Evowars.io Nixware

Zoom Hack, Speed Hack, Show Enemy Hitbox, Draw Lines To Enemy

Você precisará instalar uma extensão como Tampermonkey, Greasemonkey ou Violentmonkey para instalar este script.

Você precisará instalar uma extensão como Tampermonkey para instalar este script.

Você precisará instalar uma extensão como Tampermonkey ou Violentmonkey para instalar este script.

Você precisará instalar uma extensão como Tampermonkey ou Userscripts para instalar este script.

Você precisará instalar uma extensão como o Tampermonkey para instalar este script.

Você precisará instalar um gerenciador de scripts de usuário para instalar este script.

(Eu já tenho um gerenciador de scripts de usuário, me deixe instalá-lo!)

Você precisará instalar uma extensão como o Stylus para instalar este estilo.

Você precisará instalar uma extensão como o Stylus para instalar este estilo.

Você precisará instalar uma extensão como o Stylus para instalar este estilo.

Você precisará instalar um gerenciador de estilos de usuário para instalar este estilo.

Você precisará instalar um gerenciador de estilos de usuário para instalar este estilo.

Você precisará instalar um gerenciador de estilos de usuário para instalar este estilo.

(Eu já possuo um gerenciador de estilos de usuário, me deixar fazer a instalação!)

// ==UserScript==
// @name         Evowars.io Nixware
// @namespace    http://tampermonkey.net/
// @version      2026-04-08
// @description  Zoom Hack, Speed Hack, Show Enemy Hitbox, Draw Lines To Enemy
// @author       You
// @match        https://evowars.io/*
// @icon         https://www.google.com/s2/favicons?sz=64&domain=evowars.io
// @grant        none
// ==/UserScript==

(function() {
    'use strict';

    const style = document.createElement('style');

    style.innerHTML = `
        @import url('https://fonts.googleapis.com/css2?family=Inter:wght@400;500;600&display=swap');

        #cheat-menu-container {
            position: fixed;
            top: 50px;
            left: 50px;
            width: 780px;
            height: 500px;
            background-color: #121212;
            border-radius: 8px;
            font-family: 'Inter', sans-serif;
            color: #a0a0a0;
            z-index: 999999;
            box-shadow: 0 10px 30px rgba(0,0,0,0.5);
            border: 1px solid #1e1e1e;
            display: flex;
            flex-direction: column;
            overflow: hidden;
            cursor: default;
        }

        #cheat-menu-header {
            height: 60px;
            padding: 0 25px;
            font-size: 16px;
            font-weight: 600;
            color: #ffffff;
            border-bottom: 1px solid #1e1e1e;
            cursor: grab;
            display: flex;
            align-items: center;
            gap: 15px;
            user-select: none;
            background-color: #121212;
        }

        #cheat-menu-header:active {
            cursor: grabbing;
        }

        #cheat-menu-header::before {
            content: '';
            display: inline-block;
            width: 14px;
            height: 14px;
            background-color: #ffffff;
            clip-path: polygon(50% 0%, 0% 100%, 100% 100%);
        }

        .cheat-menu-body {
            display: flex;
            flex: 1;
            background-color: #0f0f0f;
        }

        .cheat-sidebar {
            width: 65px;
            background-color: #151515;
            border-right: 1px solid #1e1e1e;
        }

        .cheat-content {
            display: flex;
            flex: 1;
            padding: 30px;
            gap: 30px;
        }

        .cheat-col {
            flex: 1;
            display: flex;
            flex-direction: column;
            gap: 30px;
        }

        .cheat-section-title {
            font-size: 11px;
            font-weight: 600;
            letter-spacing: 1.5px;
            margin-bottom: 15px;
            text-transform: uppercase;
            color: #777;
            user-select: none;
        }

        .cheat-section {
            background-color: #181818;
            border-radius: 8px;
            padding: 20px;
            display: flex;
            flex-direction: column;
            gap: 20px;
            border: 1px solid #222;
        }

        .cheat-row {
            display: flex;
            justify-content: space-between;
            align-items: center;
            font-size: 13px;
            color: #ccc;
            user-select: none;
        }

        .toggle-switch {
            position: relative;
            width: 36px;
            height: 20px;
        }

        .toggle-switch input {
            opacity: 0;
            width: 0;
            height: 0;
        }

        .slider-round {
            position: absolute;
            cursor: pointer;
            inset: 0;
            background-color: #333;
            transition: .3s;
            border-radius: 20px;
        }

        .slider-round:before {
            position: absolute;
            content: "";
            height: 14px;
            width: 14px;
            left: 3px;
            bottom: 3px;
            background-color: white;
            transition: .3s;
            border-radius: 50%;
        }

        input:checked + .slider-round {
            background-color: #3b82f6;
        }

        input:checked + .slider-round:before {
            transform: translateX(16px);
        }

