EvoWars.io ESP + Tilt Lock + Auto-Scale FOV + ZERO DELAY UNPACK MOUSE

ESP + aimbot G hold

Voor het installeren van scripts heb je een extensie nodig, zoals Tampermonkey, Greasemonkey of Violentmonkey.

Voor het installeren van scripts heb je een extensie nodig, zoals {tampermonkey_link:Tampermonkey}.

Voor het installeren van scripts heb je een extensie nodig, zoals Tampermonkey of Violentmonkey.

Voor het installeren van scripts heb je een extensie nodig, zoals Tampermonkey of Userscripts.

Voor het installeren van scripts heb je een extensie nodig, zoals {tampermonkey_link:Tampermonkey}.

Voor het installeren van scripts heb je een gebruikersscriptbeheerder nodig.

(Ik heb al een user script manager, laat me het downloaden!)

Voor het installeren van gebruikersstijlen heb je een extensie nodig, zoals {stylus_link:Stylus}.

Voor het installeren van gebruikersstijlen heb je een extensie nodig, zoals {stylus_link:Stylus}.

Voor het installeren van gebruikersstijlen heb je een extensie nodig, zoals {stylus_link:Stylus}.

Voor het installeren van gebruikersstijlen heb je een gebruikersstijlbeheerder nodig.

Voor het installeren van gebruikersstijlen heb je een gebruikersstijlbeheerder nodig.

Voor het installeren van gebruikersstijlen heb je een gebruikersstijlbeheerder nodig.

(Ik heb al een beheerder - laat me doorgaan met de installatie!)

// ==UserScript==
// @name         EvoWars.io ESP + Tilt Lock + Auto-Scale FOV + ZERO DELAY UNPACK MOUSE
// @version      2.3.0
// @description  ESP + aimbot G hold
// @author       DDatiOS (modified)
// @match        *://evowars.io/*
// @run-at       document-start
// @grant        none
// @namespace https://greasyfork.org/users/1573841
// ==/UserScript==

(function() {
    'use strict';

    const config = {
        CIRCLE_SIZE_FACTOR: 1.7,
        CIRCLE_FILL: "rgba(255, 255, 0, 0.3)",
        CIRCLE_BORDER: "#ffff00",
        TRACER: "#ffffff",
        FONT: "#ffffff",
        SHOW_CIRCLE: true,
        SHOW_TRACER: true,
        SHOW_NAMES: true,
        SHOW_SCORES: true,

        SHOW_FOV: true,
        FOV_FILL: "rgba(0, 255, 0, 0.08)",
        FOV_BORDER: "#00ff00",
        FOV_LINE_WIDTH: 4,
        SWORD_LENGTH_FACTOR: 2.1,
        FOV_EXTRA_OFFSET: 0.4,
        SHOW_FOV_COUNT: true,
    };

    const canvas = document.createElement('canvas');
    const ctx = canvas.getContext('2d');
    let rt, pType, gameCanvas;
    let mouseOverlay = null;

    let holdingG = false;
    let lockedTarget = null;
    let fixedTiltDx = 0;
    let fixedTiltDy = 0;
    let hasFixedTilt = false;
    let lastMouseX = window.innerWidth / 2;
    let lastMouseY = window.innerHeight / 2;

    const TILT_DISTANCE = 400;

    document.addEventListener('mousemove', (e) => {
        lastMouseX = e.clientX;
        lastMouseY = e.clientY;
    });

    document.addEventListener('keydown', (e) => {
        if (e.key.toLowerCase() === 'g') {
            if (!holdingG) {
                const self = getSelf();
                if (self) {
                    lockedTarget = getClosestToMouse(self);
                    if (lockedTarget) fixTiltDirection(self);
                }
                holdingG = true;
                createMouseOverlay();
                aimLoop.start();
            }
        }
    });

    document.addEventListener('keyup', (e) => {
        if (e.key.toLowerCase() === 'g') {
            holdingG = false;
            lockedTarget = null;
            hasFixedTilt = false;
            fixedTiltDx = 0;
            fixedTiltDy = 0;
            aimLoop.stop();
            cleanupMouse();  // Cleanup ngay lập tức + force unlock
        }
    });

