Evolve Auto-Library

Evolve Auto 的靜態工具庫 (UI, Utils, Scanner, GameData)。供主邏輯腳本調用。

Ten skrypt nie powinien być instalowany bezpośrednio. Jest to biblioteka dla innych skyptów do włączenia dyrektywą meta // @require https://update.greasyfork.org/scripts/564998/1748004/Evolve%20Auto-Library.js

Aby zainstalować ten skrypt, wymagana jest instalacje jednego z następujących rozszerzeń: Tampermonkey, Greasemonkey lub Violentmonkey.

You will need to install an extension such as Tampermonkey to install this script.

Aby zainstalować ten skrypt, wymagana jest instalacje jednego z następujących rozszerzeń: Tampermonkey, Violentmonkey.

Aby zainstalować ten skrypt, wymagana będzie instalacja rozszerzenia Tampermonkey lub Userscripts.

You will need to install an extension such as Tampermonkey to install this script.

Aby zainstalować ten skrypt, musisz zainstalować rozszerzenie menedżera skryptów użytkownika.

(Mam już menedżera skryptów użytkownika, pozwól mi to zainstalować!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

Będziesz musiał zainstalować rozszerzenie menedżera stylów użytkownika, aby zainstalować ten styl.

Będziesz musiał zainstalować rozszerzenie menedżera stylów użytkownika, aby zainstalować ten styl.

Musisz zainstalować rozszerzenie menedżera stylów użytkownika, aby zainstalować ten styl.

(Mam już menedżera stylów użytkownika, pozwól mi to zainstalować!)

// ==UserScript==
// @name         Evolve Auto-Library
// @namespace    http://tampermonkey.net/
// @version      1.2
// @description  強制 UI 恢復版。
// @author       Gemini & User
// @match        https://pmotschmann.github.io/Evolve/
// @grant        none
// ==/UserScript==

(function() {
    'use strict';
    window.EvolveAuto = window.EvolveAuto || {};
    const GameData = {
        jobs: [
            { id: 'civ-banker', name: '銀行', tier: 1, type: 'gold' },
            { id: 'civ-professor', name: '教授', tier: 1, type: 'gold' },
            { id: 'civ-scientist', name: '科學家', tier: 1, type: 'science' },
            { id: 'civ-miner', name: '礦工', tier: 1, type: 'gold' },
            { id: 'civ-coal_miner', name: '煤礦', tier: 1, type: 'gold' },
            { id: 'virtual-steel', name: '鋼 (監控)', tier: 1, type: 'resource', produces: 'Steel', isVirtual: true },
            { id: 'craftPlywood', name: '膠合板', tier: 2, type: 'craft' },
            { id: 'craftBrick', name: '砌磚', tier: 2, type: 'craft' },
            { id: 'craftWrought_Iron', name: '鍛鐵', tier: 2, type: 'craft' },
            { id: 'craftSheet_Metal', name: '板金', tier: 2, type: 'craft' },
            { id: 'civ-cement_worker', name: '水泥', tier: 2, type: 'civ-craft' },
            { id: 'civ-lumberjack', name: '伐木', tier: 3, type: 'junk', produces: 'Lumber' },
            { id: 'civ-quarry_worker', name: '石工', tier: 3, type: 'junk', produces: 'Stone' },
            { id: 'civ-entertainer', name: '藝人', tier: 1, type: 'morale' },
            { id: 'civ-farmer', name: '農夫', tier: 4, type: 'food' }
        ],
        resToJobReverse: { 'civ-lumberjack': 'Lumber', 'civ-quarry_worker': 'Stone', 'civ-miner': 'Iron', 'civ-coal_miner': 'Coal', 'civ-cement_worker': 'Cement', 'craftPlywood': 'Plywood', 'craftBrick': 'Brick', 'craftWrought_Iron': 'Wrought_Iron', 'craftSheet_Metal': 'Sheet_Metal' },
        crateResources: [ 'Food', 'Lumber', 'Stone', 'Copper', 'Iron', 'Aluminium', 'Cement', 'Coal', 'Steel' ],
        mapping: { 'lumber': 'Lumber', 'stone': 'Stone', 'plywood': 'Plywood', 'brick': 'Brick', 'wrought_iron': 'Wrought_Iron', 'sheet_metal': 'Sheet_Metal', 'steel': 'Steel', 'cement': 'Cement' }
    };

