Auto Minesweeper Solver

Auto Solve Puzzles!

Aby zainstalować ten skrypt, wymagana jest instalacje jednego z następujących rozszerzeń: Tampermonkey, Greasemonkey lub Violentmonkey.

Aby zainstalować ten skrypt, wymagana jest instalacje jednego z następujących rozszerzeń: Tampermonkey, Violentmonkey.

Aby zainstalować ten skrypt, wymagana jest instalacje jednego z następujących rozszerzeń: Tampermonkey, Violentmonkey.

Aby zainstalować ten skrypt, wymagana będzie instalacja rozszerzenia Tampermonkey lub Userscripts.

You will need to install an extension such as Tampermonkey to install this script.

Aby zainstalować ten skrypt, musisz zainstalować rozszerzenie menedżera skryptów użytkownika.

(Mam już menedżera skryptów użytkownika, pozwól mi to zainstalować!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

Będziesz musiał zainstalować rozszerzenie menedżera stylów użytkownika, aby zainstalować ten styl.

Będziesz musiał zainstalować rozszerzenie menedżera stylów użytkownika, aby zainstalować ten styl.

Musisz zainstalować rozszerzenie menedżera stylów użytkownika, aby zainstalować ten styl.

(Mam już menedżera stylów użytkownika, pozwól mi to zainstalować!)

// ==UserScript==
// @name         Auto Minesweeper Solver
// @namespace    http://tampermonkey.net/
// @version      3.2.5
// @description  Auto Solve Puzzles!
// @author       Rosaya
// @include      *.puzzle-minesweeper.com*
// @icon         https://www.google.com/s2/favicons?sz=64&domain=puzzle-minesweeper.com
// @grant        none
// ==/UserScript==

(function() {
    'use strict';

    var content = document.getElementById('game').innerHTML;
    var tmp = document.getElementsByClassName('cell selectable  cell-off')[0];

    if(tmp)
    {
        var len = content.length;
        var n = 0, cur = 0, cnt = 0, ql = 0, qr = -1, delay = 0;
        const arr = [], mn = [0], mx = [0], vis = [0], ii = [0], e = [[0]], el = [0], q = [];
        for(let i = 0; i + 6 < len; i ++){
            if(content[i] == 't' && content[i + 1] == 'e' && content[i + 2] == ';' && content[i + 3] == '"' && content[i + 4] == '>'){
                arr[n] = content[i + 5];
                n ++;
            }
        }
        n = Math.floor(Math.sqrt(n));
        const board = Array.from(Array(n + 2), () => new Array(n + 2));
        for(let i = 0; i <= n + 1; i++){
            board[0][i] = board[i][0] = board[i][n + 1] = board[n + 1][i] = 0;
        }
        for(let i = 1; i <= n; i ++){
            for(let j = 1; j <= n; j ++){
                let id = (i - 1) * n + j - 1;
                if(arr[id] == '<'){
                    board[i][j] = ++ cur;
                }
                else{
                    board[i][j] = - Number(arr[id]);
                }
            }
        }

        var num = 0, U = 0;
        var adj = [];
        var bid = [];
        const mp = new Map();

        function create(pid){
            let cc = 0;
            adj = [];

            for(let i = 0; i < num; i++){
                if(pid >> i & 1){
                    adj[cc ++] = bid[i];
                }
            }

            adj.sort(function(a, b){
                return a - b;
            });

            if(mp.has(adj.toString()) == false){
                mp.set(adj.toString(), ++ cnt);
                mn[cnt] = 0;
                mx[cnt] = cc;
                vis[cnt] = 0;
                e[cnt] = [];
                el[cnt] = 0;
                return cnt;
            }

            return mp.get(adj.toString());
        }

        function make(x, y){
            num = 0;

            for(let i = -1; i <= 1; i ++){
                for(let j = -1; j <= 1; j ++){
                    if(board[x + i][y + j] > 0){
                        bid[num ++] = board[x + i][y + j];
                    }
                }
            }

            U = (1 << num) - 1;

            for(let i = 1; i <= U; i ++){
                ii[i] = create(i);

                for(let j = (i - 1) & i; j > 0; j = (j - 1) & i){
                    let k = i - j;

                    if(ii[j] > ii[k]){
                        continue;
                    }

                    e[ii[i]][el[ii[i]] ++] = [ii[j], ii[k], ii[i]];
                    e[ii[j]][el[ii[j]] ++] = [ii[j], ii[k], ii[i]];
                    e[ii[k]][el[ii[k]] ++] = [ii[j], ii[k], ii[i]];
                }
            }

            if(U > 0 && vis[ii[U]] == false){
                mn[ii[U]] = - board[x][y];
                mx[ii[U]] = - board[x][y];
                q[++ qr] = ii[U];
                vis[ii[U]] = true;
            }
        }

