Movement particles

Adds particles when walking

Aby zainstalować ten skrypt, wymagana jest instalacje jednego z następujących rozszerzeń: Tampermonkey, Greasemonkey lub Violentmonkey.

Aby zainstalować ten skrypt, wymagana jest instalacje jednego z następujących rozszerzeń: Tampermonkey, Violentmonkey.

Aby zainstalować ten skrypt, wymagana jest instalacje jednego z następujących rozszerzeń: Tampermonkey, Violentmonkey.

Aby zainstalować ten skrypt, wymagana będzie instalacja rozszerzenia Tampermonkey lub Userscripts.

You will need to install an extension such as Tampermonkey to install this script.

Aby zainstalować ten skrypt, musisz zainstalować rozszerzenie menedżera skryptów użytkownika.

(Mam już menedżera skryptów użytkownika, pozwól mi to zainstalować!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

Będziesz musiał zainstalować rozszerzenie menedżera stylów użytkownika, aby zainstalować ten styl.

Będziesz musiał zainstalować rozszerzenie menedżera stylów użytkownika, aby zainstalować ten styl.

Musisz zainstalować rozszerzenie menedżera stylów użytkownika, aby zainstalować ten styl.

(Mam już menedżera stylów użytkownika, pozwól mi to zainstalować!)

// ==UserScript==
// @name         Movement particles
// @namespace    -
// @version      0.1.2
// @description  Adds particles when walking
// @author       Devil D. Nudo#7346
// @match        *://*.moomoo.io/*
// @match        *://moomoo.io/*
// @icon         https://www.google.com/s2/favicons?sz=64&domain=moomoo.io
// @run-at       document-start
// @grant        none
// ==/UserScript==

(function() {
    function particles() {
        function getRandom(min, max) {
            return Math.floor(Math.random() * (max - min)) + min
        }

        function getRandomRGBA(alpha) {
            const r = Math.round(255 * Math.random())
            const g = Math.round(255 * Math.random())
            const b = Math.round(255 * Math.random())
            const a = alpha ?? 1

            return `rgba(${r}, ${g}, ${b}, ${a})`
        }

        let lastX = 0
        let lastY = 0

        class Vector {
            constructor(x = 0, y = 0) {
                this.x = x
                this.y = y
            }

            static random2D(angle, length = 1) {
                return new Vector(length * Math.cos(angle), length * Math.sin(angle))
            }

            get magnitude() {
                return Math.sqrt(this.x ** 2 + this.y ** 2)
            }

            setMag(length) {
                return this.normalize().mult(length)
            }

            add(x, y) {
                const vector = new Vector(x, y)

                this.x += vector.x
                this.y += vector.y

                return this
            }

            sub(vector) {
                this.x -= vector.x
                this.y -= vector.y

                return this
            }

            mult(scalar) {
                this.x *= scalar
                this.y *= scalar

                return this
            }

            div(divisor) {
                this.x /= divisor
                this.y /= divisor

                return this
            }

            normalize() {
                const mag = this.magnitude

                if (mag > 0) {
                    this.div(mag)
                }

                return this
            }
        }

        class Physics {
            constructor(x, y, mass = 5, time = 0.9) {
                this.mass = mass
                this.time = time

                this.position = new Vector(x, y)
                this.velocity = new Vector()
                this.acceleration = new Vector()
                this.force = new Vector()
            }

            updatePhysics() {
                this.force.div(this.mass)

                this.acceleration.add(this.force.x, this.force.y)
                this.acceleration.mult(this.time)

                this.velocity.add(this.acceleration.x, this.acceleration.y)
                this.velocity.mult(this.time)

                this.position.add(this.velocity.x, this.velocity.y)
            }
        }

        class Particle extends Physics {
            constructor({ id, scale, color }, context, xOffset, yOffset, myPlayer) {
                super(myPlayer.x, myPlayer.y)

                this.id = id
                this.maxScale = scale
                this.color = color
                this.context = context
                this.xOffset = xOffset
                this.yOffset = yOffset

                this.scale = 0

                this.alpha = 0
                this.maxAlpha = 1

                this.liveTime = getRandom(350, 600)
                this.liveDate = Date.now()

                let mag = getRandom(1, 10)

                const speed = Math.hypot(lastY - myPlayer.y, lastX - myPlayer.x)
                const direction = Math.atan2(lastY - myPlayer.y, lastX - myPlayer.x)
                const point = new Physics(myPlayer.x, myPlayer.y)

                point.velocity.add(speed * Math.cos(direction), speed * Math.sin(direction))

                point.updatePhysics()

                this.moveDir = Math.atan2(point.position.y - myPlayer.y, point.position.x - myPlayer.x)

                if (speed <= 0.15) {
                    mag = 0

                    this.moveDir = 0
                }

                this.velocity = Vector.random2D((this.moveDir - Math.PI / 6) + Math.random() * Math.PI * .35).setMag(mag)

                lastX = myPlayer.x
                lastY = myPlayer.y
            }

            get liveTimer() {
                return Date.now() - this.liveDate
            }

            render() {
                this.context.save()
                this.context.fillStyle = this.color
                this.context.globalAlpha = this.alpha
                this.context.beginPath()
                this.context.arc(this.position.x - this.xOffset, this.position.y - this.yOffset, this.scale, 0, 2 * Math.PI)
                this.context.fill()
                this.context.restore()
            }

            update() {
                this.updatePhysics()

                this.scale = (this.liveTimer / this.liveTime) * this.maxScale
                this.alpha = (this.liveTimer / this.liveTime) * this.maxAlpha

                this.render()

                if (this.liveTimer >= this.liveTime) {
                    _particles.remove(this.id)
                }
            }
        }

        class Particles {
            constructor() {
                this.particles = {}
            }

            get list() {
                return Object.values(this.particles)
            }

            create(be, f, d, R) {
                const id = Date.now() / 111

                this.particles[id] = new Particle({
                    id: id,
                    scale: getRandom(5, 12),
                    color: getRandomRGBA()
                }, be, f, d, R)
            }

            remove(id) {
                delete this.particles[id]
            }

            update(be, f, d, R) {
                this.create(be, f, d, R)

                let i = this.list.length

                while (i--) {
                    this.list[i].update()
                }
            }
        }

        return new Particles()
    }

    function applyRegex(code) {
        code = code.replace(/\,._blank.\)\}/, `,"_blank")};\n${particles.toString()};\n const _particles = particles();\n`)

        const { index } = code.match(/\.drawImage\(\w+\.skull\,/)
        const contextVariable = code.slice(index - 2, index)

        code = code.replace(/\_\.health\>\d/, `;_particles.update(${contextVariable}, f, d, R);_.health>0`)

        return code
    }

    async function loadScript(script) {
        const response = await fetch(script.src)

        let code = await response.text()

        code = applyRegex(code)

        eval(code)
    }


    const observer = new MutationObserver(function(mutations) {
        for (const mutation of mutations) {
            for (const node of mutation.addedNodes) {
                if (node.tagName === "SCRIPT" && /bundle\.js$/.test(node.src)) {
                    observer.disconnect()

                    loadScript(node)

                    node.remove()
                }
            }
        }
    })

    observer.observe(document, {
        childList: true,
        subtree: true
    })
})()