Bonk Cheat Client

A cheat client for bonk.io, includes a GrappleBot and HeavyBot that is almost perfect

Você precisará instalar uma extensão como Tampermonkey, Greasemonkey ou Violentmonkey para instalar este script.

Você precisará instalar uma extensão como Tampermonkey para instalar este script.

Você precisará instalar uma extensão como Tampermonkey ou Violentmonkey para instalar este script.

Você precisará instalar uma extensão como Tampermonkey ou Userscripts para instalar este script.

Você precisará instalar uma extensão como o Tampermonkey para instalar este script.

Você precisará instalar um gerenciador de scripts de usuário para instalar este script.

(Eu já tenho um gerenciador de scripts de usuário, me deixe instalá-lo!)

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Você precisará instalar uma extensão como o Stylus para instalar este estilo.

Você precisará instalar uma extensão como o Stylus para instalar este estilo.

Você precisará instalar uma extensão como o Stylus para instalar este estilo.

Você precisará instalar um gerenciador de estilos de usuário para instalar este estilo.

Você precisará instalar um gerenciador de estilos de usuário para instalar este estilo.

Você precisará instalar um gerenciador de estilos de usuário para instalar este estilo.

(Eu já possuo um gerenciador de estilos de usuário, me deixar fazer a instalação!)

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// ==UserScript==
// @name         Bonk Cheat Client
// @version      6.1.0
// @description  A cheat client for bonk.io, includes a GrappleBot and HeavyBot that is almost perfect
// @author       Steairy
// @match        https://bonk.io/gameframe-release.html
// @run-at       document-end
// @grant        none
// @license      MIT
// @namespace https://greasyfork.org/users/1612566
// ==/UserScript==
window.heavyBotEnabled = false;
window.grappleBotEnabled = false;
window.autoGrappleHotkey = "KeyG";
window.isAutoGrapplePressed = false;
window.isHeavyPressed = false;

window.addEventListener("keydown", (e) => {
    if(e.code === window.autoGrappleHotkey){
        window.isAutoGrapplePressed = true;
    }
    if(e.code == "KeyX"){
        window.isHeavyPressed = true;
    }
}, true);

window.addEventListener("keyup", (e) => {
    if(e.code === window.autoGrappleHotkey) {
        window.isAutoGrapplePressed = false;
    }
    if(e.code == "KeyX"){
        window.isHeavyPressed = false;
    }
}, true);

(function(){
    // Makes the HUD
    function initHUD() {
        let windowHTML = document.createElement("div");
        let sectionDiv = bonkHUD.generateSection();

        sectionDiv.style.padding = "12px";
        sectionDiv.style.display = "flex";
        sectionDiv.style.flexDirection = "column";
        sectionDiv.style.gap = "10px";

        function createRow(labelText, appendElement) {
            let row = document.createElement("div");
            row.style.display = "flex";
            row.style.alignItems = "center";
            row.style.justifyContent = "space-between";
            row.style.width = "100%";

            let label = document.createElement("label");
            label.classList.add("bonkhud-text-color", "bonkhud-settings-label");
            label.style.fontSize = "13px";
            label.textContent = labelText;

            row.appendChild(label);
            row.appendChild(appendElement);
            return row;
        }

        let heavyCheckbox = document.createElement("input");
        heavyCheckbox.type = "checkbox";
        heavyCheckbox.checked = window.heavyBotEnabled;
        heavyCheckbox.style.cursor = "pointer";
        heavyCheckbox.onchange = (e) => {
            window.heavyBotEnabled = e.target.checked;
        };

        let grappleCheckbox = document.createElement("input");
        grappleCheckbox.type = "checkbox";
        grappleCheckbox.checked = window.grappleBotEnabled;
        grappleCheckbox.style.cursor = "pointer";
        grappleCheckbox.onchange = (e) => {
            window.grappleBotEnabled = e.target.checked;
        };

        let bindBtn = document.createElement("button");
        bindBtn.textContent = window.autoGrappleHotkey.replace("Key", "").toUpperCase();

        bindBtn.style.backgroundColor = "#2e2e2e";
        bindBtn.style.color = "#ffffff";
        bindBtn.style.border = "1px solid #4a4a4a";
        bindBtn.style.borderRadius = "4px";
        bindBtn.style.padding = "3px 10px";
        bindBtn.style.minWidth = "75px";
        bindBtn.style.textAlign = "center";
        bindBtn.style.cursor = "pointer";
        bindBtn.style.fontSize = "11px";
        bindBtn.style.fontWeight = "bold";
        bindBtn.style.transition = "background-color 0.15s, border-color 0.15s";

        bindBtn.onmouseenter = () => { bindBtn.style.backgroundColor = "#3d3d3d"; bindBtn.style.borderColor = "#666"; };
        bindBtn.onmouseleave = () => { bindBtn.style.backgroundColor = "#2e2e2e"; bindBtn.style.borderColor = "#4a4a4a"; };

        let isBinding = false;
        bindBtn.onclick = () => {
            if (isBinding) return;
            isBinding = true;
            bindBtn.textContent = "...";
            bindBtn.style.backgroundColor = "#522";
            bindBtn.style.borderColor = "#844";

            const listenForCall = (e) => {
                e.preventDefault();
                e.stopPropagation();

                window.autoGrappleHotkey = e.code;

                bindBtn.textContent = e.code.replace("Key", "").toUpperCase();
                bindBtn.style.backgroundColor = "#2e2e2e";
                bindBtn.style.borderColor = "#4a4a4a";

                window.removeEventListener("keydown", listenForCall, true);
                isBinding = false;
            };

            window.addEventListener("keydown", listenForCall, true);
        };

