deeeep io aimbot

2/18/2024, 11:06:33 PM

Aby zainstalować ten skrypt, wymagana jest instalacje jednego z następujących rozszerzeń: Tampermonkey, Greasemonkey lub Violentmonkey.

You will need to install an extension such as Tampermonkey to install this script.

Aby zainstalować ten skrypt, wymagana jest instalacje jednego z następujących rozszerzeń: Tampermonkey, Violentmonkey.

Aby zainstalować ten skrypt, wymagana będzie instalacja rozszerzenia Tampermonkey lub Userscripts.

You will need to install an extension such as Tampermonkey to install this script.

Aby zainstalować ten skrypt, musisz zainstalować rozszerzenie menedżera skryptów użytkownika.

(Mam już menedżera skryptów użytkownika, pozwól mi to zainstalować!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

Będziesz musiał zainstalować rozszerzenie menedżera stylów użytkownika, aby zainstalować ten styl.

Będziesz musiał zainstalować rozszerzenie menedżera stylów użytkownika, aby zainstalować ten styl.

Musisz zainstalować rozszerzenie menedżera stylów użytkownika, aby zainstalować ten styl.

(Mam już menedżera stylów użytkownika, pozwól mi to zainstalować!)

// ==UserScript==
// @name        deeeep io aimbot
// @version     v1.0.0
// @namespace   Violentmonkey Scripts
// @match       https//:beta.deeeep.io
// @grant       none
// @author      -Fede.tm
// @description 2/18/2024, 11:06:33 PM
// ==/UserScript==

const name = "Aim lock";
const id = "plugins.pi.aimlock";
const author = "Fede";
const version = "1.0.0";
const versionNumber = 1000;
const description = "Allows any animal to have mahi mahi's target locking ability. Press A to lock on to a target.";
const script = () => {
	blockyfish.addEventListener("first-game-load", () => {
		aimBot = false;
		mouseX = 0;
		mouseY = 0;
		mapeditor = document.querySelector("#canvas-container > canvas");
		whitelistedAimbotAnimalId = [18, 26, 29, 33, 44, 47, 52, 67, 77, 88];
		window.addEventListener("keyup", (e) => {
			try {
				if (
					e.key.toLowerCase() == "a" &&
					document.querySelector("#app > div.modals-container > div") == null &&
					document.querySelector("#app > div.ui > div").style.display == "none" &&
					document.activeElement.localName != "input"
				) {
					aimBot = !aimBot;
					game.currentScene.uiManager.setTargetId(0);
					if (aimBot) {
						game.currentScene.showMessagePopup("Aim assist on", 1000, 0);
					} else {
						game.currentScene.showMessagePopup("Aim assist off", 1000, 0);
					}
				}
			} catch {}
		});
		setInterval(() => {
			try {
				if (aimBot && game.currentScene != null) {
					if (game.currentScene.myAnimal != null) {
						closestEntityDistance = 9999999;
						closestEntity = 0;
						for (let i = 0; i < game.currentScene.entityManager.animalsList.length; i++) {
							if (
								Math.sqrt(
									(mouseX - innerWidth / 2 - (game.currentScene.entityManager.animalsList[i].position.x - game.currentScene.myAnimal.position._x)) ** 2 +
										(mouseY - innerHeight / 2 - (game.currentScene.entityManager.animalsList[i].position.y - game.currentScene.myAnimal.position._y)) ** 2
								) < closestEntityDistance &&
								!game.currentScene.entityManager.animalsList[i].mine &&
								(game.currentScene.myAnimal.tribeId == null || game.currentScene.myAnimal.tribeId != game.currentScene.entityManager.animalsList[i].tribeId) &&
								!(game.gameMode == 2 && game.currentScene.entityManager.animalsList[i].nameObject._text.includes(game.currentScene.myAnimal.nameObject._text.slice(0, 10))) &&
								!whitelistedAimbotAnimalId.includes(game.currentScene.entityManager.animalsList[i].fishLevelData.fishLevel)
							) {
								closestEntityDistance = Math.sqrt(
									(mouseX - innerWidth / 2 - (game.currentScene.entityManager.animalsList[i].position.x - game.currentScene.myAnimal.position._x)) ** 2 +
										(mouseY - innerHeight / 2 - (game.currentScene.entityManager.animalsList[i].position.y - game.currentScene.myAnimal.position._y)) ** 2
								);
								closestEntity = game.currentScene.entityManager.animalsList[i].id;
							}
						}
					}
				}
			} catch {}
		}, 50);
		window.addEventListener("mousemove", (e) => {
			try {
				mouseX = e.clientX;
				mouseY = e.clientY;
				if (aimBot && game.currentScene != null) {
					if (game.currentScene.myAnimal != null) {
						if (closestEntityDistance < 500) {
							if (closestEntity != game.currentScene.uiManager.targetId) {
								game.currentScene.uiManager.setTargetId(0);
								game.currentScene.uiManager.setTargetId(closestEntity);
							}
							c = {
								x: innerWidth / 2 + game.currentScene.entityManager.getEntity(closestEntity).position.x - game.currentScene.myAnimal.position._x,
								y: innerHeight / 2 + game.currentScene.entityManager.getEntity(closestEntity).position.y - game.currentScene.myAnimal.position._y
							};
							mapeditor.dispatchEvent(new MouseEvent("pointermove", { clientX: c.x, clientY: c.y }));
						} else {
							game.currentScene.uiManager.setTargetId(0);
						}
					}
				}
			} catch {}
		});
		setInterval(() => {
			try {
				if (aimBot && game.currentScene != null) {
					if (game.currentScene.myAnimal != null) {
						if (closestEntityDistance < 200) {
							if (closestEntity != game.currentScene.uiManager.targetId) {
								game.currentScene.uiManager.setTargetId(0);
								game.currentScene.uiManager.setTargetId(closestEntity);
							}
							c = {
								x: innerWidth / 2 + game.currentScene.entityManager.getEntity(closestEntity).position.x - game.currentScene.myAnimal.position._x,
								y: innerHeight / 2 + game.currentScene.entityManager.getEntity(closestEntity).position.y - game.currentScene.myAnimal.position._y
							};
							mapeditor.dispatchEvent(new MouseEvent("pointermove", { clientX: c.x, clientY: c.y }));
						}
					}
				}
			} catch {}
		}, 50);
	});
};

module.exports = { name, id, author, version, versionNumber, description, script };