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Dsync Client [Sploop.io]

The most advanced hack for sploop.io

Voor het installeren van scripts heb je een extensie nodig, zoals Tampermonkey, Greasemonkey of Violentmonkey.

Voor het installeren van scripts heb je een extensie nodig, zoals Tampermonkey of Violentmonkey.

Voor het installeren van scripts heb je een extensie nodig, zoals Tampermonkey of Violentmonkey.

Voor het installeren van scripts heb je een extensie nodig, zoals Tampermonkey of Userscripts.

Voor het installeren van scripts heb je een extensie nodig, zoals {tampermonkey_link:Tampermonkey}.

Voor het installeren van scripts heb je een gebruikersscriptbeheerder nodig.

(Ik heb al een user script manager, laat me het downloaden!)

Voor het installeren van gebruikersstijlen heb je een extensie nodig, zoals {stylus_link:Stylus}.

Voor het installeren van gebruikersstijlen heb je een extensie nodig, zoals {stylus_link:Stylus}.

Voor het installeren van gebruikersstijlen heb je een extensie nodig, zoals {stylus_link:Stylus}.

Voor het installeren van gebruikersstijlen heb je een gebruikersstijlbeheerder nodig.

Voor het installeren van gebruikersstijlen heb je een gebruikersstijlbeheerder nodig.

Voor het installeren van gebruikersstijlen heb je een gebruikersstijlbeheerder nodig.

(Ik heb al een beheerder - laat me doorgaan met de installatie!)

// ==UserScript==
// @name Dsync Client [Sploop.io]
// @author Murka
// @description The most advanced hack for sploop.io
// @icon https://sploop.io/img/ui/favicon.png
// @version 1.0.21
// @match *://sploop.io/*
// @run-at document-start
// @grant none
// @license MIT
// @namespace https://greasyfork.org/users/919633
// ==/UserScript==
/* jshint esversion:6 */

/*
    Author: Murka
    Github: https://github.com/Murka007/Dsync-client
    Discord: https://discord.gg/sG9cyfGPj5
    Greasyfork: https://greasyfork.org/en/scripts/449995-dsync-client-sploop-io

    I need your support, please follow these steps:
    1. Join my DISCORD server
    2. Write a feedback about this script on GREASYFORK "script works, thank you so much"
    3. Star my repository on GITHUB
*/

