allie test

tab

Ten skrypt nie powinien być instalowany bezpośrednio. Jest to biblioteka dla innych skyptów do włączenia dyrektywą meta // @require https://update.greasyfork.org/scripts/538683/1605167/allie%20test.js

Aby zainstalować ten skrypt, wymagana jest instalacje jednego z następujących rozszerzeń: Tampermonkey, Greasemonkey lub Violentmonkey.

You will need to install an extension such as Tampermonkey to install this script.

Aby zainstalować ten skrypt, wymagana jest instalacje jednego z następujących rozszerzeń: Tampermonkey, Violentmonkey.

Aby zainstalować ten skrypt, wymagana będzie instalacja rozszerzenia Tampermonkey lub Userscripts.

You will need to install an extension such as Tampermonkey to install this script.

Aby zainstalować ten skrypt, musisz zainstalować rozszerzenie menedżera skryptów użytkownika.

(Mam już menedżera skryptów użytkownika, pozwól mi to zainstalować!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

Będziesz musiał zainstalować rozszerzenie menedżera stylów użytkownika, aby zainstalować ten styl.

Będziesz musiał zainstalować rozszerzenie menedżera stylów użytkownika, aby zainstalować ten styl.

Musisz zainstalować rozszerzenie menedżera stylów użytkownika, aby zainstalować ten styl.

(Mam już menedżera stylów użytkownika, pozwól mi to zainstalować!)

Tabs.Chat = {
    tabOrder: 900,
    tabLabel: 'Chat',
    tabDisabled: false,
    myDiv: null,
    chatDiv: null,
    userListDiv: null,
    inputDiv: null,
    currentChatType: 'global',
    globalChatDiv: null,
    allianceChatDiv: null,
    globalChatMessages: [],
    allianceChatMessages: [],

    init: function(div) {
        var t = Tabs.Chat;
        t.myDiv = div;
        t.createMainDiv();
        t.hookGameChat();
        t.updateUserList();
    },

    createMainDiv: function() {
        var t = Tabs.Chat;
        var m = '<DIV class=divHeader align=center>' + tx('CHAT ROOM') + '</div>';

        // Chat type selection buttons
        m += '<div style="display:flex;">';
        m += '<button id="pbGlobalChatTab" class="tabActive" style="flex:1;">Global Chat</button>';
        m += '<button id="pbAllianceChatTab" style="flex:1;">Alliance Chat</button>';
        m += '</div>';

        m += '<div id="pbChatRoom" style="display:flex; height:500px; border:1px solid #888;">';
        m += '<div id="pbUserList" style="width:150px; border-right:1px solid #888; overflow-y:auto;"></div>';
        m += '<div style="flex-grow:1; display:flex; flex-direction:column;">';
        m += '<div id="pbGlobalChatContent" style="flex-grow:1; overflow-y:auto; padding:10px;"></div>';
        m += '<div id="pbAllianceChatContent" style="flex-grow:1; overflow-y:auto; padding:10px; display: none;"></div>'; // Hidden by default
        m += '<div id="pbChatInput" style="border-top:1px solid #888; padding:10px;"></div>';
        m += '</div>';
        m += '</div>';

        t.myDiv.innerHTML = m;

        t.globalChatDiv = ById('pbGlobalChatContent');
        t.allianceChatDiv = ById('pbAllianceChatContent');
        t.userListDiv = ById('pbUserList');
        t.inputDiv = ById('pbChatInput');

        ById('pbGlobalChatTab').addEventListener('click', function() { t.switchChatType('global'); });
        ById('pbAllianceChatTab').addEventListener('click', function() { t.switchChatType('alliance'); });

        t.cloneGameChatInput();
        t.updateChat('global'); // Initial update for global chat
        t.updateChat('alliance'); // Initial update for alliance chat
    },

    hookGameChat: function() {
        var t = Tabs.Chat;
        var gameGlobalChatContainer = document.querySelector('#mod_comm_list1');
        var gameAllianceChatContainer = document.querySelector('#mod_comm_list2');

        if (gameGlobalChatContainer && gameAllianceChatContainer) {
            var observerGlobal = new MutationObserver(function(mutations) {
                mutations.forEach(function(mutation) {
                    if (mutation.type === 'childList') {
                        mutation.addedNodes.forEach(function(node) {
                            if (node.nodeType === Node.ELEMENT_NODE) {
                                t.addChatMessage(node.innerHTML, 'global');
                            }
                        });
                    }
                });
            });

