Evowars.io Nixware

Zoom Hack, Speed Hack, Show Enemy Hitbox, Draw Lines To Enemy

Aby zainstalować ten skrypt, wymagana jest instalacje jednego z następujących rozszerzeń: Tampermonkey, Greasemonkey lub Violentmonkey.

You will need to install an extension such as Tampermonkey to install this script.

Aby zainstalować ten skrypt, wymagana jest instalacje jednego z następujących rozszerzeń: Tampermonkey, Violentmonkey.

Aby zainstalować ten skrypt, wymagana będzie instalacja rozszerzenia Tampermonkey lub Userscripts.

You will need to install an extension such as Tampermonkey to install this script.

Aby zainstalować ten skrypt, musisz zainstalować rozszerzenie menedżera skryptów użytkownika.

(Mam już menedżera skryptów użytkownika, pozwól mi to zainstalować!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

Będziesz musiał zainstalować rozszerzenie menedżera stylów użytkownika, aby zainstalować ten styl.

Będziesz musiał zainstalować rozszerzenie menedżera stylów użytkownika, aby zainstalować ten styl.

Musisz zainstalować rozszerzenie menedżera stylów użytkownika, aby zainstalować ten styl.

(Mam już menedżera stylów użytkownika, pozwól mi to zainstalować!)

Autor
Abdullah Sahin
Dziennych instalacji
4
Wszystkich instalacji
23
Oceny
0 0 0
Wersja
2026-04-08
Utworzono
28-05-2026
Zaktualizowano
28-05-2026
Rozmiar
16,1 KB
Licencja
Brak licencji
Dotyczy

// ==UserScript== // @name Evowars.io Nixware // @namespace http://tampermonkey.net/ // @version 2026-04-08 // @description Zoom Hack, Speed Hack, Show Enemy Hitbox, Draw Lines To Enemy // @author You // @match https://evowars.io/* // @icon https://www.google.com/s2/favicons?sz=64&domain=evowars.io // @grant none // ==/UserScript==

(function() { 'use strict';

const style = document.createElement('style');

style.innerHTML = `
    @import url('https://fonts.googleapis.com/css2?family=Inter:wght@400;500;600&display=swap');

    #cheat-menu-container {
        position: fixed;
        top: 50px;
        left: 50px;
        width: 780px;
        height: 500px;
        background-color: #121212;
        border-radius: 8px;
        font-family: 'Inter', sans-serif;
        color: #a0a0a0;
        z-index: 999999;
        box-shadow: 0 10px 30px rgba(0,0,0,0.5);
        border: 1px solid #1e1e1e;
        display: flex;
        flex-direction: column;
        overflow: hidden;
        cursor: default;
    }

    #cheat-menu-header {
        height: 60px;
        padding: 0 25px;
        font-size: 16px;
        font-weight: 600;
        color: #ffffff;
        border-bottom: 1px solid #1e1e1e;
        cursor: grab;
        display: flex;
        align-items: center;
        gap: 15px;
        user-select: none;
        background-color: #121212;
    }

    #cheat-menu-header:active {
        cursor: grabbing;
    }

    #cheat-menu-header::before {
        content: '';
        display: inline-block;
        width: 14px;
        height: 14px;
        background-color: #ffffff;
        clip-path: polygon(50% 0%, 0% 100%, 100% 100%);
    }

    .cheat-menu-body {
        display: flex;
        flex: 1;
        background-color: #0f0f0f;
    }

    .cheat-sidebar {
        width: 65px;
        background-color: #151515;
        border-right: 1px solid #1e1e1e;
    }

    .cheat-content {
        display: flex;
        flex: 1;
        padding: 30px;
        gap: 30px;
    }

    .cheat-col {
        flex: 1;
        display: flex;
        flex-direction: column;
        gap: 30px;
    }

    .cheat-section-title {
        font-size: 11px;
        font-weight: 600;
        letter-spacing: 1.5px;
        margin-bottom: 15px;
        text-transform: uppercase;
        color: #777;
        user-select: none;
    }

    .cheat-section {
        background-color: #181818;
        border-radius: 8px;
        padding: 20px;
        display: flex;
        flex-direction: column;
        gap: 20px;
        border: 1px solid #222;
    }

    .cheat-row {
        display: flex;
        justify-content: space-between;
        align-items: center;
        font-size: 13px;
        color: #ccc;
        user-select: none;
    }

    .toggle-switch {
        position: relative;
        width: 36px;
        height: 20px;
    }

    .toggle-switch input {
        opacity: 0;
        width: 0;
        height: 0;
    }

    .slider-round {
        position: absolute;
        cursor: pointer;
        inset: 0;
        background-color: #333;
        transition: .3s;
        border-radius: 20px;
    }

    .slider-round:before {
        position: absolute;
        content: "";
        height: 14px;
        width: 14px;
        left: 3px;
        bottom: 3px;
        background-color: white;
        transition: .3s;
        border-radius: 50%;
    }

    input:checked + .slider-round {
        background-color: #3b82f6;
    }

    input:checked + .slider-round:before {
        transform: translateX(16px);
    }

