Gradient Tool

Ctrl + Click and drag to draw a gradient, click a color to set it as the first and right click a color to set it as the second.

Você precisará instalar uma extensão como Tampermonkey, Greasemonkey ou Violentmonkey para instalar este script.

Você precisará instalar uma extensão como Tampermonkey ou Violentmonkey para instalar este script.

Você precisará instalar uma extensão como Tampermonkey ou Violentmonkey para instalar este script.

Você precisará instalar uma extensão como Tampermonkey ou Userscripts para instalar este script.

Você precisará instalar uma extensão como o Tampermonkey para instalar este script.

Você precisará instalar um gerenciador de scripts de usuário para instalar este script.

(Eu já tenho um gerenciador de scripts de usuário, me deixe instalá-lo!)

Você precisará instalar uma extensão como o Stylus para instalar este estilo.

Você precisará instalar uma extensão como o Stylus para instalar este estilo.

Você precisará instalar uma extensão como o Stylus para instalar este estilo.

Você precisará instalar um gerenciador de estilos de usuário para instalar este estilo.

Você precisará instalar um gerenciador de estilos de usuário para instalar este estilo.

Você precisará instalar um gerenciador de estilos de usuário para instalar este estilo.

(Eu já possuo um gerenciador de estilos de usuário, me deixar fazer a instalação!)

// ==UserScript==
// @name        Gradient Tool
// @namespace   https://greasyfork.org/users/281093
// @match       https://sketchful.io/
// @grant       none
// @version     1.0
// @author      Bell
// @license     MIT
// @copyright   2020, Faux (https://greasyfork.org/users/281093)
// @description Ctrl + Click and drag to draw a gradient, click a color to set it as the first and right click a color to set it as the second.
// ==/UserScript==
/* jshint esversion: 8 */

const canvas = document.querySelector('#canvas');
const colorsDiv = document.querySelector('#gameToolsColors');
const lineCanvas = document.createElement('canvas');
const lineCtx = lineCanvas.getContext('2d');
const sizeInput = document.querySelector("#gameToolsColorPreview");
lineCanvas.style.position = 'absolute';
lineCanvas.style.cursor = 'crosshair';
lineCanvas.style.width = '100%';
lineCanvas.style.display = 'none';
lineCanvas.style.userSelect = 'none';
lineCanvas.style.zIndex = '2';
lineCanvas.style.filter = 'opacity(0.7)';
lineCanvas.oncontextmenu = () => { return false; };
[lineCanvas.width, lineCanvas.height] = [canvas.width, canvas.height];
canvas.parentElement.insertBefore(lineCanvas, canvas);

lineCanvas.clear = () => {
  lineCtx.clearRect(0, 0, lineCanvas.width, lineCanvas.height);
};

canvas.save = () => {
  canvas.dispatchEvent(createMouseEvent('pointerup', { x: 0, y: 0 }, true));
};

let origin = {};
let realOrigin = {};
let previewPos = {};
let realPos = {};
let canvasHidden = true;
let drawingLine = false;
let activeColor = [0, 0, 0];
let color1 = [0, 200, 0];
let color2 = [250, 0, 0];
let drawingGradient = false;
let queueKeyUp = false;

document.addEventListener('keydown', (e) => {
  if (!isDrawing()) return;
  if (e.code === 'ControlLeft' && canvasHidden) {
    lineCanvas.style.display = '';
    disableScroll();
    canvasHidden = false;
  }
});

document.addEventListener('keyup', (e) => {
  if (e.code === 'Digit1' && e.shiftKey) color1 = activeColor;
  else if (e.code === 'Digit2' && e.shiftKey) color2 = activeColor;
  if (e.code === 'ControlLeft' && !canvasHidden) {
    if (drawingGradient) {
      queueKeyUp = true;
      return;
    }
    onKeyUp();
  }
});

function onKeyUp() {
  lineCanvas.style.display = 'none';
  canvasHidden = true;
  enableScroll();
  resetLineCanvas();
  document.removeEventListener('pointermove', savePos);
  document.removeEventListener('pointerup', pointerUpDraw);
}

function savePos(e) {
  previewPos = getPos(e);
  realPos = getRealPos(e);

  if (canvasHidden || !drawingLine) return;
  lineCanvas.clear();
  drawPreviewLine(previewPos);
  e.preventDefault();
}

colorsDiv.addEventListener('pointerdown', (e) => {
  if (!e.target.classList.contains('gameToolsColor') || e.button === 2) return;

  const colorStr = e.target.style.background;
  const match = colorStr.match(/rgb\((\d+),\s*(\d+),\s*(\d+)/);
  activeColor = match.slice(1, 4).map(str => parseInt(str));
  color1 = activeColor;
});

colorsDiv.addEventListener('contextmenu', (e) => {
  if (!e.target.classList.contains('gameToolsColor')) return;
  e.preventDefault();
  const colorStr = e.target.style.background;
  const match = colorStr.match(/rgb\((\d+),\s*(\d+),\s*(\d+)/);
  color2 = match.slice(1, 4).map(str => parseInt(str));
});

