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MooMooMod Last! (Modified by (GLW) why)

v8-FixBigPing, SaveChat, FastInsta, AutoCoordWalk, AFKMode, R-InstaKill, AutoHeal, AutoAntiBull, AntiInsta, FollowAnimals, AutoFarmResource, M-TripleWASDMills, UpArrow-Katana+Musket, H-Turret, N-Mill, V-spike, F-Trap, Z-TankGear, Shift-BiomeHats, Esc-BetterMenu, AutoAntiBull, MouseClicks, BetterHotBar, OneTickInsta. Please rate this script in the comments! I'm trying really hard! Give me your support!

 // ==UserScript==
 // @name         MooMooMod Last! (Modified by (GLW) why)
 // @namespace    none
 // @version      10.6
 // @description  v8-FixBigPing, SaveChat, FastInsta, AutoCoordWalk, AFKMode, R-InstaKill, AutoHeal, AutoAntiBull, AntiInsta, FollowAnimals, AutoFarmResource, M-TripleWASDMills, UpArrow-Katana+Musket, H-Turret, N-Mill, V-spike, F-Trap, Z-TankGear, Shift-BiomeHats, Esc-BetterMenu, AutoAntiBull, MouseClicks, BetterHotBar, OneTickInsta. Please rate this script in the comments! I'm trying really hard! Give me your support!
 // @author       00100110#6361, GeasyFork: https://greasyfork.org/ru/users/759782-00100110 and (GLW) why, GreasyFork: https://greasyfork.org/en/users/823917-glw-why
 // @match        *://*.moomoo.io/*
 // @match        *://moomoo.io/*
 // @require      https://greasyfork.org/scripts/423602-msgpack/code/msgpack.js
 // @require      https://greasyfork.org/scripts/434530-anti-invis-builds/code/Anti%20Invis%20Builds.js?version=982831
 // @grant        none
 // ==/UserScript==
 // Script in greasyfork: https://greasyfork.org/ru/scripts/431370-moomoomod-v6-new-menu-and-more

 // Ping Adapter...
 (function() {
     'use strict'
     class Main {
         constructor(status) {
             this.status = status
         }
         RemoveAd() {
             try {
                 setTimeout(() => ($('#ot-sdk-btn-floating').remove(), $('#pre-content-container').remove()), 3000)
                 document.getElementById("moomooio_728x90_home").style.display = "none"
                 $("#moomooio_728x90_home").parent().css("display", "none")
                 $("#moomooio_728x90_home").remove()
                 $('#adCard').remove()
                 $("#adBlock").remove()
             } catch (e) {}
         }
         AdapterPing() {
             try {
                 $("#errorNotification").remove()
                 $("#youtuberOf").remove()
                 $("#followText").remove()
                 $("#promoImgHolder").remove()
                 $("#twitterFollow").remove()
                 $("#linksContainer2").remove()
                 $("#youtubeFollow").remove()
                 $("#mobileInstructions").remove()
                 $("#downloadButtonContainer").remove()
                 $("#mobileDownloadButtonContainer").remove()
                 $(".downloadBadge").remove()
             } catch (e) {}
         }
         AdapterFPS() {
             try {
                 window.location.native_resolution = true
             } catch (e) {}
         }
     }
     const MAIN = new Main("Work")
     console.log("Status: " + MAIN.status)
     queueMicrotask(MAIN.AdapterPing)
     queueMicrotask(MAIN.AdapterFPS)
     queueMicrotask(MAIN.RemoveAd)
     const $el_PING = $("#pingDisplay")
     $el_PING.css("display", "block")
     $("body").append($el_PING)
 })()

 // Menu toggler...
 let keyMenu = "27"
 document.addEventListener('keydown', e => {
     if (e.code == $("#KeyOpenGuiMenu").val()) {
         if ($('.blockMenu').css('display') == 'none') $('.blockMenu').animate({
             top: 'show'
         }, 100);
         else $('.blockMenu').animate({
             top: 'hide'
         }, 100);
     }
 })

 // Edit style mainMenu...
 let editMainMenu = `
<style>
#setupCard {
border-radius: 30px;
}
#enterGame {
transition: 1s all;
text-align: center;
font-size: 23px;
padding: 6px;
color: #fff;
background-color: #2c9506;
box-shadow: 0px 0px 8px gray, 0px 0px 4px gray;
width: 100%;
border-radius: 15px;
}
#nameInput {
text-align: center;
cursor: text;
outline: 0;
display: block;
background: #fff;
box-shadow: 0px 0px 5px gray, 0px 0px 2px gray;
border: none;
padding: 6px;
color: #4a4a4a;
border-radius: 10px;
}
#nameInput::selection {
  background: #828282;
}
.skinColorItem {
  border: 3px solid black;
  transition: 1s all;
}
#guideCard::-webkit-scrollbar{
  width: 0px;
  height: 0px;
  background-color: rgba(0, 0, 0, 0);
}
#guideCard {
  border-radius: 30px;
}
#mainMenu {
  background: #121212;
}
.menuCard {
  background: #e6e3df;
  text-align: center;
  box-shadow: inset 0px 0px 10px black;
}
</style>
`

