Greasy Fork is available in English.
Fork of Custom Status Bar by zorby. Fixes broken selectors caused by GeoGuessr class name hash updates. Original: https://greasyfork.org/en/scripts/465248-custom-status-bar
// ==UserScript==
// @name Custom Status Bar (Fixed)
// @description Fork of Custom Status Bar by zorby. Fixes broken selectors caused by GeoGuessr class name hash updates. Original: https://greasyfork.org/en/scripts/465248-custom-status-bar
// @version 1.0.0
// @license MIT
// @author zorby#1431 (original), fork maintained separately
// @namespace https://greasyfork.org/
// @match https://www.geoguessr.com/*
// @icon https://www.google.com/s2/favicons?sz=64&domain=geoguessr.com
// ==/UserScript==
function pathMatches(path) {
return location.pathname.match(new RegExp(`^/(?:[^/]+/)?${path}$`))
}
function getIndex(element) {
if (!element) return -1
let i = 0
while (element = element.previousElementSibling) i++
return i
}
const OBSERVER_CONFIG = {
characterDataOldValue: false,
subtree: true,
childList: true,
characterData: false
}
const SCRIPT_PREFIX = "csb__"
const CONFIG_KEY = SCRIPT_PREFIX + "config"
const STYLE_ID = SCRIPT_PREFIX + "style"
const PERCENTAGE_INPUT_CLASS = SCRIPT_PREFIX + "percentage-input"
const COLOR_INPUT_CLASS = SCRIPT_PREFIX + "color-input"
const TEXT_INPUT_CLASS = SCRIPT_PREFIX + "text-input"
const DELETE_BUTTON_CLASS = SCRIPT_PREFIX + "delete-button"
const STANDARD_BUTTON_CLASS = SCRIPT_PREFIX + "standard-button"
const DOWN_BUTTON_CLASS = SCRIPT_PREFIX + "down-button"
const UP_BUTTON_CLASS = SCRIPT_PREFIX + "up-button"
const CUSTOMIZE_STATUS_BAR_BUTTON_ID = SCRIPT_PREFIX + "customize-status-bar-button"
const ADD_GRADIENT_NODE_BUTTON_ID = SCRIPT_PREFIX + "add-gradient-node-button"
const CUSTOMIZE_STATUS_BAR_SCREEN_ID = SCRIPT_PREFIX + "customize-status-bar-screen"
const GRADIENT_NODE_LIST_ID = SCRIPT_PREFIX + "gradient-node-list"
const TEXT_COLOR_NODE_LIST_ID = SCRIPT_PREFIX + "text-color-node-list"
const RESUME_BUTTON_ID = SCRIPT_PREFIX + "resume-button"
const BACKGROUND_COLOR_ID = SCRIPT_PREFIX + "background-color"
const TEMP_COLOR_VAR = "--" + SCRIPT_PREFIX + "temp-color"
const RESET_DEFAULTS_BUTTON_ID = SCRIPT_PREFIX + "reset-defaults-button"
const defaultNode = () => ({ color: "#000000", percentage: 100 })
const DEFAULT_BACKGROUND_COLOR = "var(--ds-color-purple-80)"
const DEFAULT_GRADIENT_NODES = [
{ color: "#a19bd999", percentage: 0 },
{ color: "#00000000", percentage: 50 },
{ color: "#00000000", percentage: 50 }
]
const DEFAULT_TEXT_COLORS = [
"var(--ds-color-purple-20)",
"var(--ds-color-white)"
]
const configString = localStorage.getItem(CONFIG_KEY)
let gradientNodes = DEFAULT_GRADIENT_NODES
let textColors = DEFAULT_TEXT_COLORS
let backgroundColor = DEFAULT_BACKGROUND_COLOR
if (configString) {
const config = JSON.parse(configString)
gradientNodes = config.gradient
textColors = config.textColors
backgroundColor = config.backgroundColor
}
// ─── Robust selectors (class*= to survive GeoGuessr hash updates) ─────────────
function q(selector) {
return document.querySelector(selector)
}
function getGameMenuOverlay() {