        .slider-container {
            display: flex;
            align-items: center;
            gap: 15px;
            width: 65%;
        }

        input[type=range] {
            -webkit-appearance: none;
            width: 100%;
            height: 4px;
            background: #333;
            border-radius: 2px;
            outline: none;
        }

        input[type=range]::-webkit-slider-thumb {
            -webkit-appearance: none;
            appearance: none;
            width: 14px;
            height: 14px;
            border-radius: 50%;
            background: #3b82f6;
            cursor: pointer;
        }

        .val-display {
            color: #888;
            font-size: 12px;
            min-width: 35px;
            text-align: right;
            font-variant-numeric: tabular-nums;
        }
    `;

    document.head.appendChild(style);

    const menuHtml = `
        <div id="cheat-menu-container">
            <div id="cheat-menu-header">Nixware</div>

            <div class="cheat-menu-body">

                <div class="cheat-sidebar"></div>

                <div class="cheat-content">

                    <div class="cheat-col">

                        <div>
                            <div class="cheat-section-title">VISUALS</div>

                            <div class="cheat-section">

                                <div class="cheat-row">
                                    <span>Draw Lines To Enemy</span>

                                    <label class="toggle-switch">
                                        <input type="checkbox" id="toggle-lines">
                                        <span class="slider-round"></span>
                                    </label>
                                </div>

                                <div class="cheat-row">
                                    <span>Show Enemy Hitboxes</span>

                                    <label class="toggle-switch">
                                        <input type="checkbox" id="toggle-hitboxes">
                                        <span class="slider-round"></span>
                                    </label>
                                </div>

                            </div>
                        </div>
                    </div>

                    <div class="cheat-col">

                        <div>
                            <div class="cheat-section-title">MODIFIERS</div>

                            <div class="cheat-section">

                                <div class="cheat-row">
                                    <span>Speed</span>

                                    <div class="slider-container">
                                        <input type="range" id="slider-speed" min="0.10" max="25" step="0.1" value="1">
                                        <div class="val-display" id="val-speed">1.00</div>
                                    </div>
                                </div>

                                <div class="cheat-row">
                                    <span>Zoom</span>

                                    <div class="slider-container">
                                        <input type="range" id="slider-zoom" min="0.05" max="5" step="0.05" value="1">
                                        <div class="val-display" id="val-zoom">1.00</div>
                                    </div>
                                </div>

                                <div class="cheat-row">
                                    <span>Hitbox Expander</span>

                                    <div class="slider-container">
                                        <input type="range" id="slider-hitbox" min="1" max="5" step="0.1" value="1.7">
                                        <div class="val-display" id="val-hitbox">1.70</div>
                                    </div>
                                </div>

                            </div>
                        </div>
                    </div>

                </div>
            </div>
        </div>
    `;

    const wrapper = document.createElement('div');
    wrapper.innerHTML = menuHtml;
    document.body.appendChild(wrapper);

    const menu = document.getElementById('cheat-menu-container');
    const header = document.getElementById('cheat-menu-header');

    let isDragging = false;
    let dragStartX, dragStartY;
    let menuStartLeft, menuStartTop;

    let rt, pType, gameCanvas;

    let showLines = false;
    let showHitboxes = false;
    let hitboxScale = 1.7;
    let menuVisible = true;

    // O key toggle
    document.addEventListener('keydown', (e) => {
        if (e.key.toLowerCase() === 'o') {
            menuVisible = !menuVisible;
            menu.style.display = menuVisible ? 'flex' : 'none';
        }
    });

    // Dragging
    header.addEventListener('mousedown', (e) => {

        isDragging = true;

        dragStartX = e.clientX;
        dragStartY = e.clientY;

        const rect = menu.getBoundingClientRect();

        menuStartLeft = rect.left;
        menuStartTop = rect.top;

        e.preventDefault();
    });

    document.addEventListener('mousemove', (e) => {

        if (!isDragging) return;

        const dx = e.clientX - dragStartX;
        const dy = e.clientY - dragStartY;

        let newLeft = menuStartLeft + dx;
        let newTop = menuStartTop + dy;

        const maxX = window.innerWidth - menu.offsetWidth;
        const maxY = window.innerHeight - menu.offsetHeight;

        newLeft = Math.max(0, Math.min(newLeft, maxX));
        newTop = Math.max(0, Math.min(newTop, maxY));

        menu.style.left = `${newLeft}px`;
        menu.style.top = `${newTop}px`;
    });

    document.addEventListener('mouseup', () => {
        isDragging = false;
    });

    // Overlay canvas
    const canvas = document.createElement('canvas');
    const ctx = canvas.getContext('2d');

    document.body.appendChild(canvas);

    canvas.style.cssText = `
        position:fixed;
        top:0;
        left:0;
        width:100%;
        height:100%;
        pointer-events:none;
        z-index:999998;
    `;

    function resizeCanvas() {
        canvas.width = window.innerWidth;
        canvas.height = window.innerHeight;
    }

    resizeCanvas();

    window.addEventListener('resize', resizeCanvas);

    // Slider backgrounds
    function updateSliderBg(slider, min, max) {

        const val = slider.value;

        const percentage = ((val - min) / (max - min)) * 100;

        slider.style.background =
            `linear-gradient(to right, #3b82f6 ${percentage}%, #333 ${percentage}%)`;
    }