    .slider-container {
        display: flex;
        align-items: center;
        gap: 15px;
        width: 65%;
    }

    input[type=range] {
        -webkit-appearance: none;
        width: 100%;
        height: 4px;
        background: #333;
        border-radius: 2px;
        outline: none;
    }

    input[type=range]::-webkit-slider-thumb {
        -webkit-appearance: none;
        appearance: none;
        width: 14px;
        height: 14px;
        border-radius: 50%;
        background: #3b82f6;
        cursor: pointer;
    }

    .val-display {
        color: #888;
        font-size: 12px;
        min-width: 35px;
        text-align: right;
        font-variant-numeric: tabular-nums;
    }
`;

document.head.appendChild(style);

const menuHtml = `
    <div id="cheat-menu-container">
        <div id="cheat-menu-header">Nixware</div>

        <div class="cheat-menu-body">

            <div class="cheat-sidebar"></div>

            <div class="cheat-content">

                <div class="cheat-col">

                    <div>
                        <div class="cheat-section-title">VISUALS</div>

                        <div class="cheat-section">

                            <div class="cheat-row">
                                <span>Draw Lines To Enemy</span>

                                <label class="toggle-switch">
                                    <input type="checkbox" id="toggle-lines">
                                    <span class="slider-round"></span>
                                </label>
                            </div>

                            <div class="cheat-row">
                                <span>Show Enemy Hitboxes</span>

                                <label class="toggle-switch">
                                    <input type="checkbox" id="toggle-hitboxes">
                                    <span class="slider-round"></span>
                                </label>
                            </div>

                        </div>
                    </div>
                </div>

                <div class="cheat-col">

                    <div>
                        <div class="cheat-section-title">MODIFIERS</div>

                        <div class="cheat-section">

                            <div class="cheat-row">
                                <span>Speed</span>

                                <div class="slider-container">
                                    <input type="range" id="slider-speed" min="0.10" max="25" step="0.1" value="1">
                                    <div class="val-display" id="val-speed">1.00</div>
                                </div>
                            </div>

                            <div class="cheat-row">
                                <span>Zoom</span>

                                <div class="slider-container">
                                    <input type="range" id="slider-zoom" min="0.05" max="5" step="0.05" value="1">
                                    <div class="val-display" id="val-zoom">1.00</div>
                                </div>
                            </div>

                            <div class="cheat-row">
                                <span>Hitbox Expander</span>

                                <div class="slider-container">
                                    <input type="range" id="slider-hitbox" min="1" max="5" step="0.1" value="1.7">
                                    <div class="val-display" id="val-hitbox">1.70</div>
                                </div>
                            </div>

                        </div>
                    </div>
                </div>

            </div>
        </div>
    </div>
`;

const wrapper = document.createElement('div');
wrapper.innerHTML = menuHtml;
document.body.appendChild(wrapper);

const menu = document.getElementById('cheat-menu-container');
const header = document.getElementById('cheat-menu-header');

let isDragging = false;
let dragStartX, dragStartY;
let menuStartLeft, menuStartTop;

let rt, pType, gameCanvas;

let showLines = false;
let showHitboxes = false;
let hitboxScale = 1.7;
let menuVisible = true;

// O key toggle
document.addEventListener('keydown', (e) => {
    if (e.key.toLowerCase() === 'o') {
        menuVisible = !menuVisible;
        menu.style.display = menuVisible ? 'flex' : 'none';
    }
});

// Dragging
header.addEventListener('mousedown', (e) => {

    isDragging = true;

    dragStartX = e.clientX;
    dragStartY = e.clientY;

    const rect = menu.getBoundingClientRect();

    menuStartLeft = rect.left;
    menuStartTop = rect.top;

    e.preventDefault();
});

document.addEventListener('mousemove', (e) => {

    if (!isDragging) return;

    const dx = e.clientX - dragStartX;
    const dy = e.clientY - dragStartY;

    let newLeft = menuStartLeft + dx;
    let newTop = menuStartTop + dy;

    const maxX = window.innerWidth - menu.offsetWidth;
    const maxY = window.innerHeight - menu.offsetHeight;

    newLeft = Math.max(0, Math.min(newLeft, maxX));
    newTop = Math.max(0, Math.min(newTop, maxY));

    menu.style.left = `${newLeft}px`;
    menu.style.top = `${newTop}px`;
});

document.addEventListener('mouseup', () => {
    isDragging = false;
});

// Overlay canvas
const canvas = document.createElement('canvas');
const ctx = canvas.getContext('2d');

document.body.appendChild(canvas);

canvas.style.cssText = `
    position:fixed;
    top:0;
    left:0;
    width:100%;
    height:100%;
    pointer-events:none;
    z-index:999998;
`;

function resizeCanvas() {
    canvas.width = window.innerWidth;
    canvas.height = window.innerHeight;
}

resizeCanvas();

window.addEventListener('resize', resizeCanvas);

