checkReady

draw a ring around planets and ships that are not marked ready

Aby zainstalować ten skrypt, wymagana jest instalacje jednego z następujących rozszerzeń: Tampermonkey, Greasemonkey lub Violentmonkey.

Aby zainstalować ten skrypt, wymagana jest instalacje jednego z następujących rozszerzeń: Tampermonkey, Violentmonkey.

Aby zainstalować ten skrypt, wymagana jest instalacje jednego z następujących rozszerzeń: Tampermonkey, Violentmonkey.

Aby zainstalować ten skrypt, wymagana będzie instalacja rozszerzenia Tampermonkey lub Userscripts.

You will need to install an extension such as Tampermonkey to install this script.

Aby zainstalować ten skrypt, musisz zainstalować rozszerzenie menedżera skryptów użytkownika.

(Mam już menedżera skryptów użytkownika, pozwól mi to zainstalować!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

Będziesz musiał zainstalować rozszerzenie menedżera stylów użytkownika, aby zainstalować ten styl.

Będziesz musiał zainstalować rozszerzenie menedżera stylów użytkownika, aby zainstalować ten styl.

Musisz zainstalować rozszerzenie menedżera stylów użytkownika, aby zainstalować ten styl.

(Mam już menedżera stylów użytkownika, pozwól mi to zainstalować!)

// ==UserScript==
// @name          checkReady
// @description   draw a ring around planets and ships that are not marked ready 
// 				  can't move ships marked ready
//
// @include       http://play.planets.nu/*
// @include 	  http://test.planets.nu/*
// @include 	  http://planets.nu/*
// @version       3.0.0
// @homepage      https://greasyfork.org/en/users/32642-stephen-piper
// @namespace https://greasyfork.org/en/users/32642-stephen-piper
// ==/UserScript==

function wrapper() {
  var showReady = false;
  var showBldg = false;
  var showHull = false;
  var selectedShip = null;
  var showShips = false;
  var showNatives = false;
  var showProduction = false;
  var displayLine = 0;

  function checkReady() {
  }
  checkReady.prototype = {
    loadControls : function() {

      this.clearData();

      //      if (vgapMap.prototype.spMenuItem != undefined) {
      vgaPlanets.prototype.spMenuItem("Check Ready", "checkReady", function() {
        state = !showReady;
        checkReady.prototype.clearShow();
        showReady = state;
        vgap.map.draw();
      });

      vgaPlanets.prototype.spMenuItem("Show Buildings", "checkReady", function() {
        state = !showBldg;
        checkReady.prototype.clearShow();
        showBldg = state;
        vgap.map.draw();
      });

      vgaPlanets.prototype.spMenuItem("SB Production", "checkReady", function() {
        state = !showProduction;
        checkReady.prototype.clearShow();
        showProduction = state;
        vgap.map.draw();
      });

      vgaPlanets.prototype.spMenuItem("Show Natives", "checkReady", function() {
        state = !showNatives;
        checkReady.prototype.clearShow();
        showNatives = state;
        vgap.map.draw();
      });

      vgaPlanets.prototype.spMenuItem("All Ships", "checkReady", function() {
        state = !showShips;
        checkReady.prototype.clearShow();
        showShips = state;
        vgap.map.draw();
      });

      vgaPlanets.prototype.spMenuItem("Clear", "_massClear", function() {
        checkReady.prototype.clearData();
      });
    //      }
    },

    clearShow : function() {
      showReady = false;
      showBldg = false;
      showHull = false;
      showShips = false;
      showNatives = false;
      showProduction = false;
    },

    clearData : function() {
      this.clearShow();
      selectedShip = null;
      displayLine = 0;
    },

    nativeTaxAmount : function(c, ntr) {
      var nt = 0;
      if (c.nativeclans > 0) {
        if (c.race == 6 && ntr > 20) { // borg == 6
          ntr = 20;
        }

        var nt = (c.nativeclans / 100) * (ntr / 10) * (c.nativegovernment / 5);

        nt = c.nativetype == 5 ? 0 : nt; // amorphous == 5
        nt = c.nativetype == 6 ? 2 * nt : nt; // insect == 6
        nt = c.race == 1 ? 2 * nt : nt; // feds == 1

        nt = Math.round(nt);
      }
      return nt;
    },

    nativetaxsupport : function(c) {
      ns = c.clans;
      ns *= c.race == 1 ? 2 : 1; // feds == 1
      ns *= c.nativetype == 6 ? 2 : 1; // insect == 6
      return ns;
    },
  };


  var oldDraw = vgapMap.prototype.draw;
  vgapMap.prototype.draw = function(fast, ctx, skipUserContent, secondCanvas) {
    oldDraw.apply(this, arguments);
    if (!ctx)
      ctx = this.ctx;