Function("(" + ((GM_info) => {
    "use strict";
    var __webpack_modules__ = {
        147: module => {
            module.exports = {
                i8: "1.0.21"
            };
        }
    };
    var __webpack_module_cache__ = {};
    function __webpack_require__(moduleId) {
        var cachedModule = __webpack_module_cache__[moduleId];
        if (cachedModule !== undefined) {
            return cachedModule.exports;
        }
        var module = __webpack_module_cache__[moduleId] = {
            exports: {}
        };
        __webpack_modules__[moduleId](module, module.exports, __webpack_require__);
        return module.exports;
    }
    (() => {
        __webpack_require__.d = (exports, definition) => {
            for (var key in definition) {
                if (__webpack_require__.o(definition, key) && !__webpack_require__.o(exports, key)) {
                    Object.defineProperty(exports, key, {
                        enumerable: true,
                        get: definition[key]
                    });
                }
            }
        };
    })();
    (() => {
        __webpack_require__.o = (obj, prop) => Object.prototype.hasOwnProperty.call(obj, prop);
    })();
    var __webpack_exports__ = {};
    (() => {
        __webpack_require__.d(__webpack_exports__, {
            sv: () => Dsync,
            Ih: () => controller,
            vU: () => error,
            cM: () => log,
            lZ: () => pingCount,
            fA: () => target
        });
        var code = '<header> <span>Dsync Client</span> <div id="version"> <svg width="15" height="15" viewBox="0 0 16 16" version="1.1"> <path d="M11.75 2.5a.75.75 0 100 1.5.75.75 0 000-1.5zm-2.25.75a2.25 2.25 0 113 2.122V6A2.5 2.5 0 0110 8.5H6a1 1 0 00-1 1v1.128a2.251 2.251 0 11-1.5 0V5.372a2.25 2.25 0 111.5 0v1.836A2.492 2.492 0 016 7h4a1 1 0 001-1v-.628A2.25 2.25 0 019.5 3.25zM4.25 12a.75.75 0 100 1.5.75.75 0 000-1.5zM3.5 3.25a.75.75 0 111.5 0 .75.75 0 01-1.5 0z"></path> </svg> <span></span> </div> <svg id="close-menu" class="icon" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30" width="30px" height="30px"> <path d="M 7 4 C 6.744125 4 6.4879687 4.0974687 6.2929688 4.2929688 L 4.2929688 6.2929688 C 3.9019687 6.6839688 3.9019687 7.3170313 4.2929688 7.7070312 L 11.585938 15 L 4.2929688 22.292969 C 3.9019687 22.683969 3.9019687 23.317031 4.2929688 23.707031 L 6.2929688 25.707031 C 6.6839688 26.098031 7.3170313 26.098031 7.7070312 25.707031 L 15 18.414062 L 22.292969 25.707031 C 22.682969 26.098031 23.317031 26.098031 23.707031 25.707031 L 25.707031 23.707031 C 26.098031 23.316031 26.098031 22.682969 25.707031 22.292969 L 18.414062 15 L 25.707031 7.7070312 C 26.098031 7.3170312 26.098031 6.6829688 25.707031 6.2929688 L 23.707031 4.2929688 C 23.316031 3.9019687 22.682969 3.9019687 22.292969 4.2929688 L 15 11.585938 L 7.7070312 4.2929688 C 7.5115312 4.0974687 7.255875 4 7 4 z"/> </svg> </header>';
        const Header = code;
        var Navbar_code = '<aside id="navbar-container"> <button class="open-menu active">Keybinds</button> <button class="open-menu">Combat</button> <button class="open-menu">Visuals</button> <button class="open-menu">Misc</button> <button class="open-menu bottom-align">Credits</button> </aside>';
        const Navbar = Navbar_code;
        var Keybinds_code = '<div class="menu-page opened"> <h1>Keybinds</h1> <p>Setup keybinds for items, weapons and hats</p> <div class="section"> <div class="section-title"> <h2>Items & Weapons</h2> <svg class="icon" version="1.0" xmlns="http://www.w3.org/2000/svg" width="64.000000pt" height="64.000000pt" viewBox="0 0 64.000000 64.000000" preserveAspectRatio="xMidYMid meet"> <g transform="translate(0.000000,64.000000) scale(0.100000,-0.100000)" stroke="none"> <path d="M160 575 l-54 -55 99 -100 100 -100 -100 -100 -100 -100 58 -57 57 -58 157 158 158 157 -155 155 c-85 85 -157 155 -160 155 -3 0 -30 -25 -60 -55z"/> </g> </svg> </div> <div class="section-content"> <div class="split-section"> <div class="section-option"> <span class="section-option-title">Primary</span> <button id="primary" class="section-option-hotkeyInput"></button> </div> <div class="section-option"> <span class="section-option-title">Secondary</span> <button id="secondary" class="section-option-hotkeyInput"></button> </div> <div class="section-option"> <span class="section-option-title">Heal</span> <button id="heal" class="section-option-hotkeyInput"></button> </div> <div class="section-option"> <span class="section-option-title">Wall</span> <button id="wall" class="section-option-hotkeyInput"></button> </div> <div class="section-option"> <span class="section-option-title">Spike</span> <button id="spike" class="section-option-hotkeyInput"></button> </div> <div class="section-option"> <span