    const Utils = {
        state: { vueRoot: null, resKey: null },
        log: function(msg, color="white") { console.log(`%c[Auto] ${msg}`, `color: ${color}`); },
        parseNum: function(str) { if (!str) return 0; str = String(str).trim(); let mult = 1; if (str.includes('k')) mult = 1e3; else if (str.includes('M')) mult = 1e6; return parseFloat(str.replace(/[^\d.\-]/g, '')) * mult; },
        getRes: function(name) {
            let res = { visible: false, cur: 0, max: 0, pct: 0, rate: 0 };
            const el = document.getElementById(`res${name}`);
            if (el && el.style.display !== 'none') {
                const countTxt = el.querySelector('.count')?.textContent || "0/0";
                const parts = countTxt.split('/');
                res.cur = this.parseNum(parts[0]);
                res.max = this.parseNum(parts[1]);
                res.pct = res.max > 0 ? res.cur / res.max : 0;
                res.visible = true;
                const diffEl = el.querySelector('.diff');
                if (diffEl) res.rate = this.parseNum(diffEl.textContent);
            }
            return res;
        },
        getJobInfo: function(id) {
            const el = document.getElementById(id);
            if (!el) return { id, cur: 0, max: 0, isFull: true };
            const countTxt = el.querySelector('.count')?.textContent || "0/0";
            let cur = 0, max = 999;
            if (countTxt.includes('/')) { const p = countTxt.split('/'); cur = this.parseNum(p[0]); max = this.parseNum(p[1]); }
            else cur = this.parseNum(countTxt);
            return { id, cur, max, isFull: cur >= max };
        },
        getFoundry: function() {
            const el = document.querySelector('#foundry .foundry .count');
            if (!el) return { isFull: false };
            const p = el.textContent.split('/');
            return { isFull: this.parseNum(p[0]) >= this.parseNum(p[1]) };
        },
        getCrateInfo: function() {
            const el = document.querySelector('#crateTotal .crtTotal');
            if (!el) return { free: 0, max: 0 };
            const m = el.textContent.match(/(\d+)\s*\/\s*(\d+)/);
            return m ? { free: parseInt(m[1]), max: parseInt(m[2]) } : { free: 0, max: 0 };
        },
        getContainerInfo: function() {
            const el = document.querySelector('#crateTotal .cntTotal');
            if (!el) return { free: 0, max: 0 };
            const m = el.textContent.match(/(\d+)\s*\/\s*(\d+)/);
            return m ? { free: parseInt(m[1]), max: parseInt(m[2]) } : { free: 0, max: 0 };
        },
        click: function(id, type='add') {
            const el = document.getElementById(id);
            if (!el) return false;
            const btn = type === 'sub' ? el.querySelector('.sub') : (el.querySelector('.add') || el);
            if (btn && !btn.classList.contains('disabled')) { btn.click(); return true; }
            return false;
        },
        findButtonByTitle: function(title) {
            const btns = document.querySelectorAll('button, .button');
            for (let b of btns) { if (b.textContent.includes(title)) return b; }
            return null;
        },
        getQueueItemData: function() { return document.querySelector('#buildQueue .buildList li:first-child a'); }
    };

    const UI = {
        init: function() {
            if (document.getElementById('rim-hud')) return;
            const box = document.createElement('div');
            box.id = 'rim-hud';
            box.style.cssText = "position: fixed; bottom: 20px; right: 20px; width: 450px; background: rgba(0,0,0,0.9); border: 1px solid #00ffea; color: #00ffea; font-family: monospace; font-size: 11px; z-index: 10000; display: flex;";
            document.body.appendChild(box);

            const sidebar = document.createElement('div');
            sidebar.style.cssText = "width: 50px; border-right: 1px solid #00ffea; padding: 5px; display: flex; flex-direction: column; gap: 5px;";
            box.appendChild(sidebar);

            const createBtn = (txt, color, fn) => {
                const b = document.createElement('button');
                b.innerText = txt;
                b.style.cssText = `background:${color}; color:#fff; border:1px solid #fff; font-size:9px; cursor:pointer; padding:2px;`;
                b.onclick = (e) => { e.stopPropagation(); if(window.EvolveAuto.Core) fn(window.EvolveAuto.Core); };
                sidebar.appendChild(b);
            };

            createBtn('RUN', '#27ae60', (c) => c.togglePause());
            createBtn('WS', '#e67e22', (c) => c.toggleWorkshopPriority());
            // ★ 強制補回 COPY 按鈕
            createBtn('COPY', '#222', () => {
                const txt = document.getElementById('rim-content').innerText;
                navigator.clipboard.writeText(txt);
            });

            const main = document.createElement('div');
            main.style.cssText = "flex: 1; display: flex; flex-direction: column;";
            box.appendChild(main);

            const header = document.createElement('div');
            header.innerText = 'Evolve Auto V4.73';
            header.style.cssText = "background:#00574f; color:#fff; padding:3px; text-align:center;";
            main.appendChild(header);

            const content = document.createElement('div');
            content.id = 'rim-content';
            content.style.cssText = "padding:5px; height:350px; overflow-y:auto; white-space:pre-wrap;";
            main.appendChild(content);
        },
        update: function(html) {
            const el = document.getElementById('rim-content');
            if (el) el.innerHTML = html;
        },
        updatePauseState: function(p) { Utils.log(p ? "Paused" : "Running"); }
    };

    window.EvolveAuto.GameData = GameData;
    window.EvolveAuto.Utils = Utils;
    window.EvolveAuto.UI = UI;
})();