 // MooMooMod menu...
 let GameMenu = `
<div class="blockMenu" style="display: none;">
    <img src="http://s1.iconbird.com/ico/2013/8/429/w512h5121377940132185095settingsstreamline.png" align="bottom" style="text-align: bottom;" id="imgTitle">
    <div class="titleMenu">Setting<span class="twoTitleName">MooMooMod</span></div>
    <hr>
    <div class="ScrollFixedPositionBlock">
        <a class="ScrollElementBox" href="#ScrollElement1"><span>AutoHeal</span></a>
        <a class="ScrollElementBox" href="#ScrollElement2"><span>AntiInsta</span></a>
        <a class="ScrollElementBox" href="#ScrollElement3"><span>InstaKill</span></a>
        <a class="ScrollElementBox" href="#ScrollElement4"><span>AntiTrap</span></a>
        <a class="ScrollElementBox" href="#ScrollElement5"><span>Follow</span></a>
        <a class="ScrollElementBox" href="#ScrollElement12"<span>PVP</span></a>
        <a class="ScrollElementBox" href="#ScrollElement6"><span>Other</span></a>
        <a class="ScrollElementBox" href="#ScrollElement7"><span>Walk</span></a>
        <a class="ScrollElementBox" href="#ScrollElement11"><span>AFK</span></a>
        <a class="ScrollElementBox" href="#ScrollElement8"><span>Cmd</span></a>
        <a class="ScrollElementBox" href="#ScrollElement9"><span>Bind</span></a>
        <a class="ScrollElementBox" href="#ScrollElement10"<span>Menu</span></a>
    </div>
    <div class="blockSetting">
        <section class="InvisibleElementForScroll" id="ScrollElement1"></section>
        <fieldset>
            <legend align="center">Heal</legend>
            <SettingText>Auto healing <label class="checkbox-green"><input type="checkbox" id="AutoHeal" checked><span class="checkbox-green-switch" data-label-on="On" data-label-off="Off"></span></label></SettingText><br>
            <SettingText>Use soldier <label class="checkbox-green"><input type="checkbox" id="SoldierForAutoHeal"><span class="checkbox-green-switch" data-label-on="On" data-label-off="Off"></span></label></SettingText><br>
            <SettingText>Chat <input class="inputTxt" id="AutoHealChat" maxlength="30" placeholder="Message..." type="text"></SettingText>
        </fieldset>
        <section class="InvisibleElementForScroll" id="ScrollElement2"></section>
        <fieldset>
            <legend align="center">AntiInsta</legend>
            <SettingText title="AntiInsta from moomoomod v9.">Anti insta (v9)<label class="checkbox-green"><input type="checkbox" id="MainAntiInsta" checked><span class="checkbox-green-switch" data-label-on="On" data-label-off="Off"></span></label></SettingText><br>
            <SettingText title="AntiInsta from moomoomod v6.">Anti insta (v6)<label class="checkbox-green"><input type="checkbox" id="AntiInsta"><span class="checkbox-green-switch" data-label-on="On" data-label-off="Off"></span></label></SettingText><br>
            <SettingText title="AntiInsta from moomoomod v1-v5.">Anti insta (v1)<label class="checkbox-green"><input type="checkbox" id="AntiInstaOld"><span class="checkbox-green-switch" data-label-on="On" data-label-off="Off"></span></label></SettingText><br>
            <SettingText>Chat <input type="text" class="inputTxt" id="AntiInstaChat" maxlength="30" value="MooMooAntiInsta" placeholder="Message..."></SettingText><br>
            <SettingText>Heal for ai(v6) multiplier <input type="range" min="1" max="10" id="AntiInstaMultiplier" value="1"> x<span id="myMult">1</span></SettingText>
        </fieldset>
        <section class="InvisibleElementForScroll" id="ScrollElement3"></section>
        <fieldset>
            <legend align="center">InstaKill</legend>
            <SettingText>Auto aim <label class="checkbox-green"><input type="checkbox" id="Aim"><span class="checkbox-green-switch" data-label-on="On" data-label-off="Off"></span></label></SettingText><br>
            <SettingText>Speed normal insta <input class="inputTxt" id="InstaSpeed" maxlength="3" placeholder="Speed..." value="92" type="text"></SettingText><br>
            <SettingText>Auto reload secondary <label class="checkbox-green"><input type="checkbox" id="AutoReloadInstaKill"><span class="checkbox-green-switch" data-label-on="On" data-label-off="Off"></span></label></SettingText><br>
            <SettingText>Chat <input type="text" class="inputTxt" value="MooMooInsta" disabled></SettingText>
            <fieldset>
                <legend align="center">OneTickInsta</legend>
                <SettingText>One tick insta <label class="checkbox-green"><input type="checkbox" id="oneTickInsta"><span class="checkbox-green-switch" data-label-on="On" data-label-off="Off"></span></label></SettingText>
                <select id="oneTickType" class="select-css">
                    <option value="Back Musket" id="BackMusket">Polearm+BackMusket</option>
                    <option value="Only Polearm" id="OnlyPolearm">OnlyPolearm</option>
                </select>
                <select id="oneTickType2" class="select-css" style="opacity: 0">
                    <option value="Normal Insta" id="Normal">Normal</option>
                    <option value="Smart Insta" id="Smart">Smart</option>
                </select><br>
                  <SettingText>Chat <input type="text" class="inputTxt" value="MooMooOneTick" disabled></SettingText>
                </SettingText>
            </fieldset>
       <fieldset>
              <legend align="center">FastInsta</legend>
              <SettingText>Fast insta <label class="checkbox-green"><input type="checkbox" id="StackInsta"><span class="checkbox-green-switch" data-label-on="On" data-label-off="Off"></span></label></SettingText><br>
              <SettingText>Chat <input type="text" class="inputTxt" value="MooMooFastInsta" disabled></SettingText>
       </fieldset>
       <fieldset>
              <legend align="center">SpikeInsta</legend>
              <SettingText>Spike insta <label class="checkbox-green"><input type="checkbox" id="SpikeInsta"><span class="checkbox-green-switch" data-label-on="On" data-label-off="Off"></span></label></SettingText><br>
              <SettingText>Chat <input type="text" class="inputTxt" value="MooMooSpikeInsta" disabled></SettingText>
       </fieldset>
        </fieldset>
        <section class="InvisibleElementForScroll" id="ScrollElement4"></section>
        <fieldset>
            <legend align="center">AntiTrap</legend>
            <SettingText>Anti trap <label class="checkbox-green"><input type="checkbox" id="AntiTrap"><span class="checkbox-green-switch" data-label-on="On" data-label-off="Off"></span></label><br>
            Chat <input type="text" class="inputTxt" id="AntiTrapChat" maxlength="30" value="MooMooAntiTrap" placeholder="Message..." disabled\></SettingText><br>
            <SettingText>Start place <select id="StartPlace" class="select-css">
                    <option selected>Types StartPlace</option>
                    <option value="4 start trap" id="Start4traps">4Traps</option>
                    <option value="4 start spike" id="Start4spikes">4Spike</option>
                    <option value="4 start mill" id="Start4mill">4Mill</option>
                </select>
            </SettingText>
            <br>
            <SettingText>End place <select id="EndPlace" class="select-css">
                    <option selected>Types EndPlace</option>
                    <option value="4 end trap" id="End4traps">4Traps</option>
                    <option value="4 end spike" id="End4spikes">4Spike</option>
                    <option value="4 end mill" id="End4mill">4Mill</option>
                    <option value="2 end spikes2 trap" id="End2spikes2trap">2Spike2Trap</option>
                </select>
            </SettingText>
        </fieldset>
        <section class="InvisibleElementForScroll" id="ScrollElement5"></section>
        <fieldset>
            <legend align="center">Follow</legend>
            <SettingText>Follow animals <label class="checkbox-green"><input type="checkbox" id="FollowAnimals"><span class="checkbox-green-switch" data-label-on="On" data-label-off="Off"></span></label></SettingText><br>
            <SettingText>Auto farm <label class="checkbox-green"><input type="checkbox" id="AutoFarm"><span class="checkbox-green-switch" data-label-on="On" data-label-off="Off"></span></label><br>
                Need resources <input type="text" style="width: 50px;" class="inputTxt" id="NextResource" placeholder="Resources" value="150" \><br>
                Auto farm type <label class="checkbox-green"><input type="checkbox" id="AutoFarmType"><span class="checkbox-green-switch" data-label-on="On" data-label-off="Off"></span></label> <select id="goRes" class="select-css"><br>
                    <option selected disabled>Types Farm</option>
                    <option value="go food" id="gofood">Food</option>
                    <option value="go stone" id="gostone">Stone</option>
                    <option value="go tree" id="gotree">Wood</option>
                    <option value="go mine" id="gomine">Gold</option>
                </select>
            </SettingText>
        </fieldset>
        <section class="InvisibleElementForScroll" id="ScrollElement12"></section>
        <fieldset>
        <legend align="center">PVP</legend>
         <SettingText>Mouse click <label class="checkbox-green"><input type="checkbox" id="mouseClick"><span class="checkbox-green-switch" data-label-on="On" data-label-off="Off"></span></label></SettingText><br>
         <SettingText>Melee bot <label class="checkbox-green"><input type="checkbox" id="Auto1v1OnlyMeleeBot"><span class="checkbox-green-switch" data-label-on="On" data-label-off="Off"></span></label></SettingText><br>
        </fieldset>
        <section class="InvisibleElementForScroll" id="ScrollElement6"></section>
        <fieldset>
            <legend align="center">Other</legend>
            <SettingText>Spam clan <label class="checkbox-green"><input type="checkbox" id="SpamClan"><span class="checkbox-green-switch" data-label-on="On" data-label-off="Off"></span></label> <input type="text" class="inputTxt" id="SpamClanName" value="MuMuMod" placeholder="Message..."></SettingText><br>
            <SettingText>Spam chat <label class="checkbox-green"><input type="checkbox" id="SpamChat"><span class="checkbox-green-switch" data-label-on="On" data-label-off="Off"></span></label> <input type="text" class="inputTxt" id="SpamChatName" value="MooMooMod" placeholder="Message..."></SettingText><br>
            <SettingText>Send msg if near enemy <label class="checkbox-green"><input type="checkbox" id="helloMode"><span class="checkbox-green-switch" data-label-on="On" data-label-off="Off"></span></label> <input type="text" class="inputTxt" id="MsgText" value="is near by" placeholder="Message..."></SettingText><br>
            <SettingText>Auto anti bull [beta]<label class="checkbox-green"><input type="checkbox" id="AutoAntiBull"><span class="checkbox-green-switch" data-label-on="On" data-label-off="Off"></span></label></SettingText><br>
            <SettingText>360° hit <label class="checkbox-green"><input type="checkbox" id="angleGlitch"><span class="checkbox-green-switch" data-label-on="On" data-label-off="Off"></span></label></SettingText><br>
            <SettingText>Auto respawn <label class="checkbox-green"><input type="checkbox" id="AutoRespawn"><span class="checkbox-green-switch" data-label-on="On" data-label-off="Off"></span></label> <input type="text" class="inputTxt" id="AutoRespawnName" maxlength="15" placeholder="Name..." \></SettingText><br>
            <SettingText>Kill chat <label class="checkbox-green"><input type="checkbox" id="killChat"><span class="checkbox-green-switch" data-label-on="On" data-label-off="Off"></span></label> <input type="text" class="inputTxt" id="KillChat" maxlength="30" placeholder="Chat..." \></SettingText><br>
            <SettingText>Better hot bar <label class="checkbox-green"><input type="checkbox" id="BetterHotBar"><span class="checkbox-green-switch" data-label-on="On" data-label-off="Off"></span></label></SettingText>
        </fieldset>
        <section class="InvisibleElementForScroll" id="ScrollElement7"></section>
        <fieldset>
            <legend align="center">Walk</legend>
            <SettingText>Mouse walk <label class="checkbox-green"><input type="checkbox" id="AutoWalk"><span class="checkbox-green-switch" data-label-on="On" data-label-off="Off"></span></label></SettingText><br>
            <SettingText>Auto coord walk <label class="checkbox-green"><input type="checkbox" id="AutoCoordWalk"><span class="checkbox-green-switch" data-label-on="On" data-label-off="Off"></span></label> <input type="text" style="width: 65px;" class="inputTxt" id="WalkX" placeholder="Coord X..."> <input type="text" style="width: 65px;" class="inputTxt" id="WalkY" placeholder="Coord Y..."></SettingText><br>
        </fieldset>
        <section class="InvisibleElementForScroll" id="ScrollElement11"></section>
        <fieldset>
            <legend align="center">AFK</legend>
            <SettingText >AFK mode <label class="checkbox-green"><input type="checkbox" id="AFKMode"><span class="checkbox-green-switch" data-label-on="On" data-label-off="Off"></span></label></SettingText><div style="display: inline-block;" id="VisibleBR"><hr></div>
            <SettingText id="AfkVisible">Chat <input type="text" class="inputTxt" value="Hello bro!" id="AfkMsg"><br></SettingText>
            <SettingText id="PlaceVisible">Place spike <label class="checkbox-green"><input type="checkbox" id="PlaceSpike"><span class="checkbox-green-switch" data-label-on="On" data-label-off="Off"></span></label></SettingText>
        </fieldset>
        <section class="InvisibleElementForScroll" id="ScrollElement8"></section>
        <fieldset>
            <legend align="center">Commands</legend>
            <SettingText>Prefix: <input type="text" class="inputTxt" style="width: 50px;" id="PrefixCommands" maxlength="1" value="!" placeholder="Prefix..."></SettingText>
            <hr>
            <SettingText>Clan: </SettingText><br>
            <MiniSettingText>[Prefix]join NAME</MiniSettingText><br>
            <MiniSettingText>[Prefix]leave</MiniSettingText><br>
            <MiniSettingText>[Prefix]create NAME</MiniSettingText>
            <hr>
            <SettingText>Chat: </SettingText><br>
            <MiniSettingText>[Prefix]clear</MiniSettingText>
            <hr>
            <SettingText>FastAge: </SettingText><br>
            <MiniSettingText>[Prefix]km</MiniSettingText><br>
            <MiniSettingText>[Prefix]pm</MiniSettingText><br>
            <MiniSettingText>[Prefix]kh</MiniSettingText>
            <hr>
        </fieldset>
        <section class="InvisibleElementForScroll" id="ScrollElement9"></section>
        <fieldset>
            <legend align="center">Bind keys</legend>
            <SettingText>
                Anti trap: <input style="width: 100px;" id="BindAntiTrap" class="inputTxt" onKeyPress=SupressInput(event); oncontextmenu="return false" placeholder="Bind..." value="KeyO" type="text">
                <br>
                Anti insta: <input style="width: 100px;" id="BindAntiInsta" class="inputTxt" onKeyPress=SupressInput(event); oncontextmenu="return false" placeholder="Bind..." value="KeyU" type="text">
                <br>
                360° hit: <input style="width: 100px;" id="hit360" class="inputTxt" onKeyPress=SupressInput(event); oncontextmenu="return false" placeholder="Bind..." value="KeyI" type="text">
                <br>
                Bull Helmet: <input style="width: 100px;" id="BindBull" class="inputTxt" onKeyPress=SupressInput(event); oncontextmenu="return false" placeholder="Bind..." value="KeyT" type="text">
                <br>
                Samurai Armor: <input style="width: 100px;" id="BindSamurai" class="inputTxt" onKeyPress=SupressInput(event); oncontextmenu="return false" placeholder="Bind..." value="KeyB" type="text">
                <br>
                Emp Helmet: <input style="width: 100px;" id="BindEmp" class="inputTxt" onKeyPress=SupressInput(event); oncontextmenu="return false" placeholder="Bind..." value="KeyY" type="text">
            </SettingText>
        </fieldset>
        <section class="InvisibleElementForScroll" id="ScrollElement10"></section>
        <fieldset>
            <legend align="center">Menu</legend>
            <SettingText>
                Menu color text <input type="color" id="ColorText" value="#4A4A4A"> <button id="DefColorText" class="Button_style">Default</button><br>
                Bind key: <input style="width: 100px;" id="KeyOpenGuiMenu" class="inputTxt" onKeyPress=SupressInput(event); oncontextmenu="return false" placeholder="Bind..." value="Escape" type="text"><br>
            </SettingText>
            <fieldset>
                <legend align="center">Menu</legend>
                <SettingText>Hud <label class="checkbox-green"><input type="checkbox" id="Hud"><span class="checkbox-green-switch" data-label-on="On" data-label-off="Off"></span></label></SettingText><br>
                <SettingText>Hud color text <input type="color" id="ColorText2" value="#ffffff"> <button id="DefColorText2" class="Button_style">Default</button></SettingText><br>
                <SettingText>Hud text size <input type="range" min="1" max="60" id="HudTextSize" value="18"> <span id="myMult2">18</span>px <button id="DefColorText4" class="Button_style">Default</button></SettingText><br>
                <SettingText>Hud shadow <label class="checkbox-green"><input type="checkbox" id="HudShadow"><span class="checkbox-green-switch" data-label-on="On" data-label-off="Off"></span></label> <input type="color" id="ColorText3" value="#FF0000"> <button id="DefColorText3" class="Button_style">Default</button></SettingText>
            </fieldset>
        </fieldset>
        <div id="IfHudOn">
            <fieldset>
                <legend align="center">VisibleInHud</legend>
                <SettingText>AutoHeal <label class="checkbox-green"><input type="checkbox" id="AutoHealVisible" checked><span class="checkbox-green-switch" data-label-on="On" data-label-off="Off"></span></label></SettingText><br>
                <SettingText>HealSoldier <label class="checkbox-green"><input type="checkbox" id="HealSoldierVisible" checked><span class="checkbox-green-switch" data-label-on="On" data-label-off="Off"></span></label></SettingText><br>
                <SettingText>AntiInsta <label class="checkbox-green"><input type="checkbox" id="AntiInstaVisible" checked><span class="checkbox-green-switch" data-label-on="On" data-label-off="Off"></span></label></SettingText><br>
                <SettingText>AutoAim <label class="checkbox-green"><input type="checkbox" id="AutoAimVisible" checked><span class="checkbox-green-switch" data-label-on="On" data-label-off="Off"></span></label></SettingText><br>
                <SettingText>AutoReload <label class="checkbox-green"><input type="checkbox" id="AutoReloadVisible" checked><span class="checkbox-green-switch" data-label-on="On" data-label-off="Off"></span></label></SettingText><br>
                <SettingText>OneTickInsta <label class="checkbox-green"><input type="checkbox" id="OneTickInstaVisible" checked><span class="checkbox-green-switch" data-label-on="On" data-label-off="Off"></span></label></SettingText><br>
                <SettingText>AntiTrap <label class="checkbox-green"><input type="checkbox" id="AntiTrapVisible" checked><span class="checkbox-green-switch" data-label-on="On" data-label-off="Off"></span></label></SettingText><br>
                <SettingText>FollowAnimals <label class="checkbox-green"><input type="checkbox" id="FollowAnimalsVisible" checked><span class="checkbox-green-switch" data-label-on="On" data-label-off="Off"></span></label></SettingText><br>
                <SettingText>MouseWalk <label class="checkbox-green"><input type="checkbox" id="AutoWalkVisible" checked><span class="checkbox-green-switch" data-label-on="On" data-label-off="Off"></span></label></SettingText><br>
                <SettingText>CoordWalk <label class="checkbox-green"><input type="checkbox" id="AutoCoordWalkVisible" checked><span class="checkbox-green-switch" data-label-on="On" data-label-off="Off"></span></label></SettingText><br>
                <SettingText>AFKMode <label class="checkbox-green"><input type="checkbox" id="AFKModeVisible" checked><span class="checkbox-green-switch" data-label-on="On" data-label-off="Off"></span></label></SettingText><br>
                <SettingText>AutoFarm <label class="checkbox-green"><input type="checkbox" id="AutoFarmVisible" checked><span class="checkbox-green-switch" data-label-on="On" data-label-off="Off"></span></label></SettingText><br>
                <SettingText>AutoFarmType <label class="checkbox-green"><input type="checkbox" id="AutoFarmTypeVisible" checked><span class="checkbox-green-switch" data-label-on="On" data-label-off="Off"></span></label></SettingText><br>
                <SettingText>SpamClan <label class="checkbox-green"><input type="checkbox" id="SpamClanVisible" checked><span class="checkbox-green-switch" data-label-on="On" data-label-off="Off"></span></label></SettingText><br>
                <SettingText>SpamChat <label class="checkbox-green"><input type="checkbox" id="SpamChatVisible" checked><span class="checkbox-green-switch" data-label-on="On" data-label-off="Off"></span></label></SettingText><br>
                <SettingText>SendMsg <label class="checkbox-green"><input type="checkbox" id="SendMsgVisible" checked><span class="checkbox-green-switch" data-label-on="On" data-label-off="Off"></span></label></SettingText><br>
                <SettingText>AutoAntiBull <label class="checkbox-green"><input type="checkbox" id="AutoAntiBullVisible" checked><span class="checkbox-green-switch" data-label-on="On" data-label-off="Off"></span></label></SettingText><br>
                <SettingText>MouseClick <label class="checkbox-green"><input type="checkbox" id="MouseClickVisible" checked><span class="checkbox-green-switch" data-label-on="On" data-label-off="Off"></span></label></SettingText><br>
                <SettingText>MeleeBot <label class="checkbox-green"><input type="checkbox" id="MeleeBotVisible" checked><span class="checkbox-green-switch" data-label-on="On" data-label-off="Off"></span></label></SettingText><br>
                <SettingText>360°Hit <label class="checkbox-green"><input type="checkbox" id="360°HitVisible" checked><span class="checkbox-green-switch" data-label-on="On" data-label-off="Off"></span></label></SettingText><br>
                <SettingText>AutoRespawn <label class="checkbox-green"><input type="checkbox" id="AutoRespawnVisible" checked><span class="checkbox-green-switch" data-label-on="On" data-label-off="Off"></span></label></SettingText><br>
                <SettingText>KillChat <label class="checkbox-green"><input type="checkbox" id="KillChatVisible" checked><span class="checkbox-green-switch" data-label-on="On" data-label-off="Off"></span></label></SettingText><br>
                <SettingText>BetterHotBar <label class="checkbox-green"><input type="checkbox" id="BetterHotBarVisible" checked><span class="checkbox-green-switch" data-label-on="On" data-label-off="Off"></span></label></SettingText><br>
                <SettingText>Hud <label class="checkbox-green"><input type="checkbox" id="HudVisible" checked><span class="checkbox-green-switch" data-label-on="On" data-label-off="Off"></span></label></SettingText><br>
            </fieldset>
        </div>
    </div>
    <hr />
    <footer>
        Copyright 00100110 © 2021
    </footer>
</div>
<style>
    #AfkVisible {
        display: none;
    }
    #PlaceVisible {
        display: none;
    }
    .ScrollElementBox {
        display: inline-block;
        width: auto;
        height: auto;
        padding: 5px;
        text-align: center;
        border: 2px solid #4a4a4a;
        border-radius: 4px;
        transition: 0.5s all;
    }
    .actionBarItem, #chatButton, #storeButton, #allianceButton,
    .allianceButtonM, .joinAlBtn, #allianceManager, #storeMenu,
    .storeTab, .skinColorItem, #altServer, .notifButton,
    #joinPartyButton, .menuLink, #nativeResolution, #showPing,
    #settingsButton {
    }
    #storeHolder, #gameCanvas, #allianceHolder, .storeItem, #mainMenu {
        cursor: url(https://media.discordapp.net/attachments/888409659743010867/889974791698804776/free-icon-cursor-747970_1_1.png), default;
    }
    a {
    }
    #nameInput {
    }
    input[type="text"] {
    }
    .ScrollElementBox:link, .ScrollElementBox:visited {
        color: #6a1919;
        text-decoration: none;
    }
    .ScrollElementBox:hover {
        border: 2px solid #b8b8b8;
    }
    .ScrollFixedPositionBlock {
        padding-left: 55px;
        display: block;
        width: 635px;
        height: 30px;
        background: rgba(0, 0, 0, 0);
        border-radius:4px;
        margin-left: 15px;
    }
    .InvisibleElementForScroll {
        font-size: 0px;
        opacity: 0;
        color: rgba(0, 0, 0, 0);
        margin: 0;
        padding: 0;
        width: 0;
        height: 0;
    }
    select {
        outline: 0;
        transition: 1s all;
        vertical-align: middle;
        user-select: none;
        box-sizing: border-box;
        background: #fff;
        color: #4A4A4A;
        border-radius: 10px;
    }

    #IfHudOn {
        display: none;
        transition: 1s all;
    }

    select:hover {
        border: 2.5px solid #212121;
    }
    .Button_style {
        vertical-align: middle;
        user-select: none;
        box-sizing: border-box;
        text-align: center;
        outline: 0;
        display: inline-block;
        border: none;
        border: 5px solid rgba(0, 0, 0, 0);
        box-shadow: 0 2px 5px 0 rgba(0, 0, 0, 0.08), 0 2px 10px 0 rgba(0, 0, 0, 0.06);
        border-radius: 10px;
        transition: all 1s;
    }

    .Button_style:hover {
        box-shadow: inset 0 2px 5px 0 rgba(0, 0, 0, 0.08), inset 0 2px 10px 0 rgba(0, 0, 0, 0.06);
    }

