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喵国建设者作弊器 Kittens Game Cheat

可以添加任意数量的资源,注意,这将极大地破坏您的游戏体验。You can add as many resources as you like in the game, and this will greatly ruin your gaming experience.

Verzia zo dňa 14.11.2019. Pozri najnovšiu verziu.

// ==UserScript==
// @name         喵国建设者作弊器 Kittens Game Cheat
// @version      0.1
// @description  可以添加任意数量的资源,注意,这将极大地破坏您的游戏体验。You can add as many resources as you like in the game, and this will greatly ruin your gaming experience.
// @author       Kong Weihang
// @match        *likexia.gitee.io/*
// @grant        none
// @name         zh-CN,en
// @run-at       document-start
// @license      GNU General Public License v3.0 or later
// @namespace    http://tampermonkey.net/
// ==/UserScript==

(function () {
    'use strict';
    var isShowed = false;

    function InsertInputElement(inputArea, elementName) {
        var row = document.createElement("div");
        var input = document.createElement("input");
        var span = document.createElement("span");
        input.type = "text";
        input.className = "input";
        input.id = elementName;
        input.placeholder = elementName;
        input.style.marginRight = "1.0em";
        span.textContent = elementName;
        row.style.padding = "0px 10px";
        row.appendChild(span);
        row.appendChild(input);
        inputArea.appendChild(row);
    }

    function ElementCheat(elementName, value) {
        var numValue = parseInt(value);
        gamePage.resPool.get(elementName).value += numValue;
    }

    function CheatEvent() {
        if (isShowed) { return; }
        var cheatList = [
            "catnip",
            "wood",
            "minerals",
            "iron",
            "gold",
            "catpower",
            "science",
            "culture",
            "kittens",
            "furs",
            "ivory",
            "spice",
            "unicorns",
            "blueprint"];
        var inputArea = document.createElement("div");

        var observeButton = document.getElementById("observeButton");

        if (typeof observeButton !== 'undefined' &&
            observeButton !== null) {

            for (let i = 0; i < cheatList.length; i++) {
                const chaetElement = cheatList[i];
                InsertInputElement(inputArea, chaetElement);
            }

            var cheatButton = document.createElement("button");
            cheatButton.textContent = "Start Cheat";
            cheatButton.addEventListener('click', function () {
                for (let i = 0; i < cheatList.length; i++) {
                    const elementName = cheatList[i];
                    var value = document.getElementById(elementName).value;
                    if (!isNaN(value)) {
                        ElementCheat(elementName, value);
                    }
                }
            }, false);

            var cheatMaxButton = document.createElement("button");
            cheatMaxButton.textContent = "To Max";
            cheatMaxButton.addEventListener('click', function () {
                for (let i = 0; i < cheatList.length; i++) {
                    const elementName = cheatList[i];
                    gamePage.resPool.get(elementName).value = gamePage.resPool.get(elementName).maxValue;

                }
            }, false);

            var parent = observeButton.parentNode;
            parent.insertBefore(inputArea, observeButton);
            parent.insertBefore(cheatButton, observeButton);
            parent.insertBefore(cheatMaxButton, observeButton);

            isShowed = true;
        }
    }

    var IntervalID = setInterval(CheatEvent, 10000);

    setTimeout(function () {
        clearInterval(IntervalID)
    }, 300000);


})();