Backloggery-Exporter

Export game data from Backloggery

Voor het installeren van scripts heb je een extensie nodig, zoals Tampermonkey, Greasemonkey of Violentmonkey.

Voor het installeren van scripts heb je een extensie nodig, zoals {tampermonkey_link:Tampermonkey}.

Voor het installeren van scripts heb je een extensie nodig, zoals Tampermonkey of Violentmonkey.

Voor het installeren van scripts heb je een extensie nodig, zoals Tampermonkey of Userscripts.

Voor het installeren van scripts heb je een extensie nodig, zoals {tampermonkey_link:Tampermonkey}.

Voor het installeren van scripts heb je een gebruikersscriptbeheerder nodig.

(Ik heb al een user script manager, laat me het downloaden!)

Voor het installeren van gebruikersstijlen heb je een extensie nodig, zoals {stylus_link:Stylus}.

Voor het installeren van gebruikersstijlen heb je een extensie nodig, zoals {stylus_link:Stylus}.

Voor het installeren van gebruikersstijlen heb je een extensie nodig, zoals {stylus_link:Stylus}.

Voor het installeren van gebruikersstijlen heb je een gebruikersstijlbeheerder nodig.

Voor het installeren van gebruikersstijlen heb je een gebruikersstijlbeheerder nodig.

Voor het installeren van gebruikersstijlen heb je een gebruikersstijlbeheerder nodig.

(Ik heb al een beheerder - laat me doorgaan met de installatie!)

// ==UserScript==
// @name         Backloggery-Exporter
// @namespace    https://backloggery.com/
// @version      1.2
// @description  Export game data from Backloggery
// @author       xdpirate
// @license      GPLv3
// @match        https://backloggery.com/games.php?user=*
// @icon         https://www.google.com/s2/favicons?sz=64&domain=backloggery.com
// @grant        none
// ==/UserScript==

function exportGames(exportType) {
    let gameElements = document.querySelectorAll("section.gamebox");
    let games = [];

    for(let i = 0; i < gameElements.length; i++) {
        if(!gameElements[i].classList.contains("systemend")) {
            let game = {};

            // game.name - Name of the game
            game.name = gameElements[i].querySelector("h2 > b").innerText;

            if(!game.name.includes("▲")) { // Skip if it's a compilation box without a game attached
                // game.compilation - Game compilation
                if(gameElements[i].parentNode.id.startsWith("comp")) {
                    game.compilation = gameElements[i].parentNode.closest("section.gamebox").querySelector("h2 > b").innerText.replace("▲","").trim();
                } else if(gameElements[i].querySelector("h2 > b + span[id^=arrow]")) {
                    game.compilation = game.name;
                } else {
                    game.compilation = "undefined";
                }

                // game.system - Platform/game console the game is on
                game.system = gameElements[i].querySelector("div.gamerow > b").innerText;
                
                // game.originalSystem - Platform/console the game originally appeared on
                if(game.system.includes("(")) {
                    game.originalSystem = game.system.match(/\((.+)\)/)[1];
                    game.system = game.system.match(/(.+) \(.+/)[1];
                } else {
                    game.originalSystem = "undefined";
                }
                
                // game.region - The game's region
                if(gameElements[i].querySelector("h2 > b + img[class=lift]")) {
                    game.region = gameElements[i].querySelector("h2 > b + img[class=lift]").title;
                } else {
                    game.region = "default";
                }

                // game.ownership - Ownership status of the game
                let ownershipElem = gameElements[i].querySelector("div.gamerow > img[src*=own_]");
                if(ownershipElem) {
                    if(ownershipElem.src.includes("own_other.gif")) {
                        game.ownership = "Other";
                    } else {
                        game.ownership = gameElements[i].querySelector("div.gamerow > img[src*=own_]").title;
                    }
                } else {
                    game.ownership = "Owned";
                }

                // game.status - Completion status of the game
                let status = gameElements[i].querySelector(`h2 > a[href*="games.php"] > img`).alt;
                if(status == "(-)") {
                    game.status = "Null";
                } else if(status == "(C)") {
                    game.status = "Completed";
                } else if(status == "(B)") {
                    game.status = "Beaten";
                } else if(status == "(U)") {
                    game.status = "Unfinished";
                } else if(status == "(M)") {
                    game.status = "Mastered";
                } else if(status == "(u)") {
                    game.status = "Unplayed";
                }

                // game.achievementsEarned - Achievements earned
                // game.achievementsTotal - Achievements total
                let achiElement = gameElements[i].querySelector("div.gamerow > span.info > img[src*=ribbon]");
                if(achiElement) {
                    game.achievementsEarned = achiElement.nextElementSibling.innerText.match(/Achievements: ([0-9]+) \/ [0-9]+/)[1];
                    game.achievementsTotal = achiElement.nextElementSibling.innerText.match(/Achievements: [0-9]+ \/ ([0-9]+)/)[1];
                } else {
                    game.achievementsEarned = "undefined";
                    game.achievementsTotal = "undefined";
                }

