Powerline.io Follow Mouse Cursor "Hacks"

Move snake toward mouse using separate timers for WASD based on angle, togglable with space key, display precise mouse angle and visual guides, with a settings menu and shift-based angle locking.

Você precisará instalar uma extensão como Tampermonkey, Greasemonkey ou Violentmonkey para instalar este script.

You will need to install an extension such as Tampermonkey to install this script.

Você precisará instalar uma extensão como Tampermonkey ou Violentmonkey para instalar este script.

Você precisará instalar uma extensão como Tampermonkey ou Userscripts para instalar este script.

Você precisará instalar uma extensão como o Tampermonkey para instalar este script.

Você precisará instalar um gerenciador de scripts de usuário para instalar este script.

(Eu já tenho um gerenciador de scripts de usuário, me deixe instalá-lo!)

Você precisará instalar uma extensão como o Stylus para instalar este estilo.

Você precisará instalar uma extensão como o Stylus para instalar este estilo.

Você precisará instalar uma extensão como o Stylus para instalar este estilo.

Você precisará instalar um gerenciador de estilos de usuário para instalar este estilo.

Você precisará instalar um gerenciador de estilos de usuário para instalar este estilo.

Você precisará instalar um gerenciador de estilos de usuário para instalar este estilo.

(Eu já possuo um gerenciador de estilos de usuário, me deixar fazer a instalação!)

// ==UserScript==
// @name         Powerline.io Follow Mouse Cursor "Hacks"
// @namespace    http://tampermonkey.net/
// @version      1.91
// @author Heptatron
// @description  Move snake toward mouse using separate timers for WASD based on angle, togglable with space key, display precise mouse angle and visual guides, with a settings menu and shift-based angle locking.
// @match        *://powerline.io/*
// @license         MIT
// @grant        none
// ==/UserScript==

(function () {
    'use strict';

    let frequency = 13; // presses per second
    let baseInterval = 1000 / frequency; // 50ms for 20Hz
    let angleStepIncrement = 10;
    let angleLockValue = 90;
    let isShiftKeyPressed = false;

    let mouseX = window.innerWidth / 2;
    let mouseY = window.innerHeight / 2;
    let currentAngle = 0;

    const keyTimers = {
        W: { last: 0, delay: Infinity },
        A: { last: 0, delay: Infinity },
        S: { last: 0, delay: Infinity },
        D: { last: 0, delay: Infinity }
    };

    let isActive = false; // Flag to track whether the functionality is active or not
    let angleCanvas;
    let ctx;
    let angleDisplay;
    let settingsMenu;
    let frequencyInput;
    let angleStepInput;
    let angleLockInput;

    function createSettingsMenu() {
        settingsMenu = document.createElement('div');
        settingsMenu.style.position = 'fixed';
        settingsMenu.style.top = '10px';
        settingsMenu.style.left = '10px';
        settingsMenu.style.backgroundColor = 'rgba(0, 0, 0, 0.7)';
        settingsMenu.style.color = 'white';
        settingsMenu.style.padding = '10px';
        settingsMenu.style.borderRadius = '5px';
        settingsMenu.style.zIndex = '2000';
        settingsMenu.style.fontFamily = 'sans-serif';
        settingsMenu.style.fontSize = '12px';

        const freqLabel = document.createElement('label');
        freqLabel.textContent = 'Frequency: ';
        frequencyInput = document.createElement('input');
        frequencyInput.type = 'number';
        frequencyInput.value = frequency;
        frequencyInput.style.width = '50px';
        frequencyInput.addEventListener('change', updateFrequency);

        const angleStepLabel = document.createElement('label');
        angleStepLabel.textContent = 'Angle Step (°): ';
        angleStepInput = document.createElement('input');
        angleStepInput.type = 'number';
        angleStepInput.value = angleStepIncrement;
        angleStepInput.style.width = '50px';
        angleStepInput.addEventListener('change', updateAngleStep);

        const angleLockLabel = document.createElement('label');
        angleLockLabel.textContent = 'Angle Lock (°): ';
        angleLockInput = document.createElement('input');
        angleLockInput.type = 'number';
        angleLockInput.value = angleLockValue;
        angleLockInput.style.width = '50px';
        angleLockInput.addEventListener('change', updateAngleLockValue);