return q('[class*="game-menu_inGameMenuOverlay"]')
}
function getInGameLayout() {
return q('[class*="in-game_layout"]')
}
function getStatusBar() {
return q('[class*="game_status_"]')
}
function getGameCanvas() {
return q('[class*="game_canvas"]')
}
// Close the settings overlay by clicking its primary (Resume) button
function closeSettingsOverlay() {
const overlay = getGameMenuOverlay()
if (!overlay) return
// Try the primary button inside the overlay's button group
const primaryBtn =
overlay.querySelector('[class*="button_variantPrimary"]') ||
overlay.querySelector('[class*="buttons_buttons"] button') ||
overlay.querySelector('button')
if (primaryBtn) primaryBtn.click()
}
// ─── Templates ────────────────────────────────────────────────────────────────
const CUSTOMIZE_STATUS_BAR_BUTTON = `
<button id="${CUSTOMIZE_STATUS_BAR_BUTTON_ID}" class="button_button__aR6_e button_variantSecondary__hvM_F">
Customize status bar
</button>
<div class="game-menu_divider__IhA4t"></div>
`
const COLOR_WIDGET = `
<input type="color" class="${COLOR_INPUT_CLASS}"></input>
<input type="text" class="${TEXT_INPUT_CLASS}" style="width: 5.5rem;" required></input>
`
const GRADIENT_NODE = `
<div style="display:grid;grid-template-columns:1fr 1fr;grid-template-rows:auto;">
<div class="grid-element">
<input type="number" class="${PERCENTAGE_INPUT_CLASS}" min="0" max="100" step="any" required></input>
<div style="font-weight:700;">%</div>
</div>
<div class="grid-element" style="flex-direction:row-reverse">
<button class="${DELETE_BUTTON_CLASS}">X</button>
<button class="${STANDARD_BUTTON_CLASS} ${DOWN_BUTTON_CLASS}">↓</button>
<button class="${STANDARD_BUTTON_CLASS} ${UP_BUTTON_CLASS}" style="margin-left:1rem;">↑</button>
${COLOR_WIDGET}
</div>
</div>
`
const colorNode = (label, id) => `
<div id="${id}" style="display:grid;grid-template-columns:1fr 1fr;grid-template-rows:auto;">
<div class="grid-element">
<div style="font-weight:700;">${label}</div>
</div>
<div class="grid-element" style="flex-direction:row-reverse">
${COLOR_WIDGET}
</div>
</div>
`
// ─── Color evaluation ─────────────────────────────────────────────────────────
const evaluateColor = (color) => {
const statusBar = getStatusBar()
if (!statusBar) return "#000000"
statusBar.style.setProperty(TEMP_COLOR_VAR, color)
const hexColor = window.getComputedStyle(statusBar).getPropertyValue(TEMP_COLOR_VAR)
if (!hexColor.startsWith("#")) return "#000000"
if (hexColor.length > 7) return hexColor.substr(0, 7)
if (hexColor.length === 4) return "#" + hexColor.substr(1).split("").map(c => c + c).join("")
return hexColor
}
// ─── Style update ─────────────────────────────────────────────────────────────
const generateGradientString = () =>
`linear-gradient(180deg, ${gradientNodes.map(n => `${n.color} ${n.percentage}%`).join(",")})`
const updateStatusBarStyles = () => {
const style = document.getElementById(STYLE_ID)
if (!style) return
// Use wildcard selectors so CSS survives class hash changes too
style.innerHTML = `
[class*="slanted-wrapper_variantPurple"] {
--variant-background-color: ${generateGradientString()}, ${backgroundColor};
}