class="section-option-title">Windmill</span> <button id="windmill" class="section-option-hotkeyInput"></button> </div> </div> <div class="split-section"> <div class="section-option"> <span class="section-option-title">Trap/Boost</span> <button id="trap" class="section-option-hotkeyInput"></button> </div> <div class="section-option"> <span class="section-option-title">Turret</span> <button id="turret" class="section-option-hotkeyInput"></button> </div> <div class="section-option"> <span class="section-option-title">Tree/Stone</span> <button id="tree" class="section-option-hotkeyInput"></button> </div> <div class="section-option"> <span class="section-option-title">Platform</span> <button id="platform" class="section-option-hotkeyInput"></button> </div> <div class="section-option"> <span class="section-option-title">Cosy bed</span> <button id="spawn" class="section-option-hotkeyInput"></button> </div> </div> </div> </div> <div class="section"> <div class="section-title"> <h2>Combat & Functions</h2> <svg class="icon" version="1.0" xmlns="http://www.w3.org/2000/svg" width="64.000000pt" height="64.000000pt" viewBox="0 0 64.000000 64.000000" preserveAspectRatio="xMidYMid meet"> <g transform="translate(0.000000,64.000000) scale(0.100000,-0.100000)" stroke="none"> <path d="M160 575 l-54 -55 99 -100 100 -100 -100 -100 -100 -100 58 -57 57 -58 157 158 158 157 -155 155 c-85 85 -157 155 -160 155 -3 0 -30 -25 -60 -55z"/> </g> </svg> </div> <div class="section-content"> <div class="section-option"> <span class="section-option-title">Invisible hit</span> <button id="invisibleHit" class="section-option-hotkeyInput"></button> </div> <div class="section-option"> <span class="section-option-title">Spike insta</span> <button id="spikeInsta" class="section-option-hotkeyInput"></button> </div> <div class="section-option"> <span class="section-option-title"> Fast break <span class="tooltip"> * <span class="tooltip-text">When you press a key, it equips a demolist and starts attacking</span> </span> </span> <button id="fastBreak" class="section-option-hotkeyInput"></button> </div> <div class="section-option"> <span class="section-option-title">Zoom In</span> <button class="section-option-hotkeyInput smaller">WHEEL DN</button> </div> <div class="section-option"> <span class="section-option-title">Toggle Dsync Menu</span> <button id="toggleMenu" class="section-option-hotkeyInput"></button> </div> <div class="section-option"> <span class="section-option-title">Zoom Out</span> <button class="section-option-hotkeyInput smaller">WHEEL UP</button> </div> </div> </div> <div class="section"> <div class="section-title"> <h2>Hats</h2> <svg class="icon" version="1.0" xmlns="http://www.w3.org/2000/svg" width="64.000000pt" height="64.000000pt" viewBox="0 0 64.000000 64.000000" preserveAspectRatio="xMidYMid meet"> <g transform="translate(0.000000,64.000000) scale(0.100000,-0.100000)" stroke="none"> <path d="M160 575 l-54 -55 99 -100 100 -100 -100 -100 -100 -100 58 -57 57 -58 157 158 158 157 -155 155 c-85 85 -157 155 -160 155 -3 0 -30 -25 -60 -55z"/> </g> </svg> </div> <div class="section-content"> <div class="section-option"> <span class="section-option-title">Unequip hat</span> <button id="unequip" class="section-option-hotkeyInput"></button> </div> <div class="section-option"> <span class="section-option-title">Bush hat</span> <button id="bush" class="section-option-hotkeyInput"></button> </div> <div class="section-option"> <span class="section-option-title">Berserker</span> <button id="berserker" class="section-option-hotkeyInput"></button> </div> <div class="section-option"> <span class="section-option-title">Jungle gear</span> <button id="jungle" class="section-option-hotkeyInput"></button> </div> <div class="section-option"> <span class="section-option-title">Crystal gear</span> <button id="crystal" class="section-option-hotkeyInput"></button> </div> <div class="section-option"> <span class="section-option-title">Spike gear</span> <button id="spikegear" class="section-option-hotkeyInput"></button> </div> <div class="section-option"> <span class="section-option-title">Immunity gear</span> <button id="immunity" class="section-option-hotkeyInput"></button> </div> <div class="section-option"> <span class="section-option-title">Boost hat</span> <button id="boost" class="section-option-hotkeyInput"></button> </div> <div class="section-option"> <span class="section-option-title">Apple hat</span> <button id="applehat" class="section-option-hotkeyInput"></button> </div> <div class="section-option"> <span class="section-option-title">Scuba gear</span> <button id="scuba" class="section-option-hotkeyInput"></button> </div> <div class="section-option"> <span class="section-option-title">Hood</span> <button id="hood" class="section-option-hotkeyInput"></button> </div> <div