TagPro Pencil

Draw with your pencil flair, everyone with the script can see it!

Na nainštalovanie skriptu si budete musieť nainštalovať rozšírenie, ako napríklad Tampermonkey, Greasemonkey alebo Violentmonkey.

Na inštaláciu tohto skriptu je potrebné nainštalovať rozšírenie, ako napríklad Tampermonkey.

Na nainštalovanie skriptu si budete musieť nainštalovať rozšírenie, ako napríklad Tampermonkey, % alebo Violentmonkey.

Na nainštalovanie skriptu si budete musieť nainštalovať rozšírenie, ako napríklad Tampermonkey alebo Userscripts.

Na inštaláciu tohto skriptu je potrebné nainštalovať rozšírenie, ako napríklad Tampermonkey.

Na inštaláciu tohto skriptu je potrebné nainštalovať rozšírenie správcu používateľských skriptov.

(Už mám správcu používateľských skriptov, nechajte ma ho nainštalovať!)

Na inštaláciu tohto štýlu je potrebné nainštalovať rozšírenie, ako napríklad Stylus.

Na inštaláciu tohto štýlu je potrebné nainštalovať rozšírenie, ako napríklad Stylus.

Na inštaláciu tohto štýlu je potrebné nainštalovať rozšírenie, ako napríklad Stylus.

Na inštaláciu tohto štýlu je potrebné nainštalovať rozšírenie správcu používateľských štýlov.

Na inštaláciu tohto štýlu je potrebné nainštalovať rozšírenie správcu používateľských štýlov.

Na inštaláciu tohto štýlu je potrebné nainštalovať rozšírenie správcu používateľských štýlov.

(Už mám správcu používateľských štýlov, nechajte ma ho nainštalovať!)

// ==UserScript==
// @name         TagPro Pencil
// @version      1.2
// @description  Draw with your pencil flair, everyone with the script can see it!
// @author       Ko
// @include      http://tagpro-*.koalabeast.com:*
// @include      http://tangent.jukejuice.com:*
// @include      http://*.newcompte.fr:*
// @include      http://tagpro-*.koalabeast.com/game
// @include      http://tangent.jukejuice.com/game
// @include      http://*.newcompte.fr/game
// @supportURL   https://www.reddit.com/message/compose/?to=Wilcooo
// @website      https://redd.it/74r58i
// @namespace https://greasyfork.org/users/152992
// ==/UserScript==

////////////////////////////////////////////////////////////////////////////////////////////
//     ### --- OPTIONS --- ###                                                            //
////////////////////////////////////////////////////////////////////////////////////////  //
                                                                                      //  //
// How thick the lines should be:                                                     //  //
var thickness = 2;                                                                    //  //
                                                                                      //  //
// The colors for the red and blue team (that 'null' is important!)                   //  //
// To find your color code, Google: color picker                                      //  //
// Should be of the form: 0xFF4444, *not*: #FF4444                                    //  //
var colors = [null, 0xFF4444, 0x4444FF];                                              //  //
                                                                                      //  //
// The key to press to emulate left&right (which makes your pencil start drawing)     //  //
// To find the code for your key, go to keycode.info                                  //  //
var drawKey = 66;                                                                     //  //
                                                                                      //  //
// Do you want the key to toggle drawing, so you don't have to keep pressing it?      //  //
var toggle = false;                                                                   //  //
                                                                                      //  //
////////////////////////////////////////////////////////////////////////////////////////  //
//                                                     ### --- END OF OPTIONS --- ###     //
////////////////////////////////////////////////////////////////////////////////////////////


//////////////////////////////////////
// SCROLL FURTHER AT YOUR OWN RISK! //
//////////////////////////////////////

console.log('START: ' + GM_info.script.name + ' (v' + GM_info.script.version + ' by ' + GM_info.script.author + ')');

// Constants, don't edit
var dx = 15; var dy = -3;             // The position of the tip of the Pencil (relative to the top-left corner of the ball sprite)
var updateTime = 200;               // The drawing combo is sent with this interval
var drawTime = updateTime+100;      // Drawing stops when this amount of ms has passed since the last left&right combo.
var minimumTime = 500;              // The minimum length of a drawing (shorter drawings are deleted)
var drawCombo = ['left','right'];   // These keys need to be pressed simultaniously to make a balls Pencil draw.


tagpro.ready( function() {

    function draw() {
        requestAnimationFrame(draw);    // Tell the browser to 'draw' again on the next frame

        for (var id in tagpro.players) {

            if (!tagpro.players.hasOwnProperty(id)) continue;
            var player = tagpro.players[id];

            if (player.drawing) {
                if (Date.now() > player.lastUpdate + drawTime || !player.draw || player.dead) stopDrawing(id);

                else player.drawings[0].lineStyle( thickness, colors[player.team] ).lineTo( tagpro.players[id].x+dx, tagpro.players[id].y+dy );
            }

        }

    }

    requestAnimationFrame(draw);    // Tell the browser to 'draw' on the next frame





    function startDrawing(id) {

        if (!tagpro.players.hasOwnProperty(id)) return;
        var player = tagpro.players[id];

        if (player.drawings === undefined) tagpro.players[id].drawings = [];

        player.drawings.unshift(  new PIXI.Graphics().moveTo( tagpro.players[id].x + dx, tagpro.players[id].y + dy)  );

        player.drawing = true;
        player.drawStartTime = Date.now();

        tagpro.renderer.layers.midground.addChild(player.drawings[0]);