lineCanvas.addEventListener('pointerdown', (e) => {
  if (drawingGradient) return;
  origin = getPos(e);
  realOrigin = getRealPos(e);
  drawingLine = true;
  document.addEventListener('pointerup', pointerUpDraw);
  document.addEventListener('pointermove', savePos);
});

function pointerUpDraw(e) {
  document.removeEventListener('pointermove', savePos);
  document.removeEventListener('pointerup', pointerUpDraw);
  drawGradient(realOrigin.x, realOrigin.y, realPos.x, realPos.y);
  previewPos = getPos(e);
  realPos = getRealPos(e);
  resetLineCanvas();
}

async function drawGradient(x1, y1, x2, y2) {
  drawingGradient = true;
  const lab1 = rgb2lab(color1);
  const lab2 = rgb2lab(color2);
  const scale = canvas.getBoundingClientRect().width / lineCanvas.width;
  const offset = (parseInt(sizeInput.value) / 2) * scale;
  
  const max = Math.round((y2 - y1) / offset) * 1.6;
  
  for (let s = 0; s <= max; s += 1) {
    const t = mapRange(s, 0, max, 0, 1);
    const y = lerp(y1 + offset, y2 - offset, t);
    const color = lerpColors(lab1, lab2, t);
    
    changeColor(lab2rgb(color));
    drawLine(x1 + offset, y, x2 - offset, y);
    await delay(10);
  }
  
  canvas.save();
  drawingGradient = false;
  if (queueKeyUp) {
    onKeyUp();
    queueKeyUp = false;
  }
}

function mapRange(value, istart, istop, ostart, ostop) {
      return ostart + (ostop - ostart) * ((value - istart) / (istop - istart));
}

function delay(time) {
  return new Promise((resolve) => {
    setTimeout(() => resolve(time), time);
  });
}

function changeColor(rgbArray) {
  const colorElement = document.querySelector('.gameToolsColor');
  const prevColor = colorElement.style.background;
  
  colorElement.style.background = `rgb(${rgbArray[0]}, ${rgbArray[1]}, ${rgbArray[2]})`;
  colorElement.dispatchEvent(new Event('pointerdown'));
  colorElement.style.background = prevColor;
}

function resetLineCanvas() {
  drawingLine = false;
  lineCanvas.clear();
}

function getPos(event) {
  const canvasRect = canvas.getBoundingClientRect();
  const canvasScale = canvas.width / canvasRect.width;
  return {
    x: (event.clientX - canvasRect.left) * canvasScale,
    y: (event.clientY - canvasRect.top) * canvasScale
  };
}

function getRealPos(event) {
  return {
    x: event.clientX,
    y: event.clientY
  };
}

function drawPreviewLine(pos) {
  const offset = parseInt(sizeInput.value) / 2;
  roundRect(
    lineCtx,
    origin.x,
    origin.y,
    pos.x - origin.x,
    pos.y - origin.y,
    offset,
    true,
    false,
    [
      color1,
      color2
    ]
  );
}

function roundRect(ctx, x, y, width, height, radius, fill, stroke, gradientColors) {
  if (typeof stroke === 'undefined') {
    stroke = true;
  }
  if (typeof radius === 'undefined') {
    radius = 5;
  }
  if (typeof radius === 'number') {
    radius = {tl: radius, tr: radius, br: radius, bl: radius};
  } else {
    var defaultRadius = {tl: 0, tr: 0, br: 0, bl: 0};
    for (var side in defaultRadius) {
      radius[side] = radius[side] || defaultRadius[side];
    }
  }
  ctx.beginPath();
  ctx.moveTo(x + radius.tl, y);
  ctx.lineTo(x + width - radius.tr, y);
  ctx.quadraticCurveTo(x + width, y, x + width, y + radius.tr);
  ctx.lineTo(x + width, y + height - radius.br);
  ctx.quadraticCurveTo(x + width, y + height, x + width - radius.br, y + height);
  ctx.lineTo(x + radius.bl, y + height);
  ctx.quadraticCurveTo(x, y + height, x, y + height - radius.bl);
  ctx.lineTo(x, y + radius.tl);
  ctx.quadraticCurveTo(x, y, x + radius.tl, y);
  ctx.closePath();

  if (gradientColors) {
    const gradient = ctx.createLinearGradient(0, y, 0, height + y);
    const _color1 = `rgb(${gradientColors[0][0]}, ${gradientColors[0][1]}, ${gradientColors[0][2]}`;
    const _color2 = `rgb(${gradientColors[1][0]}, ${gradientColors[1][1]}, ${gradientColors[1][2]}`;
    gradient.addColorStop('0', _color1);
    gradient.addColorStop('1', _color2);
    ctx.strokeStyle = gradient;
    ctx.fillStyle = gradient;
  }

  if (fill) {
    ctx.fill();
  }
  if (stroke) {
    ctx.lineWidth = 5;
    ctx.stroke();
  }
}

