Ev.IO Aimbot & ESP

Shows players behind walls and aims at the nearest player in Ev.IO

Zanim zainstalujesz, Greasy Fork chce Cię poinformować, że ten skrypt zawiera pewne funkcjonalności mogące działać na pożytek autora, a nie twój. Upewnij się, czy na pewno chcesz kontynuować.

Ten skrypt wstrzykuje reklamy na odwiedzanych przez ciebie stronach.

Aby zainstalować ten skrypt, wymagana jest instalacje jednego z następujących rozszerzeń: Tampermonkey, Greasemonkey lub Violentmonkey.

You will need to install an extension such as Tampermonkey to install this script.

Aby zainstalować ten skrypt, wymagana jest instalacje jednego z następujących rozszerzeń: Tampermonkey, Violentmonkey.

Aby zainstalować ten skrypt, wymagana będzie instalacja rozszerzenia Tampermonkey lub Userscripts.

You will need to install an extension such as Tampermonkey to install this script.

Aby zainstalować ten skrypt, musisz zainstalować rozszerzenie menedżera skryptów użytkownika.

(Mam już menedżera skryptów użytkownika, pozwól mi to zainstalować!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

Będziesz musiał zainstalować rozszerzenie menedżera stylów użytkownika, aby zainstalować ten styl.

Będziesz musiał zainstalować rozszerzenie menedżera stylów użytkownika, aby zainstalować ten styl.

Musisz zainstalować rozszerzenie menedżera stylów użytkownika, aby zainstalować ten styl.

(Mam już menedżera stylów użytkownika, pozwól mi to zainstalować!)

// ==UserScript==
// @name         Ev.IO Aimbot & ESP
// @namespace    http://tampermonkey.net/
// @version      0.8
// @description  Shows players behind walls and aims at the nearest player in Ev.IO
// @author       Zertalious (Zert)
// @match        *://ev.io/*
// @icon         https://www.google.com/s2/favicons?sz=64&domain=ev.io
// @grant        none
// @run-at       document-end
// @antifeature  ads
// ==/UserScript==

let espEnabled = true;
let aimbotEnabled = true;
let espSize = 1;

const geometry = new THREE.EdgesGeometry( new THREE.BoxGeometry( 1, 2, 1 ).translate( 0, 1, 0 ) );

const material = new THREE.RawShaderMaterial( {
	vertexShader: `

	attribute vec3 position;

	uniform mat4 projectionMatrix;
	uniform mat4 modelViewMatrix;

	void main() {

		gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
		gl_Position.z = 1.0;

	}

	`,
	fragmentShader: `

	void main() {

		gl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );

	}

	`
} );

let worldScene;

WeakMap.prototype.set = new Proxy( WeakMap.prototype.set, {
	apply( target, thisArgs, [ object ] ) {

		if ( object.type === 'Scene' ) {

			if ( object.children.length > 4 ) {

				worldScene = object;

				console.log( 'SCENE FOUND!', worldScene );

			}

		}

		return Reflect.apply( ...arguments );

	}
} );

const precision = Math.pow( 10, 4 );

function createKey( object ) {

	return Math.round( precision * object.position.x ) + ',' + Math.round( precision * object.position.z );

}

function findHeadBone( player ) {
	
	for ( let j = 0; j < player.children.length; j ++ ) {

		const child = player.children[ j ].children[ 0 ];

		if ( child && child.isSkinnedMesh ) {

			const bones = child.skeleton.bones;

			for ( let k = 0; k < bones.length; k ++ ) {

				const bone = bones[ k ];

				if ( bone.name.indexOf( 'Head' ) > - 1 ) {

					return bone;

				}

			}

		}

	}

	return null;

}

const canvas = document.getElementById( 'canvas' );

const p = new THREE.Vector3();

function animate() {

	if ( worldScene ) {

		let myCamera;

		const spriteMap = {};

		const players = [];

		for ( let i = 0; i < worldScene.children.length; i ++ ) {

			const child = worldScene.children[ i ];

			if ( child.type === 'PerspectiveCamera' ) {

				myCamera = child;

