "'; this.style.color = '" + textColor + "'");
	characterForm.setAttribute("onclick",  'chud' + buttonType + '_' + characters[0] + '.submit()', false);
	characterForm.setAttribute('style','height: 1em; clear: none; border: ' + borderColor + ' solid 1px; background-color: ' + defColor + '; padding: 0px 2px 0px 2px; margin-right: 1px; text-align: center; cursor: pointer; color: ' + textColor + ';');
	characterForm.name = "chud" + buttonType + "_" + characters[0];
	characterForm.action = buttonAction;
	characterForm.method = "post";
	characterForm.title = titleText;

	var characterTarget = document.createElement('input');
	characterTarget.setAttribute("type", "hidden");
	characterTarget.name = "target";
	characterTarget.value = characters[0];

	var otherInput = document.createElement('input');
	otherInput.setAttribute("type", "hidden");
	otherInput.name = inputName;
	otherInput.value = inputValue;

	characterForm.appendChild(characterTarget);
	characterForm.appendChild(otherInput);
	character.appendChild(characterForm);
}


// generates a color for HP based on its value
function getHPColor(hp, inf) {
	var level = hp / 60;
	var color = '#';

	if(inf) var c = [[170, 180, 70], [120, 240, 40]];
	else var c = [[255, 40, 60], [240, 175, 120]];
	
	for (var i = 0; i < 3; ++i)
		color += ('0' + parseInt(c[0][i] + ((c[1][i] - c[0][i]) * level)).toString(16)).substr(-2);
	
	return color;
}


// finds all of the weapons you can use
function getWeapons() {
	var weapons = new Array();
	weapons[0] = document.evaluate("//option[@value and contains(@value,'punch')]", document, null, XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null);

	if(weapons[0].snapshotLength > 0) {
		weapons[1] = document.evaluate("//option[@value and contains(@value,'knife')]", document, null, XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null);
		weapons[2] = document.evaluate("//option[@value and contains(@value,'pistol')]", document, null, XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null);
		weapons[3] = document.evaluate("//option[@value and contains(@value,'shotgun')]", document, null, XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null);
		weapons[4] = document.evaluate("//option[@value and contains(@value,'axe')]", document, null, XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null);
	}
	else {
		weapons[5] = document.evaluate("//option[@value and contains(@value,'maul')]", document, null, XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null);
		weapons[6] = document.evaluate("//option[@value and contains(@value,'teeth')]", document, null, XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null);
		weapons[7] = document.evaluate("//option[@value and contains(@value,'drag')]", document, null, XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null);
	}
	
	for(var i = 0; i < weapons.length; i++) {
		if(weapons[i] != null && weapons[i].snapshotLength > 0) weapons[i] = weapons[i].snapshotItem(0);
		else weapons[i] = null;
	}
	return weapons;
}


// main script body
var pnRegex = /<a.*?href="profile.cgi\?id=(\d+)"(?:\sclass="(.*?)")?>(.*?)<\/a>.*?\((\d+)<sub/gi;
var matches = null;

var characters = new Array();
var i = 0;
matches = pnRegex.exec(document.body.innerHTML);

while(matches != null) {
	if (matches[0].indexOf("class=\"trg\"")!=-1 || matches[0].indexOf("class=\"inf\"")!=-1) {
		characters[i] = new Array();
		characters[i][0] = matches[1]; // profile id
		characters[i][1] = matches[3]; // name
		characters[i][2] = matches[4]; // hit points
		characters[i][3] = matches[2]; // href class (color)
		characters[i][4] = matches[0]; // hp class
		i++;
	}
	else if(matches[4] != 60 && matches[4] != 50) {
		characters[i] = new Array();
		characters[i][0] = matches[1]; // profile id
		characters[i][1] = matches[3]; // name
		characters[i][2] = matches[4]; // hit points
		characters[i][3] = matches[2]; // href class (color)
		characters[i][4] = matches[0]; // hp class
		i++;
	}
	matches = pnRegex.exec(document.body.innerHTML);
}

if(characters.length > 0) {
	characters.sort(sortCharacters);
	displayCaddy(characters);
}