                // game.onlineInfo - Online info for the game
                let onlineElem = gameElements[i].querySelector("div.gamerow > span.info > img[src*=online_info]");
                if(onlineElem) {
                    game.onlineInfo = onlineElem.nextElementSibling.innerText;
                } else {
                    game.onlineInfo = "undefined";
                }

                // game.progressNote - Progress note string for the game
                let progNoteElem = gameElements[i].querySelector("div.gamerow:nth-of-type(2)");
                if(progNoteElem) {
                    game.progressNote = progNoteElem.innerText;
                } else {
                    game.progressNote = "undefined";
                }

                // game.rating - Star rating of the game on a 5-point scale
                let ratingElem = gameElements[i].querySelector("div.gamerow > img.lift[src*=stars]");
                if(ratingElem) {
                    if(ratingElem.src.includes("1_5stars.gif")) {
                        game.rating = "1";
                    } else if(ratingElem.src.includes("2_5stars.gif")) {
                        game.rating = "2";
                    } else if(ratingElem.src.includes("3_5stars.gif")) {
                        game.rating = "3";
                    } else if(ratingElem.src.includes("4_5stars.gif")) {
                        game.rating = "4";
                    } else if(ratingElem.src.includes("5_5stars.gif")) {
                        game.rating = "5";
                    }
                } else {
                    game.rating = "undefined";
                }

                // game.comments - Extended comments on a game
                let commentsElem = gameElements[i].querySelector("div.gamerow[id^=comments]");
                if(commentsElem) {
                    game.comments = commentsElem.innerText;
                } else {
                    game.comments = "undefined";
                }

                // game.nowPlaying - Whether the game is marked as now playing
                if(gameElements[i].classList.contains("nowplaying")) {
                    game.nowPlaying = true;
                } else {
                    game.nowPlaying = false;
                }

                console.log(game);
                games.push(game);
            }
        }
    }

    let element = document.createElement('a');
    if(exportType == "json") {
        element.setAttribute("href", "data:text/plain;charset=utf-8," + encodeURIComponent(JSON.stringify(games)));
    } else if(exportType == "csv") {
        element.setAttribute("href", "data:text/plain;charset=utf-8," + encodeURIComponent(JSONtoCSV(games)));
    }

    element.setAttribute("download", `${GM_info.script.name}-${Date.now()}.${exportType}`);
    element.style.display = "none";
    document.body.appendChild(element);
    element.click();
    document.body.removeChild(element);
}

function JSONtoCSV(jsonData) {
    const jsonKeys = [];
    for (const key in jsonData[0]) {
        jsonKeys.push(key);
    }
    var json2CSV = jsonKeys.join(',') + '\n';

    for (var i = 0; i < jsonData.length; i++) {
        var row = '';
        for(const key of jsonKeys) {
            if (row !== '') {
                row += ',';
            }
            row += "\"" + String(jsonData[i][key]).replaceAll("\"","\"\"") + "\"";
        }
        json2CSV += row + '\n';
    }

    return json2CSV;
}

async function expandComps() {
    let openers = document.querySelectorAll("span.lessmore");

    for(let i = 0; i < openers.length; i++) { 
        openers[i].click();
        let percentage = Math.floor(((i+1)/openers.length)*100);
        document.querySelector("#spanProgress").innerText = `${percentage}% (${i+1}/${openers.length})`;
        document.querySelector("#progbar").value = percentage;
        await new Promise(r => setTimeout(r, 500));
    }

    document.querySelector("#loadingBar").style.display = "none";
    document.querySelector("#divExportBtns").style.display = "block";
}

window.setTimeout(function() {
    let exporterDiv = document.createElement("div");
    exporterDiv.innerHTML = `
        <div style="border: 1px solid; border-radius: 10px; padding: 10px; margin: 10px;">
            <b>Backloggery Exporter</b><br />
            <div id="divExportBtns" style="display: none;">
                <input type="button" value="Export as JSON" id="btnExportJSON" name="btnExportJSON" /> 
                <input type="button" value="Export as CSV" id="btnExportCSV" name="btnExportCSV" />
            </div>
            <div id="loadingBar">
                Expanding compilations, please wait...<br />
                <span id="spanProgress">0%</span><br />
                <progress id="progbar" max="100">
            </div>
        </div>
    `;
    document.querySelector("#intro").insertAdjacentElement("beforeend", exporterDiv);

    document.querySelector("#btnExportJSON").onclick = function() {
        exportGames("json");
    };
    
    document.querySelector("#btnExportCSV").onclick = function() {
        exportGames("csv");
    };

    expandComps();
}, 1500);