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Auto perk selector

Automatically selects your perk for you

Voor het installeren van scripts heb je een extensie nodig, zoals Tampermonkey, Greasemonkey of Violentmonkey.

Voor het installeren van scripts heb je een extensie nodig, zoals {tampermonkey_link:Tampermonkey}.

Voor het installeren van scripts heb je een extensie nodig, zoals Tampermonkey of Violentmonkey.

Voor het installeren van scripts heb je een extensie nodig, zoals Tampermonkey of Userscripts.

Voor het installeren van scripts heb je een extensie nodig, zoals {tampermonkey_link:Tampermonkey}.

Voor het installeren van scripts heb je een gebruikersscriptbeheerder nodig.

(Ik heb al een user script manager, laat me het downloaden!)

Voor het installeren van gebruikersstijlen heb je een extensie nodig, zoals {stylus_link:Stylus}.

Voor het installeren van gebruikersstijlen heb je een extensie nodig, zoals {stylus_link:Stylus}.

Voor het installeren van gebruikersstijlen heb je een extensie nodig, zoals {stylus_link:Stylus}.

Voor het installeren van gebruikersstijlen heb je een gebruikersstijlbeheerder nodig.

Voor het installeren van gebruikersstijlen heb je een gebruikersstijlbeheerder nodig.

Voor het installeren van gebruikersstijlen heb je een gebruikersstijlbeheerder nodig.

(Ik heb al een beheerder - laat me doorgaan met de installatie!)

// ==UserScript==
// @name         Auto perk selector
// @namespace    http://tampermonkey.net/
// @version      2026-03-04
// @description  Automatically selects your perk for you
// @author       particle
// @match        https://gats.io/
// @icon         https://www.google.com/s2/favicons?sz=64&domain=gats.io
// @grant        none
// ==/UserScript==