class="section-option"> <span class="section-option-title">Demolist</span> <button id="demolist" class="section-option-hotkeyInput"></button> </div> </div> </div> <div class="section"> <div class="section-title"> <h2>Controls & Movement</h2> <svg class="icon" version="1.0" xmlns="http://www.w3.org/2000/svg" width="64.000000pt" height="64.000000pt" viewBox="0 0 64.000000 64.000000" preserveAspectRatio="xMidYMid meet"> <g transform="translate(0.000000,64.000000) scale(0.100000,-0.100000)" stroke="none"> <path d="M160 575 l-54 -55 99 -100 100 -100 -100 -100 -100 -100 58 -57 57 -58 157 158 158 157 -155 155 c-85 85 -157 155 -160 155 -3 0 -30 -25 -60 -55z"/> </g> </svg> </div> <div class="section-content"> <div class="section-option"> <span class="section-option-title">Up</span> <button id="up" class="section-option-hotkeyInput"></button> </div> <div class="section-option"> <span class="section-option-title">Left</span> <button id="left" class="section-option-hotkeyInput"></button> </div> <div class="section-option"> <span class="section-option-title">Down</span> <button id="down" class="section-option-hotkeyInput"></button> </div> <div class="section-option"> <span class="section-option-title">Right</span> <button id="right" class="section-option-hotkeyInput"></button> </div> <div class="split"></div> <div class="section-option"> <span class="section-option-title">Auto attack</span> <button id="autoattack" class="section-option-hotkeyInput"></button> </div> <div class="section-option"> <span class="section-option-title">Lock rotation</span> <button id="lockRotation" class="section-option-hotkeyInput"></button> </div> <div class="section-option"> <span class="section-option-title">Open chat</span> <button id="openChat" class="section-option-hotkeyInput"></button> </div> <div class="section-option"> <span class="section-option-title">Upgrade scythe</span> <button id="upgradeScythe" class="section-option-hotkeyInput"></button> </div> </div> </div> </div>';
        const Keybinds = Keybinds_code;
        var Combat_code = '<div class="menu-page"> <h1>Combat</h1> <p>Modify combat settings, change pvp behavior</p> <div class="section opened"> <div class="section-title"> <h2>Placement</h2> </div> <div class="section-content one-row"> <div class="section-option"> <span class="section-option-title"> Placement speed <span class="tooltip"> * <span class="tooltip-text">The higher value, the faster you place</span> </span> </span> <label class="slider"> <input id="placementSpeed" min="1" max="30" type="range"> <span class="slider-value">30</span> </label> </div> <div class="section-option"> <span class="section-option-title">Placement type</span> <select id="placementType"></select> </div> <div class="section-option"> <span class="section-option-title">Autobed</span> <label class="switch-checkbox"> <input id="autobed" type="checkbox"> <span></span> </label> </div> <div class="section-option"> <span class="section-option-title">Automill</span> <label class="switch-checkbox"> <input id="automill" type="checkbox"> <span></span> </label> </div> <div class="section-option"> <span class="section-option-title"> Anti fireball <span class="tooltip"> * <span class="tooltip-text">When you collide a fireball, place platform</span> </span> </span> <label class="switch-checkbox"> <input id="antiFireball" type="checkbox"> <span></span> </label> </div> </div> </div> <div class="section opened"> <div class="section-title"> <h2>Healing</h2> </div> <div class="section-content"> <div class="split-section"> <div class="section-option"> <span class="section-option-title">Autoheal</span> <label class="switch-checkbox"> <input id="autoheal" type="checkbox"> <span></span> </label> </div> </div> </div> </div> <div class="section opened"> <div class="section-title"> <h2>Hats</h2> </div> <div class="section-content"> <div class="split-section"> <div class="section-option"> <span class="section-option-title">Jungle On Clown</span> <label class="switch-checkbox"> <input id="jungleOnClown" type="checkbox"> <span></span> </label> </div> <div class="section-option"> <span class="section-option-title"> Equip last hat <span class="tooltip"> * <span class="tooltip-text">On spawn, the last hat you had will be equipped</span> </span> </span> <label class="switch-checkbox"> <input id="lastHat" type="checkbox"> <span></span> </label> </div> <div class="section-option"> <span class="section-option-title">Auto scuba</span> <label class="switch-checkbox"> <input id="autoScuba" type="checkbox"> <span></span> </label> </div> </div> </div> </div> <div class="section opened"> <div class="section-title"> <h2>Autoaim</h2> </div> <div class="section-content"> <div class="split-section"> <div class="section-option"> <span class="section-option-title">Melee</span> <label