    }





    function stopDrawing(id) {

        if (!tagpro.players.hasOwnProperty(id)) return;
        var player = tagpro.players[id];

        player.drawing = false;

        if (Date.now() < player.drawStartTime + minimumTime) {
            tagpro.renderer.layers.midground.removeChild(player.drawings[0]);     // Get rid of 'accidental' drawings (little dots)
            player.drawings.splice(0,1);
        }

    }







    tagpro.socket.on('p',function(packet) {

        if (packet.u !== undefined) packet = packet.u;

        for ( var i in packet) {

            var data = packet[i];

            var player = tagpro.players[data.id];

            if (player.hasPencil == false) return;

            if (player.hasPencil == undefined) {
                if (player.hasPencil === undefined && player.flair)
                    player.hasPencil = (player.flair.description == "Pencil");

                if (!player.hasPencil) return;
            }

            var all_pressed = true;

            for (var k in drawCombo) {
                if (! (player[drawCombo[k]] || data[drawCombo[k]]) ) all_pressed = false;
            }

            if ( all_pressed ) {

                if(!player.drawing) startDrawing(player.id);
                player.lastUpdate = Date.now();
            }
        }
    });










    function setUp() {
        try { var a = tagpro.players[tagpro.playerId].flair.description; }
        catch(err) { setTimeout(setUp,50); return;}

        if (tagpro.players[tagpro.playerId].flair.description == "Pencil") {

            tagpro.players[tagpro.playerId].hasPencil = true;


            var initKeyComm = function () {    // DO NOT CHANGE THIS FUNCTION, AS IT CAN BREAK OTHER TP SCRIPTS
                if (tagpro.KeyComm) return;
                else tagpro.KeyComm = true;

                tagpro.KeyComm = {
                    sentDir: {},
                    pressedDir: {},
                    keyCount: 1,
                };

                var tse = tagpro.socket.emit;

                tagpro.socket.emit = function(event, args) {
                    if (event === 'keydown') {
                        tagpro.KeyComm.sentDir[args.k] = true;
                        args.t = tagpro.KeyComm.keyCount++;
                    }
                    if (event === 'keyup') {
                        tagpro.KeyComm.sentDir[args.k] = false;
                        args.t = tagpro.KeyComm.keyCount++;
                    }
                    tse(event, args);
                };




                tagpro.KeyComm.stop = function() {

                    var keys = ['up','down','left','right'];

                    for (var k in keys) {
                        if (!tagpro.KeyComm.pressedDir[keys[k]] && tagpro.KeyComm.sentDir[keys[k]])
                            tagpro.socket.emit('keyup', {k: keys[k]} );
                    }
                };


                tagpro.KeyComm.send = function(keys,short) {

                    for (var k in keys) {
                        if (!tagpro.KeyComm.sentDir[keys[k]])
                            tagpro.socket.emit('keydown', {k: keys[k]} );
                    }

                    if (short) setTimeout(tagpro.KeyComm.stop,20);
                };


                $(document).keydown(function(key) {
                    switch (key.which) {
                        case tagpro.keys.down[0]:
                        case tagpro.keys.down[1]:
                        case tagpro.keys.down[2]:
                            tagpro.KeyComm.pressedDir.down = true;
                            break;
                        case tagpro.keys.up[0]:
                        case tagpro.keys.up[1]:
                        case tagpro.keys.up[2]:
                            tagpro.KeyComm.pressedDir.up = true;
                            break;
                        case tagpro.keys.left[0]:
                        case tagpro.keys.left[1]:
                        case tagpro.keys.left[2]:
                            tagpro.KeyComm.pressedDir.left = true;
                            break;
                        case tagpro.keys.right[0]:
                        case tagpro.keys.right[1]:
                        case tagpro.keys.right[2]:
                            tagpro.KeyComm.pressedDir.right = true;
                            break;
                    }
                });

                $(document).keyup(function(key) {
                    switch (key.which) {
                        case tagpro.keys.down[0]:
                        case tagpro.keys.down[1]:
                        case tagpro.keys.down[2]:
                            tagpro.KeyComm.pressedDir.down = false;
                            break;
                        case tagpro.keys.up[0]:
                        case tagpro.keys.up[1]:
                        case tagpro.keys.up[2]:
                            tagpro.KeyComm.pressedDir.up = false;
                            break;
                        case tagpro.keys.left[0]:
                        case tagpro.keys.left[1]:
                        case tagpro.keys.left[2]:
                            tagpro.KeyComm.pressedDir.left = false;
                            break;
                        case tagpro.keys.right[0]:
                        case tagpro.keys.right[1]:
                        case tagpro.keys.right[2]:
                            tagpro.KeyComm.pressedDir.right = false;
                            break;
                    }
                });
            };
            initKeyComm();






            var sendDraw = function() {

                tagpro.KeyComm.send(drawCombo,true);
            };


            var sendDrawInterval;

            $(document).keydown(function(key) {
                switch (key.which) {
                    case drawKey:
                        if (!sendDrawInterval) {
                            sendDraw();
                            sendDrawInterval = setInterval(sendDraw,updateTime);
                        }
                        else if (toggle) {
                            clearInterval(sendDrawInterval);
                            sendDrawInterval = false;
                        }
                        break;
                }
            });

            $(document).keyup(function(key) {
                switch (key.which) {
                    case drawKey:
                        if (!toggle) {
                            clearInterval(sendDrawInterval);
                            sendDrawInterval = false;
                        }
                        break;
                }
            });
        }
    }
    setUp();
});