    // have to redraw ships because normal draw
    // copies the planets over the ships
    // draw ships not ready
    displayLine = -1;

    for (var k = 0; k < vgap.ships.length; ++k) {
      var ship = vgap.ships[k];
      this.drawShip(ship, ctx)
    }

  };

  var oldDrawPlanet = vgapMap.prototype.drawPlanet;
  vgapMap.prototype.drawPlanet = function(planet, ctx, fullrender) {
    oldDrawPlanet.apply(this, arguments);

    var x = this.screenX(planet.x);
    var y = this.screenY(planet.y);
    x2 = this.screenX(planet.x + 7.5 * 1.5);
    y2 = this.screenY(planet.y - (-1) * 6 * 1.5);


    // draw planets not ready
    if (planet.infoturn > 0) {
      if (vgap.player.id == planet.ownerid) {
        if (showBldg) {
          ctx.fillStyle = "lightgreen";
          ctx.fillText("m:" + planet.mines + " f:" + planet.factories + " d:" + planet.defense, x2, y2);
        }
        if (showReady) {
          if (planet.readystatus == 0) {

            this.drawCircle(ctx, x, y, 13 * this.zoom, "orange", 2);
          }

          var n = vgap.getStarbase(planet.id);
          if (n != null && n.readystatus == 0) {

            this.drawCircle(ctx, x, y, 11 * this.zoom, "red", 2);
          }
        }
        if (showProduction) {
          if (planet.buildingstarbase) {
            ctx.fillStyle = "lightgreen";
            ctx.fillText("building starbase", x2, y2);
          }
          else if (planet.isbase) {
            var n = vgap.getStarbase(planet.id);
            if (n != null && n.isbuilding) {

              ctx.fillStyle = "lightgreen";
              ctx.fillText(vgap.getHull(n.buildhullid).name, x2, y2);
            }
          }
        }
        if (showNatives && planet.nativeclans > 0) {
          if (planet.nativehappypoints < 30)
            ctx.fillStyle = "red";
          else if (planet.nativehappypoints < 70)
            ctx.fillStyle = "orange";
          else
            ctx.fillStyle = "lightgreen";

          nt = checkReady.prototype.nativeTaxAmount(planet, planet.nativetaxrate);
          ns = checkReady.prototype.nativetaxsupport(planet);
          t = Math.min(nt, ns);

          ctx.fillText(planet.nativeracename + " $" + t, x2, y2);
        }
      }
      if (showNatives && planet.nativeclans > 0) {
        ctx.fillStyle = "orange";
        ctx.fillText(planet.nativeracename, x2, y2);
      }
    }
  };

  var oldDrawShip = vgapMap.prototype.drawShip;
  vgapMap.prototype.drawShip = function(ship, ctx) {
    oldDrawShip.apply(this, arguments);

    // draw ships not ready had to redraw in draw()
    // because drawplanet() wrote over them
    if (showReady && ship.readystatus == 0 && vgap.player.id == ship.ownerid) {
      this.drawCircle(ctx, this.screenX(ship.x), this.screenY(ship.y), 16 * this.zoom, "yellow", 2);
    }

    //    if(showSelected) {
    //      var use = vgap.shipScreen.ship;
    //      if (use.ownerid != vgap.player.id) {
    //      }

    if (showHull && selectedShip != null && selectedShip.hullid == ship.hullid)
      this.drawCircle(ctx, this.screenX(ship.x), this.screenY(ship.y), 13 * this.zoom, "lightgreen", 2);
 
    if (showShips) {
      if (vgap.player.id == ship.ownerid)
        ctx.fillStyle = "lightgreen";
      else
        ctx.fillStyle = "red";
      x2 = this.screenX(ship.x + 7.5 * 1.5);
      y2 = this.screenY(ship.y - displayLine++ * 6 * 1.5);
      ctx.fillText(ship.id + ":" + vgap.getHull(ship.hullid).name, x2, y2);
    }
  };

  var oldShipSelectorClick = vgapMap.prototype.shipSelectorClick;
  vgapMap.prototype.shipSelectorClick = function(event) {

    var e = this.activeShip;
    if (e.readystatus > 0) // can't move ships marked ready
      return;

    oldShipSelectorClick.apply(this, arguments);
  };

  var oldLoadControls = vgapMap.prototype.loadControls;
  vgapMap.prototype.loadControls = function() {
    oldLoadControls.apply(this, arguments);

    checkReady.prototype.loadControls();
  };
}

var script = document.createElement("script");
script.type = "application/javascript";
script.textContent = "(" + wrapper + ")();";

document.body.appendChild(script);