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UniversalBoardDrawer.js

A userscript library for seamlessly adding chess move arrows to game boards on popular platforms like Chess.com and Lichess.org

Ten skrypt nie powinien być instalowany bezpośrednio. Jest to biblioteka dla innych skyptów do włączenia dyrektywą meta // @require https://update.greasyfork.org/scripts/470417/1218209/UniversalBoardDrawerjs.js

/* UniversalBoardDrawer.js
 - Version: 1.3.2
 - Author: Haka
 - Description: A userscript library for seamlessly adding chess move arrows to game boards on popular platforms like Chess.com and Lichess.org
 - GitHub: https://github.com/Hakorr/UniversalBoardDrawer
*/

class UniversalBoardDrawer {
    constructor(boardElem, config) {
        this.boardElem = boardElem;

        this.window = config?.window || window;
        this.document = this.window?.document;
        this.parentElem = config?.parentElem || this.document.body;

        this.boardDimensions = {
            'width': config?.boardDimensions?.[0] || 8,
            'height': config?.boardDimensions?.[1] || 8
        };

        this.adjustSizeByDimensions = config?.adjustSizeByDimensions || false;
        this.adjustSizeConfig = config?.adjustSizeConfig;
        this.orientation = config?.orientation || 'w';
        this.zIndex = config?.zIndex || 1000; // container z-index
        this.usePrepend = config?.prepend || false;
        this.debugMode = config?.debugMode || false;

        this.boardContainerElem = null;
        this.singleSquareSize = null;
        this.lastInputPositionStr = null;
        this.lastInputPosition = null;

        this.addedShapes = [];
        this.squareSvgCoordinates = [];
        this.observers = [];
        this.customActivityListeners = [];

        this.defaultFillColor = 'mediumseagreen';
        this.defaultOpacity = 0.8;

        this.updateInterval = 100;

        this.isInputDown = false;
        this.terminated = false;

        if(!this.document) {
            if(this.debugMode) console.error(`Inputted document element doesn't exist!`);

            return;
        }

        if(!this.boardElem) {
            if(this.debugMode) console.error(`Inputted board element doesn't exist!`);

            return;
        }

        if(typeof this.boardDimensions != 'object') {
            if(this.debugMode) console.error(`Invalid board dimensions value, please use array! (e.g. [8, 8])`);

            return;
        }

        this.createOverlaySVG();

        const handleMouseMove = e => {
            if (this.terminated) {
                this.document.removeEventListener('mousemove', handleMouseMove);
                return;
            }
            this.handleMouseEvent.bind(this)(e);
        };

        const handleTouchStart = e => {
            if (this.terminated) {
                this.document.removeEventListener('touchstart', handleTouchStart);
                return;
            }
            this.handleMouseEvent.bind(this)(e);
        };

        const handleMouseDown = () => {
            if (this.terminated) {
                this.document.removeEventListener('mousedown', handleMouseDown);
                return;
            }
            this.isInputDown = true;
        };

        const handleMouseUp = () => {
            if (this.terminated) {
                this.document.removeEventListener('mouseup', handleMouseUp);
                return;
            }

            this.isInputDown = false;
        };

        this.document.addEventListener('mousemove', handleMouseMove);
        this.document.addEventListener('touchstart', handleTouchStart);
        this.document.addEventListener('mousedown', handleMouseDown);
        this.document.addEventListener('mouseup', handleMouseUp);
    }

    setOrientation(orientation) {
        this.orientation = orientation;

        this.updateDimensions();
    }

    setBoardDimensions(dimensionArr) {
        const [width, height] = dimensionArr || [8, 8];

        this.boardDimensions = { width, height };

        this.updateDimensions();
    }

    setAdjustSizeByDimensions(boolean) {
        this.adjustSizeByDimensions = boolean;

        this.updateDimensions();
    }

    createArrowBetweenPositions(from, to, config) {
        const fromCoordinateObj = this.squareSvgCoordinates.find(x => this.coordinateToFen(x.coordinates) == from);
        const toCoordinateObj = this.squareSvgCoordinates.find(x => this.coordinateToFen(x.coordinates) == to);

        if(!fromCoordinateObj || !toCoordinateObj) {
            if(this.debugMode) console.error('Coordinates', from, to, 'do not exist. Possibly out of bounds?');

            return;
        }

        const [fromX, fromY] = fromCoordinateObj?.positions;
        const [toX, toY] = toCoordinateObj?.positions;

        const distance = Math.sqrt(Math.pow(fromX - toX, 2) + Math.pow(fromY - toY, 2));
        const angle = Math.atan2(fromY - toY, fromX - toX);

        const scale = this.singleSquareSize / 100;

