Browser cat

A small cat that follows your cursor

Aby zainstalować ten skrypt, wymagana jest instalacje jednego z następujących rozszerzeń: Tampermonkey, Greasemonkey lub Violentmonkey.

You will need to install an extension such as Tampermonkey to install this script.

Aby zainstalować ten skrypt, wymagana jest instalacje jednego z następujących rozszerzeń: Tampermonkey, Violentmonkey.

Aby zainstalować ten skrypt, wymagana będzie instalacja rozszerzenia Tampermonkey lub Userscripts.

You will need to install an extension such as Tampermonkey to install this script.

Aby zainstalować ten skrypt, musisz zainstalować rozszerzenie menedżera skryptów użytkownika.

(Mam już menedżera skryptów użytkownika, pozwól mi to zainstalować!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

Będziesz musiał zainstalować rozszerzenie menedżera stylów użytkownika, aby zainstalować ten styl.

Będziesz musiał zainstalować rozszerzenie menedżera stylów użytkownika, aby zainstalować ten styl.

Musisz zainstalować rozszerzenie menedżera stylów użytkownika, aby zainstalować ten styl.

(Mam już menedżera stylów użytkownika, pozwól mi to zainstalować!)

// ==UserScript==
// @name         Browser cat
// @namespace    http://tampermonkey.net/
// @version      1.0
// @license      MIT
// @description  A small  cat that follows your cursor
// @author       Boofdev
// @match        *://*/*
// @icon         https://www.google.com/s2/favicons?sz=64&domain=githubusercontent.com
// @grant        none
// ==/UserScript==

(function oneko() {
    const nekoEl = document.createElement("div");
    let nekoPosX = 32;
    let nekoPosY = 32;
    let mousePosX = 0;
    let mousePosY = 0;
    let frameCount = 0;
    let idleTime = 0;
    let idleAnimation = null;
    let idleAnimationFrame = 0;
    const nekoSpeed = 10;
    const spriteSets = {
        idle: [[-3, -3]],
        alert: [[-7, -3]],
        scratch: [
            [-5, 0],
            [-6, 0],
            [-7, 0],
        ],
        tired: [[-3, -2]],
        sleeping: [
            [-2, 0],
            [-2, -1],
        ],
        N: [
            [-1, -2],
            [-1, -3],
        ],
        NE: [
            [0, -2],
            [0, -3],
        ],
        E: [
            [-3, 0],
            [-3, -1],
        ],
        SE: [
            [-5, -1],
            [-5, -2],
        ],
        S: [
            [-6, -3],
            [-7, -2],
        ],
        SW: [
            [-5, -3],
            [-6, -1],
        ],
        W: [
            [-4, -2],
            [-4, -3],
        ],
        NW: [
            [-1, 0],
            [-1, -1],
        ],
    };
    function create() {
        nekoEl.id = "oneko";
        nekoEl.style.width = "32px";
        nekoEl.style.height = "32px";
        nekoEl.style.position = "fixed";
        nekoEl.style.pointerEvents = "none";
        nekoEl.style.backgroundImage = "url('https://raw.githubusercontent.com/adryd325/oneko.js/14bab15a755d0e35cd4ae19c931d96d306f99f42/oneko.gif')";
        nekoEl.style.imageRendering = "pixelated";
        nekoEl.style.left = "16px";
        nekoEl.style.top = "16px";

        document.body.appendChild(nekoEl);

        document.onmousemove = (event) => {
            mousePosX = event.clientX;
            mousePosY = event.clientY;
        };

        window.onekoInterval = setInterval(frame, 100);
    }

    function setSprite(name, frame) {
        const sprite = spriteSets[name][frame % spriteSets[name].length];
        nekoEl.style.backgroundPosition = `${sprite[0] * 32}px ${
            sprite[1] * 32
        }px`;
    }

    function resetIdleAnimation() {
        idleAnimation = null;
        idleAnimationFrame = 0;
    }

    function idle() {
        idleTime += 1;

        // every ~ 20 seconds
        if (
            idleTime > 10 &&
            Math.floor(Math.random() * 200) == 0 &&
            idleAnimation == null
        ) {
            idleAnimation = ["sleeping", "scratch"][
                Math.floor(Math.random() * 2)
            ];
        }

        switch (idleAnimation) {
            case "sleeping":
                if (idleAnimationFrame < 8) {
                    setSprite("tired", 0);
                    break;
                }
                setSprite("sleeping", Math.floor(idleAnimationFrame / 4));
                if (idleAnimationFrame > 192) {
                    resetIdleAnimation();
                }
                break;
            case "scratch":
                setSprite("scratch", idleAnimationFrame);
                if (idleAnimationFrame > 9) {
                    resetIdleAnimation();
                }
                break;
            default:
                setSprite("idle", 0);
                return;
        }
        idleAnimationFrame += 1;
    }

    function frame() {
        frameCount += 1;
        const diffX = nekoPosX - mousePosX;
        const diffY = nekoPosY - mousePosY;
        const distance = Math.sqrt(diffX ** 2 + diffY ** 2);

        if (distance < nekoSpeed || distance < 48) {
            idle();
            return;
        }

        idleAnimation = null;
        idleAnimationFrame = 0;

        if (idleTime > 1) {
            setSprite("alert", 0);
            // count down after being alerted before moving
            idleTime = Math.min(idleTime, 7);
            idleTime -= 1;
            return;
        }

        direction = diffY / distance > 0.5 ? "N" : "";
        direction += diffY / distance < -0.5 ? "S" : "";
        direction += diffX / distance > 0.5 ? "W" : "";
        direction += diffX / distance < -0.5 ? "E" : "";
        setSprite(direction, frameCount);

        nekoPosX -= (diffX / distance) * nekoSpeed;
        nekoPosY -= (diffY / distance) * nekoSpeed;

        nekoEl.style.left = `${nekoPosX - 16}px`;
        nekoEl.style.top = `${nekoPosY - 16}px`;
    }

    create();
})();