class="switch-checkbox"> <input id="meleeAim" type="checkbox"> <span></span> </label> </div> <div class="section-option"> <span class="section-option-title">Bow</span> <label class="switch-checkbox"> <input id="bowAim" type="checkbox"> <span></span> </label> </div> <div class="section-option"> <span class="section-option-title">Spike insta</span> <label class="switch-checkbox"> <input id="spikeInstaAim" type="checkbox"> <span></span> </label> </div> <div class="section-option"> <span class="section-option-title">Autosync</span> <label class="switch-checkbox"> <input id="autosync" type="checkbox"> <span></span> </label> </div> <div class="section-option"> <span class="section-option-title">Autoboost follow</span> <label class="switch-checkbox"> <input id="autoboostFollow" type="checkbox"> <span></span> </label> </div> </div> </div> </div> </div>';
        const Combat = Combat_code;
        var Visuals_code = '<div class="menu-page"> <h1>Visuals</h1> <p>Customize your visuals, or you can disable it for performance</p> <div class="section opened"> <div class="section-title"> <h2>Tracers</h2> </div> <div class="section-content"> <div class="section-option"> <span class="section-option-title">Enemies</span> <div class="content"> <button class="default-color" title="Reset Color"></button> <input id="enemyColor" type="color"> <label class="switch-checkbox"> <input id="enemyTracers" type="checkbox"> <span></span> </label> </div> </div> <div class="section-option"> <span class="section-option-title">Arrows</span> <label class="switch-checkbox"> <input id="arrows" type="checkbox"> <span></span> </label> </div> <div class="section-option"> <span class="section-option-title">Teammates</span> <div class="content"> <button class="default-color" title="Reset Color"></button> <input id="teammateColor" type="color"> <label class="switch-checkbox"> <input id="teammateTracers" type="checkbox"> <span></span> </label> </div> </div> <div class="section-option"> <span class="section-option-title">Rainbow colors</span> <label class="switch-checkbox"> <input id="rainbow" type="checkbox"> <span></span> </label> </div> <div class="section-option"> <span class="section-option-title">Animals</span> <div class="content"> <button class="default-color" title="Reset Color"></button> <input id="animalColor" type="color"> <label class="switch-checkbox"> <input id="animalTracers" type="checkbox"> <span></span> </label> </div> </div> </div> </div> <div class="section opened"> <div class="section-title"> <h2>Markers</h2> </div> <div class="section-content"> <div class="section-option"> <span class="section-option-title">Your markers</span> <div class="content"> <button class="default-color" title="Reset Color"></button> <input id="itemMarkersColor" type="color"> <label class="switch-checkbox"> <input id="itemMarkers" type="checkbox"> <span></span> </label> </div> </div> <div class="section-option"> <span class="section-option-title">Teammates</span> <div class="content"> <button class="default-color" title="Reset Color"></button> <input id="teammateMarkersColor" type="color"> <label class="switch-checkbox"> <input id="teammateMarkers" type="checkbox"> <span></span> </label> </div> </div> <div class="section-option"> <span class="section-option-title">Enemies</span> <div class="content"> <button class="default-color" title="Reset Color"></button> <input id="enemyMarkersColor" type="color"> <label class="switch-checkbox"> <input id="enemyMarkers" type="checkbox"> <span></span> </label> </div> </div> <div class="section-option"> <span class="section-option-title"> Trap activated <span class="tooltip"> * <span class="tooltip-text">When the player or animal will be trapped, marker will change color</span> </span> </span> <div class="content"> <button class="default-color" title="Reset Color"></button> <input id="trapActivatedColor" type="color"> <label class="switch-checkbox"> <input id="trapActivated" type="checkbox"> <span></span> </label> </div> </div> </div> </div> <div class="section opened"> <div class="section-title"> <h2>Reload bars</h2> </div> <div class="section-content"> <div class="section-option"> <span class="section-option-title">Hat reload bar</span> <div class="content"> <button class="default-color" title="Reset Color"></button> <input id="hatReloadBarColor" type="color"> <label class="switch-checkbox"> <input id="hatReloadBar" type="checkbox"> <span></span> </label> </div> </div> <div class="section-option"> <span class="section-option-title">Fireball reload bar</span> <div class="content"> <button class="default-color" title="Reset Color"></button> <input id="fireballReloadBarColor" type="color"> <label class="switch-checkbox"> <input id="fireballReloadBar" type="checkbox"> <span></span> </label> </div> </div> <div class="section-option"> <span