[class*="slanted-wrapper_variantPurple"] [class*="status_label"] {
color: ${textColors[0]}
}
[class*="slanted-wrapper_variantPurple"] [class*="status_value"] {
color: ${textColors[1]}
}
`
localStorage.setItem(CONFIG_KEY, JSON.stringify({
gradient: gradientNodes,
textColors: textColors,
backgroundColor: backgroundColor
}))
}
// ─── Node builders ────────────────────────────────────────────────────────────
const appendTextColorNode = (parent, label, index) => {
parent.insertAdjacentHTML("beforeend", colorNode(label, ""))
const textColorNode = parent.lastElementChild
const colorInput = textColorNode.querySelector(`.${COLOR_INPUT_CLASS}`)
const colorTextInput = textColorNode.querySelector(`.${TEXT_INPUT_CLASS}`)
colorInput.value = evaluateColor(textColors[index])
colorTextInput.value = textColors[index]
colorInput.oninput = () => {
textColors[index] = colorInput.value
colorTextInput.value = textColors[index]
updateStatusBarStyles()
}
colorTextInput.oninput = () => {
textColors[index] = colorTextInput.value
colorInput.value = evaluateColor(textColors[index])
updateStatusBarStyles()
}
}
const appendGradientNode = (parent) => {
parent.insertAdjacentHTML("beforeend", GRADIENT_NODE)
const gradientNode = parent.lastElementChild
const percentageInput = gradientNode.querySelector(`.${PERCENTAGE_INPUT_CLASS}`)
const colorInput = gradientNode.querySelector(`.${COLOR_INPUT_CLASS}`)
const colorTextInput = gradientNode.querySelector(`.${TEXT_INPUT_CLASS}`)
const deleteButton = gradientNode.querySelector(`.${DELETE_BUTTON_CLASS}`)
const upButton = gradientNode.querySelector(`.${UP_BUTTON_CLASS}`)
const downButton = gradientNode.querySelector(`.${DOWN_BUTTON_CLASS}`)
const updateInputs = () => {
const idx = getIndex(gradientNode)
percentageInput.value = gradientNodes[idx].percentage
colorInput.value = evaluateColor(gradientNodes[idx].color)
colorTextInput.value = gradientNodes[idx].color
}
gradientNode.updateInputs = updateInputs
updateInputs()
percentageInput.oninput = () => {
gradientNodes[getIndex(gradientNode)].percentage = percentageInput.value
updateStatusBarStyles()
}
colorInput.oninput = () => {
const idx = getIndex(gradientNode)
gradientNodes[idx].color = colorInput.value
colorTextInput.value = gradientNodes[idx].color
updateStatusBarStyles()
}
colorTextInput.oninput = () => {
const idx = getIndex(gradientNode)
gradientNodes[idx].color = colorTextInput.value
colorInput.value = evaluateColor(gradientNodes[idx].color)
updateStatusBarStyles()
}
deleteButton.onclick = () => {
gradientNodes.splice(getIndex(gradientNode), 1)
gradientNode.remove()
updateStatusBarStyles()
}
upButton.onclick = () => {
const idx = getIndex(gradientNode)
if (idx === 0) return
;[gradientNodes[idx].color, gradientNodes[idx - 1].color] =
[gradientNodes[idx - 1].color, gradientNodes[idx].color]
parent.children[idx - 1].updateInputs()
updateInputs()
updateStatusBarStyles()
}
downButton.onclick = () => {
const idx = getIndex(gradientNode)
if (idx >= gradientNodes.length - 1) return
;[gradientNodes[idx].color, gradientNodes[idx + 1].color] =
[gradientNodes[idx + 1].color, gradientNodes[idx].color]
