// ==UserScript==
// @license MIT
// @name Nuked Ware V2.0
// @namespace http://tampermonkey.net/
// @version 2.0
// @description Best Level Medium Free Cheat for 1v1.lol with advanced features
// @author Nuked Rust
// @match *://1v1.lol/*
// @icon data:image/png;base64,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
// @grant none
// @run-at document-start
// @antifeature ads
// @supportURL https://nkeac.zya.me/nukedcheats/
// ==/UserScript==
// Aimbot configuration
const searchSize = 75;
const threshold = 3.8;
const aimbotSpeed = 0.25;
// Feature toggles
let aimbotEnabled = false;
let espEnabled = false;
let wireframeEnabled = false;
const WebGL = WebGL2RenderingContext.prototype;
// Enable drawing buffer preservation (required for pixel reading in aimbot)
HTMLCanvasElement.prototype.getContext = new Proxy(HTMLCanvasElement.prototype.getContext, {
apply(target, thisArgs, args) {
if (args[1]) {
args[1].preserveDrawingBuffer = true;
}
return Reflect.apply(...arguments);
}
});
// ESP and Aimbot: Modify shaders to implement wall hacks
WebGL.shaderSource = new Proxy(WebGL.shaderSource, {
apply(target, thisArgs, args) {
if (args[1].indexOf('gl_Position') > -1) {
args[1] = args[1].replace('void main', `
out float vDepth;
uniform bool enabled;
uniform float threshold;
void main
`).replace(/return;/, `
vDepth = gl_Position.z;
if (enabled && vDepth > threshold) {
gl_Position.z = 1.0;
}
`);
} else if (args[1].indexOf('SV_Target0') > -1) {
args[1] = args[1].replace('void main', `
in float vDepth;
uniform bool enabled;
uniform float threshold;
void main
`).replace(/return;/, `
if (enabled && vDepth > threshold) {
SV_Target0 = vec4(1.0, 0.0, 0.0, 1.0);
}
`);
}
return Reflect.apply(...arguments);
}
});
// Helper function for shader uniforms
WebGL.getUniformLocation = new Proxy(WebGL.getUniformLocation, {
apply(target, thisArgs, [program, name]) {
const result = Reflect.apply(...arguments);
if (result) {
result.name = name;
result.program = program;
}
return result;
}
});
// Identify UI elements to prevent wireframe from affecting them
WebGL.uniform4fv = new Proxy(WebGL.uniform4fv, {
apply(target, thisArgs, args) {
if (args[0].name === 'hlslcc_mtx4x4unity_ObjectToWorld') {
args[0].program.isUIProgram = true;
}
return Reflect.apply(...arguments);
}
});
// Aimbot variables
let movementX = 0, movementY = 0;
let count = 0;
// Main game rendering proxy: implements ESP, Aimbot, and Wireframe
WebGL.drawElements = new Proxy(WebGL.drawElements, {
apply(target, thisArgs, args) {
const program = thisArgs.getParameter(thisArgs.CURRENT_PROGRAM);
if (!program.uniforms) {
program.uniforms = {
enabled: thisArgs.getUniformLocation(program, 'enabled'),
threshold: thisArgs.getUniformLocation(program, 'threshold')
};
}
const couldBePlayer = args[1] > 4000;
// ESP and Aimbot: Enable shader modifications
thisArgs.uniform1i(program.uniforms.enabled, (espEnabled || aimbotEnabled) && couldBePlayer);
thisArgs.uniform1f(program.uniforms.threshold, threshold);
// Wireframe: Change rendering mode to lines
args[0] = wireframeEnabled && !program.isUIProgram && args[1] > 6 ? thisArgs.LINES : args[0];
Reflect.apply(...arguments);
// Aimbot: Detect and calculate aim adjustments
if (aimbotEnabled && couldBePlayer) {
const width = Math.min(searchSize, thisArgs.canvas.width);
const height = Math.min(searchSize, thisArgs.canvas.height);
const pixels = new Uint8Array(width * height * 4);
const centerX = thisArgs.canvas.width / 2;
const centerY = thisArgs.canvas.height / 2;
const x = Math.floor(centerX - width / 2);
const y = Math.floor(centerY - height / 2);