    .inputTxt {
        vertical-align: middle;
        user-select: none;
        box-sizing: border-box;
        text-align: center;
        outline: 0;
        display: inline-block;
        border: none;
        border: 5px solid rgba(0, 0, 0, 0);
        box-shadow: 0 2px 5px 0 rgba(0, 0, 0, 0.08), 0 2px 10px 0 rgba(0, 0, 0, 0.06);
        border-radius: 10px;
        transition: all 1s;
    }

    .inputTxt:focus {
        box-shadow: inset 0 2px 5px 0 rgba(0, 0, 0, 0.08), inset 0 2px 10px 0 rgba(0, 0, 0, 0.06);
    }

    fieldset {
        padding: 0;
        padding-bottom: 13.5px;
        padding-left: 10px;
        border-radius: 7px;
        border: 2px solid #39342d;
    }

    legend {
        color: #4A4A4A;
        font-size: 24px;
    }

    footer {
        color: #425c70;
        font-size: 24px;
    }

    SettingText {
        color: #4A4A4A;
        font-size: 30px;
        margin-right: 5px;
        text-align: left;
    }

    MiniSettingText {
        color: #4A4A4A;
        font-size: 15px;
        margin-right: 5px;
        text-align: left;
    }

    .blockSetting {
        display: block;
        background: rgba(209, 209, 209, 0.73);
        overflow-y: scroll;
        overflow-x: hidden;
        width: 660px;
        height: 400px;
        padding: 15px;
        box-shadow: 0 2px 5px 0 rgb(0 0 0 / 29%), 0 2px 10px 0 rgb(0 0 0 / 29%);
        border-radius: 30px;
        margin-top: 10px;
        margin-left: 35px;
    }

    .blockSetting::-webkit-scrollbar {
        width: 0px;
        height: 0px;
        background: none;
    }

    .twoTitleName {
        position: absolute;
        transform: rotate(45deg) display: inline-block;
        font-size: 18px;
        color: #4a4a4a;
    }

    #imgTitle {
        display: inline-block;
        width: 28px;
        background-size: 28px;
        background-repeat: no-repeat;
        background-position: bottom;
        text-align: bottom;
    }

    .titleMenu {
        display: inline-block;
        font-size: 35px;
        color: #4a4a4a;
    }

    .blockMenu {
        cursor: url(https://media.discordapp.net/attachments/888409659743010867/889974791698804776/free-icon-cursor-747970_1_1.png), default;
        padding: 15px;
        position: absolute;
        display: none;
        width: 750px;
        border-radius: 25px;
        box-shadow: 0 2px 5px 0 rgba(0, 0, 0, 0.08), 0 2px 10px 0 rgba(0, 0, 0, 0.06);
        height: 565px;
        background: rgba(191, 191, 191, 0.86);
        top: 9.8vh;
        transition: all 1s;
        left: 26.7vw;
    }

    .checkbox-green {
        display: inline-block;
        height: 32px;
        line-height: 28px;
        margin-left: 5px;
        position: relative;
        border-radius: 20px;
        vertical-align: middle;
        font-size: 14px;
        user-select: none;
    }

    .checkbox-green .checkbox-green-switch {
        display: inline-block;
        height: 28px;
        width: 90px;
        box-sizing: border-box;
        position: relative;
        border-radius: 20px;
        background: #f76a6a;
        transition: background-color 1s cubic-bezier(0, 1, 0.5, 1);
    }
    #gameName {
    text-shadow: none;
    margin: 0;
    }
    .checkbox-green .checkbox-green-switch:before {
        content: attr(data-label-on);
        display: inline-block;
        box-sizing: border-box;
        width: 45px;
        padding: 0 12px;
        position: absolute;
        top: 0;
        left: 45px;
        text-transform: uppercase;
        text-align: center;
        color: rgba(255, 255, 255, 0.5);
        font-size: 15px;
        line-height: 28px;
    }

    .checkbox-green .checkbox-green-switch:after {
        content: attr(data-label-off);
        display: inline-block;
        width: 47px;
        border-radius: 20px;
        position: absolute;
        top: -4px;
        left: -1px;
        z-index: 5;
        text-transform: uppercase;
        text-align: center;
        background: white;
        border: 2px solid #f76a6a;
        line-height: 32px;
        font-size: 15px;
        color: #f76a6a;
        transition: transform 1s cubic-bezier(0, 1, 0.5, 1);
    }

    .checkbox-green input[type="checkbox"] {
        display: block;
        width: 0;
        height: 0;
        position: absolute;
        z-index: -1;
        opacity: 0;
    }

    .checkbox-green input[type="checkbox"]:checked+.checkbox-green-switch {
        background-color: #70c767;
    }

    .checkbox-green input[type="checkbox"]:checked+.checkbox-green-switch:before {
        content: attr(data-label-off);
        left: 0;
    }

    .checkbox-green input[type="checkbox"]:checked+.checkbox-green-switch:after {
        content: attr(data-label-on);
        color: #4fb743;
        border: 2px solid #4fb743;
        transform: translate3d(44px, 0, 0);
    }

    .checkbox-green input[type="checkbox"]:not(:disabled)+.checkbox-green-switch:hover {
    }

    input[type=color] {
    }
    input[type=range] {
        vertical-align: middle;
        user-select: none;
        box-sizing: border-box;
        -webkit-appearance: none;
        margin: 10px 0;
    }

    input[type=range]:focus {
        outline: 0;
    }

    input[type=range]::-webkit-slider-runnable-track {
        width: 100%;
        height: 5px;
        animate: 0.5s;
        box-shadow: 0px 0px 2.5px #000000;
        background: #212121;
        border-radius: 1px;
        border: 1px solid #000000;
    }
    input[type=range]::-webkit-slider-thumb {
        box-shadow: 0px 0px 2.5px #000000;
        border: 1px solid #212121;
        height: 18px;
        width: 18px;
        border-radius: 25px;
        background: #4A4A4A;
        -webkit-appearance: none;
        margin-top: -7px;
    }

    input[type=range]:focus::-webkit-slider-runnable-track {
        background: #212121;
    }

    input[type=range]::-moz-range-track {
        width: 100%;
        height: 5px;
        animate: 0.2s;
        box-shadow: 0px 0px 0px #000000;
        background: #212121;
        border-radius: 1px;
        border: 0px solid #000000;
    }

    input[type=range]::-moz-range-thumb {
        box-shadow: 0px 0px 0px #000000;
        border: 1px solid #212121;
        height: 18px;
        width: 18px;
        border-radius: 25px;
        background: #4A4A4A;
    }
    input[type=range]::-ms-track {
        width: 100%;
        height: 5px;
        animate: 0.2s;
        background: transparent;
        border-color: transparent;
        color: transparent;
    }

    input[type=range]::-ms-fill-lower {
        background: #212121;
        border: 0px solid #000000;
        border-radius: 2px;
        box-shadow: 0px 0px 0px #000000;
    }

    input[type=range]::-ms-fill-upper {
        background: #212121;
        border: 0px solid #000000;
        border-radius: 2px;
        box-shadow: 0px 0px 0px #000000;
    }

    input[type=range]::-ms-thumb {
        margin-top: 1px;
        box-shadow: 0px 0px 0px #000000;
        border: 1px solid #212121;
        height: 18px;
        width: 18px;
        border-radius: 25px;
        background: #4A4A4A;
    }

    input[type=range]:focus::-ms-fill-lower {
        background: #212121;
    }

    input[type=range]:focus::-ms-fill-upper {
        background: #212121;
    }

    .progressBar {
        transition: 1s all;
        border-radius: 1px;
        height: 40px;
        width: 500px;
    }

    progress {
        box-shadow: 5px 6px 20px rgba(135, 135, 135, 0.75);
    }
</style>
<script>
function SupressInput($event) {
   $event.preventDefault();
}
const getElementA = document.querySelectorAll('a[href^="#"]');
for (let smoothA of getElementA) {
    smoothA.addEventListener('click', function (e) {
        e.preventDefault();
        const id = smoothA.getAttribute('href');
        document.querySelector(id).scrollIntoView({
            behavior: 'smooth',
            block: 'start'
        });
    });
};
    let use = false
    let codeKey
    let use2 = false
    let codeKey2
    let use3 = false
    let codeKey3
    let use4 = false
    let codeKey4
    let use5 = false
    let codeKey5
    let use6 = false
    let codeKey6
    let use7 = false
    let codeKey7
    document.getElementById("BindEmp").addEventListener("mousedown", e => {
        if (e.button == 0) {
            $("#BindEmp").val("Select")
            use = true
        }
        if (e.button == 2) {
            $("#BindEmp").val("...")
            use = false
        }
    })
    document.getElementById("BindEmp").addEventListener('keydown', e => {
        if ($("#BindEmp").focus()) {
            if (use) {
                use = false
                codeKey = (e.code).toString()
                $("#BindEmp").val(codeKey)
            }
        }
    })
    document.getElementById("BindBull").addEventListener("mousedown", e => {
        if (e.button == 0) {
            $("#BindBull").val("Select")
            use2 = true
        }
        if (e.button == 2) {
            $("#BindBull").val("...")
            use2 = false
        }
    })
    document.getElementById("BindBull").addEventListener('keydown', e => {
        if ($("#BindBull").focus()) {
            if (use2) {
                use2 = false
                codeKey2 = (e.code).toString()
                $("#BindBull").val(codeKey2)
            }
        }
    })
    document.getElementById("KeyOpenGuiMenu").addEventListener("mousedown", e => {
        if (e.button == 0) {
            $("#KeyOpenGuiMenu").val("Select")
            use3 = true
        }
        if (e.button == 2) {
            $("#KeyOpenGuiMenu").val("...")
            use3 = false
        }
    })
    document.getElementById("KeyOpenGuiMenu").addEventListener('keydown', e => {
        if ($("#KeyOpenGuiMenu").focus()) {
            if (use3) {
                use3 = false
                codeKey3 = (e.code).toString()
                $("#KeyOpenGuiMenu").val(codeKey3)
            }
        }
    })
    document.getElementById("BindSamurai").addEventListener("mousedown", e => {
        if (e.button == 0) {
            $("#BindSamurai").val("Select")
            use4 = true
        }
        if (e.button == 2) {
            $("#BindSamurai").val("...")
            use4 = false
        }
    })
    document.getElementById("BindSamurai").addEventListener('keydown', e => {
        if ($("#BindSamurai").focus()) {
            if (use4) {
                use4 = false
                codeKey4 = (e.code).toString()
                $("#BindSamurai").val(codeKey4)
            }
        }
    })
    document.getElementById("BindAntiInsta").addEventListener("mousedown", e => {
        if (e.button == 0) {
            $("#BindAntiInsta").val("Select")
            use5 = true
        }
        if (e.button == 2) {
            $("#BindAntiInsta").val("...")
            use5 = false
        }
    })
    document.getElementById("BindAntiInsta").addEventListener('keydown', e => {
        if ($("#BindAntiInsta").focus()) {
            if (use5) {
                use5 = false
                codeKey5 = (e.code).toString()
                $("#BindAntiInsta").val(codeKey5)
            }
        }
    })
    document.getElementById("hit360").addEventListener("mousedown", e => {
        if (e.button == 0) {
            $("#hit360").val("Select")
            use6 = true
        }
        if (e.button == 2) {
            $("#hit360").val("...")
            use6 = false
        }
    })
    document.getElementById("hit360").addEventListener('keydown', e => {
        if ($("#hit360").focus()) {
            if (use6) {
                use6 = false
                codeKey6 = (e.code).toString()
                $("#hit360").val(codeKey6)
            }
        }
    })
    document.getElementById("BindAntiTrap").addEventListener("mousedown", e => {
        if (e.button == 0) {
            $("#BindAntiTrap").val("Select")
            use7 = true
        }
        if (e.button == 2) {
            $("#BindAntiTrap").val("...")
            use7 = false
        }
    })
    document.getElementById("BindAntiTrap").addEventListener('keydown', e => {
        if ($("#BindAntiTrap").focus()) {
            if (use7) {
                use7 = false
                codeKey6 = (e.code).toString()
                $("#BindAntiTrap").val(codeKey7)
            }
        }
    })
    jQuery(function() {
        if (localStorage.input) {
            var checks = JSON.parse(localStorage.input);
            jQuery('#HudVisible, #BetterHotBarVisible, #KillChatVisible, #360°HitVisible, #MeleeBotVisible, #MouseClickVisible, AutoAntiBullVisible, #SendMsgVisible, #SpamChatVisible, #HealSoldierVisible, #SpamClanVisible, #AutoFarmTypeVisible, #AutoFarmVisible, #AutoWalkVisible, #FollowAnimalsVisible, #AntiTrapVisible, #OneTickInstAutoReloadVisibleaVisible, #AutoReloadVisible, #AutoAimVisible, #AntiInstaVisible, #AutoHealVisible, #AutoCoordWalkVisible, #AFKModeVisible').prop('checked', function(i) {
                return checks[i];
            });
        }
    });
    jQuery('#HudVisible, #BetterHotBarVisible, #KillChatVisible, #360°HitVisible, #MeleeBotVisible, #MouseClickVisible, AutoAntiBullVisible, #SendMsgVisible, #SpamChatVisible, #HealSoldierVisible, #SpamClanVisible, #AutoFarmTypeVisible, #AutoFarmVisible, #AutoWalkVisible, #FollowAnimalsVisible, #AntiTrapVisible, #OneTickInstAutoReloadVisibleaVisible, #AutoReloadVisible, #AutoAimVisible, #AntiInstaVisible, #AutoHealVisible, #AutoCoordWalkVisible, #AFKModeVisible').on('change', function() {
        localStorage.input = JSON.stringify(jQuery('#HudVisible, #BetterHotBarVisible, #KillChatVisible, #360°HitVisible, #MeleeBotVisible, #MouseClickVisible, AutoAntiBullVisible, #SendMsgVisible, #SpamChatVisible, #HealSoldierVisible, #SpamClanVisible, #AutoFarmTypeVisible, #AutoFarmVisible, #AutoWalkVisible, #FollowAnimalsVisible, #AntiTrapVisible, #OneTickInstAutoReloadVisibleaVisible, #AutoReloadVisible, #AutoAimVisible, #AntiInstaVisible, #AutoHealVisible, #AutoCoordWalkVisible, #AFKModeVisible').map(function() {
            return this.checked;
        }).get());
    });
</script>
<div id="StopWalkBtn">Stop walking</div>
`
 $("body").append(GameMenu)
 let HudMenu = `
<div id="HudBlock">
    <HudText1>AutoHeal<br></HudText1>
    <HudText12>HealSoldier<br></HudText12>
    <HudText2>AntiInsta<br></HudText2>
    <HudText3>AutoAim<br></HudText3>
    <HudText4>AutoReload<br></HudText4>
    <HudText5>OneTickInsta<br></HudText5>
    <HudText6>AntiTrap<br></HudText6>
    <HudText7>FollowAnimals<br></HudText7>
    <HudText8>MouseWalk<br></HudText8>
    <HudText24>CoordWalk<br></HudText24>
    <HudText23>AFKMode<br></HudText23>
    <HudText9>AutoFarm<br></HudText9>
    <HudText10>AutoFarmType<br></HudText10>
    <HudText11>SpamClan<br></HudText11>
    <HudText13>SpamChat<br></HudText13>
    <HudText14>SendMsg<br></HudText14>
    <HudText15>AutoAntiBull<br></HudText15>
    <HudText16>MouseClick<br></HudText16>
    <HudText17>MeleeBot<br></HudText17>
    <HudText18>360°Hit<br></HudText18>
    <HudText19>AutoRespawn<br></HudText19>
    <HudText20>KillChat<br></HudText20>
    <HudText21>BetterHotBar<br></HudText21>
    <HudText22>Hud</HudText22>
</div>
<style>
    HudText1,
    HudText2,
    HudText3,
    HudText4,
    HudText5,
    HudText6,
    HudText7,
    HudText8,
    HudText9,
    HudText10,
    HudText11,
    HudText12,
    HudText13,
    HudText14,
    HudText15,
    HudText16,
    HudText17,
    HudText18,
    HudText19,
    HudText20,
    HudText21,
    HudText22,
    HudText23,
    HudText24,
    HudText25 {
        font-size: 18px;
    }

