SuneungNamla

수능남라 - 수능시험의 나무라이브 툴 (포인트 게임용)

Aby zainstalować ten skrypt, wymagana jest instalacje jednego z następujących rozszerzeń: Tampermonkey, Greasemonkey lub Violentmonkey.

You will need to install an extension such as Tampermonkey to install this script.

Aby zainstalować ten skrypt, wymagana jest instalacje jednego z następujących rozszerzeń: Tampermonkey, Violentmonkey.

Aby zainstalować ten skrypt, wymagana będzie instalacja rozszerzenia Tampermonkey lub Userscripts.

You will need to install an extension such as Tampermonkey to install this script.

Aby zainstalować ten skrypt, musisz zainstalować rozszerzenie menedżera skryptów użytkownika.

(Mam już menedżera skryptów użytkownika, pozwól mi to zainstalować!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

Będziesz musiał zainstalować rozszerzenie menedżera stylów użytkownika, aby zainstalować ten styl.

Będziesz musiał zainstalować rozszerzenie menedżera stylów użytkownika, aby zainstalować ten styl.

Musisz zainstalować rozszerzenie menedżera stylów użytkownika, aby zainstalować ten styl.

(Mam już menedżera stylów użytkownika, pozwól mi to zainstalować!)

// ==UserScript==
// @name         SuneungNamla
// @namespace    http://tampermonkey.net/
// @version      1.1
// @description  수능남라 - 수능시험의 나무라이브 툴 (포인트 게임용)
// @include      https://namu.live/b/namugame*
// @author       Suneungsiheom
// @grant        GM.setValue
// @grant        GM.getValue
// @grant        GM_setValue
// @grant        GM_getValue
// @grant        GM_registerMenuCommand
// @grant        GM_openInTab
// @grant        GM_addStyle
// ==/UserScript==

(function() {
    'use strict';
    if (document.querySelector('aside.right-sidebar') !== null) {
        var gamenum = 1;
        var point = 100000;
        var betting = 0;
        let gamebtn = document.createElement("button");
        let game1 = document.createElement("button");
        let game2 = document.createElement("button");
        let game3 = document.createElement("button");
        let game4 = document.createElement("button");
        let game5 = document.createElement("button");
        let game6 = document.createElement("button");
        let gamenumtext = document.createElement("p");
        let msg = document.createElement("p");
        let resulttext = document.createElement("p");
        // 포인트 게임 타이틀
        let gamearea = document.createElement("div");
        gamearea.classList.add("sidebar-item");
        let right = document.querySelector('.right-sidebar');
        right.appendChild( gamearea );
        let gameTitle = document.createElement("div");
        gameTitle.classList.add("item-title");
        gameTitle.textContent = gamenum + "회차 모의 포인트게임";
        gamearea.appendChild( gameTitle );
        // 포인트 입력란
        let nowpoint = document.createElement("p");
        nowpoint.textContent = "현재 보유 포인트: " + point;
        gamearea.appendChild (nowpoint);
        let input = document.createElement("p");
        input.textContent = "아래 입력란에 베팅할 포인트 입력(10~100만)";
        gamearea.appendChild (input);
        let bettingtext = document.createElement("textarea");
        gamearea.appendChild (bettingtext);
        // 포인트 게임 버튼
        msg.textContent = "번호 버튼을 누른 후 '걸기'를 눌러 주세요.";
        gamearea.appendChild( msg );
        gamearea.appendChild( game1 );
        gamearea.appendChild( game2 );
        gamearea.appendChild( game3 );
        gamearea.appendChild( game4 );
        gamearea.appendChild( game5 );
        gamearea.appendChild( game6 );
        gamebtn.classList.add("btn");
        gamebtn.textContent = "걸기";
        game1.textContent = "1번";
        game2.textContent = "2번";
        game3.textContent = "3번";
        game4.textContent = "4번";
        game5.textContent = "5번";
        game6.textContent = "6번";
        gamearea.appendChild( gamebtn );
        resulttext.textContent = "결과:";
        gamearea.appendChild( resulttext );
        var number = 0;
        let commentarea = document.querySelector('.right-sidebar');
        commentarea.appendChild( gamearea );
        gamebtn.addEventListener('click', function() {
            var x = Number(bettingtext.value);
            if (isNaN(x)) {
                msg.textContent = "10 이상 100만 이하의 정수를 입력하세요.";
            } else if (x < 10 || x > 1000000) {
                msg.textContent = "최소 10포인트, 최대 100만 포인트까지 베팅 가능합니다.";
            } else if (point < x) {
                msg.textContent = (x - point) + " 포인트가 부족합니다.";
            } else if (number == 0) {
                msg.textContent = "번호를 선택해 주세요.";
            } else {
                let randN = Math.floor(Math.random() * 32);
                var result = 0;
                if (randN == 0) result = 1;
                else if (randN < 6) result = 2;
                else if (randN < 16) result = 3;
                else if (randN < 26) result = 4;
                else if (randN < 31) result = 5;
                else if (randN == 31) result = 6;
                // 포인트 계산
                point -= x;
                var ox = "";
                var pointget = "";
                if (number == result) { // 성공한 경우
                    ox = "성공";
                    var getpoint = 0;
                    if (result == 1) getpoint = Math.floor(x * 30.45);
                    else if (result == 2) getpoint = Math.floor(x * 6.13);
                    else if (result == 3) getpoint = Math.floor(x * 3.09);
                    else if (result == 4) getpoint = Math.floor(x * 3.09);
                    else if (result == 5) getpoint = Math.floor(x * 6.13);
                    else if (result == 6) getpoint = Math.floor(x * 30.45);
                    pointget = "(" + getpoint + "포인트 획득)"
                    point += getpoint
                } else { // 실패한 경우
                    ox = "실패";
                    pointget = "(포인트 획득 실패)"
                }
                resulttext.textContent = gamenum + "회차 모의 포인트 게임의 결과는 " + result + "입니다. (" + ox + ") " + pointget
                nowpoint.textContent = "현재 보유 포인트: " + point;
                // 다음 회차 포겜으로 가기
                gamenum += 1;
                gameTitle.textContent = gamenum + "회차 모의 포인트게임";
            }
        });
        game1.addEventListener('click', function() {
            number = 1;
            msg.textContent = "1번 선택.";
        });
        game2.addEventListener('click', function() {
            number = 2;
            msg.textContent = "2번 선택.";
        });
        game3.addEventListener('click', function() {
            number = 3;
            msg.textContent = "3번 선택.";
        });
        game4.addEventListener('click', function() {
            number = 4;
            msg.textContent = "4번 선택.";
        });
        game5.addEventListener('click', function() {
            number = 5;
            msg.textContent = "5번 선택.";
        });
        game6.addEventListener('click', function() {
            number = 6;
            msg.textContent = "6번 선택.";
        });
    }
})();