thisArgs.readPixels(x, y, width, height, thisArgs.RGBA, thisArgs.UNSIGNED_BYTE, pixels);
for (let i = 0; i < pixels.length; i += 4) {
if (pixels[i] === 255 && pixels[i + 1] === 0 && pixels[i + 2] === 0 && pixels[i + 3] === 255) {
const idx = i / 4;
const dx = idx % width;
const dy = (idx - dx) / width;
movementX += (x + dx - centerX);
movementY += -(y + dy - centerY);
count++;
}
}
}
}
});
// Aimbot: Apply calculated aim adjustments
window.requestAnimationFrame = new Proxy(window.requestAnimationFrame, {
apply(target, thisArgs, args) {
args[0] = new Proxy(args[0], {
apply() {
const isPlaying = document.querySelector('canvas').style.cursor === 'none';
rangeEl.style.display = isPlaying && aimbotEnabled ? '' : 'none';
if (count > 0 && isPlaying) {
const f = aimbotSpeed / count;
movementX *= f;
movementY *= f;
window.dispatchEvent(new MouseEvent('mousemove', { movementX, movementY }));
rangeEl.classList.add('range-active');
} else {
rangeEl.classList.remove('range-active');
}
movementX = 0;
movementY = 0;
count = 0;
return Reflect.apply(...arguments);
}
});
return Reflect.apply(...arguments);
}
});
const styles = `
:root { --radius: 0; }
@font-face {
font-family: 'Russo One';
font-style: normal;
font-weight: 400;
src: url(https://fonts.gstatic.com/s/russoone/v14/Z9XUDmZRWg6M1LvRYsHOz8mJ.woff2) format('woff2');
unicode-range: U+0000-00FF, U+0131, U+0152-0153, U+02BB-02BC, U+02C6, U+02DA, U+02DC, U+0300-0301, U+0303-0304, U+0308-0309, U+0323, U+0329, U+2000-206F, U+2074, U+20AC, U+2122, U+2191, U+2193, U+2212, U+2215, U+FEFF, U+FFFD;
}
.dialog {
position: absolute;
left: 50%;
top: 50%;
padding: 20px;
background: rgba(131, 100, 226, 0.9);
color: #fff;
transform: translate(-50%, -50%);
text-align: center;
z-index: 999999;
font-family: 'Russo One', sans-serif;
border-radius: 10px;
box-shadow: 0 0 20px rgba(0, 0, 0, 0.3);
}
.dialog-header {
padding: 10px;
cursor: move;
background: rgba(0, 0, 0, 0.2);
border-radius: 10px 10px 0 0;
}
.close {
position: absolute;
right: 5px;
top: 5px;
width: 20px;
height: 20px;
opacity: 0.5;
cursor: pointer;
}
.close:before, .close:after {
content: ' ';
position: absolute;
left: 50%;
top: 50%;
width: 100%;
height: 20%;
transform: translate(-50%, -50%) rotate(-45deg);
background: #fff;
}
.close:after {
transform: translate(-50%, -50%) rotate(45deg);
}
.close:hover {
opacity: 1;
}
.btn {
cursor: pointer;
padding: 0.7em;
background: rgba(255, 255, 255, 0.1);
border: 2px solid rgba(255, 255, 255, 0.2);
margin: 10px;
text-align: center;
border-radius: 5px;
transition: all 0.3s ease;
}
.btn:hover {
background: rgba(255, 255, 255, 0.2);
transform: scale(1.05);
}
.btn:active {
transform: scale(0.95);
}
.msg {
position: absolute;
left: 10px;
bottom: 10px;
background: rgba(30, 41, 74, 0.8);
color: #fff;
font-family: 'Russo One', sans-serif;
font-weight: bolder;
padding: 15px;
animation: msg 0.5s forwards, msg 0.5s reverse forwards 3s;
z-index: 999999;
pointer-events: none;
border-radius: 5px;
}
@keyframes msg {
from { transform: translate(-120%, 0); }
to { transform: none; }
}
.range {
position: absolute;
left: 50%;
top: 50%;
width: ${searchSize}px;
height: ${searchSize}px;
max-width: 100%;
max-height: 100%;
border-radius: 50%;
border: 1px solid white;
transform: translate(-50%, -50%);
}
.range-active {
border: 2px solid #45ff99;
box-shadow: 0 0 50px 15px rgba(69, 255, 153, 0.5);
}
.toggle-btn {
display: inline-block;
margin: 5px;
padding: 5px 10px;
background: rgba(255, 255, 255, 0.1);
border-radius: 15px;
cursor: pointer;
}
.toggle-btn.active {
background: rgba(0, 255, 0, 0.3);
}
`;
const menuHTML = `
<div class="dialog" id="cheatMenu">
