Critter Auto Script

Basic Script to Automate Critter Mound

Na nainštalovanie skriptu si budete musieť nainštalovať rozšírenie, ako napríklad Tampermonkey, Greasemonkey alebo Violentmonkey.

Na inštaláciu tohto skriptu je potrebné nainštalovať rozšírenie, ako napríklad Tampermonkey.

Na nainštalovanie skriptu si budete musieť nainštalovať rozšírenie, ako napríklad Tampermonkey, % alebo Violentmonkey.

Na nainštalovanie skriptu si budete musieť nainštalovať rozšírenie, ako napríklad Tampermonkey alebo Userscripts.

Na inštaláciu tohto skriptu je potrebné nainštalovať rozšírenie, ako napríklad Tampermonkey.

Na inštaláciu tohto skriptu je potrebné nainštalovať rozšírenie správcu používateľských skriptov.

(Už mám správcu používateľských skriptov, nechajte ma ho nainštalovať!)

Na inštaláciu tohto štýlu je potrebné nainštalovať rozšírenie, ako napríklad Stylus.

Na inštaláciu tohto štýlu je potrebné nainštalovať rozšírenie, ako napríklad Stylus.

Na inštaláciu tohto štýlu je potrebné nainštalovať rozšírenie, ako napríklad Stylus.

Na inštaláciu tohto štýlu je potrebné nainštalovať rozšírenie správcu používateľských štýlov.

Na inštaláciu tohto štýlu je potrebné nainštalovať rozšírenie správcu používateľských štýlov.

Na inštaláciu tohto štýlu je potrebné nainštalovať rozšírenie správcu používateľských štýlov.

(Už mám správcu používateľských štýlov, nechajte ma ho nainštalovať!)

// ==UserScript==
// @name         Critter Auto Script
// @namespace    http://tampermonkey.net/
// @version      0.9.6
// @description  Basic Script to Automate Critter Mound
// @author       You
// @match        https://crittermound.com/
// @grant        none
// ==/UserScript==

(function() {
    'use strict';
    var first, mother, father;

    var main = function() {
        if (game.femaleMound().length > 0) {
            first = game.femaleMound()[0];
            mother = game.mother();
            console.log("Queen:");
            console.log("Trait 1: " + first.traits[0].trueValue + " > " + mother.traits[0].trueValue + " = " + (first.traits[0].trueValue > mother.traits[0].trueValue).toString());
            console.log("Trait 2: " + first.traits[1].trueValue + " > " + mother.traits[1].trueValue + " = " + (first.traits[1].trueValue > mother.traits[1].trueValue).toString());
            console.log("Trait 3: " + first.traits[2].trueValue + " > " + mother.traits[2].trueValue + " = " + (first.traits[2].trueValue > mother.traits[2].trueValue).toString());
            console.log("Trait 4: " + first.traits[3].trueValue + " > " + mother.traits[3].trueValue + " = " + (first.traits[3].trueValue > mother.traits[3].trueValue).toString());
            console.log("Trait 5: " + first.traits[4].trueValue + " > " + mother.traits[4].trueValue + " = " + (first.traits[4].trueValue > mother.traits[4].trueValue).toString());
            if (first.traits[0].trueValue > mother.traits[0].trueValue && first.traits[1].trueValue > mother.traits[1].trueValue && first.traits[2].trueValue > mother.traits[2].trueValue && first.traits[3].trueValue > mother.traits[3].trueValue && first.traits[4].trueValue > mother.traits[4].trueValue) {
                game.Move("Mate", "Female", game, game)
                console.log("New Queen");
            } else {
                if (Math.random() >= 0.5) {
                    if (game.maxArmyMoundSize() > game.armyMound().length) {
                        game.Move("Army", "Female", game, game)
                        console.log("New Female Army");
                    } else {
                        console.log("To many Army")
                    }
                } else {
                    game.Move("Worker", "Female", game, game)
                    console.log("New Female Worker");
                }
            }
        }

        if (game.maleMound().length > 0) {
            first = game.maleMound()[0];
            mother = game.father();
            console.log("King:");
            console.log("Trait 1: " + first.traits[0].trueValue + " > " + mother.traits[0].trueValue + " = " + (first.traits[0].trueValue > mother.traits[0].trueValue).toString());
            console.log("Trait 2: " + first.traits[1].trueValue + " > " + mother.traits[1].trueValue + " = " + (first.traits[1].trueValue > mother.traits[1].trueValue).toString());
            console.log("Trait 3: " + first.traits[2].trueValue + " > " + mother.traits[2].trueValue + " = " + (first.traits[2].trueValue > mother.traits[2].trueValue).toString());
            console.log("Trait 4: " + first.traits[3].trueValue + " > " + mother.traits[3].trueValue + " = " + (first.traits[3].trueValue > mother.traits[3].trueValue).toString());
            console.log("Trait 5: " + first.traits[4].trueValue + " > " + mother.traits[4].trueValue + " = " + (first.traits[4].trueValue > mother.traits[4].trueValue).toString());
            if (first.traits[0].trueValue > mother.traits[0].trueValue && first.traits[1].trueValue > mother.traits[1].trueValue && first.traits[2].trueValue > mother.traits[2].trueValue && first.traits[3].trueValue > mother.traits[3].trueValue && first.traits[4].trueValue > mother.traits[4].trueValue) {
                game.Move("Mate", "Male", game, game);
                console.log("New King");
            } else {
                if (Math.random() >= 0.5) {
                    if (game.maxArmyMoundSize() > game.armyMound().length) {
                        game.Move("Army", "Male", game, game)
                        console.log("New Male Army");
                    } else {
                        console.log("To many Army")
                    }
                } else {
                    game.Move("Worker", "Male", game, game)
                    console.log("New Male Worker");
                }
            }
        }