    #HudBlock {
        color: #fff;
        position: absolute;
        left: 0px;
        top: 0px;
        background: rgba(0, 0, 0, 0);
        width: auto;
        height: auto;
        transition: 1s all;
    }
</style>
`

 // Info menu...
 const HTML = `
<div class="TimeDate"></div>
<div class="Fps">FPS: Loading...</div>
<div id="Coord">Loading...</div>
<style>
    #StopWalkBtn {
    display: none;
    position: absolute;
    top: 10vh;
    left: 44%;
    width: auto;
    height: auto;
    background: #4a4a4a;
    border: 1px solid black;
    border-radius: 15px;
    color: white;
    font-size: 30px;
    padding: 5px;
    }
    #itemInfoHolder {
    top: 155px !important;
    }
    #Coord {
        position: absolute;
        color: #fff;
        font-size: 20px;
        top: 70px;
        left: 20px;
        background: rgba(0, 0, 0, 0.25);
        width: 200px;
        height: 30px;
        border-radius: 4px;
        padding-left: 5px;
        padding-top: 7px;
        text-align: center;
    }

    .TimeDate {
        position: absolute;
        color: #fff;
        font-size: 20px;
        top: 110px;
        left: 20px;
        background: rgba(0, 0, 0, 0.25);
        width: 85px;
        height: 30px;
        border-radius: 4px;
        padding-top: 7px;
        text-align: center;
    }

    .Fps {
        position: absolute;
        color: #fff;
        font-size: 20px;
        top: 110px;
        left: 110px;
        background: rgba(0, 0, 0, 0.25);
        width: 85px;
        height: 30px;
        border-radius: 4px;
        padding-top: 7px;
        text-align: center;
    }
</style>
<script>
    let getTime = document.querySelector('.TimeDate');
    let getFps = document.querySelector('.Fps');

    function getTimeDate() {
        return new Date().toTimeString().replace(/ .*/, '');
    }
    setInterval(() => getTime.textContent = getTimeDate(), 1000);
    const UPDATE_DELAY = 700;
    let lastUpdate = 0;
    let frames = 0;

    function updateFPS() {
        let now = Date.now();
        let elapsed = now - lastUpdate;
        if (elapsed < UPDATE_DELAY) {
            ++frames;
        } else {
            let fps = Math.round(frames / (elapsed / 1000));
            getFps.textContent = "FPS: " + fps;
            frames = 0;
            lastUpdate = now;
        }
        requestAnimationFrame(updateFPS);
    }
    lastUpdate = Date.now();
    requestAnimationFrame(updateFPS);
</script>
`

 // Save message menu...
 let chatBox = `
 <div class="ChatBox">
 <span id="textChat"></span>
 <div>
 <style>
 #textChat {
  color: #ffffff;
  font-size: 18px;
  text-align: left;
 }
 .ChatBox {
 overflow-y: scroll;
 ocerflow-x: hidden;
 position: absolute;
 top: 20vh;
 left: 39%;
 background: rgba(0, 0, 0, 0);
 width: 335px;
 height: 325px;
 display: none;
 }
 .ChatBox::-webkit-scrollbar {
        width: 0px;
        height: 0px;
        background: none;
 }
 </style>
 `

 // Add new html...
 $("#mainMenu").append(editMainMenu)
 $("#gameUI").append(HudMenu)
 $("body").append(chatBox)
 $("#gameUI").append(HTML)

 // Show hud visible...
 setInterval(() => {
     document.getElementById("Hud").checked && document.getElementById("HudVisible").checked ? $("HudText22").css("display", "block") : $("HudText22").css("display", "none")
     document.getElementById("BetterHotBar").checked && document.getElementById("BetterHotBarVisible").checked ? $("HudText21").css("display", "block") : $("HudText21").css("display", "none")
     document.getElementById("killChat").checked && document.getElementById("KillChatVisible").checked ? $("HudText20").css("display", "block") : $("HudText20").css("display", "none")
     document.getElementById("AutoRespawn").checked && document.getElementById("AutoRespawnVisible").checked ? $("HudText19").css("display", "block") : $("HudText19").css("display", "none")
     document.getElementById("angleGlitch").checked && document.getElementById("360°HitVisible").checked ? $("HudText18").css("display", "block") : $("HudText18").css("display", "none")
     document.getElementById("Auto1v1OnlyMeleeBot").checked && document.getElementById("MeleeBotVisible").checked ? $("HudText17").css("display", "block") : $("HudText17").css("display", "none")
     document.getElementById("mouseClick").checked && document.getElementById("MouseClickVisible").checked ? $("HudText16").css("display", "block") : $("HudText16").css("display", "none")
     document.getElementById("AutoAntiBull").checked && document.getElementById("AutoAntiBullVisible").checked ? $("HudText15").css("display", "block") : $("HudText15").css("display", "none")
     document.getElementById("helloMode").checked && document.getElementById("SendMsgVisible").checked ? $("HudText14").css("display", "block") : $("HudText14").css("display", "none")
     document.getElementById("SpamChat").checked && document.getElementById("SpamChatVisible").checked ? $("HudText13").css("display", "block") : $("HudText13").css("display", "none")
     document.getElementById("SoldierForAutoHeal").checked && document.getElementById("HealSoldierVisible").checked ? $("HudText12").css("display", "block") : $("HudText12").css("display", "none")
     document.getElementById("SpamClan").checked && document.getElementById("SpamClanVisible").checked ? $("HudText11").css("display", "block") : $("HudText11").css("display", "none")
     document.getElementById("AutoFarmType").checked && document.getElementById("AutoFarmTypeVisible").checked ? $("HudText10").css("display", "block") : $("HudText10").css("display", "none")
     document.getElementById("AutoFarm").checked && document.getElementById("AutoFarmVisible").checked ? $("HudText9").css("display", "block") : $("HudText9").css("display", "none")
     document.getElementById("AutoWalk").checked && document.getElementById("AutoWalkVisible").checked ? $("HudText8").css("display", "block") : $("HudText8").css("display", "none")
     document.getElementById("FollowAnimals").checked && document.getElementById("FollowAnimalsVisible").checked ? $("HudText7").css("display", "block") : $("HudText7").css("display", "none")
     document.getElementById("AntiTrap").checked && document.getElementById("AntiTrapVisible").checked ? $("HudText6").css("display", "block") : $("HudText6").css("display", "none")
     document.getElementById("oneTickInsta").checked && document.getElementById("OneTickInstaVisible").checked ? $("HudText5").css("display", "block") : $("HudText5").css("display", "none")
     document.getElementById("AutoReloadInstaKill").checked && document.getElementById("AutoReloadVisible").checked ? $("HudText4").css("display", "block") : $("HudText4").css("display", "none")
     document.getElementById("Aim").checked && document.getElementById("AutoAimVisible").checked ? $("HudText3").css("display", "block") : $("HudText3").css("display", "none")
     document.getElementById("AntiInsta").checked && document.getElementById("AntiInstaVisible").checked ? $("HudText2").css("display", "block") : $("HudText2").css("display", "none")
     document.getElementById("AutoHeal").checked && document.getElementById("AutoHealVisible").checked ? $("HudText1").css("display", "block") : $("HudText1").css("display", "none")
     document.getElementById("AFKMode").checked && document.getElementById("AFKModeVisible").checked ? $("HudText23").css("display", "block") : $("HudText23").css("display", "none")
     document.getElementById("AutoCoordWalk").checked && document.getElementById("AutoCoordWalkVisible").checked ? $("HudText24").css("display", "block") : $("HudText24").css("display", "none")
 }, 150)

 // Shadow hud text..
 setInterval(() => {
     if (document.getElementById("HudShadow").checked) {
         $("#HudBlock").css("text-shadow", `0px 0px 5px ${$("#ColorText3").val()}`)
     } else {
         $("#HudBlock").css("text-shadow", "none")
     }

     // Show hud...
     if (document.getElementById("Hud").checked) {
         $("#HudBlock").css("display", "block")
         $("#IfHudOn").css("display", "block")
     } else {
         $("#HudBlock").css("display", "none")
         $("#IfHudOn").css("display", "none")
     }
 }, 250)

 // Show afk options..
 setInterval(() => {
     if (document.getElementById("AFKMode").checked) {
         $("#VisibleBR").css("display", "block")
         $("#AfkVisible").css("display", "block")
         $("#PlaceVisible").css("display", "block")
     } else {
         $("#VisibleBR").css("display", "none")
         $("#PlaceVisible").css("display", "none")
         $("#AfkVisible").css("display", "none")
     }
 }, 250)

 // Hud text size...
 document.getElementById("HudTextSize").oninput = function() {
     $("HudText1, HudText2, HudText3, HudText4, HudText5, HudText6, HudText7, HudText8, HudText9, HudText10, HudText11, HudText12, HudText13, HudText14, HudText15, HudText16, HudText17, HudText18, HudText19, HudText20, HudText21, HudText22, HudText23, HudText24").css("font-size", `${this.value}px`)
     document.getElementById("myMult2").innerHTML = this.value;
 }
 document.getElementById("AntiInstaMultiplier").oninput = function() {
     mult1 = this.value;
     document.getElementById("myMult").innerHTML = this.value;
 }

 // Edit moomoomod menu text color...
 setInterval(() => {
     $("legend").css("color", $("#ColorText").val())
     $("MiniSettingText").css("color", $("#ColorText").val())
     $("SettingText").css("color", $("#ColorText").val())
     $("#HudBlock").css("color", $("#ColorText2").val())
 }, 250)

 // Default color...
 $("#DefColorText").click(function() {
     $("#ColorText").val("#4A4A4A")
 })

 // Default color...
 $("#DefColorText2").click(function() {
     $("#ColorText2").val("#ffffff")
 })

 // Default color...
 $("#DefColorText3").click(function() {
     $("#ColorText3").val("#FF0000")
 })

 // Default color...
 $("#DefColorText4").click(function() {
     $("#HudTextSize").val("18")
     $("HudText1, HudText2, HudText3, HudText4, HudText5, HudText6, HudText7, HudText8, HudText9, HudText10, HudText11, HudText12, HudText13, HudText14, HudText15, HudText16, HudText17, HudText18, HudText19, HudText20, HudText21, HudText22").css("font-size", `18px`)
     document.getElementById("myMult2").innerHTML = "18"
 })

 // Stop walk...
 $("#StopWalkBtn").click(function() {
     document.getElementById("AutoCoordWalk").checked = false
     send.Packet("33", null)
     $("#StopWalkBtn").css("display", "none")
 })

 /* Number variables */

 let numRiverPad = 450,
     speedRanbowSkin = 250,
     mult1 = 2,
     speedAntiInsta = 105,
     speedMill = 150,
     counter = 0,
     health = 65

 /* Function variable */

 let randomInt = (a, b) => Math.floor(Math.random() * (b - a + 1)) + a

 let sleep = ms => {
     return new Promise(resolve => {
         setTimeout(() => resolve(), ms)
     })
 }

 /* Object variable */

 let Global = {
     deathFade: window.config.deathFadeout,
     newSkinColors: (window.config.skinColors = ["#bf8f54", "#cbb091", "#896c4b", "#fadadc", "#ececec", "#c37373", "#4c4c4c", "#ecaff7", "#738cc3", "#8bc373"]),
     riverPad: (window.config.riverPadding = Number(numRiverPad))
 }

 let {
     primary,
     secondary,
     foodType,
     wallType,
     spikeType,
     millType,
     mineType,
     boostType,
     turretType,
     spawnpadType,
     baitType
 } = {
     primary: null,
     secondary: null,
     foodType: null,
     wallType: null,
     spikeType: null,
     millType: null,
     mineType: null,
     boostType: null,
     turretType: null,
     spawnpadType: null,
     baitType: null
 }

 let agar = [{
     nsa1: (((10 * 1000000) / 100) * 100)
 }, {
     ac: 0
 }, {
     se: (eca, ead, facr) => {
         for (let ead = 0; ead < facr; ead++) wS.oldSend(eca)
     }
 }, {
     nsa2: (3.5 * 2)
 }]

 let {
     enemiesNear,
     nearEnemy,
     isEnemyNear,
     nearEnemyAngle
 } = {
     enemiesNear: null,
     nearEnemy: null,
     IsEnemyNear: null,
     nearEnemyAngle: null
 }

 let {
     myID,
     myX,
     myY,
     myDir,
     ObjectB,
     Weapon,
     Variant,
     Clan,
     IsLeader,
     Hat,
     Acc,
     IsSkull,
     Health,
     aim,
     trap
 } = {
     myID: null,
     myX: null,
     myY: null,
     myDir: null,
     ObjectB: null,
     Weapon: null,
     Variant: null,
     Clan: null,
     IsLeader: null,
     Hat: null,
     Acc: null,
     IsSkull: null,
     Health: 100,
     aim: null,
     trap: null
 }

 let ma = {
     last: Date.now(),
     meaning: 0,
     date: Date.now()
 }

 let ma2 = {
     last: Date.now(),
     meaning: 0,
     date: Date.now()
 }

 let ka2 = {
     tgl: false,
     fix: 65,
     delay: null,
     last: Date.now(),
     meaning: 0,
     speed: 58,
     type: 1
 }

 let ka3 = {
     tgl: false,
     fix: 65,
     last: Date.now()
 }

 let ka = {
     tgl: false,
     fix: 100,
     delay: null,
     last: Date.now(),
     meaning: 0,
     speed: 75,
     type: 1
 }

 let autowalk = [{
     ch: "WalkMode coords.",
     x: null,
     y: null
 }]

 let {
     CheckAB,
     step,
     AutoAntiBull
 } = {
     CheckAB: false,
     step: false,
     AutoAntiBull: false
 }

 let player = {
     wood: 100,
     stone: 100,
     food: 100,
     points: 100
 }

 let autobreak = {
     angle: null,
     toggle: true,
     id: null
 }

 /* Date variables */

 let autoWalk = Date.now(),
     lastTrapped = Date.now(),
     date = Date.now(),
     date2 = Date.now(),
     date3 = Date.now(),
     old3 = Date.now(),
     old = Date.now(),
     darads = Date.now()