        const lineWidth = (config?.lineWidth || 15) * scale;
        const arrowheadWidth = (config?.arrowheadWidth || 55) * scale;
        const arrowheadHeight = (config?.arrowheadHeight || 45) * scale;
        const startOffset = (config?.startOffset || 20) * scale;

        const arrowElem = this.document.createElementNS('http://www.w3.org/2000/svg', 'polygon');
            arrowElem.setAttribute('transform', `rotate(${angle * (180 / Math.PI) - 90} ${fromX} ${fromY})`);

        const arrowPoints = [
            { x: fromX - lineWidth / 2, y: fromY - startOffset },
            { x: fromX - lineWidth / 2, y: fromY - distance + arrowheadHeight },
            { x: fromX - arrowheadWidth / 2, y: fromY - distance + arrowheadHeight },
            { x: fromX, y: fromY - distance },
            { x: fromX + arrowheadWidth / 2, y: fromY - distance + arrowheadHeight },
            { x: fromX + lineWidth / 2, y: fromY - distance + arrowheadHeight },
            { x: fromX + lineWidth / 2, y: fromY - startOffset }
        ];

        const pointsString = arrowPoints.map(point => `${point.x},${point.y}`).join(' ');
            arrowElem.setAttribute('points', pointsString);
            arrowElem.style.fill = this.defaultFillColor;
            arrowElem.style.opacity = this.defaultOpacity;

        const style = config?.style;

        if(style) arrowElem.setAttribute('style', style);

        return arrowElem;
    }

    createDotOnSVG(x, y) {
        const dot = this.document.createElementNS('http://www.w3.org/2000/svg', 'circle');
            dot.setAttribute('cx', x);
            dot.setAttribute('cy', y);
            dot.setAttribute('r', '1');
            dot.setAttribute('fill', 'black');

        this.addedShapes.push({ type: 'debugDot', 'element': dot });

        this.boardContainerElem.appendChild(dot);
    }

    removeAllExistingShapes() {
        this.addedShapes
            .forEach(shapeObj => {
                shapeObj.element?.remove();
            });
    }

    removeAllDebugDots() {
        this.addedShapes
            .filter(shapeObj => shapeObj.type == 'debugDot')
            .forEach(debugDotObj => {
                debugDotObj.element?.remove();
            });
    }

    updateShapes() {
        if(this.debugMode) {
            this.removeAllDebugDots();

            this.squareSvgCoordinates.forEach(x => this.createDotOnSVG(...x.positions));
        }

        this.addedShapes
            .filter(shapeObj => shapeObj.type != 'debugDot')
            .forEach(shapeObj => {
                const newShapeElem = this.createArrowBetweenPositions(...shapeObj.positions, shapeObj.config);

                this.transferAttributes(newShapeElem, shapeObj.element);
            });
    }

    coordinateToFen(coordinates) {
        let [x, y] = coordinates;

        x = this.orientation == 'w' ? x : this.boardDimensions.width - x + 1;
        y = this.orientation == 'b' ? y : this.boardDimensions.height - y + 1;

        const getCharacter = num => String.fromCharCode(96 + num);

        const file = getCharacter(x);
        const rank = y;

        return file + rank;
    }

    updateCoords() {
        this.squareSvgCoordinates = []; // reset coordinate array

        // calculate every square center point coordinates relative to the svg
        for(let y = 0; this.boardDimensions.height > y; y++) {
            for(let x = 0; this.boardDimensions.width > x; x++) {
                this.squareSvgCoordinates.push({
                    coordinates: [x + 1, y + 1],
                    positions: [this.squareWidth / 2 + (this.squareWidth * x),
                                this.squareHeight / 2 + (this.squareHeight * y)]
                });
            }
        }
    }

    transferAttributes(fromElem, toElem) {
        if(fromElem && fromElem?.attributes && toElem) {
            [...fromElem.attributes].forEach(attr =>
                toElem.setAttribute(attr.name, attr.value));
        }
    }

    createShape(type, positions, config) {
        if(this.terminated) {
            if(this.debugMode) console.warn('Failed to create shape! Tried to create shape after termination!');

            return false;
        }

        if(!this.boardContainerElem) {
            if(this.debugMode) console.warn(`Failed to create shape! Board SVG doesn't exist yet! (createOverlaySVG() failed?)`);

            return false;
        }

        switch(type) {
            case 'arrow':
                const element = this.createArrowBetweenPositions(...positions, config);

                if(element) {
                    this.addedShapes.push({ type, positions, config, element });

                    if(this.usePrepend) {
                        this.boardContainerElem.prepend(element);
                    } else {
                        this.boardContainerElem.appendChild(element);
                    }