        if (game.princeMound().length > 0) {
            first = game.princeMound()[0];
            mother = game.prince();
            console.log("Prince:");
            console.log("Trait 1: " + first.traits[0].trueValue + " > " + mother.traits[0].trueValue + " = " + (first.traits[0].trueValue > mother.traits[0].trueValue).toString());
            console.log("Trait 2: " + first.traits[1].trueValue + " > " + mother.traits[1].trueValue + " = " + (first.traits[1].trueValue > mother.traits[1].trueValue).toString());
            console.log("Trait 3: " + first.traits[2].trueValue + " > " + mother.traits[2].trueValue + " = " + (first.traits[2].trueValue > mother.traits[2].trueValue).toString());
            console.log("Trait 4: " + first.traits[3].trueValue + " > " + mother.traits[3].trueValue + " = " + (first.traits[3].trueValue > mother.traits[3].trueValue).toString());
            console.log("Trait 5: " + first.traits[4].trueValue + " > " + mother.traits[4].trueValue + " = " + (first.traits[4].trueValue > mother.traits[4].trueValue).toString());
            if (first.traits[0].trueValue > mother.traits[0].trueValue && first.traits[1].trueValue > mother.traits[1].trueValue && first.traits[2].trueValue > mother.traits[2].trueValue && first.traits[3].trueValue > mother.traits[3].trueValue && first.traits[4].trueValue > mother.traits[4].trueValue) {
                game.Move('MateYoung','Prince', game, game);
                console.log("New Prince");
            }
            else {
                game.Move('Recycle','Prince', game, game);
                //                 if (Math.random() >= 0.5) {
                //                     if (game.maxArmyMoundSize() > game.armyMound().length) {
                //                         game.Move("Army", "Male", game, game)
                //                         console.log("New Male Army");
                //                     } else {
                //                         console.log("To many Army")
                //                     }
                //                 } else {
                //                     game.Move("Worker", "Male", game, game)
                //                     console.log("New Male Worker");
                //                 }
            }
        }

        if (game.princessMound().length > 0) {
            first = game.princessMound()[0];
            mother = game.princess();
            console.log("Princess:");
            console.log("Trait 1: " + first.traits[0].trueValue + " > " + mother.traits[0].trueValue + " = " + (first.traits[0].trueValue > mother.traits[0].trueValue).toString());
            console.log("Trait 2: " + first.traits[1].trueValue + " > " + mother.traits[1].trueValue + " = " + (first.traits[1].trueValue > mother.traits[1].trueValue).toString());
            console.log("Trait 3: " + first.traits[2].trueValue + " > " + mother.traits[2].trueValue + " = " + (first.traits[2].trueValue > mother.traits[2].trueValue).toString());
            console.log("Trait 4: " + first.traits[3].trueValue + " > " + mother.traits[3].trueValue + " = " + (first.traits[3].trueValue > mother.traits[3].trueValue).toString());
            console.log("Trait 5: " + first.traits[4].trueValue + " > " + mother.traits[4].trueValue + " = " + (first.traits[4].trueValue > mother.traits[4].trueValue).toString());
            if (first.traits[0].trueValue > mother.traits[0].trueValue && first.traits[1].trueValue > mother.traits[1].trueValue && first.traits[2].trueValue > mother.traits[2].trueValue && first.traits[3].trueValue > mother.traits[3].trueValue && first.traits[4].trueValue > mother.traits[4].trueValue) {
                game.Move('MateYoung','Princess', game, game);
                console.log("New Princess");
            }
            else {
                game.Move('Recycle','Princess', game, game);
                //                 if (Math.random() >= 0.5) {
                //                     if (game.maxArmyMoundSize() > game.armyMound().length) {
                //                         game.Move("Army", "Male", game, game)
                //                         console.log("New Male Army");
                //                     } else {
                //                         console.log("To many Army")
                //                     }
                //                 } else {
                //                     game.Move("Worker", "Male", game, game)
                //                     console.log("New Male Worker");
                //                 }
            }
        }
    };

    function workerCode() {
        this.onmessage = function (event) {
        }

        var time = 500;
        setTimeout(function () { Tick() }, time);

        function Tick() {
            postMessage("Tick");
            setTimeout(function () { Tick() }, time);
        }
    }

    var blob = new Blob([
        "(" + workerCode.toString() + ")()"
    ], {type: "text/javascript"});

    // Note: window.webkitURL.createObjectURL() in Chrome 10+.
    var worker = new Worker(window.URL.createObjectURL(blob));
    worker.onmessage = function (e) {
        main();
    };
    worker.postMessage("hello"); // Start the worker.

})();