    // AIM LOOP 60FPS
    const aimLoop = {
        interval: null,
        start: function() { if (!this.interval) this.interval = setInterval(aimUpdate, 16); },
        stop: function() { if (this.interval) { clearInterval(this.interval); this.interval = null; } }
    };

    const aimUpdate = () => {
        if (!holdingG || !lockedTarget) return;
        const self = getSelf();
        if (!self || !lockedTarget.layer) return;

        const rect = gameCanvas.getBoundingClientRect();
        const viewX = rect.left + rect.width / 2;
        const viewY = rect.top + rect.height / 2;

        const targetMouseX = viewX + fixedTiltDx * TILT_DISTANCE;
        const targetMouseY = viewY + fixedTiltDy * TILT_DISTANCE;

        const event = new MouseEvent('mousemove', {
            clientX: targetMouseX, clientY: targetMouseY,
            bubbles: true, cancelable: true, view: window
        });
        [document, gameCanvas].forEach(el => el.dispatchEvent(event));
    };

    const createMouseOverlay = () => {
        if (mouseOverlay) return;
        mouseOverlay = document.createElement('div');
        mouseOverlay.style.cssText = 'position:fixed;top:0;left:0;width:100vw;height:100vh;background:transparent;z-index:999999;pointer-events:auto;cursor:none;';
        document.body.appendChild(mouseOverlay);
        mouseOverlay.addEventListener('mousemove', blockMouseMove, { capture: true, passive: false });
        updateOverlaySize();
        window.addEventListener('resize', updateOverlaySize);
    };

    const blockMouseMove = (e) => {
        e.preventDefault();
        e.stopImmediatePropagation();
        return false;
    };

    const removeMouseOverlay = () => {
        if (mouseOverlay) {
            mouseOverlay.removeEventListener('mousemove', blockMouseMove, { capture: true });
            document.body.removeChild(mouseOverlay);
            mouseOverlay = null;
            window.removeEventListener('resize', updateOverlaySize);
        }
    };

    const updateOverlaySize = () => {
        if (mouseOverlay) {
            mouseOverlay.style.width = `${window.innerWidth}px`;
            mouseOverlay.style.height = `${window.innerHeight}px`;
        }
    };

    // Cleanup khi thả G: remove overlay + force unlock chuột
    const cleanupMouse = () => {
        removeMouseOverlay();

        // Force reflow + fake mousemove để unlock ngay lập tức
        document.body.offsetHeight; // Trigger reflow
        const fakeEvent = new MouseEvent('mousemove', {
            clientX: lastMouseX,
            clientY: lastMouseY,
            bubbles: true,
            cancelable: true,
            view: window
        });
        document.dispatchEvent(fakeEvent);
        if (gameCanvas) gameCanvas.dispatchEvent(fakeEvent);

        // Thêm một frame nữa để chắc chắn
        requestAnimationFrame(() => {
            document.dispatchEvent(fakeEvent);
        });
    };

    const fixTiltDirection = (self) => {
        if (!self || !lockedTarget) return;
        let dx = lockedTarget.x - self.x;
        let dy = lockedTarget.y - self.y;
        const len = Math.hypot(dx, dy) || 1;
        dx /= len; dy /= len;
        const angle = 135 * Math.PI / 180;
        const cos = Math.cos(angle);
        const sin = Math.sin(angle);
        fixedTiltDx = dx * cos - dy * sin;
        fixedTiltDy = dx * sin + dy * cos;
        hasFixedTilt = true;
    };

    const getSelf = () => {
        if (!rt || !rt.running_layout || !pType) return null;
        let self = null;
        let min_d = Infinity;
        for (const p of pType.instances) {
            const d = Math.hypot(p.x - rt.running_layout.scrollX, p.y - rt.running_layout.scrollY);
            if (d < min_d) { min_d = d; self = p; }
        }
        return self;
    };

    const getClosestToMouse = (self) => {
        if (!self) return null;
        let target = null;
        let minDist = Infinity;
        const rect = gameCanvas.getBoundingClientRect();
        const viewX = rect.left + rect.width / 2;
        const viewY = rect.top + rect.height / 2;
        const scale = self.layer.getScale();

        for (const p of pType.instances) {
            if (p.uid === self.uid) continue;
            const screenX = viewX + (p.x - self.x) * scale;
            const screenY = viewY + (p.y - self.y) * scale;
            const distToMouse = Math.hypot(screenX - lastMouseX, screenY - lastMouseY);
            if (distToMouse < minDist) { minDist = distToMouse; target = p; }
        }
        return target;
    };