        settingsMenu.appendChild(freqLabel);
        settingsMenu.appendChild(frequencyInput);
        settingsMenu.appendChild(document.createElement('br'));
        settingsMenu.appendChild(angleStepLabel);
        settingsMenu.appendChild(angleStepInput);
        settingsMenu.appendChild(document.createElement('br'));
        settingsMenu.appendChild(angleLockLabel);
        settingsMenu.appendChild(angleLockInput);

        document.body.appendChild(settingsMenu);
    }

    function updateFrequency() {
        const newFrequency = parseInt(frequencyInput.value, 10);
        if (!isNaN(newFrequency) && newFrequency > 0) {
            frequency = newFrequency;
            baseInterval = 1000 / frequency;
        } else {
            frequencyInput.value = frequency;
        }
    }

    function updateAngleStep() {
        const newAngleStep = parseInt(angleStepInput.value, 10);
        if (!isNaN(newAngleStep) && newAngleStep >= 0) {
            angleStepIncrement = newAngleStep;
        } else {
            angleStepInput.value = angleStepIncrement;
        }
    }

    function updateAngleLockValue() {
        const newAngleLock = parseInt(angleLockInput.value, 10);
        if (!isNaN(newAngleLock) && newAngleLock >= 0) {
            angleLockValue = newAngleLock;
        } else {
            angleLockInput.value = angleLockValue;
        }
    }

    // --- Angle Display Functions ---
    function createAngleDisplay() {
        angleDisplay = document.createElement('div');
        angleDisplay.style.position = 'fixed';
        angleDisplay.style.backgroundColor = 'rgba(0, 0, 0, 0.5)';
        angleDisplay.style.color = 'white';
        angleDisplay.style.padding = '5px';
        angleDisplay.style.borderRadius = '5px';
        angleDisplay.style.zIndex = '1000';
        angleDisplay.style.fontFamily = 'sans-serif';
        angleDisplay.style.fontSize = '12px';
        document.body.appendChild(angleDisplay);
    }

    function updateAngleDisplay() {
        if (angleDisplay) {
            const degrees = currentAngle * 180 / Math.PI;
            angleDisplay.textContent = `${degrees.toFixed(1)}°`;
            angleDisplay.style.left = mouseX + 10 + 'px';
            angleDisplay.style.top = mouseY + 10 + 'px';
        }
    }

    // --- Angle Canvas Functions ---
    function createAngleCanvas() {
        angleCanvas = document.createElement('canvas');
        angleCanvas.style.position = 'fixed';
        angleCanvas.style.top = '0';
        angleCanvas.style.left = '0';
        angleCanvas.style.width = '100vw';
        angleCanvas.style.height = '100vh';
        angleCanvas.style.pointerEvents = 'none';
        angleCanvas.style.zIndex = '999';
        document.body.appendChild(angleCanvas);
        ctx = angleCanvas.getContext('2d');
        resizeCanvas();
        window.addEventListener('resize', resizeCanvas);
    }

    function resizeCanvas() {
        if (angleCanvas) {
            angleCanvas.width = window.innerWidth;
            angleCanvas.height = window.innerHeight;
            drawAngleLines();
        }
    }

    function drawAngleLines() {
        if (!ctx) return;

        ctx.clearRect(0, 0, angleCanvas.width, angleCanvas.height);
        ctx.strokeStyle = 'rgba(255, 255, 255, 0.2)';
        ctx.lineWidth = 1;
        const centerX = angleCanvas.width / 2;
        const centerY = angleCanvas.height / 2;
        const maxDistance = Math.sqrt(centerX * centerX + centerY * centerY);

        // Function to draw a line at a given angle
        function drawLine(angleRad) {
            const endX = centerX + maxDistance * Math.cos(angleRad);
            const endY = centerY + maxDistance * Math.sin(angleRad);

