Bloble.io NoobScript V3 GameUtils Fragment

A fragment of code from NoobScript V3 - The FPS and resolution setter.

Stan na 02-01-2018. Zobacz najnowsza wersja.

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Aby zainstalować ten skrypt, wymagana jest instalacje jednego z następujących rozszerzeń: Tampermonkey, Violentmonkey.

Aby zainstalować ten skrypt, wymagana jest instalacje jednego z następujących rozszerzeń: Tampermonkey, Violentmonkey.

Aby zainstalować ten skrypt, wymagana będzie instalacja rozszerzenia Tampermonkey lub Userscripts.

You will need to install an extension such as Tampermonkey to install this script.

Aby zainstalować ten skrypt, musisz zainstalować rozszerzenie menedżera skryptów użytkownika.

(Mam już menedżera skryptów użytkownika, pozwól mi to zainstalować!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

Będziesz musiał zainstalować rozszerzenie menedżera stylów użytkownika, aby zainstalować ten styl.

Będziesz musiał zainstalować rozszerzenie menedżera stylów użytkownika, aby zainstalować ten styl.

Musisz zainstalować rozszerzenie menedżera stylów użytkownika, aby zainstalować ten styl.

(Mam już menedżera stylów użytkownika, pozwól mi to zainstalować!)

// ==UserScript==
// @name         Bloble.io NoobScript V3 GameUtils Fragment
// @namespace    http://tampermonkey.net/
// @version      1.1
// @description  A fragment of code from NoobScript V3 - The FPS and resolution setter.
// @author       NoobishHacker
// @match        http://bloble.io/*
// @grant        none
// ==/UserScript==

window.UIList = window.UIList || [];
window.initFuncs = window.initFuncs || [];
window.statusItems = window.statusItems || [];
// Resolution and FPS chooser.
var resolution = 1;
var rate = 0;

window.removeEventListener("mousemove", gameInput);

window.gameInput = function (a) {
    a.preventDefault();
    a.stopPropagation();
    mouseX = a.clientX * resolution;
    mouseY = a.clientY * resolution;
}
window.addEventListener("mousemove", gameInput, false);
window.removeEventListener("resize", resize);
window.resize = function (n) {
    screenWidth = window.innerWidth * resolution;
    screenHeight = window.innerHeight * resolution;
    scaleFillNative = MathMAX(screenWidth / maxScreenWidth, screenHeight / maxScreenHeight);
    if (n !== true) {
        mainCanvas.width = screenWidth;
        mainCanvas.height = screenHeight;
        mainCanvas.style.width = (screenWidth / resolution) + "px";
        mainCanvas.style.height = (screenHeight / resolution) + "px";
    }

    mainContext.setTransform(scaleFillNative, 0, 0, scaleFillNative, Math.floor((screenWidth - maxScreenWidth * scaleFillNative) / 2), Math.floor((screenHeight - maxScreenHeight * scaleFillNative) / 2));
    player || renderBackground()
}
window.addEventListener("resize", resize);
window.statusItems.push({
    order: 3,
    value: function () {
        return document.getElementById('fps').textContent;
    }
}, {
    order: 4,
    name: 'Resolution',
    value: function () {
        return document.getElementById('res').textContent;
    }
});
window.UIList.push({
    level: 3,
    x: 4,
    html: '<div id="res" onclick=setRes()>Normal Res</div>'
}, {
    level: 3,
    x: 5,
    html: '<div id="fps" onclick=setFPS()>Unlim FPS</div>'
}, {
    level: 3,
    x: 1,
    html: '<div id="afk" onclick=afk()>AFK off</div>'
});
var afkinterval = false;
window.afk = function () {
    var element = document.getElementById('afk');
    if (afkinterval) {
        clearInterval(afkinterval)
        afkinterval = false;
        element.textContent = 'AFK off';
    } else {
        afkinterval = setInterval(function () {
            socket.emit("2", Math.round(camX), Math.round(camY));
        }, 1000)
        element.textContent = 'AFK on';
    }
}
window.setRes = function () {
    var el = document.getElementById('res');
    if (resolution === 2) {
        resolution = .5;
        el.textContent = 'Low Res';
    } else if (resolution === .5) {
        resolution = .8;
        el.textContent = 'Med Res';
    } else if (resolution === .8) {
        resolution = 1;
        el.textContent = 'Normal Res';
    } else if (resolution === 1) {
        resolution = 1.5;
        el.textContent = 'High Res';
    } else {
        resolution = 2;
        el.textContent = 'Retina Res';
    }
    unitSprites = {};
    resize();
    window.statusBar();
}
window.setFPS = function () {
    var el = document.getElementById('fps');
    if (rate === 0) {
        el.textContent = '45 FPS'
        rate = 22;
    } else if (rate === 22) {
        el.textContent = '40 FPS'
        rate = 25;
    } else if (rate === 25) {
        el.textContent = '35 FPS'
        rate = 28;
    } else if (rate === 28) {
        el.textContent = '30 FPS';
        rate = 33;
    } else if (rate === 33) {
        el.textContent = '25 FPS';
        rate = 40;
    } else if (rate === 40) {
        el.textContent = '20 FPS';
        rate = 50;
    } else {
        el.textContent = 'Unlim FPS';
        rate = 0;
    }
    window.statusBar();
}