function drawLine(x1, y1, x2, y2) {
  const coords = { x: x1, y: y1 };
  const newCoords = { x: x2, y: y2 };

  canvas.dispatchEvent(createMouseEvent('pointerdown', coords));
  canvas.dispatchEvent(createMouseEvent('pointermove', newCoords));
}

function createMouseEvent(name, pos, bubbles = false) {
  return new MouseEvent(name, {
    bubbles: bubbles,
    clientX: pos.x,
    clientY: pos.y,
    button: 0
  });
}

function lerp(a, b, t) {
  return a + (b - a) * t;
}

function lerpColors(lab1, lab2, t) {
  return [
    lab1[0] + (lab2[0] - lab1[0]) * t,
    lab1[1] + (lab2[1] - lab1[1]) * t,
    lab1[2] + (lab2[2] - lab1[2]) * t,
  ];
}

function rgb2lab(rgb) {
  let r = rgb[0] / 255,
    g = rgb[1] / 255,
    b = rgb[2] / 255,
    x, y, z;

  r = (r > 0.04045) ? ((r + 0.055) / 1.055) ** 2.4 : r / 12.92;
  g = (g > 0.04045) ? ((g + 0.055) / 1.055) ** 2.4 : g / 12.92;
  b = (b > 0.04045) ? ((b + 0.055) / 1.055) ** 2.4 : b / 12.92;

  x = (r * 0.4124 + g * 0.3576 + b * 0.1805) / 0.95047;
  y = (r * 0.2126 + g * 0.7152 + b * 0.0722) / 1.00000;
  z = (r * 0.0193 + g * 0.1192 + b * 0.9505) / 1.08883;

  x = (x > 0.008856) ? x ** (1 / 3) : (7.787 * x) + 16 / 116;
  y = (y > 0.008856) ? y ** (1 / 3) : (7.787 * y) + 16 / 116;
  z = (z > 0.008856) ? z ** (1 / 3) : (7.787 * z) + 16 / 116;

  return [(116 * y) - 16, 500 * (x - y), 200 * (y - z)];
}

function lab2rgb(lab){
  let y = (lab[0] + 16) / 116,
    x = lab[1] / 500 + y,
    z = y - lab[2] / 200,
    r, g, b;

  x = 0.95047 * ((x * x * x > 0.008856) ? x * x * x : (x - 16/116) / 7.787);
  y = 1.00000 * ((y * y * y > 0.008856) ? y * y * y : (y - 16/116) / 7.787);
  z = 1.08883 * ((z * z * z > 0.008856) ? z * z * z : (z - 16/116) / 7.787);

  r = x *  3.2406 + y * -1.5372 + z * -0.4986;
  g = x * -0.9689 + y *  1.8758 + z *  0.0415;
  b = x *  0.0557 + y * -0.2040 + z *  1.0570;

  r = (r > 0.0031308) ? (1.055 * Math.pow(r, 1/2.4) - 0.055) : 12.92 * r;
  g = (g > 0.0031308) ? (1.055 * Math.pow(g, 1/2.4) - 0.055) : 12.92 * g;
  b = (b > 0.0031308) ? (1.055 * Math.pow(b, 1/2.4) - 0.055) : 12.92 * b;

  return [
    Math.max(0, Math.min(1, r)) * 255, 
    Math.max(0, Math.min(1, g)) * 255, 
    Math.max(0, Math.min(1, b)) * 255
  ];
}

const keys = { 32: 1, 37: 1, 38: 1, 39: 1, 40: 1 };

function preventDefault(e) {
  e.preventDefault();
}

function preventDefaultForScrollKeys(e) {
  if (keys[e.keyCode]) {
    preventDefault(e);
    return false;
  }
}

function isDrawing() {
  return document.querySelector('#gameTools').style.display !== 'none' &&
           document.querySelector('body > div.game').style.display !== 'none' &&
           document.activeElement.tagName !== 'INPUT';
}

let supportsPassive = false;
try {
  window.addEventListener('test', null, Object.defineProperty({}, 'passive', {
    get: function() {
      supportsPassive = true;
      return true;
    }
  }));
}
catch(e) {
  console.log(e);
}

const wheelOpt = supportsPassive ? { passive: false } : false;
const wheelEvent = 'onwheel' in document.createElement('div') ? 'wheel' : 'mousewheel';

function disableScroll() {
  window.addEventListener('DOMMouseScroll', preventDefault, false);
  window.addEventListener(wheelEvent, preventDefault, wheelOpt);
  window.addEventListener('touchmove', preventDefault, wheelOpt);
  window.addEventListener('keydown', preventDefaultForScrollKeys, false);
}

function enableScroll() {
  window.removeEventListener('DOMMouseScroll', preventDefault, false);
  window.removeEventListener(wheelEvent, preventDefault, wheelOpt);
  window.removeEventListener('touchmove', preventDefault, wheelOpt);
  window.removeEventListener('keydown', preventDefaultForScrollKeys, false);
}