    const setup = () => {
        document.body.appendChild(canvas);
        canvas.style.cssText = 'position:fixed;top:0;left:0;width:100%;height:100%;pointer-events:none;z-index:1000;';
        window.addEventListener('resize', () => {
            canvas.width = window.innerWidth;
            canvas.height = window.innerHeight;
        });
        window.dispatchEvent(new Event('resize'));
    };

    const draw = () => {
        if (!rt || !rt.running_layout || !pType) return;
        const self = getSelf();
        if (!self) return;

        ctx.clearRect(0, 0, canvas.width, canvas.height);
        const rect = gameCanvas.getBoundingClientRect();
        const viewX = rect.left + rect.width / 2;
        const viewY = rect.top + rect.height / 2;
        const scale = self.layer.getScale();

        if (config.SHOW_FOV) {
            const baseRadius = (self.width / 2) * scale * config.SWORD_LENGTH_FACTOR;
            const fovRadius = baseRadius * (1 + config.FOV_EXTRA_OFFSET);

            ctx.beginPath();
            ctx.arc(viewX, viewY, fovRadius, 0, 2 * Math.PI);
            ctx.fillStyle = config.FOV_FILL;
            ctx.fill();
            ctx.strokeStyle = config.FOV_BORDER;
            ctx.lineWidth = config.FOV_LINE_WIDTH;
            ctx.stroke();

            if (config.SHOW_FOV_COUNT) {
                let count = 0;
                for (const p of pType.instances) {
                    if (p.uid === self.uid) continue;
                    const pX = viewX + (p.x - self.x) * scale;
                    const pY = viewY + (p.y - self.y) * scale;
                    if (Math.hypot(pX - viewX, pY - viewY) <= fovRadius) count++;
                }
                ctx.font = "bold 22px Arial";
                ctx.textAlign = 'center';
                ctx.fillStyle = config.FOV_BORDER;
                ctx.fillText(`${count}`, viewX, viewY + 8);
            }
        }

        for (const p of pType.instances) {
            if (p.uid === self.uid) continue;
            const pX = viewX + (p.x - self.x) * scale;
            const pY = viewY + (p.y - self.y) * scale;
            const isLocked = lockedTarget && p.uid === lockedTarget.uid;

            if (config.SHOW_CIRCLE) {
                const radius = (p.width / 2) * scale * config.CIRCLE_SIZE_FACTOR;
                ctx.beginPath();
                ctx.arc(pX, pY, radius, 0, 2 * Math.PI);
                ctx.fillStyle = isLocked ? "rgba(128, 0, 128, 0.4)" : config.CIRCLE_FILL;
                ctx.fill();
                ctx.strokeStyle = isLocked ? "#9932cc" : config.CIRCLE_BORDER;
                ctx.lineWidth = isLocked ? 4 : 1;
                ctx.stroke();
            }

            if (config.SHOW_TRACER) {
                ctx.beginPath();
                ctx.moveTo(viewX, viewY);
                ctx.lineTo(pX, pY);
                ctx.strokeStyle = isLocked ? "#9932cc" : config.TRACER;
                ctx.lineWidth = isLocked ? 5 : 2;
                ctx.stroke();
            }

            const name = p.instance_vars[18] || '';
            const score = p.instance_vars[20] || 0;
            const text = `${config.SHOW_NAMES ? name : ''} ${config.SHOW_SCORES ? '[' + score + ']' : ''}`.trim();
            if (text) {
                ctx.font = isLocked ? "bold 15px Arial" : "bold 12px Arial";
                ctx.textAlign = 'center';
                ctx.fillStyle = isLocked ? "#9932cc" : config.FONT;
                const textY = pY - ((p.width / 2) * scale * config.CIRCLE_SIZE_FACTOR) - 5;
                ctx.fillText(text, pX, textY);
                if (isLocked) ctx.fillText("TILT 135°", pX, textY + 18);
            }
        }
    };

    const mainLoop = () => {
        try { if (rt && rt.running_layout) draw(); } catch (e) {}
        requestAnimationFrame(mainLoop);
    };

    const init = setInterval(() => {
        if (window.cr_getC2Runtime && (rt = window.cr_getC2Runtime())) {
            clearInterval(init);
            gameCanvas = rt.canvas;
            for (const type of rt.types_by_index) {
                if (type && type.instvar_sids && type.instvar_sids.length === 72) {
                    pType = type;
                    break;
                }
            }
            setup();
            mainLoop();
            console.log("ESP + Tilt + Auto FOV + ZERO DELAY UNPACK MOUSE activated!");
        }
    }, 100);
})();