Macro Mod V-1.0

Macro Place , Macro Hat , And More!!!!

Aby zainstalować ten skrypt, wymagana jest instalacje jednego z następujących rozszerzeń: Tampermonkey, Greasemonkey lub Violentmonkey.

You will need to install an extension such as Tampermonkey to install this script.

Aby zainstalować ten skrypt, wymagana jest instalacje jednego z następujących rozszerzeń: Tampermonkey, Violentmonkey.

Aby zainstalować ten skrypt, wymagana będzie instalacja rozszerzenia Tampermonkey lub Userscripts.

You will need to install an extension such as Tampermonkey to install this script.

Aby zainstalować ten skrypt, musisz zainstalować rozszerzenie menedżera skryptów użytkownika.

(Mam już menedżera skryptów użytkownika, pozwól mi to zainstalować!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

Będziesz musiał zainstalować rozszerzenie menedżera stylów użytkownika, aby zainstalować ten styl.

Będziesz musiał zainstalować rozszerzenie menedżera stylów użytkownika, aby zainstalować ten styl.

Musisz zainstalować rozszerzenie menedżera stylów użytkownika, aby zainstalować ten styl.

(Mam już menedżera stylów użytkownika, pozwól mi to zainstalować!)

// ==UserScript==
// @name         Macro Mod V-1.0
// @namespace    -
// @version      1.0
// @description  Macro Place , Macro Hat , And More!!!!
// @author       2k09__
// @match        https://sploop.io/
// @grant        none
// @license      MIT
// ==/UserScript==
let weaponKey;

    const HATS = {
        BUSH_HAT: 0,
        BERSERKER: 1,
        JUNGLE_GEAR: 2,
        CRYSTAL_GEAR: 3,
        SPIKE_GEAR: 4,
        IMMUNITY_GEAR: 5,
        BOOST_HAT: 6,
        APPLE_HAT: 7,
        SCUBA_GEAR: 8,
        HOOD: 9,
        DEMOLIST: 10
    };

    const KEYBINDS = {
        [HATS.BUSH_HAT]: "",
        [HATS.BERSERKER]: "KeyB",
        [HATS.JUNGLE_GEAR]: "",
        [HATS.CRYSTAL_GEAR]: "KeyC",
        [HATS.SPIKE_GEAR]: "KeyJ",
        [HATS.IMMUNITY_GEAR]: "Semicolon",
        [HATS.BOOST_HAT]: "ShiftLeft",
        [HATS.APPLE_HAT]: "",
        [HATS.SCUBA_GEAR]: "KeyK",
        [HATS.HOOD]: "KeyO",
        [HATS.DEMOLIST]: "KeyZ"
    };

    // HAT EQUIP LOGIC GOES BELOW



    const log = console.log;
    const storage = {
        get(key) {
            const value = localStorage.getItem(key);
            return value === null ? null : JSON.parse(value);
        },
        set(key, value) {
            localStorage.setItem(key, JSON.stringify(value));
        }
    };

    function sleep(ms) {
        return new Promise(resolve => setTimeout(resolve, ms));
    }

    function isInput() {
        return document.activeElement.tagName === "INPUT";
    }

    function inGame() {
        const homepage = document.querySelector("#homepage");
        return homepage && homepage.style.display !== "flex";
    }

    function canEquip() {
        return !isInput() && inGame();
    }

    function createKeyboardEvent(type, code) {
        return new Proxy(new KeyboardEvent(type), {
            get(target, prop) {
                if (prop === "isTrusted") return true;
                if (prop === "target") return document.body;
                if (prop === "code") return code;
                return target[prop];
            }
        })
    }

    function keypress(code) {
        const keydown = createKeyboardEvent("keydown", code);
        const keyup = createKeyboardEvent("keyup", code);
        window.onkeydown(keydown);
        window.onkeyup(keyup);
    }

    function mouseup(target) {
        target.onmouseup(new Proxy(new MouseEvent("mouseup"), {
            get(target, prop) {
                if (prop === "isTrusted") return true;
                if (prop === "target") return target;
                return target[prop];
            }
        }));
    }

    let equipToggle = false;
    async function equipHat(index) {
        if (!canEquip() || equipToggle) return;
        equipToggle = true;

        const hatActionButton = document.querySelectorAll(".hat_action_button")[index];
        if (!hatActionButton) throw new Error("Failed to find hat with index: " + index);

        const keybinds = storage.get("keybinds");
        const OpenShopKey = keybinds && keybinds[18] || "KeyN";

        keypress(OpenShopKey);
        await sleep(150);
        if (hatActionButton.textContent === "BUY") {
            mouseup(hatActionButton);
        }
        mouseup(hatActionButton);
        await sleep(150);
        keypress(OpenShopKey);

        await sleep(1500);
        equipToggle = false;
    }

    window.addEventListener("keydown", function(event) {
        if (event.repeat) return;

        for (const key in KEYBINDS) {
            if (event.code === KEYBINDS[key]) {
                equipHat(key);
                break;
            }
        }
    })

            const grids = document.querySelector("#grid-toggle");
setInterval(() => {
            if (grids.checked){grids.click();}
}, 0);

        const PLACE = {
            SPIKE: 0,
            SPIKE_HARD: 1,
            WINDMILL: 2,
            POWERMILL: 3,
            TRAP: 4,
            BOOST: 5,
            COSY_BED: 6,
            PLATFORM: 7,
            APPLE: 8,
            COOKIE: 9,
            WALL: 10,
        };
        
        const KEYBINDSPLACE = {
            [PLACE.SPIKE]: "KeyV",
            [PLACE.SPIKE_HARD]: "KeyV",
            [PLACE.WINDMILL]: "KeyN",
            [PLACE.POWERMILL]: "KeyN",
            [PLACE.TRAP]: "KeyF",
            [PLACE.BOOST]: "KeyF",
            [PLACE.COSY_BED]: "KeyL",
            [PLACE.PLATFORM]: "KeyH",
            [PLACE.APPLE]: "KeyQ",
            [PLACE.COOKIE]: "KeyQ",
            [PLACE.WALL]: "KeyT",
        };

            //HEAL.PLACE
            this.key.press({code: "KeyQ"});
            this.key.press({code: "Space"});
            this.key.press({key: weaponKey});

            //SPIKE.PLACE
            this.key.press({code: "KeyV"});
            this.key.press({code: "Space"});
            this.key.press({key: weaponKey});
            
            //WINDMILL'S.PLACE
            this.key.press({code: "KeyN"});
            this.key.press({code: "Space"});
            this.key.press({key: weaponKey});
            
            //TRAP/BOOST.PLACE'S
            this.key.press({code: "KeyF"});
            this.key.press({code: "Space"});
            this.key.press({key: weaponKey});
            
            //COSYBED/SPAWN.PLACE
            this.key.press({code: "KeyL"});
            this.key.press({code: "Space"});
            this.key.press({key: weaponKey});
            
            //PLATFORM.PLACE
            this.key.press({code: "KeyH"});
            this.key.press({code: "Space"});
            this.key.press({key: weaponKey});
            
            //WALL.PLACE
            this.key.press({code: "KeyT"});
            this.key.press({code: "Space"});
            this.key.press({key: weaponKey});