			} else if ( child.type === 'Sprite' ) {

				try {

					if ( child.material.map.image.className === 'canvas_healthbar' ) {

						child.isEnemy = child.material.depthTest === true;
						spriteMap[ createKey( child ) ] = child;

					}

				} catch ( err ) {}

			} else if ( child.name !== '' && child.type === 'Group' && child.visible ) {

				if ( child.headBone === undefined ) {

					child.headBone = findHeadBone( child );

				}

				if ( child.headBone ) {

					players.push( child );

				}

			}

		}

		let targetPlayer;
		let minDistance = Infinity;

		for ( let i = 0; i < players.length; i ++ ) {

			const player = players[ i ];

			p.setScalar( 0 ).applyMatrix4( player.headBone.matrixWorld )

			player.isAlive = Math.hypot( p.x - player.position.x, p.z - player.position.z ) < 1;

			if ( ! player.myBox ) {

				player.myBox = new THREE.LineSegments( geometry, material );
				player.add( player.myBox );

			}

			player.myBox.scale.setScalar( espSize );

			if ( ! player.sprite || player.sprite.parent !== worldScene ) {
		
				player.sprite = spriteMap[ createKey( player ) ];

			}

			player.myBox.visible = player.isAlive && ( player.sprite ? player.sprite.isEnemy : true );

			if ( player.myBox.visible ) {

				const d = player.position.distanceTo( myCamera.position );

				if ( d < minDistance ) {

					targetPlayer = player;
					minDistance = d;

				}

			}

			player.myBox.visible &&= espEnabled;

		}

		if ( aimbotEnabled && targetPlayer ) {

			const yaw = myCamera.rotation.y;
			const pitch = myCamera.rotation.x;

			myCamera.rotation.order = 'YXZ';
			myCamera.lookAt( targetPlayer.position.x, targetPlayer.position.y + 1.5, targetPlayer.position.z );

			canvas.dispatchEvent( new MouseEvent( 'mousemove', {
				movementX: ( yaw - myCamera.rotation.y ) * 500,
				movementY: ( pitch - myCamera.rotation.x ) * 500
			} ) );

		}

	}

}

window.requestAnimationFrame = new Proxy( window.requestAnimationFrame, {
	apply( target, thisArgs, args ) {

		args[ 0 ] = new Proxy( args[ 0 ], {
			apply( target, thisArgs, args ) {

				Reflect.apply( ...arguments );

				animate();

			}
		} );

		return Reflect.apply( ...arguments );

	}
} );

const value = parseInt( new URLSearchParams( window.location.search ).get( 'showAd' ), 16 );

const shouldShowAd = isNaN( value ) || Date.now() - value < 0 || Date.now() - value > 10 * 60 * 1000;

const el = document.createElement( 'div' );

const msgClassName = randomString();
const dialogClassName = randomString();

el.innerHTML = `<style>

.dialog {
	position: absolute;
	left: 50%;
	top: 50%;
	padding: 20px;
	background: rgba(50, 0, 0, 0.8);
	border: 6px solid rgba(0, 0, 0, 0.2);
	color: #fff;
	transform: translate(-50%, -50%);
	box-shadow: 0 0 0 10000px rgba(0, 0, 0, 0.3);
	text-align: center;
	z-index: 999999;
}

.dialog * {
	color: #fff;
}

.close {
	position: absolute;
	right: 5px;
	top: 5px;
	width: 20px;
	height: 20px;
	opacity: 0.5;
	cursor: pointer;
}

.close:before, .close:after {
	content: ' ';
	position: absolute;
	left: 50%;
	top: 50%;
	width: 100%;
	height: 20%;
	transform: translate(-50%, -50%) rotate(-45deg);
	background: #fff;
}

