Nexus Clash Character List Sort

Sorts the list of people by allegiance, then by hp, more severely wounded first.

Aby zainstalować ten skrypt, wymagana jest instalacje jednego z następujących rozszerzeń: Tampermonkey, Greasemonkey lub Violentmonkey.

You will need to install an extension such as Tampermonkey to install this script.

Aby zainstalować ten skrypt, wymagana jest instalacje jednego z następujących rozszerzeń: Tampermonkey, Violentmonkey.

Aby zainstalować ten skrypt, wymagana będzie instalacja rozszerzenia Tampermonkey lub Userscripts.

You will need to install an extension such as Tampermonkey to install this script.

Aby zainstalować ten skrypt, musisz zainstalować rozszerzenie menedżera skryptów użytkownika.

(Mam już menedżera skryptów użytkownika, pozwól mi to zainstalować!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

Będziesz musiał zainstalować rozszerzenie menedżera stylów użytkownika, aby zainstalować ten styl.

Będziesz musiał zainstalować rozszerzenie menedżera stylów użytkownika, aby zainstalować ten styl.

Musisz zainstalować rozszerzenie menedżera stylów użytkownika, aby zainstalować ten styl.

(Mam już menedżera stylów użytkownika, pozwól mi to zainstalować!)

// ==UserScript==
// @name           Nexus Clash Character List Sort
// @namespace      http://userscripts.org/users/435889
// @description    Sorts the list of people by allegiance, then by hp, more severely wounded first. 
// @include        http://nexusclash.com/modules.php?name=Game*
// @include        http://www.nexusclash.com/modules.php?name=Game*
// @exclude        http://nexusclash.com/modules.php?name=Game&op=disconnect
// @exclude        http://www.nexusclash.com/modules.php?name=Game&op=disconnect
// @version 0.0.1.20141011170741
// ==/UserScript==


(function() {
    var match = /There (is|are) ([0-9]{1,3}) other (person|people) here, ([\s\S]*?>)\./.exec(document.documentElement.innerHTML); // gets the whole list of people
    if (match[2] == 0) {
        //there are no present, so exit
        console.log('nobody here, exiting');
        return;
    };
    
    var ppl = match[4].substring(1, match[4].length - 1).split('>, <');
    if (ppl.length != parseInt(match[2])) {
        return;
    };
    var people = [[],[]];
    var i = 0;
    for (i = 0; i < ppl.length; i++) {
        var p = /a class="(faction|ally|friendly|neutral|enemy|hostile|friendly)" href="javascript:SelectItem\('target_id','([0-9]+)'\)">([\s\S]+?) <\/a> \(<a href="modules.php\?name=Game&amp;op=character&amp;id=[0-9]+">([0-9]*)<\/a>\)(<img width="12" height="12" src="images\/g\/status\/Hiding.png" title="Hidden">)?<img( title="([0-9]{1,3})\/([0-9]{1,3}) hit points")?[\s\S]+?src="images\/g\/HealthBar_([1-4]).gif"/.exec(ppl[i]);
        var type;
        if (p[1] == 'enemy' || p[1] == 'hostile' || p[1] == 'neutral') {
            p_type = 0;
        } else {
            p_type = 1
        };
        var person = {};
        person['html'] = ppl[i]
        person['id'] = p[2]
        if (p[6]) {
            person['sort_hp'] = (parseInt(p[7])/parseInt(p[8])) * 100;
        } else {
            person['sort_hp'] = 4 - parseInt(p[9]); // makes less hp mean lower value.
        };
        if (!people.hasOwnProperty(p_type)) { // if there is not already an entry for this alignment
            people[p_type] = []; // create an empty array for the key.
            people[p_type].push(person);
        } else {
            var added = false;
            for (x in people[p_type]) { // sort through the current list of people with that allegiance
                if (people[p_type][x]['sort_hp'] > person['sort_hp']) { // until it finds a person with more or equal hp
                    people[p_type].splice(x, 0, person)// then insert the new person before the current one.
                    added = true; // record that the person has been added
                    break; // and finish the for loop since we have added the person.
                };
            };
            if (!added) { // if the loop completed without adding the person
                people[p_type].push(person); // add them to the end of the list.
            };
        };
    };
    var h;
    var count = (people[0].length + people[1].length);
    if (count != parseInt(match[2])) {
        return;
    };
    if (count == 1) {
        h = '<p id="chars_desc">There is 1 other person here.</p>\n';
    } else {
        h = '<p id="chars_desc">There are ' + count + ' other people here.</p>\n';
    };
    if (people[0].length >= 1) {
        h += '<p id="victims">';
        for (index in people[0]) {
            h += '<span class="char" id="char_' + people[0][index]['id'] + '"><' + people[0][index]['html'] +'></span>, ';
        };
        h = h.substring(0, h.length - 2) + '.</p>';
    };
    if (people[1].length >= 1) {
        h += '<p id="friends">'
        for (index in people[1]) {
            h += '<span class="char" id="char_' + people[1][index]['id'] + '"><' + people[1][index]['html'] +'></span>, ';
        };
        h = h.substring(0, h.length - 2) + '.</p>';
    };
    h = '<div id="other_chars">' + h + '</div>';
    document.documentElement.innerHTML = document.documentElement.innerHTML.replace(match[0], h);
})();