<div class="dialog-header">Nuked Ware 1v1.lol</div>
<div class="close" onclick="this.parentNode.style.display='none';"></div>
<div class="celemenu">
<div class="toggle-btn" id="aimbotToggle">Aimbot: OFF</div>
<div class="toggle-btn" id="espToggle">ESP: OFF</div>
<div class="toggle-btn" id="wireframeToggle">Wireframe: ON</div>
<br><br>
<small>[H] to show/hide menu</small>
<br><br>
<div style="display: grid; grid-template-columns: 1fr 1fr; grid-gap: 5px;">
<div class="btn" onclick="window.open('', '_blank')">Discord</div>
<div class="btn" onclick="window.open('', '_blank')">Latest video</div>
</div>
</div>
</div>
<div class="msg" style="display: none;"></div>
<div class="range" style="display: none;"></div>
`;
let isDragging = false;
let dragOffsetX, dragOffsetY;
function nukedDraggable(element) {
const header = element.querySelector('.dialog-header');
header.addEventListener('mousedown', (e) => {
isDragging = true;
dragOffsetX = e.clientX - element.offsetLeft;
dragOffsetY = e.clientY - element.offsetTop;
});
document.addEventListener('mousemove', (e) => {
if (isDragging) {
element.style.left = (e.clientX - dragOffsetX) + 'px';
element.style.top = (e.clientY - dragOffsetY) + 'px';
}
});
document.addEventListener('mouseup', () => {
isDragging = false;
});
}
window.addEventListener('DOMContentLoaded', function () {
document.body.insertAdjacentHTML('beforeend', menuHTML);
const styleElement = document.createElement('style');
styleElement.textContent = styles;
document.head.appendChild(styleElement);
const cheatMenu = document.getElementById('cheatMenu');
nukedDraggable(cheatMenu);
const msgEl = document.querySelector('.msg');
const rangeEl = document.querySelector('.range');
const aimbotToggle = document.getElementById('aimbotToggle');
const espToggle = document.getElementById('espToggle');
const wireframeToggle = document.getElementById('wireframeToggle');
aimbotToggle.addEventListener('click', () => nukedFeature('Aimbot', aimbotToggle));
espToggle.addEventListener('click', () => nukedFeature('ESP', espToggle));
wireframeToggle.addEventListener('click', () => nukedFeature('Wireframe', wireframeToggle));
// Initialize toggle states
updateToggleState(wireframeToggle, wireframeEnabled);
});
function nukedFeature(feature, element) {
switch (feature) {
case 'Aimbot':
aimbotEnabled = !aimbotEnabled;
break;
case 'ESP':
espEnabled = !espEnabled;
break;
case 'Wireframe':
wireframeEnabled = !wireframeEnabled;
break;
}
updateToggleState(element, feature === 'Aimbot' ? aimbotEnabled : (feature === 'ESP' ? espEnabled : wireframeEnabled));
nukedsMsg(feature, feature === 'Aimbot' ? aimbotEnabled : (feature === 'ESP' ? espEnabled : wireframeEnabled));
}
function updateToggleState(element, state) {
element.textContent = `${element.textContent.split(':')[0]}: ${state ? 'ON' : 'OFF'}`;
element.classList.toggle('active', state);
}
function nukedsMsg(name, bool) {
const msgEl = document.querySelector('.msg');
msgEl.innerText = name + ': ' + (bool ? 'ON' : 'OFF');
msgEl.style.display = 'none';
void msgEl.offsetWidth;
msgEl.style.display = '';
}
window.addEventListener('keyup', function (event) {
const key = event.key.toUpperCase();
switch (key) {
case 'M':
nukedFeature('ESP', document.getElementById('espToggle'));
break;
case 'N':
nukedFeature('Wireframe', document.getElementById('wireframeToggle'));
break;
case 'T':
nukedFeature('Aimbot', document.getElementById('aimbotToggle'));
break;
case 'H':
const cheatMenu = document.getElementById('cheatMenu');
cheatMenu.style.display = cheatMenu.style.display === 'none' ? 'block' : 'none';
break;
}
});