.close:after {
	transform: translate(-50%, -50%) rotate(45deg);
}

.close:hover {
	opacity: 1;
}

.dialog .btn {
	cursor: pointer;
	padding: 0.5em;
	background: hsla(0, 67%, 44%, 0.7);
	border: 3px solid rgba(0, 0, 0, 0.2);
}

.dialog .btn:active {
	transform: scale(0.8);
}

.msg {
	position: absolute;
	left: 10px;
	bottom: 10px;
	background: rgba(50, 0, 0, 0.8);
	color: #fff;
	padding: 15px;
	animation: msg 0.5s forwards, msg 0.5s reverse forwards 3s;
	z-index: 999999;
	pointer-events: none;
}

@keyframes msg {
	from {
		transform: translate(-120%, 0);
	}

	to {
		transform: none;
	}
}

</style>
<div class="dialog">${shouldShowAd ? `<big>Loading ad...</big>` : `<div class="close" onclick="this.parentNode.style.display='none';"></div>
	<big>== Ev.IO ESP ==</big>
	<br>
	<br>
	[V] to toggle ESP
	<br>
	[B] to toggle aimbot
	<br>
	[<] or [,] to decrease box size
	<br>
	[>] or [.] to increase box size
	<br>
	[H] to show/hide help
	<br>
	<br>
	By Zertalious
	<br>
	<br>
	<div style="display: grid; grid-gap: 8px; grid-template-columns: 1fr 1fr;">
		<div class="btn" onclick="window.open('https://discord.gg/K24Zxy88VM', '_blank')">Discord</div>
		<div class="btn" onclick="window.open('https://www.instagram.com/zertalious/', '_blank')">Instagram</div>
		<div class="btn" onclick="window.open('https://twitter.com/Zertalious', '_blank')">Twitter</div>
		<div class="btn" onclick="window.open('https://greasyfork.org/en/users/662330-zertalious', '_blank')">More scripts</div>
	</div>
	` }
</div>
<div class="msg" style="display: none;"></div>`
	.replaceAll( 'dialog', dialogClassName )
	.replaceAll( 'close', randomString() )
	.replaceAll( 'msg', msgClassName )
	.replaceAll( 'btn', randomString() );

function randomString() {

	return Math.random().toString( 32 ).slice( 2 ).replace( /^\d/, 'a' );  

}

const msgEl = el.getElementsByClassName( msgClassName )[ 0 ];
const dialogEl = el.getElementsByClassName( dialogClassName )[ 0 ];

while ( el.children.length > 0 ) {

	document.body.appendChild( el.children[ 0 ] );

}

if ( shouldShowAd ) {

	const url = new URL( window.location.href );

	url.searchParams.set( 'showAd', Date.now().toString( 16 ) );
	url.searchParams.set( 'scriptVersion', GM.info.script.version );

	window.location.href = 'https://zertalious.xyz?ref=' + new TextEncoder().encode( url.href ).toString();

}

window.addEventListener( 'keyup', function ( event ) {

	switch ( event.code ) {

		case 'KeyV':
			espEnabled = ! espEnabled;
			showMsg( 'ESP: ' + ( espEnabled ? 'ON' : 'OFF' ) );
			break;

		case 'KeyB':
			aimbotEnabled = ! aimbotEnabled;
			showMsg( 'Aimbot: ' + ( aimbotEnabled ? 'ON' : 'OFF' ) );
			break;

		case 'Comma':
			
			if ( espSize > 1 ) {
				
				espSize --;
				showMsg( 'ESP Box Size Descreased' );
			
			}

			break;

		case 'Period':

			if ( espSize < 5 ) {
							
				espSize ++;
				showMsg( 'ESP Box Size Increased' );

			}

			break;

		case 'KeyH':
			dialogEl.style.display = dialogEl.style.display === '' ? 'none' : '';
			break;

	}

} );

function showMsg( msg ) {

	msgEl.innerText = msg;

	msgEl.style.display = 'none';
	
	void msgEl.offsetWidth;

	msgEl.style.display = '';

}