Diep Shaders

Nothing to see here

Verzia zo dňa 30.09.2018. Pozri najnovšiu verziu.

Tento skript by nemal byť nainštalovaný priamo. Je to knižnica pre ďalšie skripty, ktorú by mali používať cez meta príkaz // @require https://update.greasyfork.org/scripts/372703/632904/Diep%20Shaders.js

(function() {
    'use strict';

    var c = document.getElementById('canvas');
    var ctx = c.getContext("2d");
    var c2 = document.createElement('canvas');
    var ctx2 = c2.getContext('2d');
    var c3 = document.createElement('canvas');
    var ctx3 = c3.getContext('2d');
    c2.width = c.width;
    c2.height = c.height;
    c3.width = c.width;
    c3.height = c.height;
    document.getElementsByTagName('body')[0].appendChild(c2);
    document.getElementsByTagName('body')[0].appendChild(c3);
    c2.style.position = "absolute";
    c2.style.top = "0px";
    c2.style.left = "0px";
    c2.style.zIndex = -1;
    c3.style.position = "absolute";
    c3.style.top = "0px";
    c3.style.left = "0px";
    c3.style.zIndex = -2;
    c2.style.filter = "blur(10px) contrast(0%) saturate(0%) brightness(20%)";
    window.addEventListener("resize", function() {
        c2.width = c.width;
        c2.height = c.height;
        c3.width = c.width;
        c3.height = c.height;
    }, false);
    var mP = { x: 0, y: 0 };
    window.addEventListener("mousemove", function(e) {
        mP = { x: e.clientX, y: e.clientY };
    }, false);
    c.style.opacity = 1;
    var i = 0;
    var shaderButton = document.createElement('button');
    document.getElementsByTagName('body')[0].appendChild(shaderButton);
    shaderButton.style = "position:absolute; top:10px; left:10px;";
    shaderButton.innerHTML = "Turn on the shader or something lol";
    shaderButton.onclick = function() {input.set_convar('ren_background', false);}
    function loop1() {
        i++;
        ctx3.fillStyle = "hsl(0, 0%, 90%)";
        ctx3.fillRect(0, 0, c2.width, c2.height);
        ctx2.clearRect(0, 0, c2.width, c2.height);
        ctx2.drawImage(c, 20, 20);
        setTimeout(loop1, 1000 / 30);
    }
    loop1();
})();