            var observerAlliance = new MutationObserver(function(mutations) {
                mutations.forEach(function(mutation) {
                    if (mutation.type === 'childList') {
                        mutation.addedNodes.forEach(function(node) {
                            if (node.nodeType === Node.ELEMENT_NODE) {
                                t.addChatMessage(node.innerHTML, 'alliance');
                            }
                        });
                    }
                });
            });

            observerGlobal.observe(gameGlobalChatContainer, { childList: true, subtree: true });
            observerAlliance.observe(gameAllianceChatContainer, { childList: true, subtree: true });
        } else {
            console.error('Could not find game chat containers');
        }
    },

    addChatMessage: function(messageHTML, chatType) {
        var t = Tabs.Chat;
        var messageDiv = document.createElement('div');
        messageDiv.innerHTML = messageHTML;

        if (chatType === 'global') {
            t.globalChatMessages.push(messageDiv);
        } else {
            t.allianceChatMessages.push(messageDiv);
        }

        t.updateChat(chatType);
    },

    updateChat: function(chatType) {
        var t = Tabs.Chat;
        var targetDiv = (chatType === 'global') ? t.globalChatDiv : t.allianceChatDiv;
        var messages = (chatType === 'global') ? t.globalChatMessages : t.allianceChatMessages;

        if (targetDiv) {
            targetDiv.innerHTML = ''; // Clear existing messages
            messages.forEach(function(messageDiv) {
                targetDiv.appendChild(messageDiv);
            });
            targetDiv.scrollTop = targetDiv.scrollHeight;
        }
    },

    cloneGameChatInput: function() {
        var t = Tabs.Chat;
        var gameChatInput = document.querySelector('#mod_comm_input');
        if (gameChatInput) {
            var inputClone = gameChatInput.cloneNode(true);
            t.inputDiv.appendChild(inputClone);

            var chatTextArea = t.inputDiv.querySelector('textarea');
            var sendButton = t.inputDiv.querySelector('button');

            if (chatTextArea && sendButton) {
                chatTextArea.style.width = '100%';
                sendButton.style.width = '100%';
                sendButton.style.marginTop = '5px';

                chatTextArea.addEventListener('keypress', function(e) {
                    if (e.key === 'Enter' && !e.shiftKey) {
                        e.preventDefault();
                        t.sendChat();
                    }
                });

                sendButton.addEventListener('click', function() {
                    t.sendChat();
                });
            }
        } else {
            console.error('Could not find game chat input');
        }
    },

    sendChat: function() {
        var t = Tabs.Chat;
        var chatTextArea = t.inputDiv.querySelector('textarea');
        var gameChatTextArea = document.querySelector('#mod_comm_input textarea');
        var gameSendButton = document.querySelector('#mod_comm_input button');
        var gameChatTypeSelector = document.querySelector('#mod_comm_tabs');

        if (chatTextArea && gameChatTextArea && gameSendButton && gameChatTypeSelector) {
            var message = chatTextArea.value.trim();
            if (message !== '') {
                // Set the correct chat type in the game's interface
                if (t.currentChatType === 'global') {
                    gameChatTypeSelector.selectedIndex = 0; // Assuming 0 is for global chat
                } else if (t.currentChatType === 'alliance') {
                    gameChatTypeSelector.selectedIndex = 1; // Assuming 1 is for alliance chat
                }

                gameChatTextArea.value = message;
                gameSendButton.click();
                chatTextArea.value = '';
            }
        } else {
            console.error('Could not find necessary elements to send chat');
        }
    },

    updateUserList: function() {
        var t = Tabs.Chat;
        // This is a placeholder function. You'll need to implement the actual user list retrieval
        // based on how your game manages online users.
        var onlineUsers = ['User1', 'User2', 'User3']; // Replace with actual online users

        var userListHTML = '<div class="divHeader">Online Users</div>';
        onlineUsers.forEach(function(user) {
            userListHTML += '<div class="chatUser">' + user + '</div>';
        });

        t.userListDiv.innerHTML = userListHTML;

        // Update the user list periodically
        setTimeout(t.updateUserList, 60000); // Update every minute
    },

    switchChatType: function(chatType) {
        var t = Tabs.Chat;
        t.currentChatType = chatType;

        if (chatType === 'global') {
            t.globalChatDiv.style.display = 'block';
            t.allianceChatDiv.style.display = 'none';
            ById('pbGlobalChatTab').className = 'tabActive';
            ById('pbAllianceChatTab').className = '';
        } else {
            t.globalChatDiv.style.display = 'none';
            t.allianceChatDiv.style.display = 'block';
            ById('pbGlobalChatTab').className = '';
            ById('pbAllianceChatTab').className = 'tabActive';
        }

        t.updateChat(chatType); // Update the chat display when switching types
    }
};