GC Cheat! Helper

Adds play history for the current round and pile contents to the game Cheat! on Grundo's Cafe

Você precisará instalar uma extensão como Tampermonkey, Greasemonkey ou Violentmonkey para instalar este script.

Você precisará instalar uma extensão como Tampermonkey ou Violentmonkey para instalar este script.

Você precisará instalar uma extensão como Tampermonkey ou Violentmonkey para instalar este script.

Você precisará instalar uma extensão como Tampermonkey ou Userscripts para instalar este script.

Você precisará instalar uma extensão como o Tampermonkey para instalar este script.

Você precisará instalar um gerenciador de scripts de usuário para instalar este script.

(Eu já tenho um gerenciador de scripts de usuário, me deixe instalá-lo!)

Você precisará instalar uma extensão como o Stylus para instalar este estilo.

Você precisará instalar uma extensão como o Stylus para instalar este estilo.

Você precisará instalar uma extensão como o Stylus para instalar este estilo.

Você precisará instalar um gerenciador de estilos de usuário para instalar este estilo.

Você precisará instalar um gerenciador de estilos de usuário para instalar este estilo.

Você precisará instalar um gerenciador de estilos de usuário para instalar este estilo.

(Eu já possuo um gerenciador de estilos de usuário, me deixar fazer a instalação!)

// ==UserScript==
// @name         GC Cheat! Helper
// @namespace    https://greasyfork.org/en/users/1175371
// @version      1.8
// @description  Adds play history for the current round and pile contents to the game Cheat! on Grundo's Cafe
// @author       sanjix
// @match        https://www.grundos.cafe/games/cheat/*
// @icon         https://www.google.com/s2/favicons?sz=64&domain=grundos.cafe
// @grant        none
// @license      MIT
// ==/UserScript==
(function() {
    //'use strict';

    function CheatGameData(cards, plays, yourOldHand) {
        this.cards = cards;
        this.plays = plays;
        this.yourOldHand = yourOldHand;
    }
    var cheatGameData;
    if (localStorage.cheatGameData == undefined) {
        cheatGameData = new CheatGameData([],[],[]);
        localStorage.setItem('cheatGameData', JSON.stringify(new CheatGameData([],[],[])));
    } else {
        cheatGameData = JSON.parse(localStorage.getItem('cheatGameData'));
    }
    console.log('page loaded');
    var cheatRoundCards = cheatGameData.cards;
    var cheatRoundPlays = cheatGameData.plays;
    var pileStatus = document.querySelector('#cheat-cast + p');
    var pileContents = document.createElement('p');
    var returnToHome = document.querySelector('#cheat-cast ~ #cheat-cards ~ p.center ~ div.button-group');
    var playHistory = document.createElement('div');

    var playersCardCounts = document.querySelectorAll('#cheat-cast .cheat-player b');
    var areAllEqual = true;
    var yourCardCount = document.querySelectorAll('#cheat-cards .cheat-card img.arrow.hide').length;
    if (playersCardCounts.length > 0) {
        if (Number(playersCardCounts[0].textContent) != yourCardCount) {
            areAllEqual = false;
        } else {
            for (i = 1; i < playersCardCounts.length; i++) {
                if (playersCardCounts[i].textContent != playersCardCounts[0].textContent) {
                    areAllEqual = false;
                    break;
                }
            }
        }

        if ((pileStatus.textContent.match(/(\d+)/)[0] == '0') && (areAllEqual) && (cheatRoundPlays.length > 0)) {
            var button = document.createElement('input');
            button.type = 'button';
            button.value = 'Reset Script Game Data?'
            button.addEventListener('click', () => {
                if (confirm('Are you sure? This will reset all script game play history and pile contents.')) {
                    localStorage.setItem('cheatGameData', JSON.stringify(new CheatGameData([],[],[])));
                    location.reload();
                }
            })
            pileStatus.after(button);
        }
    }

    function Play(player, cards, accused, innocence) {
        this.player = player;
        this.cards = cards;
        this.accused = accused;
        this.innocence = innocence;
    }