parent.children[idx + 1].updateInputs()
updateInputs()
updateStatusBarStyles()
}
}
// ─── Customize screen ─────────────────────────────────────────────────────────
const CUSTOMIZE_STATUS_BAR_SCREEN = `
<div id="${CUSTOMIZE_STATUS_BAR_SCREEN_ID}" class="game-menu_inGameMenuOverlay__XWQpg">
<style>
.${PERCENTAGE_INPUT_CLASS}, .${COLOR_INPUT_CLASS},
.${TEXT_INPUT_CLASS}, .${DELETE_BUTTON_CLASS}, .${STANDARD_BUTTON_CLASS} {
background: rgba(255,255,255,0.1);
color: white;
border: none;
border-radius: 5px;
font-family: var(--default-font);
font-size: var(--font-size-14);
padding: 0.5rem;
}
.${PERCENTAGE_INPUT_CLASS}, .${COLOR_INPUT_CLASS} { width: 3rem; }
.${PERCENTAGE_INPUT_CLASS}, .${TEXT_INPUT_CLASS} {
text-align: center;
-moz-appearance: textfield;
}
.${PERCENTAGE_INPUT_CLASS}::-webkit-outer-spin-button,
.${PERCENTAGE_INPUT_CLASS}::-webkit-inner-spin-button { -webkit-appearance: none; margin: 0; }
.${COLOR_INPUT_CLASS} { height: 100%; padding: 0.25rem; }
.${COLOR_INPUT_CLASS}::-webkit-color-swatch-wrapper { padding: 0; }
.${COLOR_INPUT_CLASS}::-webkit-color-swatch { border: none; border-radius: 5px; }
.${TEXT_INPUT_CLASS}:invalid, .${PERCENTAGE_INPUT_CLASS}:invalid {
background: rgba(209,27,38,0.1);
color: var(--color-red-60);
}
.${DELETE_BUTTON_CLASS}, .${STANDARD_BUTTON_CLASS} { width: 2rem; user-select: none; }
.${DELETE_BUTTON_CLASS} { background: rgba(209,27,38,0.1); }
.${DELETE_BUTTON_CLASS}:hover, .${STANDARD_BUTTON_CLASS}:hover, .${COLOR_INPUT_CLASS}:hover { cursor: pointer; }
.${DELETE_BUTTON_CLASS}:hover { background: var(--color-red-60); }
.${STANDARD_BUTTON_CLASS}:hover { background: var(--color-grey-70); }
#${CUSTOMIZE_STATUS_BAR_SCREEN_ID} .grid-element { display: flex; align-items: center; gap: 0.5rem; }
</style>
<div class="game-menu_inGameMenuContentWrapper__mGVx4">
<div class="game-menu_innerContainer__Kxqz_">
<p class="game-menu_header__Hs03p">Customize Status Bar</p>
<div class="game-menu_volumeContainer__aWb0Y" style="display:flex;flex-direction:column;gap:0.4rem;">
<p class="game-menu_subHeader__Ul5Vl">Background</p>
${colorNode("Color", BACKGROUND_COLOR_ID)}
</div>
<div class="game-menu_volumeContainer__aWb0Y" style="display:flex;flex-direction:column;gap:0.4rem;">
<p class="game-menu_subHeader__Ul5Vl">Gradient</p>
<div id="${GRADIENT_NODE_LIST_ID}" style="display:flex;flex-direction:column;gap:0.4rem;max-height:10rem;overflow-y:auto;"></div>
</div>
<button id="${ADD_GRADIENT_NODE_BUTTON_ID}" class="button_button__aR6_e button_variantSecondary__hvM_F">Add node</button>
<div class="game-menu_volumeContainer__aWb0Y" style="display:flex;flex-direction:column;gap:0.4rem;">
<p class="game-menu_subHeader__Ul5Vl">Text colors</p>
<div id="${TEXT_COLOR_NODE_LIST_ID}" style="display:flex;flex-direction:column;gap:0.4rem;"></div>
</div>
<div class="game-menu_divider__IhA4tL"></div>
<button id="${RESET_DEFAULTS_BUTTON_ID}" class="button_button__aR6_e button_variantSecondary__hvM_F">Reset Defaults</button>
<div class="game-menu_divider__IhA4t"></div>
<button id="${RESUME_BUTTON_ID}" class="button_button__aR6_e button_variantPrimary__u3WzI">Resume Game</button>