 /* Boolean variables */

 let tgl2 = false,
     check1 = false,
     enemyAim = false,
     angleGlitch = false,
     OneTickAim = false,
     AutoHeal = true,
     AntiInsta = true,
     SoldierForAutoHeal = false,
     AutoRespawn = false,
     mouseClick = false,
     AntiTrap = false,
     Aim = false,
     AutoReloadInstaKill = false,
     angleGlitch2 = false,
     oneTickInsta = false,
     check = false,
     end = false,
     AutoMill = false,
     AutoBaitMill = false,
     tgl = false,
     healAnti = false,
     melee = false

 /* Array variables */

 let getName = [],
     foods = [],
     trees = [],
     stones = [],
     mines = [],
     nearestTree = [],
     nearestFood = [],
     nearestStone = [],
     nearestMine = [],
     An = [
         [],
         [], false
     ],
     En = [
         [],
         [], false
     ]

 /* DOM variables */

 let Coord = document.getElementById("Coord"),
     $el_id = document.activeElement.id.toLowerCase(),
     $el_chat = document.getElementById("#chatHolder"),
     ANTIINSTA = document.getElementById("AntiInsta"),
     MAINANTIINSTA = document.getElementById("MainAntiInsta"),
     a1 = document.getElementById("StackInsta"),
     b121 = document.getElementById("SpikeInsta"),
     b1 = document.getElementById("oneTickInsta"),
     ANTIINSTAOLD = document.getElementById("AntiInstaOld"),
     SOLDFORAH = document.getElementById("SoldierForAutoHeal"),
     KILLCHAT = document.getElementById("killChat"),
     AUTORESPAWN = document.getElementById("AutoRespawn"),
     AUTOANTIBULL = document.getElementById("AutoAntiBull"),
     AUTOCOORDWALK = document.getElementById("AutoCoordWalk"),
     ANGLEGLITCH = document.getElementById("angleGlitch"),
     MOUSECLICK = document.getElementById("mouseClick"),
     ANTITRAP = document.getElementById("AntiTrap"),
     AIM = document.getElementById("Aim"),
     AUTORELOADINSTAKILL = document.getElementById("AutoReloadInstaKill"),
     ONETICKINSTA = document.getElementById("oneTickInsta"),
     BETTERHOTBAR = document.getElementById("BetterHotBar"),
     $el_lT = document.getElementById("loadingText")

 /* Undefined variables */

 let rainbowSkin,
     allColors,
     takeRandomColor,
     EnemyAim,
     nearestTreeAngle,
     nearestFoodAngle,
     nearestStoneAngle,
     nearestMineAngle,
     w,
     he,
     mX,
     mY,
     wS

 /* Defined variables */

 let adr = window.pingTime,
 msgPack = msgpack
 document.msgpack = msgpack

 /* setTimeout */

 // Identify value...
 setTimeout(() => {
     document.getElementById("gofood").value == "go food"
     document.getElementById("gostone").value == "go stone"
     document.getElementById("gotree").value == "go tree"
     document.getElementById("gomine").value == "go mine"
     document.getElementById("Normal").value == "Normal Insta"
     document.getElementById("Smart").value == "Smart Insta"
     document.getElementById("OnlyPolearm").value == "Only Polearm"
     document.getElementById("BackMusket").value == "Back Musket"
     document.getElementById("Start4traps").value == "4 start trap"
     document.getElementById("Start4spikes").value == "4 start spike"
     document.getElementById("Start4mill").value == "4 start mill"
     document.getElementById("End4traps").value == "4 end trap"
     document.getElementById("End4spikes").value == "4 end spike"
     document.getElementById("End4mill").value == "4 end mill"
     document.getElementById("End2spikes2trap").value == "2 end spikes2 trap"
 }, 50)

 // Remove deathFade...
 setTimeout(() => {
     Global.deathFade = 0
 }, 3500)

 /* setInterval */

 // 1v1 bot...
 setInterval(() => {
     if (document.getElementById("Auto1v1OnlyMeleeBot").checked) {
         send.Packet("33", nearEnemyAngle)
         melee = true
     }
 }, 150)

 setInterval(() => {
     if (document.getElementById("Auto1v1OnlyMeleeBot").checked && melee) {
         send.EquipAcc(0)
         send.Packet("7", 1)
         send.FullPacket("5", primary, true)
         send.EquipHat(7)
         send.EquipAcc(18)
         setTimeout(() => {
             send.Packet("7", 1)
             send.EquipHat(53)
             send.EquipAcc(19)
         }, 200)
         setTimeout(() => {
             send.EquipHat(6)
             send.EquipAcc(21)
         }, 360)
     }
 }, 400)

 // Spam Chat...
 setInterval(() => {
     if (document.getElementById("SpamChat").checked) {
         send.Packet("ch", spam(true))
     }
 }, 500)

 // Afk Mode send message...
 setInterval(() => {
     if (document.getElementById("AFKMode").checked) send.Packet("ch", $("#AfkMsg").val())
 }, 1000)

 // Afk Mode place spike...
 setInterval(() => {
     if (document.getElementById("AFKMode").checked && document.getElementById("PlaceSpike").checked) {
         send.Place(spikeType, myDir + send.toRad(135))
         send.Place(spikeType, myDir + send.toRad(150))
         send.Place(spikeType, myDir + send.toRad(165))
         send.Place(spikeType, myDir + send.toRad(180))
         send.Place(spikeType, myDir + send.toRad(270))
         send.Place(spikeType, myDir + send.toRad(360))
     }
 }, 15)

 // Auto Break...
 setInterval(() => {
     if (trap == true && autobreak.toggle == true && document.getElementById("AntiTrap").checked) {
         autobreak.aim = true
         if (secondary == 10) {
             send.FullPacket(["5", [secondary, true]])
         } else {
             send.FullPacket(["5", [primary, true]])
         }
         send.EquipHat(40)
         send.Packet("c", 1)
         setTimeout(() => {
             send.Packet("c", 0)
             autobreak.aim = false
         }, 90)
     }
 }, 163)

 // Anti Trap aim...
 setInterval(() => {
     if (autobreak.aim == true && document.getElementById("AntiTrap").checked) send.Packet("2", autobreak.angle)
 }, 25)

 // Rainbow Skin...
 setInterval(() => {
     takeRandomColor = randomInt(0, 13)
     allColors = ["#7be0d8", "#7b9de0", "#ae2929", "#a929ae", "rgba(0, 0, 0, 0)", "#000000", "#ffffff", "#737373", "#13107f", "#207f10", "#e42121", "#ffea05", "#4dff7f", "#650094"]
     rainbowSkin = String(allColors[takeRandomColor])
     Global.newSkinColors = (window.config.skinColors = ["#bf8f54", "#cbb091", "#896c4b", "#fadadc", "#ececec", "#c37373", "#4c4c4c", "#ecaff7", "#738cc3", rainbowSkin])
 }, speedRanbowSkin)

 // Mouse walk...
 setInterval(() => {
     if (document.getElementById("AutoWalk").checked) {
         send.Packet('33', Math.atan2(mY - he / 2, mX - w / 2))
     }
 }, 25)

 // Anti Insta...
 setInterval(() => {
     if (document.getElementById("AntiInsta").checked && ka2.tgl == true) {
         if (Date.now() - ka2.last >= 70) {
             send.FullPacket(["c", [1, null]])
             send.Place(foodType)
             send.Cycle(mult1, foodType)
             send.FullPacket(["c", [0, null]])
             ka2.last = Date.now()
             ka2.tgl = false
         }
     }
 }, 0.1)

 // Auto Heal...
 setInterval(() => {
     if (document.getElementById("AutoHeal").checked && ka.tgl == true) {
         if (Date.now() - ka.last >= ka.speed) {
             for (let i = 0; i < (ka.fix / (foodType === 0 ? 23 : 33)); i++) {
                 send.Place(foodType, Infinity)
                 if (document.getElementById("SoldierForAutoHeal").checked) send.EquipHat(6)
                 ka.last = Date.now()
             }
             ka.tgl = false
         }
     }
 }, 0.1)

 // Anti Insta v9 heal...
 setInterval(() => {
     if (ka3.tgl == true) {
         if (Date.now() - ka3.last >= speedAntiInsta) {
             for (let i = 0; i < (ka3.fix / (foodType === 0 ? 23 : 33)); i++) {
                 send.Place(foodType, Infinity)
                 ka.last = Date.now()
             }
             ka3.tgl = false
         }
     }
 }, 0.1)

 // One Tick insta aim...
 setInterval(() => {
     if (OneTickAim) send.Packet("2", nearEnemyAngle + send.toRad(180))
 }, 25)

 // Near enemy aim...
 setInterval(() => {
     enemyAim == true && (send.Packet("2", nearEnemyAngle), send.Packet("2", nearEnemyAngle), send.Packet("2", nearEnemyAngle))
 }, 25)

 // 360 hit...
 setInterval(() => {
     document.getElementById("angleGlitch").checked && (send.Packet("2", 99e14 * 99e14 * 99e14 * 99e14), send.Packet("2", 99e14 * 99e14 * 99e14 * 99e14), send.Packet("2", 99e14 * 99e14 * 99e14 * 99e14))
 }, 25)

 // 360 hit two....
 setInterval(() => {
     angleGlitch2 && (send.Packet("2", 99e14 * 99e14 * 99e14 * 99e14), send.Packet("2", 99e14 * 99e14 * 99e14 * 99e14), send.Packet("2", 99e14 * 99e14 * 99e14 * 99e14))
 }, 25)

 // Spam Clan...
 setInterval(() => {
     if (document.getElementById("SpamClan").checked) {
         send.Packet("9", null)
         send.Packet("8", spam(false))
     }
     send.Packet("testing", 6)
 }, 500)

 /* WebSocket */

 WebSocket.prototype.oldSend = WebSocket.prototype.send
 WebSocket.prototype.send = function(e) {
     if (!wS) {
         wS = this
         document.wS = this
         this.addEventListener("message", a => HANDLER(a))
     }
     this.oldSend(e)
 }

 function hasEnough() {
     return (
         (!nearestTree || player.wood >= 1000) &&
         (!nearestStone || player.stone >= 1000) &&
         (!nearestFood || player.food >= 1000)
     )
 }

 function hit(e) {
     send.FullPacket(["c", [true, e]])
     send.FullPacket(["c", [null, e]])
 }

 function weapon(e) {
     send.FullPacket(["5", [e, true]])
 }

 function watch(e) {
     send.FullPacket(["2", [e]])
 }

 function take(e) {
     send.FullPacket(["5", [e, null]])
 }

 function walk(e) {
     send.FullPacket(["33", [e]])
 }

 function place(e, t = myDir) {
     take(e)
     hit(t)
     weapon(Weapon)
 }


 function onTick(e) {
     if (trees) {
         nearestTree = trees.sort(
             (a, b) =>
             Math.hypot(a[2] - myY, a[1] - myX) -
             Math.hypot(b[2] - myY, b[1] - myX)
         )[0]
         if (nearestTree) {
             nearestTreeAngle = Math.atan2(
                 nearestTree[2] - myY,
                 nearestTree[1] - myX
             )
         }
     }
     if (foods) {
         nearestFood = foods.sort(
             (a, b) =>
             Math.hypot(a[2] - myY, a[1] - myX) -
             Math.hypot(b[2] - myY, b[1] - myX)
         )[0]
         if (nearestFood) {
             nearestFoodAngle = Math.atan2(
                 nearestFood[2] - myY,
                 nearestFood[1] - myX
             )
         }
     }
     if (stones) {
         nearestStone = stones.sort(
             (a, b) =>
             Math.hypot(a[2] - myY, a[1] - myX) -
             Math.hypot(b[2] - myY, b[1] - myX)
         )[0]
         if (nearestStone) {
             nearestStoneAngle = Math.atan2(
                 nearestStone[2] - myY,
                 nearestStone[1] - myX
             )
         }
     }
     if (mines) {
         nearestMine = mines.sort(
             (a, b) =>
             Math.hypot(a[2] - myY, a[1] - myX) -
             Math.hypot(b[2] - myY, b[1] - myX)
         )[0]
         if (nearestMine) {
             nearestMineAngle = Math.atan2(
                 nearestMine[2] - myY,
                 nearestMine[1] - player.x
             )
         }
     }
     if (document.getElementById("FollowAnimals").checked) {
         if (An[1]) {
             e = Math.atan2(An[1].y - myY, An[1].x - myX);
             walk(e)
             watch(e)
             hit(e)
         }
     }
     if (!hasEnough() && document.getElementById("AutoFarm").checked) {
         send.Packet("ch", "|-Auto Farm-| |-whymod-|")
         nearestFood && player.food < $("#NextResource").val() && farm(nearestFoodAngle)
         nearestStone && player.stone < $("#NextResource").val() && farm(nearestStoneAngle)
         nearestTree && player.wood < $("#NextResource").val() && farm(nearestTreeAngle)
     } else if (Date.now() - autoWalk >= 10e3 && document.getElementById("AutoFarm").checked) {
         autoWalk = Date.now()
         walk(Math.PI * 2 * Math.random())
     }
     if (document.getElementById("AutoFarmType").checked) {
         document.getElementById("goRes").value == "go food" && nearestFood && (send.Packet("ch", "|-Auto Food-| |-whymod-|"), farm(nearestFoodAngle))
         document.getElementById("goRes").value == "go stone" && nearestStone && (send.Packet("ch", "|-Auto Stone-| |-whymod-|"), farm(nearestStoneAngle))
         document.getElementById("goRes").value == "go tree" && nearestTree && (send.Packet("ch", "|-Auto Wood-| |-whymod-|"), farm(nearestTreeAngle))
         document.getElementById("goRes").value == "go mine" && nearestTree && (send.Packet("ch", "|-Auto Gold-| |-whymod-|"), farm(nearestMineAngle))
     }
 };

 function farm(e) {
     walk(e)
     watch(e)
     hit(e)
 }

 function checkAnimals() {
     An[1] = null
     An[2] = false
     if (!An[0].length) return null
     An[1] = An[0].sort(
         (a, b) =>
         Math.hypot(a.y - myY, a.x - myX) -
         Math.hypot(b.y - myY, b.x - myX)
     )[0]
     An[2] = Math.hypot(An[1].y - myY, An[1].x - myX) <= 300
 }
 const HANDLER = (e) => {
     let what = [
         "what mod",
         "what mode",
         "what name",
         "name mod",
         "what ur mod",
         "what name mod",
         "what name u mod",
         "what name ur mod",
         "mod what name",
         "name mode",
         "mode name",
         "mod what",
         "mode what",
         "whate mod",
         "whate mode",
         "name cheat",
         "whatmod",
         "modwhat",
         "modname",
         "namemod",
         "mod name"
     ]
     let antiMsg = [
         "gold bot", "wolf is", "use Happy mod", "i am super pro", "super pro", "am super", "warning", "i am su", "i-", "su-_", "pr-", "r_p", "up--", "-er", "-up", "a-",
         "a__s", "-p", "s__r", "--a", "am_", "_ a", "i_a", "m_s", "e_", "-a", "am-", "up-r", "a___u", "i- -m", "i a_", "__u", "r pro", "sup_r", "a_", "p_r", "i_", "_m", "s-_", "i --", "i -m", "p-o", "--_-r", "pr_", "su-e", "r _--", "s_per", "_per", "-up", "-su", "- p", "_u", "is jesus mod", "s---", "--r", "_o", "---_", "==>", "|", "Dmg:", "MooMoo", "legit?"
     ]
     let DetectedPosition = false
     let AntiHitInsta = false
     let PeopleCheck
     let getNameChat = []
     let nameInChat
     let we = document.getElementById("gameCanvas"),
         be = we.getContext("2d"),
         k,
         k2

