AWBW capture limit

Calculate the capture limit and show it on player elements

Aby zainstalować ten skrypt, wymagana jest instalacje jednego z następujących rozszerzeń: Tampermonkey, Greasemonkey lub Violentmonkey.

Aby zainstalować ten skrypt, wymagana jest instalacje jednego z następujących rozszerzeń: Tampermonkey, Violentmonkey.

Aby zainstalować ten skrypt, wymagana jest instalacje jednego z następujących rozszerzeń: Tampermonkey, Violentmonkey.

Aby zainstalować ten skrypt, wymagana będzie instalacja rozszerzenia Tampermonkey lub Userscripts.

You will need to install an extension such as Tampermonkey to install this script.

Aby zainstalować ten skrypt, musisz zainstalować rozszerzenie menedżera skryptów użytkownika.

(Mam już menedżera skryptów użytkownika, pozwól mi to zainstalować!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

Będziesz musiał zainstalować rozszerzenie menedżera stylów użytkownika, aby zainstalować ten styl.

Będziesz musiał zainstalować rozszerzenie menedżera stylów użytkownika, aby zainstalować ten styl.

Musisz zainstalować rozszerzenie menedżera stylów użytkownika, aby zainstalować ten styl.

(Mam już menedżera stylów użytkownika, pozwól mi to zainstalować!)

// ==UserScript==
// @name         AWBW capture limit
// @version      1.06
// @description  Calculate the capture limit and show it on player elements
// @author       Truniht
// @match        https://awbw.amarriner.com/game.php?games_id=*
// @icon         https://awbw.amarriner.com/terrain/ani/neutralcity.gif
// @namespace    https://awbw.amarriner.com/
// @license MIT
// ==/UserScript==

var displayComTowers = true;

(function() {
    function addGlobalStyle(css) {
        var head, style;
        head = document.getElementsByTagName('head')[0];
        if (!head) { return; }
        style = document.createElement('style');
        style.type = 'text/css';
        style.innerHTML = css;
        head.appendChild(style);
    }
    addGlobalStyle(`
    .player-overview-main, .player-overview-co {height: 100%;}
    `);
    'use strict';
    var cities = document.querySelectorAll('.game-building>img:first-child[src*="city.gif"], .game-building>img:first-child[src*="hq.gif"], .game-building>img:first-child[src*="base.gif"], .game-building>img:first-child[src*="port.gif"], .game-building>img:first-child[src*="city"], .game-building>img:first-child[src*="hq_"], .game-building>img:first-child[src*="base_"], .game-building>img:first-child[src*="port_"]');
    var cityIds = [];
    for(var city of cities) cityIds.push(city.parentNode.getAttribute('data-building-id') * 1);
    var comTowers = document.querySelectorAll('.game-building>img:first-child[src*="comtower"]');
    var comTowerIDs = [];
    for(var comTower of comTowers) comTowerIDs.push(comTower.parentNode.getAttribute('data-building-id') * 1);
    if (!comTowerIDs.length) displayComTowers = false;

    var captureLimit = document.querySelectorAll('#showinfo td')[22].innerText * 1;
    if (isNaN(captureLimit)) captureLimit = 0;

    if (captureLimit) {
        var playerOverviews = document.querySelectorAll('.player-overview-container');
        var playerTables = {};
        for(var playerO of playerOverviews) {
            var ul = playerO.querySelector('.player-overview-info ul');
            var li = document.createElement('li');
            li.style.justifyContent = 'end';
            li.style.whiteSpace = 'nowrap';

            if (displayComTowers) {
                let leftDiv = document.createElement('div');
                let leftImg = document.createElement('img');
                let leftSpan = document.createElement('span');
                leftSpan.textContent = '0';
                leftDiv.appendChild(leftSpan);
                leftImg.src = 'https://awbw.amarriner.com/terrain/ani/neutralcomtower.gif';
                leftImg.style.width = '10px';
                leftImg.style.verticalAlign = 'top';
                leftImg.style.marginLeft = '3px';
                leftDiv.appendChild(leftImg);
                leftDiv.style.marginRight = 'auto';
                leftDiv.style.width = '28px';
                leftDiv.style.textAlign = 'right';
                li.appendChild(leftDiv);
            }

            let leftDiv = document.createElement('div');
            leftDiv.textContent = '0/' + captureLimit;
            li.appendChild(leftDiv);
            ul.appendChild(li);
            playerTables[playerO.id.split('player')[1]] = li;
        }

        setInterval(function() {
            var playerProperties = {};
            var playerTowers = {};
            var b = buildingsInfo;
            for(var i in b) {
                for(var z in b[i]) {
                    var building = b[i][z];
                    if (building.buildings_players_id && cityIds.includes(building.buildings_id)) {
                        playerProperties[building.buildings_players_id] = (playerProperties[building.buildings_players_id] || 0) + 1;
                    }
                    if (displayComTowers && building.buildings_players_id && comTowerIDs.includes(building.buildings_id)) {
                        playerTowers[building.buildings_players_id] = (playerTowers[building.buildings_players_id] || 0) + 1;
                    }
                }
            }

            (playerTowers[playerID] ? ' c' + playerTowers[playerID] : '');

            for(var playerID in playerTables) {
                let t = (playerProperties[playerID] || 0) + '/' + captureLimit;
                if (playerTables[playerID].dataProperties != t) {
                    playerTables[playerID].dataProperties = t;
                    playerTables[playerID].lastChild.textContent = t;
                }
                if (displayComTowers) {
                    t = (playerTowers[playerID] || 0);
                    if (playerTables[playerID].dataTowers != t) {
                        playerTables[playerID].dataTowers = t;
                        playerTables[playerID].firstChild.firstChild.textContent = t;
                    }
                }
            }
        }, 1000);
    }
})();