class="section-option-title">Turret reload bar</span> <div class="content"> <button class="default-color" title="Reset Color"></button> <input id="turretReloadBarColor" type="color"> <label class="switch-checkbox"> <input id="turretReloadBar" type="checkbox"> <span></span> </label> </div> </div> <div class="section-option"> <span class="section-option-title">Weapon reload bar</span> <div class="content"> <button class="default-color" title="Reset Color"></button> <input id="weaponReloadBarColor" type="color"> <label class="switch-checkbox"> <input id="weaponReloadBar" type="checkbox"> <span></span> </label> </div> </div> <div class="section-option"> <span class="section-option-title">Smooth reload bar</span> <label class="switch-checkbox"> <input id="smoothReloadBar" type="checkbox"> <span></span> </label> </div> </div> </div> <div class="section opened"> <div class="section-title"> <h2>Player</h2> </div> <div class="section-content"> <div class="section-option"> <span class="section-option-title">Anti hood</span> <label class="switch-checkbox"> <input id="showHoods" type="checkbox"> <span></span> </label> </div> <div class="section-option"> <span class="section-option-title">Render HP</span> <label class="switch-checkbox"> <input id="drawHP" type="checkbox"> <span></span> </label> </div> <div class="section-option"> <span class="section-option-title">Item counter</span> <label class="switch-checkbox"> <input id="itemCounter" type="checkbox"> <span></span> </label> </div> <div class="section-option"> <span class="section-option-title"> Visual aim <span class="tooltip"> * <span class="tooltip-text">It will show where are you aiming</span> </span> </span> <label class="switch-checkbox"> <input id="visualAim" type="checkbox"> <span></span> </label> </div> <div class="section-option"> <span class="section-option-title">Hide chat messages</span> <label class="switch-checkbox"> <input id="hideMessages" type="checkbox"> <span></span> </label> </div> </div> </div> <div class="section opened"> <div class="section-title"> <h2>Appearance</h2> </div> <div class="section-content"> <div class="split-section"> <div class="section-option"> <span class="section-option-title">Custom skins</span> <label class="switch-checkbox"> <input id="customSkins" type="checkbox"> <span></span> </label> </div> <div class="section-option"> <span class="section-option-title">Skin</span> <div class="content"> <img> <button data-type="popup" data-id="skin" class="button">Select skin</button> </div> </div> <div class="section-option"> <span class="section-option-title">Accessory</span> <div class="content"> <img> <button data-type="popup" data-id="accessory" class="button">Select accessory</button> </div> </div> <div class="section-option"> <span class="section-option-title">Back</span> <div class="content"> <img> <button data-type="popup" data-id="back" class="button">Select back</button> </div> </div> </div> </div> </div> <div class="section opened"> <div class="section-title"> <h2>Other</h2> </div> <div class="section-content"> <div class="section-option"> <span class="section-option-title">Windmill rotation</span> <label class="switch-checkbox"> <input id="windmillRotation" type="checkbox"> <span></span> </label> </div> <div class="section-option"> <span class="section-option-title"> Possible shots <span class="tooltip"> * <span class="tooltip-text">Draws a crosshair on entities that can be hit by a projectile</span> </span> </span> <label class="switch-checkbox"> <input id="possibleShots" type="checkbox"> <span></span> </label> </div> </div> </div> </div>';
        const Visuals = Visuals_code;
        var Misc_code = '<div class="menu-page"> <h1>Misc</h1> <p>Customize misc settings, add autochat messages, reset settings</p> <div class="section opened"> <div class="section-title"> <h2>Chat</h2> </div> <div class="section-content one-row"> <div class="section-option"> <span class="section-option-title">Auto chat</span> <div class="content"> <input class="input autochat" type="text" maxlength="35"> <input class="input autochat" type="text" maxlength="35"> <input class="input autochat" type="text" maxlength="35"> <input class="input autochat" type="text" maxlength="35"> <label class="switch-checkbox"> <input id="autochat" type="checkbox"> <span></span> </label> </div> </div> <div class="section-option"> <span class="section-option-title"> Kill message <span class="tooltip"> * <span class="tooltip-text left"> <div>Variables:</div> <div><span class="highlight">{KILL}</span> - amount of kills</div> <div><span class="highlight">{NAME}</span> - name of the player you killed</div> </span> </span> </span> <div class="content"> <input id="killMessage" class="input" type="text" maxlength="35"> <label class="switch-checkbox"> <input