     let DataHP = 100
     let now = Date.now()
     let deCode = msgPack.decode(new Uint8Array(e.data))
     let data
     if (deCode.length > 1) {
         data = [deCode[0], ...deCode[1]]
         data[1] instanceof Array ? data = data : ""
     } else {
         data = deCode
     }
     let item = data[0]
     let checkH
     let h = ("h" == item),
         id = data[1],
         hp = data[2],
         s = (item == "11")
     if (!data) return
     if (item == "io-init") {
         w = we.clientWidth
         he = we.clientHeight
         $(window).resize(function() {
             w = we.clientWidth
             he = we.clientHeight
         })
         we.addEventListener("mousemove", e => {
             mX = e.clientX
             mY = e.clientY
         })
     }
     item == "1" && myID == null ? myID = id : ""
     if (item == "a") {
         if (!data[1] || !data[1].length) {
             return null
         }
         An[0] = []
         for (e = 0; e < data[1].length; e += 7) {
             [2, 3, 4].includes(data[1][e + 1]) &&
                 An[0].push({
                     x: data[1][e + 2],
                     y: data[1][e + 3],
                     id: data[1][e + 1]
                 })
         }
         checkAnimals()
     }
     if (item == "2") {
         document.getElementById("helloMode").checked && send.Packet("ch", `${data[1][2]}, ${$("#MsgText").val()}`)
         getName[data[1]] = data[1][2]
         nameInChat = data[1][2]
     }
     if (item == "9") {
         if (data[1] == "wood") {
             player.wood = data[2]
         } else if (data[1] == "stone") {
             player.stone = data[2]
         } else if (data[1] == "food") {
             player.food = data[2]
         } else if (data[1] == "points") {
             player.points = data[2]
         }
     }
     if (item == "6") {
         for (let i = 0; i < data[1].length / 8; i++) {
             let j = data[1].slice(8 * i, 8 * i + 8)
             if (j[5] == 0) {
                 trees.push(j)
             }
             if (j[5] == 1) {
                 foods.push(j)
             }
             if (j[5] == 2) {
                 stones.push(j)
             }
             if (j[5] == 3) {
                 mines.push(j)
             }
         }
     }
     if (item == "33") {
         enemiesNear = []
         for (let i = 0; i < data[1].length / 13; i++) {
             let j = data[1].slice(13 * i, 13 * i + 13)
             if (j[0] == myID) {
                 myX = j[1]
                 myY = j[2]
                 myDir = j[3]
                 ObjectB = j[4]
                 Weapon = j[5]
                 Variant = j[6]
                 Clan = j[7]
                 IsLeader = j[8]
                 Hat = j[9]
                 Acc = j[10]
                 IsSkull = j[11]
             } else if (j[7] !== Clan || j[7] == null) {
                 enemiesNear.push(j)
                 En[0].push(j)
             }
         }
         onTick()
     }
     if (document.getElementById("AutoCoordWalk").checked) {
         send.Packet("ch", autowalk[0].ch)
         autowalk[0].y = $("#WalkY").val()
         autowalk[0].x = $("#WalkX").val()
         send.Packet("33", Math.atan2(Number(autowalk[0].y) - myY, Number(autowalk[0].x) - myX))
         $("#StopWalkBtn").css("display", "block")
     }
     if (item == "6" && document.getElementById("AntiTrap").checked) {
         for (let i = 0; i < data[1].length / 8; i++) {
             let antiTrapArray = data[1].slice(8 * i, 8 * i + 8)
             if (antiTrapArray[6] == 15 && antiTrapArray[7] != myID && Math.sqrt(Math.pow((myY - antiTrapArray[2]), 2) + Math.pow((myX - antiTrapArray[1]), 2)) < 90) {
                 autobreak.angle = Math.atan2(antiTrapArray[2] - myY, antiTrapArray[1] - myX)
                 for (let i = 0; i < 16; i++) {
                     let angleStartPlace = myDir + send.toRad(i * 22.5)
                     if (document.getElementById("StartPlace").value == "4 start spike") send.Place(spikeType, angleStartPlace)
                     if (document.getElementById("StartPlace").value == "4 start trap") send.Place(boostType, angleStartPlace)
                     if (document.getElementById("StartPlace").value == "4 start mill") send.Place(millType, angleStartPlace)
                 }
                 send.Packet("ch", "|-Anti Trap-| |-whymod-|")
                 autobreak.id = antiTrapArray[0]
                 trap = true
             }
         }
     }
     if (item == "12" && trap == true && autobreak.id == data[1] && document.getElementById("AntiTrap").checked) {
         trap = false
         send.Packet("c", 0)
         for (let i = 0; i < 16; i++) {
             let angleEndPlace = myDir + send.toRad(i * 22.5)
             if (document.getElementById("EndPlace").value == "4 end spike") send.Place(spikeType, angleEndPlace)
             if (document.getElementById("EndPlace").value == "4 end trap") send.Place(boostType, angleEndPlace)
             if (document.getElementById("EndPlace").value == "4 end mill") send.Place(millType, angleEndPlace)
             if (document.getElementById("EndPlace").value == "2 end spikes2 trap") {
                 send.Place(boostType, angleEndPlace)
                 send.Place(spikeType, angleEndPlace)
             }
         }
     }
     if ($("#chatHolder").css('display') == 'block') {
         $(".ChatBox").css("display", "block")
     } else {
         $(".ChatBox").css("display", "none")
     }
     if ($("#loadingText").css('display') == 'none') {
         $("#gameName").css("display", "block")
         $(".progressBar").val("100")
     }

     if (s && document.getElementById("AntiTrap").checked) {
         aim = true
         trap = false
     }
     Date.now() - ma.last > 2000 && ma.meaning > 0 && (ma.last = Date.now(), ma.meaning -= 1)
     Date.now() - ma2.last > 1 && ma2.meaning > 0 && (ma2.last = Date.now(), ma2.meaning -= 3)
     Coord.innerText = `X: ${myX}, Y: ${myY}`
     enemiesNear ? nearEnemy = enemiesNear.sort((a, b) => send.dist(a) - send.dist(b))[0] : ""
     if (!nearEnemy) {
         nearEnemyAngle = myDir
     }
     if (nearEnemy) {
         nearEnemyAngle = Math.atan2(nearEnemy[2] - myY, nearEnemy[1] - myX)
     }
     if (item === 'ch' && id != myID) {
         let chat = data[2]
         for (let i of what) {
             if (chat.toLowerCase().includes(i.toLowerCase())) {
                 send.Packet("ch", "|-Name Cheat-| |-whymod-|")
             }
         }
     }
     if (item === 'ch' && id == myID) {
         let msg = data[2]
         if (msg.startsWith(`${$("#PrefixCommands").val()}clear`)) {
             document.getElementById("textChat").innerHTML = ""
         }
         if (msg.startsWith(`${$("#PrefixCommands").val()}join `)) {
             let arg1 = msg.split(" ")
             arg1.shift()
             send.Packet("10", arg1.join(" "))
         }
         if (msg.startsWith(`${$("#PrefixCommands").val()}leave`)) send.Packet("9", null)
         if (msg.startsWith(`${$("#PrefixCommands").val()}create `)) {
             let arg2 = msg.split(" ")
             arg2.shift()
             send.Packet("9", null)
             send.Packet("8", arg2.join(" "))
         }
         if (msg.startsWith(`${$("#PrefixCommands").val()}km`)) {
             send.Packet("6", 3)
             send.Packet("6", 17)
             send.Packet("6", 31)
             send.Packet("6", 23)
             send.Packet("6", 9)
             send.Packet("6", 38)
             send.Packet("6", 4)
             send.Packet("6", 15)
         }
         if (msg.startsWith(`${$("#PrefixCommands").val()}pm`)) {
             send.Packet("6", 5)
             send.Packet("6", 17)
             send.Packet("6", 31)
             send.Packet("6", 23)
             send.Packet("6", 9)
             send.Packet("6", 38)
             send.Packet("6", 28)
             send.Packet("6", 15)
         }
         if (msg.startsWith(`${$("#PrefixCommands").val()}kh`)) {
             send.Packet("6", 3)
             send.Packet("6", 17)
             send.Packet("6", 31)
             send.Packet("6", 23)
             send.Packet("6", 10)
             send.Packet("6", 38)
             send.Packet("6", 4)
             send.Packet("6", 25)
         }
     }
     if (item == 'ch') {
         if (id !== myID) {
             let EnemyChat = data[2]
             for (let e of antiMsg) {
                 if (EnemyChat.toLowerCase().includes(e.toLowerCase())) return ""
             }
             document.getElementById("textChat").innerHTML += `<span id="colorTextCheck" style="color: red; font-size: 18px;">Enemy</span>|${EnemyChat} <br>`
         }
         if (id === myID) {
             let myChat = data[2]
             document.getElementById("textChat").innerHTML += `<span style="color: green; font-size: 18px;">You</span>|${myChat} <br>`
         }
     }
     if (h && data[1] == myID) {
         if (ka.fix >= data[2]) {
             ma.date = Date.now()
             ka.meaning = (100 - data[2])
             ka.delay = (Date.now() - ka.last)
             ka.last = Date.now()
             ka.tgl = true
         } else {
             k = (Date.now() - ma.date)
             if (k < 120) {
                 ma.meaning++
                 ma.meaning > 7 ? ma.meaning = 0 : ""

             } else {
                 ma.meaning -= 2
                 ma.meaning < 3 ? ma.meaning = 0 : ""
             }
             ma.last = Date.now()
         }
         ka.fix = data[2]
     }
     if (h && data[1] == myID) {
         if (ka2.fix <= 65) {
             ka.meaning = (100 - data[2])
             ma2.date = Date.now()
             ka2.last = Date.now()
             ka2.tgl = true
         } else {
             ma2.last = Date.now()
         }
         if (data[2] == 100) {
             ka2.fix = (data[2] - 35)
         }
     }
     if (h && id == myID) {
         if (ka3.fix <= 65) ka3.last = Date.now()
         if (data[2] == 100) ka3.fix = (data[2] - 35)
     }
     /*
     item == "id" // All IDS, Names of players
     item == "pp" // Update Ping
     item == "d" // Full Server
     item == "b" // Bait Im fink
     item == "p" // Wave Of "R" button
     item == "a" // idk
     item == "mm" // idk
     item == "aa" // Moostofa Hit
     item == "sp" // Spawn
     item == "us" // Hats|Acc
     item == "ad" // Clan Deleted
     item == "sa" // Peoples At Clan
     item == "an" // People Joining to my clan
     item == "st" // MyPlayer Creating  Clan
     item == "ac" // Creating  Clan
     item == "ch" // Chat
     item == "h" // Health
     item == "t" // Damage
     item == "1" // Spawn
     item == "2" // When player is near Show Player Info
     item == "4" // ID or SID
     item == "5" // LeaderBoarderData
     item == "6" // Buildings
     item == "7" // Hit
     item == "8" // Moving Buildings
     item == "9" // Materials
     item == "11" // Death
     item == "12" // Breaked Building
     item == "13" // Leaved Peoples
     item == "14" // MyBuildingCount
     item == "15" // AgeXPCount
     item == "16" // AgeCount
     item == "17" // UpgradedItems
     item == "18" // Arrows
     item == "19" // Arrows When it damage
     item == "33" // Players Info
     item == "35" // NEWUPDATE!
     */
     let hitTipe = [{ // Start AntiInsta v9...
         name: "Katana",
         dmg: 40,
         iSBull: 60,
         tgl: false,
         tgl2: false
     }, {
         name: "Polearm",
         dmg: 45,
         iSBull: 68,
         tgl: false,
         tgl2: false
     }, {
         name: "Daggers",
         dmg: 20,
         iSBull: 30,
         tgl: false,
         tgl2: false
     }]
     let new_x = null
     let LastWeaponId = null
     let heal_x = 100
     let result_heal_x = null
     let last_result_heal_x = null
     let P100AntiBull = false
     let useHats_antiInsta = true
     let HealStartNum = (e, a) => {
         if (!!0 === e) heal_x = (hp / Math.PI ** (Math.sin(90)) + 2)
         if (!!0 === a) result_heal_x = (result_heal_x / 2)
     }
     let katana_checkSpam_Bull_Turret = () => {
         if (item == "7" && id != myID) {
             setTimeout(function() {
                 if (nearEnemy[5] == 4 && nearEnemy[9] == (7 || 53)) {
                     console.log("KatanaSpam: Detected.")
                     P100AntiBull = true
                 }
             }, 222)
         }
     }
     if (P100AntiBull) {
         if (h && id == myID && hp <= hitTipe[0].iSBull) {
             speedAntiInsta = 105
             last_result_heal_x = 3
             send.EquipHat(7)
             setTimeout(function() {
                 speedAntiInsta = 105
             }, 1350)
         }
     }
     let DetectedWeapon_x = () => {
         console.log("Detected Weapon.")
         if (nearEnemy[5] == 4 && nearEnemy[9] == 7) hitTipe[0].tgl = true
         else if (nearEnemy[5] == 4) hitTipe[0].tgl2 = true
         if (nearEnemy[5] == 5 && nearEnemy[9] == 7) hitTipe[1].tgl = true
         else if (nearEnemy[5] == 4) hitTipe[1].tgl2 = true
         if (nearEnemy[5] == 7 && nearEnemy[9] == 7) hitTipe[2].tgl = true
         else if (nearEnemy[5] == 4) hitTipe[2].tgl2 = true
         if (hitTipe[0].tgl) new_x = (hp * hitTipe[0].iSBull / Math.PI)
         if (hitTipe[0].tgl2) new_x = (hp * hitTipe[0].dmg / Math.PI)
         if (hitTipe[1].tgl) new_x = (hp * hitTipe[1].iSBull / Math.PI)
         if (hitTipe[1].tgl2) new_x = (hp * hitTipe[1].dmg / Math.PI)
         if (hitTipe[2].tgl) new_x = (hp * hitTipe[2].iSBull / Math.PI)
         if (hitTipe[2].tgl2) new_x = (hp * hitTipe[2].dmg / Math.PI)
     }
     let EnemyPositionDetected_x = (_) => {
         if (nearEnemy) {
             if (nearEnemy[5] == 4) speedAntiInsta = 73
             if (nearEnemy[5] == 5) speedAntiInsta = 82
             let pos1 = Math.sqrt(Math.pow((myY - nearEnemy[2]), 2) + Math.pow((myX - nearEnemy[1]), 2))
             if (pos1 <= _) {
                 console.log("The enemy is very close!")
                 speedAntiInsta = 105
                 if (h && id == myID && Hat !== 45) {
                     if (hp <= 75) {
                         document.getElementById("AutoHeal").checked ? ka.tgl = true : send.Place(foodType)
                     }
                 }
             } else {
                 if (nearEnemy[5] == 9) console.log("Maybe it BowInsta?")
                 if (h && id == myID && Hat !== 45) {
                     if (hp <= 90) {
                         document.getElementById("AutoHeal").checked ? ka.tgl = true : ""
                     }
                 }
             }
         }
     }
     if (h && id == myID && document.getElementById("MainAntiInsta").checked && Hat !== 45 && nearEnemy) { // Work only if nearEnemy!
         if (hp <= 65) {
             DetectedWeapon_x()
             EnemyPositionDetected_x(Math.floor(45 * Math.PI))
             HealStartNum(false, true)
             result_heal_x !== (undefined || NaN) ? result_heal_x = heal_x : result_heal_x = null
             last_result_heal_x !== (undefined || NaN) ? last_result_heal_x = result_heal_x : last_result_heal_x = null
             if (useHats_antiInsta) {
                 send.EquipHat(22)
                 sleep(250).then(() => {
                     send.EquipHat(7)
                 })
                 sleep((999 - window.pingTime)).then(() => {
                     send.EquipHat(6)
                 })
             }
             sleep(700).then(async function() {
                 if (hp <= 65) {
                     console.log(`Health <= 65! Health: ${hp}`)
                     await document.getElementById("AutoHeal").checked ? ka.tgl = true : send.Place(foodType)
                 }
                 if (hp === 100) {
                     console.log(`Health === 100! Health: ${hp}`)
                 }
             })
             sleep(1666).then(async function() {
                 P100AntiBull = false
             })
             if (result_heal_x <= 5) {
                 result_heal_x = Math.floor((heal_x * Math.E ** Math.random() >>> (Math.random() * 2) + new_x))
             } else {
                 HealStartNum(true, false)
                 if (result_heal_x <= 5) {
                     result_heal_x = Math.floor((heal_x * Math.E ** Math.random() >>> (Math.random() * 2) + new_x))
                 }
             }
             if (Date.now() - date2 > speedAntiInsta) {
                 new_x = (new_x + Math.E)
                 last_result_heal_x !== (undefined || NaN) ? last_result_heal_x = Number(Math.floor(((result_heal_x >>> Math.random() * 3) * Math.PI) / new_x)) : last_result_heal_x = null
                 if (last_result_heal_x > 10) last_result_heal_x = (last_result_heal_x / new_x)
                 if (last_result_heal_x < 3) last_result_heal_x = (last_result_heal_x + 2)
                 if (last_result_heal_x < 0) last_result_heal_x = 2
                 katana_checkSpam_Bull_Turret()
                 send.Cycle(last_result_heal_x, foodType)
                 ka3.tgl = true
                 console.log(`Result: ${last_result_heal_x}`)
                 date2 = Date.now()
             }
             setTimeout(() => {
                 agar[2].se(agar[0].nsa1, agar[1].ac, agar[3].nsa2) // Make a shipment... To stabilize the work of AntiInsta!
             }, 120 - adr)
         }
     } // End anti insta