window.callUpdate = function () {
    requestAnimFrame(callUpdate);
    currentTime = window.performance.now();
    var a = currentTime - then;
    if (a >= rate) {
        then = currentTime;
        updateGameLoop(a);
    }
    updateMenuLoop(a)
}

window.makeUI = function () {
    if (window.hasMadeUI) return;
    window.hasMadeUI = true;
    window.statusItems.sort(function (a, b) {
        return a.order - b.order;
    })
    var levels = [];
    window.UIList.forEach((item) => {
        if (!levels[item.level]) levels[item.level] = [];
        levels[item.level].push(item)
    })

    levels = levels.filter((a) => {
        if (a) {
            a.sort(function (a, b) {
                return a.x - b.x;
            })
            return true;
        } else {
            return false;
        }
    })

    var headAppend = document.getElementsByTagName("head")[0],
        style = document.createElement("div");

    var toast = document.createElement('div');
    toast.id = "snackbar";
    var css = document.createElement('div');

    css.innerHTML = '<style>\n\
#snackbar {\n\
    visibility: hidden;\n\
    min-width: 250px;\n\
    margin-left: -125px;\n\
    background-color: rgba(40, 40, 40, 0.5);\n\
    color: #fff;\n\
    text-align: center;\n\
    border-radius: 4px;\n\
    padding: 10px;\n\
    font-family: "regularF";\n\
    font-size: 20px;\n\
    position: fixed;\n\
    z-index: 100;\n\
    left: 50%;\n\
    top: 30px;\n\
}\n\
#snackbar.show {\n\
    visibility: visible;\n\
    -webkit-animation: fadein 0.5s;\n\
    animation: fadein 0.5s;\n\
}\n\
#snackbar.hide {\n\
    visibility: visible;\n\
    -webkit-animation: fadeout 0.5s;\n\
    animation: fadeout 0.5s;\n\
}\n\
@-webkit-keyframes fadein {\n\
    from {top: 0; opacity: 0;}\n\
    to {top: 30px; opacity: 1;}\n\
}\n\
@keyframes fadein {\n\
    from {top: 0; opacity: 0;}\n\
    to {top: 30px; opacity: 1;}\n\
}\n\
@-webkit-keyframes fadeout {\n\
    from {top: 30px; opacity: 1;}\n\
    to {top: 0; opacity: 0;}\n\
}\n\
@keyframes fadeout {\n\
    from {top: 30px; opacity: 1;}\n\
    to {top: 0; opacity: 0;}\n\
}\n\
</style>'
    var height = levels.length * (14 + 19) + (levels.length - 1) * 7 + 15;
    style.innerHTML = "<style>\n\
#noobscriptUI, #noobscriptUI > div > div {\n\
    background-color:rgba(40,40,40,.5);\n\
    margin-left: 3px;\n\
    border-radius:4px;\n\
    pointer-events:all\n\
}\n\
#noobscriptUI {\n\
    top: -" + (height + 12) + "px;\n\
    transition: 1s;\n\
    margin-left:10px;\n\
    position:absolute;\n\
    padding-left:24px;\n\
    margin-top:9px;\n\
    padding-top:15px;\n\
    width:580px;\n\
    height: " + height + "px;\n\
    font-family:arial;\n\
    left:25%\n\
}\n\
#noobscriptUI:hover{\n\
    top:0px\n\
}\n\
#noobscriptUI > div > div {\n\
    color:#fff;\n\
    padding:7px;\n\
    height:19px;\n\
    display:inline-block;\n\
    cursor:pointer;\n\
    font-size:15px\n\
}\n\
</style>"

    headAppend.appendChild(style);
    headAppend.appendChild(css);


    var contAppend = document.getElementById("gameUiContainer"),
        menuA = document.createElement("div");

    var code = ['<div id="noobscriptUI">\n'];

    levels.forEach((items, i) => {
        code.push(i === 0 ? '    <div>\n' : '    <div style="margin-top:7px;">\n');
        items.forEach((el) => {
            code.push('        ' + el.html + '\n');
        })
        code.push('    </div>\n');
    })
    code.push('    <div id="confinfo" style="margin-top:4px; color: white; text-align: center; font-size: 10px; white-space:pre"></div>')
    code.push('</div>');

    menuA.innerHTML = code.join("");
    contAppend.insertBefore(menuA, contAppend.firstChild)
    contAppend.appendChild(toast)
    var toastTimeout = false;
    window.showToast = function (msg) {
        toast.textContent = msg;

        if (toastTimeout) clearTimeout(toastTimeout);
        else toast.className = "show";
        toastTimeout = setTimeout(function () {
            toast.className = 'hide'
            setTimeout(function () {
                toast.className = '';
            }, 400);
            toastTimeout = false;
        }, 3000);
    }
    window.statusBar = function () {
        var el = document.getElementById('confinfo');
        var text = [];

        window.statusItems.forEach((item, i) => {
            if (i !== 0) text.push('     ');
            if (item.name) text.push(item.name + ': ');
            text.push(item.value());
        })

        el.textContent = text.join('');
    }
    window.statusBar();

    window.initFuncs.forEach((func) => {
        func();
    })
}
setTimeout(() => {
    window.makeUI();
}, 1000)