    function updatePlayHistory(plays) {
        var exceptLatest = plays.slice(0,plays.length - 1);
        exceptLatest.forEach((play) => {
            let cur = document.createElement('p');
            //console.log(play);
            cur.innerHTML = play.player + ' played <b>' + play.cards.join(', ') + '</b>.';
            let pronounObj = play.player == 'You' ? 'you' : 'them';
            let pronounSub = play.player == 'You' ? 'you' : 'they';
            if (play.accused != null) {
                cur.innerHTML += ' ' + play.accused + ' ';
                if (play.innocence) {
                    cur.innerHTML += 'accused ' + pronounObj + ' but ' + pronounSub + ' weren\'t cheating!';
                } else {
                    cur.innerHTML += 'caught ' + pronounObj + ' cheating!';
                }
            } else {
                cur.innerHTML += ' No one accused ' + pronounObj + ' of cheating.';
            }
            playHistory.prepend(cur);
        });
    }

    function updateInfo(cards, plays) {
         //console.log(cards);
         //console.log(plays);
        cheatGameData.cards = cards;
        cheatGameData.plays = plays;
        localStorage.setItem('cheatGameData', JSON.stringify(cheatGameData));
        cheatRoundCards = cards;
        cheatRoundPlays = plays;
    }

    function buildPlayedCards(quant, card) {
        let playedCards = []
        for (let i = 0; i < quant; i++) {
            playedCards.push(card);
        }
        return playedCards;
    }

    function parsePlay(text) {
        let parsed = text.match(/(.*?) Played (\d) (\w+)$/);
        let cards = []
        switch (parsed[3]) {
            case 'Ace':
            case 'Aces':
                cards = buildPlayedCards(parsed[2], 'A');
                break;
            case 'Two':
            case 'Twos':
                cards = buildPlayedCards(parsed[2], '2');
                break;
            case 'Three':
            case 'Threes':
                cards = buildPlayedCards(parsed[2], '3');
                break;
            case 'Four':
            case 'Fours':
                cards = buildPlayedCards(parsed[2], '4');
                break;
            case 'Five':
            case 'Fives':
                cards = buildPlayedCards(parsed[2], '5');
                break;
            case 'Six':
            case 'Sixes':
                cards = buildPlayedCards(parsed[2], '6');
                break;
            case 'Seven':
            case 'Sevens':
                cards = buildPlayedCards(parsed[2], '7');
                break;
            case 'Eight':
            case 'Eights':
                cards = buildPlayedCards(parsed[2], '8');
                break;
            case 'Nine':
            case 'Nines':
                cards = buildPlayedCards(parsed[2], '9');
                break;
            case 'Ten':
            case 'Tens':
                cards = buildPlayedCards(parsed[2], '10');
                break;
            case 'Jack':
            case 'Jacks':
                cards = buildPlayedCards(parsed[2], 'J');
                break;
            case 'Queen':
            case 'Queens':
                cards = buildPlayedCards(parsed[2], 'Q');
                break;
            case 'King':
            case 'Kings':
                cards = buildPlayedCards(parsed[2], 'K');
                break;
        }
        return new Play(parsed[1], cards, null, null);
    }

    function objection(play, accusedBy, innocence) {
        play.accused = accusedBy;
        play.innocence = innocence;
        //console.log('someone objected to:');
        //console.log(play);
        if ((play.player == 'You') && (play.innocence == false)) {
            console.log('oh no the cheater was you!');
            play.cards = ['something'];
        }
        return play;
    }

    function getHand(hand) {
    //input ex "12_diamonds,11_hearts"
        document.querySelectorAll('#cheat-cards .cheat-card i.cheat-arrow.hide').forEach((card) => {
            //console.log(card.id);
            switch (card.id.split('_')[1]) {
                case '11':
                    hand.push('J');
                    break;
                case '12':
                    hand.push('Q');
                    break;
                case '13':
                    hand.push('K');
                    break;
                case '14':
                    hand.push('A');
                    break
                default:
                    hand.push(card.id.split('_')[1]);
                    break;
            }
        });
            return hand;
    }

    function handToObj(hand) {
        let handObj = {};
        hand.forEach((card) => {
            handObj[card] = (handObj[card] || 0) + 1;
        });
        return handObj;
    }

    function subtractHands(a, b){
        let result = {};
        for (let card in a) {
            result[card] = Math.max(a[card] - (b[card] || 0), 0);
        }
        return result;
    }

    var currentPlay = document.querySelector('#cheat-cards + p strong');
    var yourTurn = document.querySelector('form[action="/games/cheat/play/"]');