     if (h && id == myID && document.getElementById("AutoAntiBull").checked == true) {
         if (hp <= 60) {
             step = true
             setTimeout(function() {
                 if (nearEnemy[5] == 4 && nearEnemy[9] == 7) {
                     setTimeout(function() {
                         if (nearEnemy[5] == 4 && nearEnemy[9] == 7) {
                             if (step) {
                                 send.Packet("ch", "AutoAntiBull: On")
                                 CheckAB = false
                                 ka.type = 0
                                 ka.speed = 105
                                 if (document.getElementById("AntiInsta").checked == true) document.getElementById("AntiInsta").checked = false
                                 send.Packet("7", 1)
                                 send.EquipHat(6)
                                 send.EquipAcc(13)
                                 setTimeout(() => {
                                     send.EquipHat(11)
                                     send.EquipAcc(21)
                                 }, 500)
                                 setTimeout(() => {
                                     send.EquipHat(6)
                                     send.EquipAcc(13)
                                 }, 1000)
                                 setTimeout(() => {
                                     send.EquipHat(26)
                                     send.EquipAcc(21)
                                     document.getElementById("AntiInsta").checked = true
                                     ka.type = 1
                                     ka.speed = 75
                                     step = false
                                 }, 1500)
                             } else {
                                 return ""
                             }
                         } else {
                             CheckAB = true
                             if (CheckAB) {
                                 ka.type = 1
                                 setTimeout(function() {
                                     CheckAB = false
                                 }, 100)
                                 step = false
                                 send.Packet("ch", "AutoAntiBull: Off")
                             }
                         }
                     }, 1000)
                 }
             }, 200)
         }
     }
     if (h && myID == id && document.getElementById("AntiInsta").checked == true && data[2] <= 65) {
         send.EquipHat(22)
         setTimeout(() => {
             send.EquipHat(7)
         }, 250)
         setTimeout(() => {
             send.EquipHat(6)
             end = true
         }, (999 - window.pingTime))
     }
     if (h && myID == id && document.getElementById("AntiInstaOld").checked == true && data[2] <= 65) {
         send.EquipHat(22)
         setTimeout(() => {
             send.EquipHat(7)
         }, 250)
         setTimeout(() => {
             send.EquipHat(6)
             end = true
         }, (999 - window.pingTime))
         if (Date.now() - date > 72) {
             send.Cycle(2, foodType)
             date = Date.now()
         }
     }
     if (document.getElementById("oneTickType").value == "Back Musket") {
         document.getElementById("oneTickType2").style.opacity = "1"
     } else {
         document.getElementById("oneTickType2").style.opacity = "0"
     }
     send.getId()
     s && document.getElementById("AutoRespawn").checked && send.Spawn(1)
     s && (ma.meaning = 0, ma.date = 0, ma2.meaning = 0, ma2.date = 0)
 }
 class Fncs {
     FullPacket(e) {
         wS.oldSend(new Uint8Array(Array.from(msgPack.encode(e))))
     }
     Packet(e, a) {
         send.FullPacket([e, [a]])
     }
     Spawn(e) {
         send.FullPacket(['sp', [{
             name: ($("#AutoRespawnName").val() || localStorage.getItem("moo_name")),
             moofoll: "1",
             skin: e
         }]])
     }
     Place(type, angle = Math.atan2(mY - he / 2, mX - w / 2)) {
         send.FullPacket(["5", [type, null]])
         send.FullPacket(["c", [1, angle]])
         send.FullPacket(["c", [0, angle]])
         send.FullPacket(["5", [Weapon, true]])
     }
     Cycle(x, type) {
         for (let i = 0; i < x; i++) send.Place(type, Number.MAX_VALUE)
     }
     EquipAcc(id) {
         send.FullPacket(["13c", [1, id, 1]])
         send.FullPacket(["13c", [0, id, 1]])
     }
     EquipHat(id) {
         send.FullPacket(["13c", [1, id, 0]])
         send.FullPacket(["13c", [0, id, 0]])
     }
     toRad(angle) {
         return angle * 0.01745329251
     }
     dist(a) {
         return Math.sqrt(Math.pow((myY - a[2]), 2) + Math.pow((myX - a[1]), 2))
     }
     eV(e) {
         return e.offsetParent !== null
     }
     getId() {
         for (let i = 0; i < 9; i++)
             if (send.eV(document.getElementById("actionBarItem" + i.toString()))) primary = i
         for (let i = 9; i < 16; i++)
             if (send.eV(document.getElementById("actionBarItem" + i.toString()))) secondary = i
         for (let i = 16; i < 19; i++)
             if (send.eV(document.getElementById("actionBarItem" + i.toString()))) foodType = i - 16
         for (let i = 19; i < 22; i++)
             if (send.eV(document.getElementById("actionBarItem" + i.toString()))) wallType = i - 16
         for (let i = 22; i < 26; i++)
             if (send.eV(document.getElementById("actionBarItem" + i.toString()))) spikeType = i - 16
         for (let i = 26; i < 29; i++)
             if (send.eV(document.getElementById("actionBarItem" + i.toString()))) millType = i - 16
         for (let i = 29; i < 31; i++)
             if (send.eV(document.getElementById("actionBarItem" + i.toString()))) mineType = i - 16
         for (let i = 31; i < 33; i++)
             if (send.eV(document.getElementById("actionBarItem" + i.toString()))) boostType = i - 16
         for (let i = 33; i < 36; i++)
             if (send.eV(document.getElementById("actionBarItem" + i.toString()))) turretType = i - 16
         for (let i = 36; i < 37; i++)
             if (send.eV(document.getElementById("actionBarItem" + i.toString()))) spawnpadType = i - 16
         for (let i = 37; i < 39; i++)
             if (send.eV(document.getElementById("actionBarItem" + i.toString()))) turretType = i - 16
         for (let i = 38; i < 40; i++)
             if (send.eV(document.getElementById("actionBarItem" + i.toString()))) baitType = i - 16
     }
     StackInsta() {
         if (document.getElementById("StackInsta").checked) {
             send.Packet("ch", "|-Fast Insta-| |-whymod-|")
             let tutu11 = setInterval(send.FullPacket(["5", [primary, true]]), 0);
             let tutu22;
             send.EquipHat(7);
             if (Acc == 11) {
                 send.EquipAcc(0);
             }
             send.FullPacket(["5", [primary, true]]);
             send.Packet("2", nearEnemyAngle);
             send.FullPacket(["c", [1, nearEnemyAngle]]);
             setTimeout(() => {
                 send.EquipHat(53);
                 send.Packet("2", nearEnemyAngle);
                 send.FullPacket(["5", [secondary, true]]);
                 clearInterval(tutu11);
                 tutu22 = setInterval(send.FullPacket(["5", [secondary, true]]), 0);
             }, 88);
             setTimeout(() => {
                 clearInterval(tutu22);
                 send.FullPacket(["c", [0, null]]);
                 send.FullPacket(["5", [primary, true]]);
                 send.EquipHat(6)
             }, 220);
         }
     }
     SpikeInsta() {
         if (document.getElementById("SpikeInsta").checked == true && document.getElementById("StackInsta").checked == false && document.getElementById("oneTickInsta").checked == false) {
             if (Acc == 11) send.EquipAcc(0)
             send.Packet("ch", "|-Spike Insta-| |-whymod-|")
             send.FullPacket(["5", [primary, true]])
             send.EquipHat(7);
             send.Packet("2", nearEnemyAngle)
             send.FullPacket(["c", [1]]);

             setTimeout(() => {
                 send.EquipHat(53);
                 send.FullPacket(["5", [secondary, true]])
                 setTimeout(() => {
                     send.Place(spikeType)
                 }, 25)
                 setTimeout(() => {
                     send.EquipHat(6)
                     send.FullPacket(["5", [primary, true]])
                     send.FullPacket(["c", [0, null]]);
                 }, 200)
             }, 88)
         }
     }
     InstaKill() {
         if (document.getElementById("oneTickInsta").checked == false && document.getElementById("StackInsta").checked == false && document.getElementById("SpikeInsta").checked == false) {
             if (Acc == 11) send.EquipAcc(0)
             if (document.getElementById("Aim").checked) enemyAim = true
             send.Packet("ch", "|-Insta-| |-whymod-|")
             send.Packet("c", 1)
             send.FullPacket(["5", [primary, true]])
             send.EquipHat(7)
             setTimeout(() => {
                 send.EquipHat(53)
                 send.FullPacket(["5", [secondary, true]])
                 setTimeout(() => {
                     send.Packet("c", 0)
                     if (!AutoReloadInstaKill) send.FullPacket(["5", [primary, true]])
                     if (AutoReloadInstaKill) send.FullPacket(["5", [secondary, true]])
                     send.EquipHat(6)
                     if (document.getElementById("Aim").checked) enemyAim = false

                 }, 200)
             }, $("#InstaSpeed").val())
             if (document.getElementById("AutoReloadInstaKill").checked) {
                 setTimeout(() => {
                     send.FullPacket(["5", [secondary, true]])
                 }, 1000)
                 setTimeout(() => {
                     send.FullPacket(["5", [secondary, true]])
                 }, 2000)
                 setTimeout(() => {
                     send.FullPacket(["5", [primary, true]])
                 }, 3000)
             }
         }
     }
     OneTickInsta() {
         if (document.getElementById("oneTickInsta").checked) {
             if (document.getElementById("oneTickType2").value == "Smart Insta" && nearEnemy[9] == 6) checkOneTick = true
             else checkOneTick = false
             if (Acc == 11) send.EquipAcc(0)
             if (document.getElementById("oneTickType").value == "Back Musket") {
                 if (checkOneTick == false) {
                     send.Packet("ch", "|-One Tick-| |-whymod-|")
                     send.Packet("c", 1)
                     OneTickAim = true
                     send.FullPacket(["5", [secondary, true]])
                     send.EquipHat(53)
                     setTimeout(() => {
                         OneTickAim = false
                         angleGlitch2 = true
                         send.EquipHat(7)
                         send.FullPacket(["5", [primary, true]])
                     }, 75)
                     setTimeout(() => {
                         angleGlitch2 = false
                         send.Packet("c", 0)
                     }, 140)
                 }
                 if (document.getElementById("oneTickType2").value == "Smart Insta") {
                     checkOneTick = true
                     if (checkOneTick == true) {
                         if (nearEnemy[9] == 6) {
                             send.Packet("ch", "|-One Tick-| |-whymod-|")
                             send.Packet("c", 1)
                             send.FullPacket(["5", [primary, true]])
                             send.EquipHat(7)
                             setTimeout(() => {
                                 send.EquipHat(53)
                                 send.FullPacket(["5", [secondary, true]])
                                 setTimeout(() => {
                                     send.Packet("c", 0)
                                     send.FullPacket(["5", [primary, true]])
                                     send.EquipHat(6)
                                     checkOneTick = false
                                 }, 200)
                             }, $("#InstaSpeed").val())
                         }
                     }
                 }
             }
             if (document.getElementById("oneTickType").value == "Only Polearm") {
                 send.Packet("ch", "|-One Tick-| |-whymod-|")
                 send.Packet("c", 1)
                 send.FullPacket(["5", [primary, true]])
                 send.EquipHat(7)
                 setTimeout(() => {
                     angleGlitch2 = true
                     send.EquipHat(53)
                 }, 75)
                 setTimeout(() => {
                     angleGlitch2 = false
                     send.Packet("c", 0)
                 }, 140)
             }
         }
     }
     KM() {
         setTimeout(() => {
             send.Packet("6", 3)
             send.Packet("6", 17)
             send.Packet("6", 31)
             send.Packet("6", 23)
             send.Packet("6", 9)
             send.Packet("6", 38)
             send.Packet("6", 4)
             send.Packet("6", 15)
         }, 100)
     }
     boostSpike() {
         send.Place(spikeType, myDir + send.toRad(90))
         send.Place(spikeType, myDir - send.toRad(90))
         send.Place(boostType, myDir)
     }
     baitMill(diraim) {
         if ((!old3 || Date.now() - old3) - window.pingTime >= 47) {
             send.Place(baitType, diraim - send.toRad(0))
             send.Place(millType, diraim + send.toRad(73))
             send.Place(millType, diraim - send.toRad(73))
             old = Date.now()
         }
     }
     TripleMills(diraim) {
         if ((!old || Date.now() - old) - window.pingTime >= 47) {
             send.Place(millType, diraim - send.toRad(0))
             send.Place(millType, diraim + send.toRad(73))
             send.Place(millType, diraim - send.toRad(73))
             old = Date.now()
         }
     }
     rpt(k, i, itr) {
         let {
             skeyDown,
             itrvl
         } = {
             skeyDown: 0,
             itrvl: undefined
         }
         return {
             start: function(keycode) {
                 if (keycode == k && document.activeElement.id != 'chatBox') {
                     skeyDown = 1
                     if (itrvl == undefined) {
                         itrvl = setInterval(() => {
                             i()
                             !skeyDown && (clearInterval(itrvl), itrvl = undefined)
                         }, itr)
                     }
                 }
             },
             stop: function(keycode) {
                 keycode == k && document.activeElement.id != 'chatBox' && (skeyDown = 0)
             }
         }
     }
 }

 let send = new Fncs()
 const MillType1 = send.rpt(78, () => {
     send.Place(millType, Math.atan2(mY - he / 2, mX - w / 2))
 }, 5)
 const SpikeType1 = send.rpt(86, () => {
     send.Place(spikeType, Math.atan2(mY - he / 2, mX - w / 2))
 }, 5)
 const BoostType1 = send.rpt(70, () => {
     send.Place(boostType, Math.atan2(mY - he / 2, mX - w / 2))
 }, 5)
 const FoodType1 = send.rpt(81, () => {
     send.Place(foodType, Math.atan2(mY - he / 2, mX - w / 2))
 }, 5)
 const BaitType2 = send.rpt(36, () => {
     for (let i = 0; i < 99999; i++) send.Place(baitType)
     send.Packet("ch", "Bait Crash")