function formatParts(parts) {
    switch(parts[0]) {
        case 'a':
            return {
                'code': parts[0],
                'id': parts[1],
                'class': (parts[2]),
                'color': (parts[3]),
                'x': parts[4],
                'y': parts[5],
                'radius': parts[6],
                'playerAngle': parts[7],
                'armorAmount': parts[8],
                'currentBullets': parts[9],
                'maxBullets': parts[10],
                'armor': parts[11],
                'hp': parts[12],
                'camera': {
                    'width': parts[13],
                    'height': parts[14]
                },
                'hpMax': parts[15],
                'mapWidth': parts[16],
                'mapHeight': parts[17],
                'username': parts[18],
                'invincible': parts[19],
                'isLeader': parts[20],
                'isPremiumMember': parseInt(parts[21]),
                'teamCode': parseInt(parts[22]),
                'isolatedUsername': parts[23]
            };
        case 'b':
            return {
                'code': parts[0],
                'id': parts[1],
                'x': parts[2],
                'y': parts[3],
                'spdX': parts[4],
                'spdY': parts[5],
                'playerAngle': parts[6]
            };
        case 'c':
            return {
                'code': parts[0],
                'id': parts[1],
                'currentBullets': parts[2],
                'shooting': parts[3],
                'reloading': parts[4],
                'hp': parts[5],
                'beingHit': parts[6],
                'armorAmount': parts[7],
                'radius': parts[8],
                'ghillie': parts[9],
                'maxBullets': parts[10],
                'invincible': parts[11],
                'dashing': parts[12],
                'chatBoxOpen': parts[13],
                'isLeader': parts[14],
                'color': (parts[15]),
                'chatMessage': parts[16]
            };
        case 'd':
            return {
                'code': parts[0],
                'id': parts[1],
                'class': (parts[2]),
                'color': (parts[3]),
                'x': parts[4],
                'y': parts[5],
                'radius': parts[6],
                'playerAngle': parts[7],
                'armorAmount': parts[8],
                'hp': parts[9],
                'maxBullets': parts[10],
                'username': parts[11],
                'ghillie': parts[12],
                'invincible': parts[13],
                'isLeader': parts[14],
                'isPremiumMember': parts[15],
                'teamCode': parts[16],
                'chatBoxOpen': parseInt(parts[17])
            };
        case 'e':
            return {
                'code': parts[0],
                'id': parts[1]
            };
        case 'f':
            return {
                'code': parts[0],
                'currentBullets': parts[1],
                'score': parts[2],
                'kills': parts[3],
                'rechargeTimer': parts[4],
                'maxBullets': parts[5],
                'camera': parts[6],
                'thermal': parts[7],
                'numExplosivesLeft': parts[8]
            };
        case 'g':
            return {
                'code': parts[0],
                'id': parts[1],
                'x': parts[2],
                'y': parts[3],
                'length': parts[4],
                'width': parts[5],
                'angle': parts[6],
                'spdX': parts[7],
                'spdY': parts[8],
                'silenced': parts[9],
                'isKnife': parts[10],
                'isShrapnel': parts[11],
                'ownerId': parts[12],
                'teamCode': parts[13]
            };
        case 'h':
            return {
                'code': parts[0],
                'id': parts[1],
                'x': parts[2],
                'y': parts[3]
            };
        case 'i':
            return {
                'code': parts[0],
                'id': parts[1]
            };
        case 'j':
            return {
                'code': parts[0],
                'id': parts[1],
                'type': parts[2],
                'x': parts[3],
                'y': parts[4],
                'angle': parts[5],
                'parentId': parts[6],
                'hp': parts[7],
                'maxHp': parts[8],
                'isPremium': parts[9]
            };
        case 'k':
            return {
                'code': parts[0],
                'id': parts[1],
                'x': parts[2],
                'y': parts[3],
                'angle': parts[4],
                'hp': parts[5]
            };
        case 'l':
            return {
                'code': parts[0],
                'id': parts[1]
            };
        case 'm':
            return {
                'code': parts[0],
                'id': parts[1],
                'type': parts[2],
                'x': parts[3],
                'y': parts[4],
                'spdX': parts[5],
                'spdY': parts[6],
                'travelTime': parts[7],
                'emitting': parts[8],
                'emissionRadius': parts[9],
                'ownerId': parts[10],
                'teamCode': parts[11]
            };
        case 'n':
            return {
                'code': parts[0],
                'id': parts[1],
                'x': parts[2],
                'y': parts[3],
                'exploding': parts[4],
                'emitting': parts[5],
                'emissionRadius': parts[6]
            };
        case 'o':
            return {
                'code': parts[0],
                'id': parts[1]
            };
        case 'p':
            return {
                'code': parts[0],
                'level': parts[1]
            };
        case 'q':
            return {
                'code': parts[0],
                'x': parts[1],
                'y': parts[2]
            };
        case 'r':
            return {
                'code': parts[0],
                'type': parts[1],
                'content': parts[2]
            };
        case 's':
            return {
                'code': parts[0]
            };
        case 't':
            return {
                'code': parts[0]
            };
        case 'u':
            return {
                'code': parts[0]
            };
        case 'sq':
            return {
                'code': parts[0],
                'squareOneTeam': parts[1],
                'squareTwoTeam': parts[2],
                'squareThreeTeam': parts[3],
                'squareFourTeam': parts[4]
            };
        case 'v':
            let leaderboardObject = {
                'code': parts[0],
                'currentPlayers': parts[1],
                'leaderboard': []
            };
            for (let i = 2; i < parts.length; i++) {
                let splitData = parts[i].split(".");
                leaderboardObject.leaderboard.push({
                    'userId':(splitData[0]),
                    'isMember': parseInt(splitData[1]),
                    'score': splitData[2],
                    'kills': splitData[3],
                    'teamCode': splitData[4]
                });
            }
            return leaderboardObject;
        case 'w':
            return {
                'code': parts[0],
                'username': parts[1],
                'rememberCookie': parts[2],
                'isPremiumMember': parseInt(parts[3]),
                'isolatedUsername': parts[4]
            };
        case 'x':
            return {
                'code': parts[0],
                'error': parts[1]
            };
        case 'y':
            return {
                'code': parts[0],
                'username': parts[1],
                'email': parts[2],
                'password': parts[3]
            };
        case 'z':
            return {
                'code': parts[0],
                'status': parts[1]
            };
        case 'sz':
            return {
                'code': parts[0],
                'newSize': parts[1]
            };
        case 'sta':
            return {
                'code': parts[0],
                'score': parseInt(parts[1]),
                'kills': parseInt(parts[2]),
                'time': parseInt(parts[3]),
                'shotsFired': parseInt(parts[4]),
                'shotsHit': parseInt(parts[5]),
                'damageDealt': parseInt(parts[6]),
                'damageReceived': parseInt(parts[7]),
                'distanceCovered': parseInt(parts[8]),
                'shooterUsername': parts[9],
                'shooterIsPremiumMember': parseInt(parts[10]),
                'shooterClass': parts[11],
                'shooterArmor': parts[12],
                'shooterColor': parts[13],
                'shooterKills': parseInt(parts[14]),
                'shooterScore': parseInt(parts[15]),
                'shooterHp': parseInt(parts[16]),
                'shooterArmorAmount': parseInt(parts[17]),
                'shooterLevel1Powerup': parts[18],
                'shooterLevel2Powerup': parts[19],
                'shooterLevel3Powerup': parts[20]
            };
        case 're':
            return {
                'code': parts[0]
            };
        case 'version':
            return {
                'code': parts[0],
                'version': parts[1]
            };
        case 'highScores':
            return {
                'code': parts[0],
                'c39': parts[1]
            };
        case 'c22':
            return {
                'code': parts[0],
                'j50': parts[1]
            };
        case 'full':
            return {
                'code': parts[0]
            };
        default:
            return {
                'code': parts[0],
                'rawParts': parts.slice(1)
            };
    }
}

