Paper.io Hacked Menu

Here is a simple hack menu for Paper.io!

Terá de instalar uma extensão como Tampermonkey, Greasemonkey ou Violentmonkey para instalar este script.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

Terá de instalar uma extensão como Tampermonkey ou Violentmonkey para instalar este script.

Terá de instalar uma extensão como Tampermonkey ou Userscripts para instalar este script.

Terá de instalar uma extensão como Tampermonkey para instalar este script.

Terá de instalar uma extensão de gestão de scripts de utilizador para instalar este script.

(Já tenho um gestor de scripts de utilizador, deixe-me instalá-lo!)

Terá de instalar uma extensão como Stylus para instalar este estilo.

Terá de instalar uma extensão como Stylus para instalar este estilo.

Terá de instalar uma extensão como Stylus para instalar este estilo.

Terá de instalar uma extensão de gestão de estilos de utilizador para instalar este estilo.

Terá de instalar uma extensão de gestão de estilos de utilizador para instalar este estilo.

Terá de instalar uma extensão de gestão de estilos de utilizador para instalar este estilo.

(Já tenho um gestor de estilos de utilizador, deixe-me instalá-lo!)

// ==UserScript==
// @name         Paper.io Hacked Menu
// @namespace    http://tampermonkey.net/
// @version      3.0
// @description  Here is a simple hack menu for Paper.io!
// @author       AA034
// @match        https://paper-io.com/*
// @icon         https://www.google.com/s2/favicons?domain=paper-io.com
// @grant        none
// ==/UserScript==

let overlayHTML = `
<div id="box">
    <div class="main" id="box2">
        <p style="color:white;"> PaperHack </p>

        <section><label>Zoom [Scroll]</label></section>
        <section><label>Speed Boost [Click]</label></section>
        <section><label>Pause [P]</label></section>
        <section><button class="button" id="unlockSkins">Skins</button></section>

        <section><label class="custom-checkbox"><input type="checkbox" class="checkbox-input" id="invinCheck"><span class="checkbox-icon"></span>Invincible</label></section>

        <section><label class="custom-checkbox"><input type="checkbox" class="checkbox-input" id="radiCheck"><span class="checkbox-icon"></span>Auto Kill</label></section>
        <br>
        <p>M to toggle menu</p>

</div>
</div>

<style>
#box {
    z-index: 10;
    position: absolute;
    top: 256px;
    left: 7px;
    transition: 0.5s;
    }

#box2 {
    padding: 15px;
    margin-bottom: 5px;
    display: grid;
    }

section {
    margin: auto;
   display: flex;
    justify-content: space-between;padding:5px;
    }

.main {
    background-color: #363c3d;
    letter-spacing: 2px;
    font-weight: bold;
    font-size: 15px;
    font-family: 'Open Sans', sans-serif;
    color:white;
    border-radius: 8px;
    }
p {
    text-align: center;
    border-bottom:1px solid white;
    border-top:1px solid white;
}

label {
    font-weight: bold}

.button {
  margin: auto;
  background-color: #242829;
  color: white;
  font-size: 16px;
  border: none;
  padding: 8px;
  border-radius: 6px;
  transition: 0.15s;
}

.button:hover {
 color: #a10000;
}

.custom-checkbox {
  display: inline-block;
  position: relative;
  padding-left: 25px; /* Adjust as needed */
  cursor: pointer;
}

.checkbox-input {
  position: absolute;
  opacity: 0;
  cursor: pointer;
}

.checkbox-icon {
  position: absolute;
  top: 0;
  left: 0;
  width: 18px;
  height: 18px;
  background-color: #eee;
  border-radius: 3px;
  transition: background-color 0.2s;
}

.checkbox-input:checked + .checkbox-icon {
  background-color: #a10000; /* Change to your desired color */
}

.checkbox-icon:after {
  content: "";
  position: absolute;
  display: none;
}

.checkbox-input:checked + .checkbox-icon:after {
  display: block;
  left: 6px;
  top: 2px;
  width: 5px;
  height: 10px;
  border: solid white;
  border-width: 0 2px 2px 0;
  transform: rotate(45deg);
}

</style>
`

//Misc stuff

function getID(x) {
    return document.getElementById(x)
};

let overlay = document.createElement("div");
    overlay.innerHTML = overlayHTML;
    document.body.appendChild(overlay);


let acc = getID("accordian"),
    unlockSkins = getID("unlockSkins"),
    box = getID("box"),
    radiBox = getID("radiCheck"),
    invinBox = getID('invinCheck'),
    paper2 = window.paper2;

//Skins

unlockSkins.onclick = function() {
    paper2.skins.forEach(obj => {
        unlockSkin(obj.name);
    });
    unlockSkin(name)
    shop_open()
}