id="kill" type="checkbox"> <span></span> </label> </div> </div> </div> </div> <div class="section opened"> <div class="section-title"> <h2>Other</h2> </div> <div class="section-content"> <div class="section-option"> <span class="section-option-title">Auto spawn</span> <label class="switch-checkbox"> <input id="autospawn" type="checkbox"> <span></span> </label> </div> <div class="section-option"> <span class="section-option-title"> Smooth zoom <span class="tooltip"> * <span class="tooltip-text">Disable for performance</span> </span> </span> <label class="switch-checkbox"> <input id="smoothZoom" type="checkbox"> <span></span> </label> </div> <div class="section-option"> <span class="section-option-title"> Skip upgrades <span class="tooltip"> * <span class="tooltip-text">When you have only 1 item in the upgradebar, it will automatically select it</span> </span> </span> <label class="switch-checkbox"> <input id="skipUpgrades" type="checkbox"> <span></span> </label> </div> <div class="section-option"> <span class="section-option-title"> Invis hit toggle <span class="tooltip"> * <span class="tooltip-text">If enabled, invisible hit hotkey will work in toggle mode. Useful when you don\'t want to hold this button permanently</span> </span> </span> <label class="switch-checkbox"> <input id="invisHitToggle" type="checkbox"> <span></span> </label> </div> <div class="section-option"> <span class="section-option-title">Reverse zoom</span> <label class="switch-checkbox"> <input id="reverseZoom" type="checkbox"> <span></span> </label> </div> <div class="section-option"> <span class="section-option-title">Auto accept</span> <label class="switch-checkbox"> <input id="autoAccept" type="checkbox"> <span></span> </label> </div> <div class="section-option"> <span class="section-option-title">Always connect to</span> <select id="connectTo" class="smaller"></select> </div> </div> </div> <div class="section opened"> <div class="section-title"> <h2>Menu</h2> </div> <div class="section-content one-row"> <div class="section-option"> <span class="section-option-title">Menu transparency</span> <label class="switch-checkbox"> <input id="menuTransparency" type="checkbox"> <span></span> </label> </div> <div class="section-option"> <div class="content-double"> <button id="reset-settings" class="button red">Reset settings</button> <button id="download-settings" class="button">Download settings</button> <div class="form-upload"> <input id="upload-settings" type="file" accept=".txt"> <span class="light">DRAG SETTINGS FILE HERE OR <span class="light-extra">BROWSE</span></span> </div> </div> </div> </div> </div> </div>';
        const Misc = Misc_code;
        var Credits_code = '<div class="menu-page"> <h1>Credits</h1> <P>Some details about the script and links to my socials</P> <div class="section opened"> <div class="section-content" style="max-height:100%"> <div class="split-section"> <div class="section-option text"> <span class="section-option-title">Author</span> <span class="text-value">Murka</span> </div> <div class="section-option text"> <svg class="icon" version="1.1" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 1024 1024"> <path d="M512 12.672c-282.88 0-512 229.248-512 512 0 226.261 146.688 418.133 350.080 485.76 25.6 4.821 34.987-11.008 34.987-24.619 0-12.16-0.427-44.373-0.64-87.040-142.421 30.891-172.459-68.693-172.459-68.693-23.296-59.093-56.96-74.88-56.96-74.88-46.379-31.744 3.584-31.104 3.584-31.104 51.413 3.584 78.421 52.736 78.421 52.736 45.653 78.293 119.851 55.68 149.12 42.581 4.608-33.109 17.792-55.68 32.427-68.48-113.707-12.8-233.216-56.832-233.216-253.013 0-55.893 19.84-101.547 52.693-137.387-5.76-12.928-23.040-64.981 4.48-135.509 0 0 42.88-13.739 140.8 52.48 40.96-11.392 84.48-17.024 128-17.28 43.52 0.256 87.040 5.888 128 17.28 97.28-66.219 140.16-52.48 140.16-52.48 27.52 70.528 10.24 122.581 5.12 135.509 32.64 35.84 52.48 81.493 52.48 137.387 0 196.693-119.68 240-233.6 252.587 17.92 15.36 34.56 46.763 34.56 94.72 0 68.523-0.64 123.563-0.64 140.203 0 13.44 8.96 29.44 35.2 24.32 204.843-67.157 351.403-259.157 351.403-485.077 0-282.752-229.248-512-512-512z"></path> </svg> <a href="https://github.com/Murka007/Dsync-client" class="text-value" target="_blank" title="Give a star please :)">Dsync client</a> </div> <div class="section-option text"> <svg class="icon" version="1.1" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 32 32"> <path d="M26.963 0c1.875 0 3.387 1.516 3.476 3.3v28.7l-3.569-3.031-1.96-1.784-2.139-1.864 0.893 2.94h-18.717c-1.869 0-3.387-1.42-3.387-3.301v-21.653c0-1.784 1.52-3.303 3.393-3.303h22zM18.805 7.577h-0.040l-0.269 0.267c2.764 0.8 4.101 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1.699-1.788z"></path> </svg> <a href="https://discord.gg/sG9cyfGPj5" class="text-value" target="_blank" title="Join my discord