                    return element;
                }

                break;
        }

        return null;
    }

    updateDimensions() {
        const boardRect = this.boardElem.getBoundingClientRect(),
              bodyRect = this.document.body.getBoundingClientRect(); // https://stackoverflow.com/a/62106310

        let boardWidth = boardRect.width,
            boardHeight = boardRect.height;

        let boardPositionTop = boardRect.top - bodyRect.top,
            boardPositionLeft = boardRect.left - bodyRect.left;

        if(this.adjustSizeByDimensions) {

            if(this.boardDimensions.width > this.boardDimensions.height) {
                const multiplier = this.boardDimensions.height / this.boardDimensions.width,
                      newHeight = boardWidth * multiplier;

                if(boardHeight !== newHeight) {
                    if(!this.adjustSizeConfig?.noTopAdjustment)
                        boardPositionTop += (boardHeight - newHeight) / 2;

                    boardHeight = newHeight;
                }
            }
            else {
                const multiplier = this.boardDimensions.width / this.boardDimensions.height,
                      newWidth = boardWidth * multiplier;

                if(boardWidth !== newWidth) {
                    if(!this.adjustSizeConfig?.noLeftAdjustment)
                        boardPositionLeft += (boardWidth - newWidth) / 2;

                    boardWidth = newWidth;
                }
            }

        }

        this.boardContainerElem.style.width = boardWidth + 'px';
        this.boardContainerElem.style.height = boardHeight + 'px';
        this.boardContainerElem.style.left = boardPositionLeft + 'px';
        this.boardContainerElem.style.top = boardPositionTop + 'px';

        const squareWidth = boardWidth / this.boardDimensions.width;
        const squareHeight = boardHeight / this.boardDimensions.height;

        this.singleSquareSize = squareWidth;
        this.squareWidth = squareWidth;
        this.squareHeight = squareHeight;

        this.updateCoords();
        this.updateShapes();
    }

    createOverlaySVG() {
        const svg = this.document.createElementNS('http://www.w3.org/2000/svg', 'svg');
            svg.style.position = 'absolute';
            svg.style.pointerEvents = 'none';
            svg.style['z-index'] = this.zIndex;

        this.boardContainerElem = svg;

        this.updateDimensions();

        this.parentElem.appendChild(this.boardContainerElem);

        const rObs = new ResizeObserver(this.updateDimensions.bind(this));
            rObs.observe(this.boardElem);
            rObs.observe(this.document.body);

        this.observers.push(rObs);

        let oldBoardRect = JSON.stringify(this.boardElem.getBoundingClientRect());

        const additionalCheckLoop = setInterval(() => {
            if(this.terminated) {
                clearInterval(additionalCheckLoop);

                return;
            }

            const boardRect = JSON.stringify(this.boardElem.getBoundingClientRect());

            if(boardRect !== oldBoardRect) {
                oldBoardRect = boardRect;

                this.updateDimensions();
            }
        }, this.updateInterval);
    }

    getCoordinatesFromInputPosition(e) {
        const boardRect = this.boardElem.getBoundingClientRect();

        const { clientX, clientY } = e.touches ? e.touches[0] : e;
        const isOutOfBounds = clientX < boardRect.left || clientX > boardRect.right || clientY < boardRect.top || clientY > boardRect.bottom;

        const relativeX = clientX - boardRect.left;
        const relativeY = clientY - boardRect.top;

        return isOutOfBounds
            ? [null, null]
            : [Math.floor(relativeX / this.squareWidth) + 1, Math.floor(relativeY / this.squareHeight) + 1];
    }

    handleMouseEvent(e) {
        if(this.isInputDown) return;

        const position = this.getCoordinatesFromInputPosition(e),
                positionStr = position?.toString();

        if(positionStr != this.lastInputPositionStr) {
            const enteredSquareListeners = this.customActivityListeners.filter(obj => obj.square == this.coordinateToFen(position));

            enteredSquareListeners.forEach(obj => obj.cb('enter'));

            if(this.lastInputPosition && this.lastInputPosition[0] != null) {
                const leftSquareListeners = this.customActivityListeners.filter(obj => obj.square == this.coordinateToFen(this.lastInputPosition));

                leftSquareListeners.forEach(obj => obj.cb('leave'));
            }

            this.lastInputPositionStr = positionStr;
            this.lastInputPosition = position;
        }
    }

    addSquareListener(square, cb) {
        this.customActivityListeners.push({ square, cb });

        return { remove: () => {
            this.customActivityListeners = this.customActivityListeners.filter(obj => obj.square != square && obj.cb != cb);
        }};
    }

    terminate() {
        this.terminated = true;

        this.observers.forEach(observer => observer.disconnect());

        this.boardContainerElem.remove();
    }
}