 })
 const BaitType1 = send.rpt(46, () => {
     send.Place(baitType)
     send.Packet("ch", "|-Bait-| |-whymod-|")

 })
 const TurretType1 = send.rpt(72, () => {
     send.Place(turretType, Math.atan2(mY - he / 2, mX - w / 2))
 }, 5)
 const spawnPadsx4 = send.rpt(74, () => {
     for (let i = 0; i < 16; i++) {
         let aP1 = myDir + send.toRad(i * 22.5)
         send.Place(spawnpadType, aP1)
     }
 }, 5);

 document.addEventListener("mousedown", e => {
     if (document.getElementById("mouseClick").checked) {
         if (e.button == 0) {
             send.EquipAcc(0)
             send.Packet("7", 1)
             send.FullPacket(["5", [primary, true]])
             send.EquipHat(7)
             send.EquipAcc(18)
             setTimeout(() => {
                 send.Packet("7", 1)
                 send.EquipHat(53)
                 send.EquipAcc(19)
             }, 200)
             setTimeout(() => {
                 send.EquipHat(6)
                 send.EquipAcc(21)
             }, 360)
         }
         if (e.button == 2) {
             send.EquipAcc(0)
             send.Packet("7", 1)
             send.FullPacket(["5", [primary, true]])
             send.EquipHat(40)
             send.EquipAcc(19)
             setTimeout(() => {
                 send.EquipHat(6)
                 send.EquipAcc(21)
                 send.Packet("7", 1)
             }, 360)
         }
     }
 }, false)
 document.addEventListener('keydown', e => {
     if (["allianceinput", 'chatbox'].includes(document.activeElement.id.toLowerCase())) return null
     spawnPadsx4.start(e.keyCode)
     TurretType1.start(e.keyCode)
     MillType1.start(e.keyCode)
     BaitType1.start(e.keyCode)
     SpikeType1.start(e.keyCode)
     BoostType1.start(e.keyCode)
     FoodType1.start(e.keyCode)
     BaitType2.start(e.keyCode)
     if (e.code == $("#BindAntiInsta").val()) {
         if (document.getElementById("MainAntiInsta").checked == false) {
             send.Packet("ch", "MainAntiInsta: On")
             document.getElementById("MainAntiInsta").checked = true
             document.getElementById("AntiInsta").checked = false
             document.getElementById("AntiInstaOld").checked = false
         } else {
             send.Packet("ch", "MainAntiInsta: Off")
             document.getElementById("MainAntiInsta").checked = false
             document.getElementById("AntiInsta").checked = false
             document.getElementById("AntiInstaOld").checked = false
         }
     }
     if (e.code == $("#BindAntiTrap").val()) {
         if (document.getElementById("AntiTrap").checked == false) {
             send.Packet("ch", "AntiTrap: On")
             document.getElementById("AntiTrap").checked = true
         } else {
             send.Packet("ch", "AntiTrap: Off")
             document.getElementById("AntiTrap").checked = false
         }
     }
     if (e.code == $("#hit360").val()) {
         if (document.getElementById("angleGlitch").checked == false) {
             send.Packet("ch", "360 hit: On")
             document.getElementById("angleGlitch").checked = true
         } else {
             send.Packet("ch", "360 hit: Off")
             document.getElementById("angleGlitch").checked = false
         }
     }
     e.keyCode == 188 && (send.EquipHat(6), send.EquipAcc(13), send.Packet("ch", "|-Heal Mode-| |-whymod-|"))
     e.keyCode == 190 && (send.EquipHat(13), send.EquipAcc(13), send.Packet("ch", "|-Clown Mode-| |-whymod-|"))
     e.keyCode == 75 && (send.EquipHat(7), send.EquipAcc(21))
     e.keyCode == 90 && (send.EquipHat(40), send.EquipAcc(19))
     e.keyCode == 76 && (send.EquipHat(0))
     e.keyCode == 186 && (send.EquipAcc(0))
     e.keyCode == 191 && (send.EquipHat(56))
     if (e.keyCode == 16) {
         send.EquipAcc(11)
         if (myY < 2400) send.EquipHat(15)
         else if (myY > 6850 && myY < 7550) send.EquipHat(31)
         else send.EquipHat(12)
     }
     e.code == $("#BindBull").val() && send.EquipHat(7)
     e.code == $("#BindSamurai").val() && send.EquipHat(20)
     e.code == $("#BindEmp").val() && send.EquipHat(22)
     e.keyCode == 82 && (send.InstaKill(), send.OneTickInsta(), send.StackInsta(), send.SpikeInsta())
     e.keyCode == 38 && (send.KM())
     e.keyCode == 77 && (AutoMill == true ? (AutoMill = false, send.Packet("ch", "TripleMills: Off")) : (AutoMill = true, send.Packet("ch", "TripleMills: On")))
     e.keyCode == 71 && (AutoBaitMill == true ? (AutoBaitMill = false, send.Packet("ch", "BaitMills: Off")) : (AutoBaitMill = true, send.Packet("ch", "BaitMills: On")))
     if (AutoMill == true) {
         if (e.keyCode == 87 && e.keyCode == 65) send.TripleMills(0.79)
         else if (e.keyCode == 87 && e.keyCode == 68) send.TripleMills(2.36)
         else if (e.keyCode == 83 && e.keyCode == 65) send.TripleMills(-0.79)
         else if (e.keyCode == 83 && e.keyCode == 68) send.TripleMills(-2.36)
         else if (e.keyCode == 83) send.TripleMills(-1.57)
         else if (e.keyCode == 87) send.TripleMills(1.57)
         else if (e.keyCode == 68) send.TripleMills(3.14)
         else if (e.keyCode == 65) send.TripleMills(0)
     }
     if (AutoBaitMill == true) {
         if (e.keyCode == 87 && e.keyCode == 65) send.baitMill(0.79)
         else if (e.keyCode == 87 && e.keyCode == 68) send.baitMill(2.36)
         else if (e.keyCode == 83 && e.keyCode == 65) send.baitMill(-0.79)
         else if (e.keyCode == 83 && e.keyCode == 68) send.baitMill(-2.36)
         else if (e.keyCode == 83) send.baitMill(-1.57)
         else if (e.keyCode == 87) send.baitMill(1.57)
         else if (e.keyCode == 68) send.baitMill(3.14)
         else if (e.keyCode == 65) send.baitMill(0)
     }

 })
 document.addEventListener('keyup', (e) => {
     spawnPadsx4.stop(e.keyCode)
     TurretType1.stop(e.keyCode)
     MillType1.stop(e.keyCode)
     SpikeType1.stop(e.keyCode)
     BoostType1.stop(e.keyCode)
     FoodType1.stop(e.keyCode)
     BaitType1.stop(e.keyCode)
     BaitType2.stop(e.keyCode)
 })
 let InbundleMyPlayer


 let killChat = false
 let $el_killCounter
 let newKill = 0

 function SendKillChat() {
     $el_killCounter = parseInt(document.getElementById("killCounter").innerText).toString()
     if ($el_killCounter > newKill && document.getElementById("killChat").checked) send.Packet("ch", $("#KillChat").val())
     newKill = $el_killCounter
 }
 setInterval(SendKillChat, 0)
 ANTIINSTA.addEventListener('change', function() {
     if (this.checked) {
         document.getElementById("MainAntiInsta").checked = false
         document.getElementById("AntiInstaOld").checked = false
     }
 })
 MAINANTIINSTA.addEventListener('change', function() {
     if (this.checked) {
         document.getElementById("AntiInsta").checked = false
         document.getElementById("AntiInstaOld").checked = false
     }
 })

 a1.addEventListener('change', function() {
     if (this.checked) {
         document.getElementById("oneTickInsta").checked = false
         document.getElementById("SpikeInsta").checked = false
     }
 })

 b121.addEventListener('change', function() {
     if (this.checked) {
         document.getElementById("StackInsta").checked = false
         document.getElementById("oneTickInsta").checked = false
     }
 })

 b1.addEventListener('change', function() {
     if (this.checked) {
         document.getElementById("StackInsta").checked = false
         document.getElementById("SpikeInsta").checked = false
     }
 })
 ANTIINSTAOLD.addEventListener('change', function() {
     if (this.checked) {
         document.getElementById("MainAntiInsta").checked = false
         document.getElementById("AntiInsta").checked = false
     }
 })

 SOLDFORAH.addEventListener('change', function() {
     if (this.checked) SoldierForAutoHeal = true
     else SoldierForAutoHeal = false
 })

 KILLCHAT.addEventListener('change', function() {
     if (this.checked) killChat = true
     else killChat = false
 })

 AUTORESPAWN.addEventListener('change', function() {
     if (this.checked) AutoRespawn = true
     else AutoRespawn = false
 })

 if (AUTOANTIBULL) {
     AUTOANTIBULL.addEventListener('change', function() {
         if (this.checked) AutoAntiBull = true
         else AutoAntiBull = false
     })
 }

 AUTOCOORDWALK.addEventListener('change', () => {
     if (this.checked) {
         $("#StopWalkBtn").css("display", "block")
     } else {
         send.Packet("33", null)
         $("#StopWalkBtn").css("display", "none")
     }
 })
 ANGLEGLITCH.addEventListener('change', () => {
     if (this.checked) angleGlitch = true
     else angleGlitch = false
 })

 MOUSECLICK.addEventListener('change', () => {
     if (this.checked) mouseClick = true
     else mouseClick = false
 })

 ANTITRAP.addEventListener('change', () => {
     if (this.checked) AntiTrap = true
     else AntiTrap = false
 })
 AIM.addEventListener('change', () => {
     if (this.checked) Aim = true
     else Aim = false
 })


 AUTORELOADINSTAKILL.addEventListener('change', () => {
     if (this.checked) AutoReloadInstaKill = true
     else AutoReloadInstaKill = false
 })
 ONETICKINSTA.addEventListener('change', () => {
     if (this.checked) oneTickInsta = true
     else oneTickInsta = false
 })
 BETTERHOTBAR.addEventListener('change', () => {
     if (BETTERHOTBAR.checked) {
         let newStyleHotBar = `
<style>
.actionBarItem {
transition: 1s all;
margin-left: 0;
margin-right: 0;
background-color: rgba(0, 0, 0, 0.65);
border: 2.5px dashed black;
border-radius: 50%;
}
.actionBarItem:hover {
box-shadow: inset 0px 0px 10px black;
}
</style>
`
         $("body").append(newStyleHotBar)
     } else {
         let oldStyleHotBar = `
<style>
.actionBarItem {
transition: 1s all;
margin-left: 5px;
margin-right: 5px;
background-color: rgba(0, 0, 0, 0.25);
border: none;
box-shadow: none;
border-radius:4px;
}
.actionBarItem:hover {
box-shadow: none;
}
</style>
`
         $("body").append(oldStyleHotBar)
     }
 })

 function spam(use) {
     let txt = ["", "", "", "", "", "", ""]
     let rdm = Math.floor(Math.random() * 6)
     let result = ''
     let characters
     let count = 0
     if (use) characters = $("#SpamChatName").val()
     else characters = $("#SpamClanName").val()
     if (use) {
         characters = characters.padStart((70 - characters.length) / 6 + characters.length)
         characters = characters.padEnd(30);
     }
     for (let i = 0; i < characters.length; i++) {
         if (Math.floor(Math.random() * $("#SpamClanName").val().length) == 1) result += txt[rdm]
         else result += characters.charAt(i);
     }
     return result;
 }

 function newDOM() {
     setTimeout(() => {
         $(".progressBar").val("18")
         setTimeout(() => {
             $(".progressBar").val("24")
         }, 100)
     }, 500)
     setTimeout(() => {
         $(".progressBar").val("47")
         setTimeout(() => {
             $(".progressBar").val("50")
         }, 100)
         setTimeout(() => {
             $(".progressBar").val("57")
         }, 350)
     }, 1250)
     setTimeout(() => {
         $(".progressBar").val("76")
         setTimeout(() => {
             $(".progressBar").val("86")
         }, 100)
     }, 2000)
     setTimeout(() => {
         $(".progressBar").val("100")
     }, 2750)
     document.getElementById("storeHolder").style = "height: 450px; width: 400px;"
     document.getElementById("moomooio_728x90_home").style.display = "none"
     document.getElementById("enterGame").innerHTML = "Spawn"
     document.getElementById("gameName").innerHTML = `<div style="text-align: center; color: #b67520; font-size: 100px;">MooMoo<span style="color: #c6c6c6;">Mod</span></div><div style="text-align: center; font-size: 50px; color: #4A4A4A; opacity: 0.6;">The Leading public mod for MooMoo.io</div><div style="text-align: center; font-size: 35px; color: #4A4A4A; opacity: 0.6;">Hello, MooMooMod user!</div>`
     document.querySelector(".menuLink").textContent = "00100110"
     document.getElementById("loadingText").innerHTML = '<progress id="loadingText" value="0" max="100" class="progressBar"></progress><br>Loading...'
     setInterval(() => {
         if ($(".progressBar").val() == "100") {
             document.getElementById("loadingText").innerHTML = '<progress id="loadingText" value="100" max="100" class="progressBar"></progress><br>The loading is complete! Wait!'
         }
     }, 250)
     $("#gameName").css("display", "none")
 }

 const RELOAD = setInterval(() => {
     switch ($el_lT.textContent) {
         case "disconnectedreload":
             document.getElementById("gameName").textContent = "AutoReload: Start!"
             window.onbeforeunload = null
             setTimeout(() => clearInterval(RELOAD), 100)
             window.location.reload()
             break
     }
 }, 250)
 newDOM()







 /*
 If you want to copy something, then do it correctly!
 Do not forget that JS knowledge is used here, which is unknown to you (most of it).
 I don't mind you copying my code! But do not forget about honor! After all, I wrote this script!
 Have a nice game!
 */