    // Game modifiers
    function setGameSpeed(speed) {

        if (rt && rt.timescale !== undefined) {
            rt.timescale = parseFloat(speed);
        }
    }

    function setZoom(scale) {

        if (rt && rt.running_layout && rt.running_layout.layers) {

            for (let i = 0; i < rt.running_layout.layers.length; i++) {

                const layer = rt.running_layout.layers[i];

                if (layer && layer.scale !== undefined) {

                    layer.scale = parseFloat(scale);

                    if (layer.setZIndicesStaleFrom) {
                        layer.setZIndicesStaleFrom(0);
                    }
                }
            }

            rt.redraw = true;
        }
    }

    // Toggles
    document.getElementById('toggle-lines').addEventListener('change', (e) => {
        showLines = e.target.checked;
    });

    document.getElementById('toggle-hitboxes').addEventListener('change', (e) => {
        showHitboxes = e.target.checked;
    });

    // Speed slider
    const sliderSpeed = document.getElementById('slider-speed');
    const valSpeed = document.getElementById('val-speed');

    updateSliderBg(sliderSpeed, 0.10, 25);

    sliderSpeed.addEventListener('input', (e) => {

        const val = parseFloat(e.target.value).toFixed(2);

        valSpeed.textContent = val;

        updateSliderBg(e.target, 0.10, 25);

        setGameSpeed(val);
    });

    // Zoom slider
    const sliderZoom = document.getElementById('slider-zoom');
    const valZoom = document.getElementById('val-zoom');

    updateSliderBg(sliderZoom, 0.05, 5);

    sliderZoom.addEventListener('input', (e) => {

        const val = parseFloat(e.target.value).toFixed(2);

        valZoom.textContent = val;

        updateSliderBg(e.target, 0.05, 5);

        setZoom(val);
    });

    // Hitbox slider
    const sliderHitbox = document.getElementById('slider-hitbox');
    const valHitbox = document.getElementById('val-hitbox');

    updateSliderBg(sliderHitbox, 1, 5);

    sliderHitbox.addEventListener('input', (e) => {

        hitboxScale = parseFloat(e.target.value);

        valHitbox.textContent = hitboxScale.toFixed(2);

        updateSliderBg(e.target, 1, 5);
    });

    // Drawing
    function draw() {

        if (!rt || !rt.running_layout || !pType || !gameCanvas) {
            requestAnimationFrame(draw);
            return;
        }

        let self = null;
        let min_d = Infinity;

        for (const p of pType.instances) {

            const d = Math.hypot(
                p.x - rt.running_layout.scrollX,
                p.y - rt.running_layout.scrollY
            );

            if (d < min_d) {
                min_d = d;
                self = p;
            }
        }

        ctx.clearRect(0, 0, canvas.width, canvas.height);

        if (!self) {
            requestAnimationFrame(draw);
            return;
        }

        const rect = gameCanvas.getBoundingClientRect();

        const viewX = rect.left + rect.width / 2;
        const viewY = rect.top + rect.height / 2;

        const scale = self.layer.getScale();

        for (const p of pType.instances) {

            if (p.uid === self.uid) continue;

            const pX = viewX + (p.x - self.x) * scale;
            const pY = viewY + (p.y - self.y) * scale;

            // Hitboxes
            if (showHitboxes) {

                const radius =
                    (p.width / 2) * scale * hitboxScale;

                ctx.beginPath();

                ctx.arc(
                    pX,
                    pY,
                    radius,
                    0,
                    2 * Math.PI
                );

                ctx.fillStyle = 'rgba(255,255,0,0.3)';
                ctx.fill();

                ctx.strokeStyle = '#ffff00';
                ctx.lineWidth = 1;

                ctx.stroke();
            }

            // Lines
            if (showLines) {

                ctx.beginPath();

                ctx.moveTo(viewX, viewY);
                ctx.lineTo(pX, pY);

                ctx.strokeStyle = '#ffffff';
                ctx.lineWidth = 2;

                ctx.stroke();
            }
        }

        requestAnimationFrame(draw);
    }

    // Runtime hook
    const waitForGame = setInterval(() => {

        const canvases = document.querySelectorAll('canvas');

        if (!canvases.length) return;

        gameCanvas = canvases[0];

        for (const key in window) {

            try {

                const obj = window[key];

                if (
                    obj &&
                    obj.running_layout &&
                    obj.types_by_index
                ) {

                    rt = obj;

                    for (const type of rt.types_by_index) {

                        if (
                            type &&
                            type.instances &&
                            type.instances.length
                        ) {

                            const inst = type.instances[0];

                            if (
                                inst &&
                                typeof inst.x === 'number' &&
                                typeof inst.y === 'number'
                            ) {

                                pType = type;

                                clearInterval(waitForGame);

                                requestAnimationFrame(draw);

                                console.log('Nixware loaded');

                                return;
                            }
                        }
                    }
                }

            } catch(err) {}
        }

    }, 1000);

})();