        sectionDiv.appendChild(createRow("Enable HeavyBot", heavyCheckbox));
        sectionDiv.appendChild(createRow("Enable GrappleBot", grappleCheckbox));
        sectionDiv.appendChild(createRow("AutoGrapple Hotkey", bindBtn));
        windowHTML.appendChild(sectionDiv);

        const botHUDConfig = {
            windowName: "Bot Control",
            windowId: "bot_control_window",
            windowContent: windowHTML,
        };

        const modIndex = bonkHUD.createMod(botHUDConfig.windowName, botHUDConfig);

        let botWindow = bonkHUD.getElementByIndex(modIndex);
        if (botWindow) {
            botWindow.style.padding = "0";
            botWindow.style.width = "100%";
            botWindow.style.height = "100%";
        }

        bonkHUD.loadUISetting(modIndex);
    }

    function getGameState(data){
        const gameState = data.gameState;
        const activePlayers = [];
        const playerIDs = bonkAPI.getPlayersInLobbyID();
        const discsContainer = gameState.discs || gameState.p || null;
        const myID = bonkAPI.getMyID();

        if (!discsContainer) return;

        playerIDs.forEach((id) => {
            const lobbyInfo = bonkAPI.getPlayerByID(id);
            const disc = discsContainer[id];

            if(!lobbyInfo || !disc) return;

            const x = disc.x ?? 0;
            const y = disc.y ?? 0;
            const xv = disc.xv ?? (disc.lv && disc.lv[0] !== undefined ? disc.lv[0] : 0);
            const yv = disc.yv ?? (disc.lv && disc.lv[1] !== undefined ? disc.lv[1] : 0);
            const isHeavy = disc.a1 === true;
            const cooldown = disc.a1a ?? 0;
            const angle = disc.a ?? 0;

            activePlayers.push({
                id: id,
                isMe: (id === myID),
                userName: lobbyInfo.userName,
                team: lobbyInfo.team,
                level: lobbyInfo.level,
                physics: {
                    x: x,
                    y: y,
                    xv: xv,
                    yv: yv,
                    angle: angle,
                    heavy: isHeavy,
                    cooldown: cooldown
                }
            });
        });

        return activePlayers;
    }

    const BonkController = {
        _triggerKeyEvent: function(type, keyCode, key, code) {
            const event = new KeyboardEvent(type, {
                bubbles: true, cancelable: true,
                keyCode: keyCode, key: key, code: code, which: keyCode
            });
            document.dispatchEvent(event);
        },
        heavy: (press) => BonkController._triggerKeyEvent(press ? 'keydown' : 'keyup', 32, ' ', 'Space'),
        grapple: (press) => BonkController._triggerKeyEvent(press ? 'keydown' : 'keyup', 90, 'z', 'KeyZ'),
    };

    const triggerRadius = 2.0;
    const TPS = 30;

    var motionHistory = new Map();

    function botLoop(state){
        if(!state || state.length === 0){
            return;
        }

        const me = state.find(p => p.isMe);
        var willCollide = false;

        if(!me) return;

        if(!motionHistory.has(me.id)) motionHistory.set(me.id, { xv: me.physics.xv, yv: me.physics.yv });
        const myHistory = motionHistory.get(me.id);

        const myDvx = me.physics.xv - myHistory.xv;
        const myDvy = me.physics.yv - myHistory.yv;

        for(var i = 0; i < state.length; i++){
            const player = state[i];
            if(player === me) continue;

            if(!motionHistory.has(player.id)) motionHistory.set(player.id, {xv: player.physics.xv, yv: player.physics.yv});
            const enemyHistory = motionHistory.get(player.id);

            const enemyDvx = player.physics.xv - enemyHistory.xv;
            const enemyDvy = player.physics.yv - enemyHistory.yv;

            const currentDist = Math.hypot(me.physics.x - player.physics.x, me.physics.y - player.physics.y);

            if(currentDist <= triggerRadius){
                willCollide = true;
            }
            else{
                // Assuming constant velocity
                const myNextX1 = me.physics.x + (me.physics.xv / TPS);
                const myNextY1 = me.physics.y + (me.physics.yv / TPS);
                const enemyNextX1 = player.physics.x + (player.physics.xv / TPS);
                const enemyNextY1 = player.physics.y + (player.physics.yv / TPS);
                const distInertial = Math.hypot(myNextX1 - enemyNextX1, myNextY1 - enemyNextY1);

                // Assuming constant acceleration
                const myNextX2 = me.physics.x + ((me.physics.xv + myDvx) / TPS);
                const myNextY2 = me.physics.y + ((me.physics.yv + myDvy) / TPS);
                const enemyNextX2 = player.physics.x + ((player.physics.xv + enemyDvx) / TPS);
                const enemyNextY2 = player.physics.y + ((player.physics.yv + enemyDvy) / TPS);
                const distAccelerated = Math.hypot(myNextX2 - enemyNextX2, myNextY2 - enemyNextY2);

                if(distInertial <= triggerRadius || distAccelerated <= triggerRadius){
                    willCollide = true;
                }
            }
            motionHistory.set(player.id, {xv: player.physics.xv, yv: player.physics.yv});
        }
        motionHistory.set(me.id, {xv: me.physics.xv, yv: me.physics.yv});

        if(window.heavyBotEnabled && !window.isHeavyPressed) BonkController.heavy(willCollide);
        if(window.grappleBotEnabled) BonkController.grapple(!willCollide && window.isAutoGrapplePressed);
    }

    // Main loop
    initHUD();
    bonkAPI.addEventListener("stepEvent", function(data){
        if(!data || !data.gameState) return;

        const state = getGameState(data);
        botLoop(state);
    })
})();