            // Calculate the starting point on the opposite side
            const startX = centerX - (endX - centerX);
            const startY = centerY - (endY - centerY);

            ctx.beginPath();
            ctx.moveTo(startX, startY);
            ctx.lineTo(endX, endY);
            ctx.stroke();
        }

        drawLine(0);
        drawLine(Math.PI / 4);
        drawLine(Math.PI / 2);
        drawLine(-Math.PI / 4);
    }

    document.addEventListener('mousemove', (e) => {
        mouseX = e.clientX;
        mouseY = e.clientY;
        updateAngle();
        if (angleDisplay && isActive) {
            updateAngleDisplay();
        }
    });

    function updateAngle() {
        const centerX = window.innerWidth / 2;
        const centerY = window.innerHeight / 2;
        let dx = mouseX - centerX;
        let dy = mouseY - centerY;
        let rawAngleDegrees = Math.atan2(dy, dx) * 180 / Math.PI;

        if (isShiftKeyPressed && angleLockValue > 0) {
            rawAngleDegrees = Math.round(rawAngleDegrees / angleLockValue) * angleLockValue;
        } else if (angleStepIncrement > 0) {
            rawAngleDegrees = Math.round(rawAngleDegrees / angleStepIncrement) * angleStepIncrement;
        }

        currentAngle = rawAngleDegrees * Math.PI / 180;

        const originalDistance = Math.sqrt(dx * dx + dy * dy) || 1;
        dx = originalDistance * Math.cos(currentAngle);
        dy = originalDistance * Math.sin(currentAngle);
        mouseX = centerX + dx;
        mouseY = centerY + dy;
    }

    document.addEventListener('keydown', (e) => {
        if (e.key === ' ' || e.key === 'Spacebar') { // Toggle active state
            isActive = !isActive;
            if (isActive && !angleCanvas) {
                createAngleCanvas();
                drawAngleLines();
            } else if (!isActive && angleCanvas) {
                document.body.removeChild(angleCanvas);
                angleCanvas = null;
                ctx = null;
                window.removeEventListener('resize', resizeCanvas);
            }
            if (isActive && !angleDisplay) {
                createAngleDisplay();
                updateAngleDisplay();
            } else if (isActive && angleDisplay) {
                updateAngleDisplay();
            } else if (!isActive && angleDisplay) {
                document.body.removeChild(angleDisplay);
                angleDisplay = null;
            }
        } else if (e.key === 'Shift') {
            isShiftKeyPressed = true;
            updateAngle();
            if (angleDisplay && isActive) {
                updateAngleDisplay();
            }
        }
    });

    document.addEventListener('keyup', (e) => {
    if (e.key === 'Shift') {
        isShiftKeyPressed = false;


        updateAngle();

        if (angleDisplay && isActive) {
            updateAngleDisplay();
        }
    }
});


    function sendKey(key) {
        const keyCode = key.charCodeAt(0);
        const down = new KeyboardEvent("keydown", { bubbles: true });
        Object.defineProperty(down, 'keyCode', { get: () => keyCode });
        Object.defineProperty(down, 'which', { get: () => keyCode });
        Object.defineProperty(down, 'key', { get: () => key });
        Object.defineProperty(down, 'code', { get: () => 'Key' + key });
        document.dispatchEvent(down);

        const up = new KeyboardEvent("keyup", { bubbles: true });
        Object.defineProperty(up, 'keyCode', { get: () => keyCode });
        Object.defineProperty(up, 'which', { get: () => keyCode });
        Object.defineProperty(up, 'key', { get: () => key });
        Object.defineProperty(up, 'code', { get: () => 'Key' + key });
        document.dispatchEvent(up);
    }

    function updateDelays() {
        const centerX = window.innerWidth / 2;
        const centerY = window.innerHeight / 2;

        const dx = mouseX - centerX;
        const dy = mouseY - centerY;

        const magnitude = Math.sqrt(dx * dx + dy * dy) || 1;
        const unitX = dx / magnitude;
        const unitY = dy / magnitude;


        keyTimers.W.delay = unitY < 0 ? baseInterval / Math.abs(unitY) : Infinity;
        keyTimers.S.delay = unitY > 0 ? baseInterval / Math.abs(unitY) : Infinity;


        keyTimers.A.delay = unitX < 0 ? baseInterval / Math.abs(unitX) : Infinity;
        keyTimers.D.delay = unitX > 0 ? baseInterval / Math.abs(unitX) : Infinity;
    }

    setInterval(() => {
        if (isActive) {
            updateDelays();

            const now = Date.now();
            for (const key in keyTimers) {
                const timer = keyTimers[key];
                if (now - timer.last >= timer.delay) {
                    timer.last = now;
                    sendKey(key);
                }
            }
        }
    }, 1);

    createSettingsMenu();

    updateAngle();
})();