//Functions

function radiHack() {

    let playerIndex;

    for (let i = 0; i < paper2.game.units.length; i++) {
        if (paper2.game.units[i].name === paper2.game.player.name) {
            playerIndex = i;
            break;
        }
    }

    function calculateDistance(x1, y1, x2, y2) {
        return Math.sqrt((x2 - x1) ** 2 + (y2 - y1) ** 2);
    }

    function checkUnitProximity() {
        const playerX = paper2.game.player.position.x;
        const playerY = paper2.game.player.position.y;

        for (let i = 0; i < paper2.game.units.length; i++) {
            if (i !== playerIndex) {
                const unitX = paper2.game.units[i].position.x;
                const unitY = paper2.game.units[i].position.y;

                const distance = calculateDistance(playerX, playerY, unitX, unitY);
                if (distance <= 100) {
                    if (paper2.game.units[i] !== paper2.game.player) {
                        paper2.game.units = paper2.game.units.filter(array => array !== paper2.game.units[i]);
                    }
                }
            }
        }
    }

    checkUnitProximity();

    setInterval(checkUnitProximity, 100);
}

function pauseHack() {
    document.addEventListener('keydown', (event) => {
        if (event.key === 'p') {
            let paused = paper2.game.paused

            if(paused == false) {
                paper2.game.paused = true
            }
            else {
                paper2.game.paused = false
            }
        }
    })
}

function invinHack() {
    paper2.game.player.track.unit = paper2.game.units[4]
}

function speedHack() {


    function distance(x1, y1, x2, y2) {
        return Math.sqrt((x2 - x1) ** 2 + (y2 - y1) ** 2);
    }

    let isMouseHeld = false;
    let interval;

    // Move the player towards the next location on left mouse button click and hold
    document.addEventListener("mousedown", function(event) {
        if (event.button === 0) { // Check if left mouse button is clicked
            isMouseHeld = true;

            interval = setInterval(movePlayer, 16); // Update every 16ms (approximately 60fps)
        }
    });

    document.addEventListener("mouseup", function(event) {
        if (event.button === 0) {
            isMouseHeld = false;

            clearInterval(interval);
        }
    });

    function movePlayer() {

        if(paper2.game.player.baseDistance > 15) {

        paper2.game.player.in = null
        const currentPlayerX = paper2.game.player.position.x;
        const currentPlayerY = paper2.game.player.position.y;
        const targetX = paper2.game.player.target.x;
        const targetY = paper2.game.player.target.y;

        const distanceToTarget = distance(currentPlayerX, currentPlayerY, targetX, targetY);

        const stepSize = 3.5;

        if (distanceToTarget > stepSize) {
            const angle = Math.atan2(targetY - currentPlayerY, targetX - currentPlayerX);
            const newX = currentPlayerX + stepSize * Math.cos(angle);
        const newY = currentPlayerY + stepSize * Math.sin(angle);

            paper2.game.player.position.x = newX;
            paper2.game.player.position.y = newY;
        } else {
            paper2.game.player.position.x = targetX;
            paper2.game.player.position.y = targetY;

            if (!isMouseHeld) {
                clearInterval(interval);
            }
        }
       }
       else if(paper2.game.player.baseDistance == 0) {

        paper2.game.player.in = null
        const currentPlayerX = paper2.game.player.position.x;
        const currentPlayerY = paper2.game.player.position.y;
        const targetX = paper2.game.player.target.x;
        const targetY = paper2.game.player.target.y;

        const distanceToTarget = distance(currentPlayerX, currentPlayerY, targetX, targetY);

        const stepSize = 3.5;

        if (distanceToTarget > stepSize) {
            const angle = Math.atan2(targetY - currentPlayerY, targetX - currentPlayerX);
            const newX = currentPlayerX + stepSize * Math.cos(angle);
        const newY = currentPlayerY + stepSize * Math.sin(angle);

            paper2.game.player.position.x = newX;
            paper2.game.player.position.y = newY;
        } else {
            paper2.game.player.position.x = targetX;
            paper2.game.player.position.y = targetY;

            if (!isMouseHeld) {
                clearInterval(interval);
            }
        }
       }

    }


}

function zoomHack() {
    window.addEventListener('wheel', function(event) {
        window.paper2.configs.paper2_classic.minScale = 0.5;
        if (event.deltaY > 0) {
            if (window.paper2.configs.paper2_classic.maxScale > 0.5) {
                window.paper2.configs.paper2_classic.maxScale -= 0.5;
            }
        }
        else if (event.deltaY < 0) {
            if (window.paper2.configs.paper2_classic.maxScale < 4.5) {
                window.paper2.configs.paper2_classic.maxScale += 0.5;
            }
        }
    })
}

//Load Game

document.querySelector("#pre_game > div.grow > div.button.play").setAttribute("id", "startButton");

    document.getElementById('startButton').addEventListener("click", function() {
    game_start();
    setTimeout(function() {

        if(radiBox.checked == true) {
            radiHack()
        }
        if(invinBox.checked == true) {
            invinHack()
        }
        pauseHack();
        speedHack();
        zoomHack();
    }, 600);
});