// [ passive perk, mid perk, passive perk ]
const chosenPerks = [ -1, -1, -1 ];
let firstPerkSelected = false;
let secondPerkSelected = false;
let thirdPerkSelected = false;

function selectPerks(score, perks) {
    if(score >= 100 && !firstPerkSelected) {
        sendUpgrade(perks[0], 1)
        firstPerkSelected = true;
    } else if(score >= 300 && !secondPerkSelected) {
        sendUpgrade(perks[1], 2)
        secondPerkSelected = true;
    } else if(score >= 600 && !thirdPerkSelected) {
        sendUpgrade(perks[2], 3)
        thirdPerkSelected = true;
    }
}

function sendUpgrade(index, level) {
    if(window.currentSocket && index !== -1) window.currentSocket.send(new TextEncoder().encode(`u,${index},${level}`));
}

function createPerkUI() {
    const passivePerks = [
        { name: "None", index: -1 },
        { name: "No Recoil", index: 0 },
        { name: "Binoculars", index: 1 },
        { name: "Thermal", index: 2 },
        { name: "Damage", index: 3 },
        { name: "Large Mag", index: 4 },
        { name: "Accuracy", index: 5 },
        { name: "Silencer", index: 6 },
        { name: "Speed", index: 7 },
        { name: "Range", index: 8 },
        { name: "Kevlar", index: 9 },
    ];

    const midPerks = [
        { name: "None", index: -1 },
        { name: "Shield", index: 10 },
        { name: "Medkit", index: 11 },
        { name: "Grenade", index: 12 },
        { name: "Knife", index: 13 },
        { name: "Camo", index: 14 },
        { name: "Build", index: 15 },
        { name: "Dash", index: 16 },
        { name: "Gas", index: 17 },
        { name: "Mines", index: 18 },
        { name: "Frag", index: 19 }
    ];

    const uiHTML = `
        <div id="perkContainer">
            <div id="perkToggle">Perks ⚙</div>
            <div id="perkMenu" style="display:none;">
                <label>Passive Perk #1:</label>
                <select id="perk1"></select>

                <label>Passive Perk #2:</label>
                <select id="perk2"></select>

                <label>Mid Perk:</label>
                <select id="perk3"></select>
            </div>
        </div>
    `;

    const style = `
        <style>
            #perkContainer {
                position: fixed;
                top: 10px;
                left: 10px;
                font-family: Arial, sans-serif;
                z-index: 999999;
            }

            #perkToggle {
                background: #111;
                color: white;
                padding: 6px 10px;
                cursor: pointer;
                border-radius: 4px;
                font-size: 14px;
            }

            #perkMenu {
                margin-top: 5px;
                background: rgba(20,20,20,0.95);
                padding: 10px;
                border-radius: 6px;
                display: flex;
                flex-direction: column;
                gap: 6px;
                width: 180px;
            }

            #perkMenu select {
                width: 100%;
                padding: 3px;
                background: #222;
                color: white;
                border: 1px solid #444;
                border-radius: 4px;
            }

            #perkMenu label {
                font-size: 12px;
                color: #aaa;
            }
        </style>
    `;

    document.body.insertAdjacentHTML("beforeend", style + uiHTML);

    const toggle = document.getElementById("perkToggle");
    const menu = document.getElementById("perkMenu");

    toggle.onclick = () => {
        menu.style.display = menu.style.display === "none" ? "flex" : "none";
    };

    const perk1Select = document.getElementById("perk1");
    const perk2Select = document.getElementById("perk2");
    const perk3Select = document.getElementById("perk3");

    function populate(select, data) {
        data.forEach(perk => {
            const option = document.createElement("option");
            option.textContent = perk.name;
            option.value = perk.index;
            select.appendChild(option);
        });
    }

    populate(perk1Select, passivePerks);
    populate(perk2Select, passivePerks);
    populate(perk3Select, midPerks);

    function updateChosenPerks() {
        chosenPerks[0] = parseInt(perk1Select.value);
        chosenPerks[1] = parseInt(perk3Select.value);
        chosenPerks[2] = parseInt(perk2Select.value);
    }

    perk1Select.onchange = updateChosenPerks;
    perk2Select.onchange = updateChosenPerks;
    perk3Select.onchange = updateChosenPerks;
}

function init() {
    const oldSend = WebSocket.prototype.send;
    const decoder = new TextDecoder();

    WebSocket.prototype.send = function(data) {
        //save current socket instance for global reference
        window.currentSocket = this;
        //add message listener
        if(!this._messageListener) {
            //make sure we don't create infinite message handlers
            this._messageListener = true;
            this.addEventListener("message", msg => {
                //decode packet
                const message = decoder.decode(msg.data);
                const chunks = message.split("|");
                //format packet
                for(const index in chunks) {
                    const chunk = chunks[index];
                    const parts = chunk.split(",");
                    const code = parts[0];
                    const formattedData = formatParts(parts);
                    //check for first person packet
                    if(code === 'f') {
                        const score = formattedData.score;
                        if(score !== undefined &&
                            !(
                                firstPerkSelected &&
                                secondPerkSelected &&
                                thirdPerkSelected
                            )
                        ) selectPerks(score, chosenPerks);
                    }
                }
            });
        }
        //call original send function
        oldSend.call(this, data);
    };

    createPerkUI();
}

init();