Paper.IO Enhanced

Zoom hack, game speed change hack, and instant movement hack.

Terá de instalar uma extensão como Tampermonkey, Greasemonkey ou Violentmonkey para instalar este script.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

Terá de instalar uma extensão como Tampermonkey ou Violentmonkey para instalar este script.

Terá de instalar uma extensão como Tampermonkey ou Userscripts para instalar este script.

Terá de instalar uma extensão como Tampermonkey para instalar este script.

Terá de instalar uma extensão de gestão de scripts de utilizador para instalar este script.

(Já tenho um gestor de scripts de utilizador, deixe-me instalá-lo!)

Terá de instalar uma extensão como Stylus para instalar este estilo.

Terá de instalar uma extensão como Stylus para instalar este estilo.

Terá de instalar uma extensão como Stylus para instalar este estilo.

Terá de instalar uma extensão de gestão de estilos de utilizador para instalar este estilo.

Terá de instalar uma extensão de gestão de estilos de utilizador para instalar este estilo.

Terá de instalar uma extensão de gestão de estilos de utilizador para instalar este estilo.

(Já tenho um gestor de estilos de utilizador, deixe-me instalá-lo!)

// ==UserScript==
// @name Paper.IO Enhanced
// @namespace -
// @version 1.1.3
// @description Zoom hack, game speed change hack, and instant movement hack.
// @author NotYou
// @match *://paper-io.com/*
// @match *://*.paper-io.com/*
// @run-at document-start
// @license GPL-3.0-or-later
// @grant none
// @icon data:image/png;base64,AAABAAEAEBAAAAEAIABoBAAAFgAAACgAAAAQAAAAIAAAAAEAIAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAe8MAYnvDAHp7wwB6e8MAIAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHvDAMp7wwD/e8MA/3vDAEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAB7wwDKe8MA/3vDAP97wwBAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAfcQAyn3EAP99xAD/fcQAQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAIHGAMqBxgD/gcYA/4HGAEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACHyQDKh8kA/4fJAP+HyQBAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAjcwAyo3MAP+NzAD/jcwAsI7MAJSOzACUhrgAUAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAJPPAMqTzwD/k88A/5PPAP+TzwD/k88A/4q5DfqKtxdaAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACb0wDKm9MA/5vTAP+b0wD/m9MA/5vTAP+Rvif/kLss+pG8MVoAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAodYDyqHWA/+h1gP/oNYBhp/VAFyf1QBcnc4X7J3OGP+ezhf6oNMOIAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAKnaKMqp2ij/qdoo/6naKEAAAAAAAAAAAKnaKOKp2ij/qdoo/6naKCoAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACv3UHKr91B/6/dQf+v3UFAAAAAAAAAAACv3UHir91B/6/dQf+v3UEqAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAr9VclK/UX/+v1F//tN1WwrXgVK614FSur9Ve9q/UX/+v1F7gsdpUEgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAK/QbASx0XCisdFx/7nfY/+64mD/uuJg/7LTb/+x0XDgsNBtIgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAtdN3ArbUeqK+4W//v+Rt/7/kbf+31nngtdN4IgAAAAAAAAAAAAAAALXTdwwAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAC614AEweR2QMLmdELC5nRCvNt8GgAAAAAAAAAAAAAAAAAAAAAAAAAA//8AAPH/AADx/wAA8f8AAPH/AADx/wAA8D8AAPAfAADwDwAA8McAAPHHAADxxwAA8AcAAPgPAAD8HwAA//8AAA==
// ==/UserScript==

(function() {
    const MIN_ZOOM = 0.5
    const MAX_ZOOM = 3.5

    const MIN_GAME_SPEED = 10
    const MAX_GAME_SPEED = 1000

    const DEBUG_LEVEL = 0 /* 0 - disabled; 1 - info; 2 - errors */
    const API_PROPS = ['paperio2api', 'paper2']

    class Utils {
        static minmax(n, min, max) {
            return Math.min(Math.max(n, min), max)
        }

        static debug(level, ...args) {
            let _level

            switch (level) {
                case 'log':
                    _level = 0
                    break
                case 'error':
                    _level = 1
                    break
            }

            if(DEBUG_LEVEL > _level) {
                console[level].apply(this, args)
            }
        }

        static waitForProperty(target, props) {
            let tries = 0

            try {
                return new Promise((res, rej) => {
                    let intervalId = setInterval(() => {
                        tries++

                        let validProp = props.find(prop => target[prop])

                        if(validProp) {
                            clearInterval(intervalId)
                            return res(target[validProp])
                        }

                        if(tries > 6) {
                            rej('Timeout error, cannot find properties: "' + props + '" in target object.')
                        }
                    }, 1e3)
                    })
            } catch(e) {
                Utils.debug('error', 'waitForProperty', e)
            }
        }
    }

    class Hack {
        static init(paper_api) {
            const GAME = paper_api.game
            const CONFIG = GAME.config
            const SCENE = getScene()

            Utils.debug('log', this.name + ' initialized!')

            class GameSpeedHack {
                static init(maxGameSpeed, minGameSpeed) {
                    window.addEventListener('wheel', e => {
                        if(e.ctrlKey) {
                            e.preventDefault()

                            const isPositive = e.deltaY > 0

                            CONFIG.unitSpeed += isPositive ? -2.5 : 2.5

                            const current = CONFIG.unitSpeed

                            CONFIG.unitSpeed = Utils.minmax(current, minGameSpeed, maxGameSpeed)
                        }
                    })
                }
            }

            class ZoomHack {
                static init(maxZoom, minZoom) {
                    window.addEventListener('wheel', e => {
                        if(!e.ctrlKey) {
                            const isPositive = e.deltaY > 0

                            SCENE.maxScale += isPositive ? -0.5 : 0.5

                            const current = SCENE.maxScale

                            SCENE.maxScale = Utils.minmax(current, minZoom, maxZoom)
                        }
                    })
                }
            }

            class InstantMovement {
                static init(listenersData) {
                    listenersData.forEach(data => {

                        try {
                            window.addEventListener('keydown', e => {
                                try {
                                    if(e.code === data.code) {
                                        const PLAYER = GAME.player

                                        PLAYER.position[data.direction] += 10 * (data.isNegative ? -1 : 1)
                                    }
                                } catch(err) {
                                    Utils.debug('error', data, err)
                                }
                            })
                        } catch(e) {
                            Utils.debug('error', this.name, data, e)
                        }
                    })
                }
            }

            GameSpeedHack.init(
                MAX_GAME_SPEED,
                MIN_GAME_SPEED
            )

            ZoomHack.init(
                MAX_ZOOM,
                MIN_ZOOM
            )

            InstantMovement.init([{
                code: 'KeyW',
                direction: 'y',
                isNegative: true,
            }, {
                code: 'KeyS',
                direction: 'y',
                isNegative: false,
            }, {
                code: 'KeyA',
                direction: 'x',
                isNegative: true,
            }, {
                code: 'KeyD',
                direction: 'x',
                isNegative: false,
            }])

            function getScene() {
                if(paper_api.currentConfig) {
                    return paper_api.currentConfig
                }

                if(paper_api.configs) {
                    return paper_api.configs.paper2_classic
                }

                return paper_api.config
            }
        }
    }


    class Main {
        static init() {
            Utils.waitForProperty(window, API_PROPS).then(paperapi => {
                Utils.waitForProperty(paperapi, ['game']).then(() => {
                    Hack.init(paperapi)
                })
            })
        }
    }

    Main.init()
})()