        for(let i = 1; i <= n; i ++){
            for(let j = 1; j <= n; j ++){
                if(board[i][j] <= 0){
                    make(i,j);
                }
            }
        }

        while(ql <= qr){
            let u = q[ql ++];
            vis[u] = false;

            for(let i = 0; i < el[u]; i ++){
                let j = e[u][i];
                if(u == j[0] || u == j[1]){
                    let v = j[0] + j[1] - u;
                    let w = j[2];

                    if(mn[w] < mn[u] + mn[v]){
                        mn[w] = mn[u] + mn[v];
                        if(vis[w] == false){
                            q[++ qr] = w;
                            vis[w] = true;
                        }
                    }

                    if(mx[w] > mx[u] + mx[v]){
                        mx[w] = mx[u] + mx[v];
                        if(vis[w] == false){
                            q[++ qr] = w;
                            vis[w] = true;
                        }
                    }

                    if(mn[v] < mn[w] - mx[u]){
                        mn[v] = mn[w] - mx[u];
                        if(vis[v] == false){
                            q[++ qr] = v;
                            vis[v] = true;
                        }
                    }

                    if(mx[v] > mx[w] - mn[u]){
                        mx[v] = mx[w] - mn[u];
                        if(vis[v] == false){
                            q[++ qr] = v;
                            vis[v] = true;
                        }
                    }
                }
                else{
                    let v = j[0];
                    let w = j[1];

                    if(mn[v] < mn[u] - mx[w]){
                        mn[v] = mn[u] - mx[w];
                        if(vis[v] == false){
                            q[++ qr] = v;
                            vis[v] = true;
                        }
                    }

                    if(mx[v] > mx[u] - mn[w]){
                        mx[v] = mx[u] - mn[w];
                        if(vis[v] == false){
                            q[++ qr] = v;
                            vis[v] = true;
                        }
                    }

                    if(mn[w] < mn[u] - mx[v]){
                        mn[w] = mn[u] - mx[v];
                        if(vis[w] == false){
                            q[++ qr] = w;
                            vis[w] = true;
                        }
                    }

                    if(mx[w] > mx[u] - mn[v]){
                        mx[w] = mx[u] - mn[v];
                        if(vis[w] == false){
                            q[++ qr] = w;
                            vis[w] = true;
                        }
                    }
                }
            }
        }

        tmp.focus();
        function pressKey(Temp, keyChar, keyCode){
            delay += 10;
            setTimeout(() => {
                var event = document.createEvent('Event')
                event.initEvent('keydown', true, false)
                event = Object.assign(event, {
                    ctrlKey: false,
                    metaKey: false,
                    altKey: false,
                    which: Temp,
                    keyCode: Temp,
                    key: keyChar,
                    code: keyCode
                })
                tmp.dispatchEvent(event)
            }, delay);
            delay += 10;
            setTimeout(() => {
                var event = document.createEvent('Event')
                event.initEvent('keyup', true, false)
                event = Object.assign(event, {
                    ctrlKey: false,
                    metaKey: false,
                    altKey: false,
                    which: Temp,
                    keyCode: Temp,
                    key: keyChar,
                    code: keyCode
                })
                tmp.dispatchEvent(event)
            }, delay);
        }

        pressKey(39, 'ArrowRight', 'ArrowRight');
        for(let i = 1; i <= n; i ++){
            if(i & 1){
                for(let j = 1; j <= n; j ++){
                    if(board[i][j] > 0){
                        adj = [board[i][j]];
                        if(mn[mp.get(adj.toString())] == 1){
                            pressKey(32, ' ', 'Space');
                            pressKey(16, 'Shift', '');
                        }
                        else{
                            pressKey(16, 'Shift', '');
                            pressKey(32, ' ', 'Space');
                        }
                    }

                    if(j < n){
                        pressKey(39, 'ArrowRight', 'ArrowRight');
                    }
                }
            }
            else{
                for(let j = n; j > 0; j --){
                    if(board[i][j] > 0){
                        adj = [board[i][j]];
                        if(mn[mp.get(adj.toString())] == 1){
                            pressKey(32, ' ', 'Space');
                            pressKey(16, 'Shift', '');
                        }
                        else{
                            pressKey(16, 'Shift', '');
                            pressKey(32, ' ', 'Space');
                        }
                    }

                    if(j > 1){
                        pressKey(37, 'ArrowLeft', 'ArrowLeft');
                    }
                }
            }

            if(i < n){
                pressKey(40, 'ArrowDown', 'ArrowDown');
            }
        }
        pressKey(13, 'Enter', 'Enter');
    }
    else
    {
        var btn = document.getElementById('btnNew');
        if(btn){
            btn.accessKey = 'n';
            // btn.click();
        }
    }
})();