// Slider backgrounds
function updateSliderBg(slider, min, max) {

    const val = slider.value;

    const percentage = ((val - min) / (max - min)) * 100;

    slider.style.background =
        `linear-gradient(to right, #3b82f6 ${percentage}%, #333 ${percentage}%)`;
}

// Game modifiers
function setGameSpeed(speed) {

    if (rt && rt.timescale !== undefined) {
        rt.timescale = parseFloat(speed);
    }
}

function setZoom(scale) {

    if (rt && rt.running_layout && rt.running_layout.layers) {

        for (let i = 0; i < rt.running_layout.layers.length; i++) {

            const layer = rt.running_layout.layers[i];

            if (layer && layer.scale !== undefined) {

                layer.scale = parseFloat(scale);

                if (layer.setZIndicesStaleFrom) {
                    layer.setZIndicesStaleFrom(0);
                }
            }
        }

        rt.redraw = true;
    }
}

// Toggles
document.getElementById('toggle-lines').addEventListener('change', (e) => {
    showLines = e.target.checked;
});

document.getElementById('toggle-hitboxes').addEventListener('change', (e) => {
    showHitboxes = e.target.checked;
});

// Speed slider
const sliderSpeed = document.getElementById('slider-speed');
const valSpeed = document.getElementById('val-speed');

updateSliderBg(sliderSpeed, 0.10, 25);

sliderSpeed.addEventListener('input', (e) => {

    const val = parseFloat(e.target.value).toFixed(2);

    valSpeed.textContent = val;

    updateSliderBg(e.target, 0.10, 25);

    setGameSpeed(val);
});

// Zoom slider
const sliderZoom = document.getElementById('slider-zoom');
const valZoom = document.getElementById('val-zoom');

updateSliderBg(sliderZoom, 0.05, 5);

sliderZoom.addEventListener('input', (e) => {

    const val = parseFloat(e.target.value).toFixed(2);

    valZoom.textContent = val;

    updateSliderBg(e.target, 0.05, 5);

    setZoom(val);
});

// Hitbox slider
const sliderHitbox = document.getElementById('slider-hitbox');
const valHitbox = document.getElementById('val-hitbox');

updateSliderBg(sliderHitbox, 1, 5);

sliderHitbox.addEventListener('input', (e) => {

    hitboxScale = parseFloat(e.target.value);

    valHitbox.textContent = hitboxScale.toFixed(2);

    updateSliderBg(e.target, 1, 5);
});

// Drawing
function draw() {

    if (!rt || !rt.running_layout || !pType || !gameCanvas) {
        requestAnimationFrame(draw);
        return;
    }

    let self = null;
    let min_d = Infinity;

    for (const p of pType.instances) {

        const d = Math.hypot(
            p.x - rt.running_layout.scrollX,
            p.y - rt.running_layout.scrollY
        );

        if (d < min_d) {
            min_d = d;
            self = p;
        }
    }

    ctx.clearRect(0, 0, canvas.width, canvas.height);

    if (!self) {
        requestAnimationFrame(draw);
        return;
    }

    const rect = gameCanvas.getBoundingClientRect();

    const viewX = rect.left + rect.width / 2;
    const viewY = rect.top + rect.height / 2;

    const scale = self.layer.getScale();

    for (const p of pType.instances) {

        if (p.uid === self.uid) continue;

        const pX = viewX + (p.x - self.x) * scale;
        const pY = viewY + (p.y - self.y) * scale;

        // Hitboxes
        if (showHitboxes) {

            const radius =
                (p.width / 2) * scale * hitboxScale;

            ctx.beginPath();

            ctx.arc(
                pX,
                pY,
                radius,
                0,
                2 * Math.PI
            );

            ctx.fillStyle = 'rgba(255,255,0,0.3)';
            ctx.fill();

            ctx.strokeStyle = '#ffff00';
            ctx.lineWidth = 1;

            ctx.stroke();
        }

        // Lines
        if (showLines) {

            ctx.beginPath();

            ctx.moveTo(viewX, viewY);
            ctx.lineTo(pX, pY);

            ctx.strokeStyle = '#ffffff';
            ctx.lineWidth = 2;

            ctx.stroke();
        }
    }

    requestAnimationFrame(draw);
}

// Runtime hook
const waitForGame = setInterval(() => {

    const canvases = document.querySelectorAll('canvas');

    if (!canvases.length) return;

    gameCanvas = canvases[0];

    for (const key in window) {

        try {

            const obj = window[key];

            if (
                obj &&
                obj.running_layout &&
                obj.types_by_index
            ) {

                rt = obj;

                for (const type of rt.types_by_index) {

                    if (
                        type &&
                        type.instances &&
                        type.instances.length
                    ) {

                        const inst = type.instances[0];

                        if (
                            inst &&
                            typeof inst.x === 'number' &&
                            typeof inst.y === 'number'
                        ) {

                            pType = type;

                            clearInterval(waitForGame);

                            requestAnimationFrame(draw);

                            console.log('Nixware loaded');

                            return;
                        }
                    }
                }
            }

        } catch(err) {}
    }

}, 1000);

})();