</div>
</div>
</div>
`
const onCustomizeStatusBarButtonClick = () => {
// Close the settings overlay safely
closeSettingsOverlay()
const gameLayout = getInGameLayout()
if (!gameLayout) return
gameLayout.insertAdjacentHTML("beforeend", CUSTOMIZE_STATUS_BAR_SCREEN)
const backgroundColorDiv = document.getElementById(BACKGROUND_COLOR_ID)
const colorInput = backgroundColorDiv.querySelector(`.${COLOR_INPUT_CLASS}`)
const colorTextInput = backgroundColorDiv.querySelector(`.${TEXT_INPUT_CLASS}`)
colorInput.value = evaluateColor(backgroundColor)
colorTextInput.value = backgroundColor
colorInput.oninput = () => {
backgroundColor = colorInput.value
colorTextInput.value = backgroundColor
updateStatusBarStyles()
}
colorTextInput.oninput = () => {
backgroundColor = colorTextInput.value
colorInput.value = evaluateColor(backgroundColor)
updateStatusBarStyles()
}
const gradientNodeList = document.getElementById(GRADIENT_NODE_LIST_ID)
document.getElementById(ADD_GRADIENT_NODE_BUTTON_ID).onclick = () => {
gradientNodes.push(defaultNode())
appendGradientNode(gradientNodeList)
}
document.getElementById(RESET_DEFAULTS_BUTTON_ID).onclick = () => {
gradientNodes = DEFAULT_GRADIENT_NODES
textColors = DEFAULT_TEXT_COLORS
backgroundColor = DEFAULT_BACKGROUND_COLOR
updateStatusBarStyles()
}
document.getElementById(RESUME_BUTTON_ID).onclick = () => {
const statusBar = getStatusBar()
if (statusBar) {
statusBar.style.zIndex = null
const canvas = getGameCanvas()
if (canvas) canvas.appendChild(statusBar)
}
document.getElementById(CUSTOMIZE_STATUS_BAR_SCREEN_ID)?.remove()
}
// Move the status bar up so it's visible through the backdrop blur
const statusBar = getStatusBar()
if (statusBar) {
statusBar.style.zIndex = "30"
gameLayout.appendChild(statusBar)
}
for (const _ of gradientNodes) {
appendGradientNode(gradientNodeList)
}
const textColorNodeList = document.getElementById(TEXT_COLOR_NODE_LIST_ID)
appendTextColorNode(textColorNodeList, "Labels", 0)
appendTextColorNode(textColorNodeList, "Values", 1)
}
// ─── Inject button ────────────────────────────────────────────────────────────
const injectCustomizeStatusBarButton = (settingsScreen) => {
settingsScreen.insertAdjacentHTML("afterend", CUSTOMIZE_STATUS_BAR_BUTTON)
document.getElementById(CUSTOMIZE_STATUS_BAR_BUTTON_ID).onclick = onCustomizeStatusBarButtonClick
}
// ─── Mutation observer ────────────────────────────────────────────────────────
const onMutations = () => {
if (!pathMatches("game/.+")) return
if (!document.getElementById(STYLE_ID)) {
const style = document.createElement("style")
style.id = STYLE_ID
document.body.appendChild(style)
updateStatusBarStyles()
}
// Use wildcard selector for the settings divider injection point
const settingsDivider = q(
'[class*="in-game_layout"] > [class*="game-menu_inGameMenuOverlay"] [class*="game-menu_settingsContainer"] > [class*="game-menu_divider"]'
)
if (settingsDivider && !document.getElementById(CUSTOMIZE_STATUS_BAR_BUTTON_ID)) {
injectCustomizeStatusBarButton(settingsDivider)
}
}
const observer = new MutationObserver(onMutations)
observer.observe(document.body, OBSERVER_CONFIG)