SFSMPP

A userscript for Multiplayer Piano that shows statistics like NPS, FPS, note quota, and more...

Aby zainstalować ten skrypt, wymagana jest instalacje jednego z następujących rozszerzeń: Tampermonkey, Greasemonkey lub Violentmonkey.

You will need to install an extension such as Tampermonkey to install this script.

Aby zainstalować ten skrypt, wymagana jest instalacje jednego z następujących rozszerzeń: Tampermonkey, Violentmonkey.

Aby zainstalować ten skrypt, wymagana będzie instalacja rozszerzenia Tampermonkey lub Userscripts.

You will need to install an extension such as Tampermonkey to install this script.

Aby zainstalować ten skrypt, musisz zainstalować rozszerzenie menedżera skryptów użytkownika.

(Mam już menedżera skryptów użytkownika, pozwól mi to zainstalować!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

Będziesz musiał zainstalować rozszerzenie menedżera stylów użytkownika, aby zainstalować ten styl.

Będziesz musiał zainstalować rozszerzenie menedżera stylów użytkownika, aby zainstalować ten styl.

Musisz zainstalować rozszerzenie menedżera stylów użytkownika, aby zainstalować ten styl.

(Mam już menedżera stylów użytkownika, pozwól mi to zainstalować!)

// ==UserScript==
// @name        SFSMPP
// @namespace   Simple window
// @license     MIT
// @match       *://multiplayerpiano.net/*
// @match       *://multiplayerpiano.org/*
// @match       *://dev.multiplayerpiano.net/*
// @match       *://mpp.8448.space/*
// @match       *://mpp.autoplayer.xyz/*
// @match       *://multiplayerpiano.com/*
// @grant       none
// @version     1.0
// @author      french & cheezburger0
// @description A userscript for Multiplayer Piano that shows statistics like NPS, FPS, note quota, and more...
// ==/UserScript==

/*
 * cheez: ok i will try
 * what do you want it to look like
 *
 * french: The background is gray, the edges are black, and the text style is cool.
 *
 */

const windowPosition = localStorage.getItem('windowPos')

const start = performance.now();

let debugwindow = {
  FPS: 0,
  NPS: 0,
  NoteQuota: 0,
  color: null,
  color2: null,
  interval: 1000,
  fpsFrameCount: 0,
  lastTime: start,
  lastFpsUpdate: start,
  npsCount: 0
};

function fps() {
  const now = performance.now();
  debugwindow.fpsFrameCount++;

  if (now - debugwindow.lastFpsUpdate >= 1000) {
    debugwindow.FPS = Math.round(
      (debugwindow.fpsFrameCount * 1000) / (now - debugwindow.lastFpsUpdate)
    );
    debugwindow.fpsFrameCount = 0;
    debugwindow.lastFpsUpdate = now;
  }

  requestAnimationFrame(fps);
}

function nq() {
  debugwindow.noteQuota = MPP.noteQuota.points;

  requestAnimationFrame(nq)
}

requestAnimationFrame(nq)
requestAnimationFrame(fps);

function moveElement(element, x, y) {
  element.style.left = x + "px";
  element.style.top = y + "px";
}

function setupDrag(element, draggedElement) {
  let isClicking = false;
  let offsetX = windowPosition.x;
  let offsetY = windowPosition.y;

  element.addEventListener("mousedown", (evt) => {
    console.log("[DEBUG] mouse down on element");
    isClicking = true;

    const rect = draggedElement.getBoundingClientRect();

    offsetX = rect.left - evt.clientX;
    offsetY = rect.top - evt.clientY;
  });

  document.body.addEventListener("mouseup", (evt) => {
    console.log("[DEBUG] mouse up");
    isClicking = false;
  });

  document.body.addEventListener("mousemove", (evt) => {
    if (!isClicking) return; // Так проще (just translate)

    draggedElement.style.left = evt.clientX + offsetX + "px";
    draggedElement.style.top = evt.clientY + offsetY + "px";
    localStorage.setItem('windowPos', {
      x: evt.clientX + offsetX,
      y: evt.clientY + offsetY
    });
  });
}

// ---------- WINDOW ---------- //
const topBarSize = 30;
const borderSize = 3;

const window = document.createElement("div");
window.style.border = borderSize + "px #000 solid";
window.style.backgroundColor = "#444";
window.style.textShadow = "0 0 4px #fff";
window.style.fontSize = "13px";
window.style.position = "absolute";
window.style.width = "300px";
window.style.height = "120px";
window.style.zIndex = 2147483647;

const topBar = document.createElement("div");
topBar.style.position = "absolute";
topBar.style.borderBottom = borderSize + "px #000 solid";
topBar.style.backgroundColor = "#333";
topBar.style.width = "100%";
topBar.style.height = "30px";

const topBarText = document.createElement("span");
topBarText.style.position = "absolute";
topBarText.style.top = "50%";
topBarText.style.left = "8px";
topBarText.style.transform = "translate(0%, -50%)";
topBarText.style.fontSize = "16px";
topBarText.textContent = "SFSMPP ( cheezburger0 & french )";

const content = document.createElement("div");
content.style.position = "absolute";
content.style.width = "100%";
content.style.height = `calc(100% - ${topBarSize}px - ${borderSize}px)`;
content.style.left = 0;
content.style.top = `calc(${topBarSize}px + ${borderSize}px)`
content.style.padding = "8px";
content.style.overflow = "auto";

topBar.appendChild(topBarText);
window.appendChild(topBar);
window.appendChild(content);
document.body.appendChild(window);

const originalVisualize = MPP.piano.renderer.__proto__.visualize;

MPP.piano.renderer.__proto__.visualize = function (noteObj, color, channel) {
  debugwindow.npsCount += 1;
  originalVisualize.call(this, noteObj, color, channel);
};

setupDrag(topBar, window);

const fpsElement = document.createElement("p");
const npsElement = document.createElement("p");
const nqElement = document.createElement("p");
content.append(fpsElement);
content.append(npsElement);
content.append(nqElement);

setInterval(() => {
  fpsElement.textContent = `FPS: ${debugwindow.FPS}`;
  npsElement.textContent = `NPS: ${debugwindow.NPS = debugwindow.npsCount}`;
  debugwindow.npsCount = 0;
  nqElement.textContent = `NoteQuota: ${debugwindow.noteQuota}`;
}, debugwindow.interval);