    if (currentPlay != null) {
        cheatGameData = JSON.parse(localStorage.getItem('cheatGameData'));
        cheatRoundCards = cheatGameData.cards;
        cheatRoundPlays = cheatGameData.plays;
        if ((yourTurn != null) && (document.querySelector('select[name="card_type"]') != null)) {
            console.log('it\'s your turn!');
            cheatGameData.yourOldHand = getHand([]);
            //localStorage.setItem('cheatGameData',JSON.stringify(cheatGameData.yourOldHand));
            cheatRoundPlays.push(new Play('You', [], null, null));
            updateInfo(cheatRoundCards, cheatRoundPlays);
        } else {
            console.log('it\'s not your turn!');
            var storedHand = cheatGameData.yourOldHand;
            let hand = getHand([]);
            let playedCards = [];
            let lastPlay = cheatRoundPlays.at(-1) || 0;
            console.log(hand);
            console.log(storedHand);
            console.log(lastPlay.player);
            if ((JSON.stringify(hand) != JSON.stringify(storedHand)) && (lastPlay.player == 'You')) {
            //if (lastPlay.player == 'You') {
                console.log('it was just your turn');
                let storedHandObj = handToObj(storedHand);
                let curHandObj = handToObj(hand);
                if (hand.length < storedHand.length) {
                    console.log('figuring out what cards you played');
                    for (var i in storedHandObj) {
                        var curHandCount = curHandObj[i] || 0;
                        if (storedHandObj[i] != curHandCount) {
                            for (let j = 0; j < storedHandObj[i] - curHandCount; j++) {
                                playedCards.push(i);
                            }
                        }
                    }
                } else {
                    playedCards.push('something');
                }
                if (lastPlay.accused == null) {
                    cheatRoundCards = cheatRoundCards.concat(playedCards);
                }
                cheatRoundPlays.at(-1).cards = playedCards;
                updateInfo(cheatRoundCards, cheatRoundPlays);
                pileContents.textContent = JSON.parse(localStorage.getItem('cheatGameData')).plays.join(', ');
                pileStatus.after(pileContents);
                updatePlayHistory(cheatRoundPlays);
                //console.log(playHistory);
            }
            let cur = parsePlay(currentPlay.textContent);
            //console.log(cur);
            cheatRoundCards = cheatRoundCards.concat(cur.cards);
            //console.log(cheatRoundCards);
            cheatRoundPlays.push(cur);
            updateInfo(cheatRoundCards, cheatRoundPlays);
        }
    }

    var cheating = document.evaluate(
        '//p[contains(.,"caught")]',
        document,
        null,
        XPathResult.FIRST_ORDERED_NODE_TYPE,
        null).singleNodeValue;
    var accused = document.evaluate(
        '//p[contains(.,"accused")][contains(strong,"NOT CHEATING")]',
        document,
        null,
        XPathResult.FIRST_ORDERED_NODE_TYPE,
        null).singleNodeValue;

    function accusationHelper(text, match, innocence) {
        let lastPlay = cheatRoundPlays.pop();
        cheatRoundPlays.push(objection(lastPlay, text.match(match)[1], innocence));
        updateInfo([], cheatRoundPlays);
        //console.log(cheatGameData);
        //console.log(JSON.parse(localStorage.getItem('cheatGameData')));
    }

    if (cheating != null) {
        console.log('someone\'s a cheater');
        //they cheated
        accusationHelper(cheating.textContent, /^(.*?) caught/, false);

    } else if (accused != null) {
        console.log('no one cheated tho');
        //they didn't cheat tho
        accusationHelper(accused.textContent, /^(.*?) accused \w+/, true);
    }

    if (pileStatus != null) {
        pileContents.textContent = JSON.parse(localStorage.getItem('cheatGameData')).cards.join(', ');
        pileStatus.after(pileContents);
        updatePlayHistory(cheatRoundPlays);
        // console.log(playHistory);
        returnToHome.after(playHistory);
    }

    if ((document.evaluate(
        '//p[contains(.,"You have won") or contains(.,"won this round")]',
        document,
        null,
        XPathResult.FIRST_ORDERED_NODE_TYPE,
        null).singleNodeValue != null
    ) || (document.querySelector('input[value="Start a New Game"]') != null)) {
        console.log('resetting for new game');
        updateInfo([],[]);
    }
})();