server">Coding paradise</a> </div> <div class="section-option text"> <svg class="icon" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" version="1.1" viewBox="0 0 96 96"> <circle fill="#36363d" stroke="#6a6a81" stroke-width="2" r="48" cy="48" cx="48"/> <clipPath id="GreasyForkCircleClip" clipPathUnits="userSpaceOnUse"> <circle fill="#000" r="47" cy="48" cx="48"/> </clipPath> <text fill="#9494b8" clip-path="url(#GreasyForkCircleClip)" text-anchor="middle" font-size="18" font-family="\'DejaVu Sans\', Verdana, Arial, \'Liberation Sans\', sans-serif" letter-spacing="-0.75" pointer-events="none" style="-moz-user-select:none;-ms-user-select:none;-webkit-user-select:none;user-select:none"> <tspan x="51" y="13" textLength="57">= null;</tspan> <tspan x="56" y="35" textLength="98">function init</tspan> <tspan x="49" y="57" textLength="113">for (var i = 0;</tspan> <tspan x="50" y="79" textLength="105">XmlHttpReq</tspan> <tspan x="48" y="101" textLength="80">appendCh</tspan> </text> <path fill="#36363d" stroke="#36363d" stroke-width="4" d="M 44,29\r\n                          a6.36396,6.36396 0,0,1 0,9\r\n                          l36,36\r\n                          a3.25,3.25 0,0,1 -6.5,6.5\r\n                          l-36,-36\r\n                          a6.36396,6.36396 0,0,1 -9,0\r\n                          l-19,-19\r\n                          a1.76777,1.76777 0,0,1 0,-2.5\r\n                          l13.0,-13\r\n                          a1.76777,1.76777 0,0,1 2.5,0\r\n                          z"/> <path fill="#9494b8" d="M 44,29\r\n                          a6.36396,6.36396 0,0,1 0,9\r\n                          l36,36\r\n                          a3.25,3.25 0,0,1 -6.5,6.5\r\n                          l-36,-36\r\n                          a6.36396,6.36396 0,0,1 -9,0\r\n                          l-19,-19\r\n                          a1.76777,1.76777 0,0,1 2.5,-2.5\r\n                          l14,14 4,-4 -14,-14\r\n                          a1.76777,1.76777 0,0,1 2.5,-2.5\r\n                          l14,14 4,-4 -14,-14\r\n                          a1.76777,1.76777 0,0,1 2.5,-2.5\r\n                          z"/> </svg> <a href="https://greasyfork.org/en/users/919633" class="text-value" target="_blank" title="Please support this script on greasyfork">Dsync client</a> </div> </div> </div> </div> </div>';
        const Credits = Credits_code;
        const styles = '@import"https://fonts.googleapis.com/css2?family=Lato:wght@400;700;900&display=swap";header{background:#2f2f31;color:#76689a;padding:5px 10px;display:flex;justify-content:flex-start;align-items:center}header #version{align-self:flex-end;color:#9787bd;font-size:.5em;font-weight:600;margin-left:10px}header #version svg{fill:#9787bd}header .icon{margin-left:auto;width:35px;height:35px;fill:#cebcb4;transition:fill 100ms;cursor:pointer}header .icon:hover{fill:#ffe7dc}#navbar-container{display:flex;flex-direction:column;padding:10px;margin-right:10px;background:#2f2f31}#navbar-container .open-menu{outline:none;border:none;cursor:pointer;font-weight:900;font-size:1.4rem;padding:10px;background:#313135;color:#ffe7dc;border-right:1px solid;border-right-color:rgba(0,0,0,0);transition:background 100ms,color 100ms,border-right-color 100ms}#navbar-container .open-menu:hover{background:#313135}#navbar-container 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#68687c inset;cursor:pointer}#popup-menu #popup-container #popup-wrapper #popup-content .img-prev:active{padding-bottom:0px;padding-top:6px;box-shadow:0px 6px 0px 0px #68687c inset}#popup-menu #popup-container #popup-wrapper #popup-content .img-prev img{pointer-events:none;width:100%;height:100%}#popup-menu #popup-container #popup-title{font-size:2em;color:#ffe7dc;text-shadow:#3d3937 4px 0px 0px,#3d3937 3.87565px .989616px 0px,#3d3937 3.51033px 1.9177px 0px,#3d3937 2.92676px 2.72655px 0px,#3d3937 2.16121px 3.36588px 0px,#3d3937 1.26129px 3.79594px 0px,#3d3937 .282949px 3.98998px 0px,#3d3937 -0.712984px 3.93594px 0px,#3d3937 -1.66459px 3.63719px 0px,#3d3937 -2.51269px 3.11229px 0px,#3d3937 -3.20457px 2.39389px 0px,#3d3937 -3.69721px 1.52664px 0px,#3d3937 -3.95997px .56448px 0px,#3d3937 -3.97652px -0.432781px 0px,#3d3937 -3.74583px -1.40313px 0px,#3d3937 -3.28224px -2.28625px 0px,#3d3937 -2.61457px -3.02721px 0px,#3d3937 -1.78435px -3.57996px 0px,#3d3937 -0.843183px -3.91012px 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0px #783d3d inset}#popup-menu #popup-container #popup-prev{width:50%;height:100%;display:flex;justify-content:right;align-items:center}#popup-menu #popup-container #popup-prev img{width:auto;height:auto;max-width:100%;max-height:100%}#image-background{position:absolute;animation:moving 60s infinite linear;padding:10px;top:0;left:0;bottom:0;right:0;filter:opacity(0.4)}.discord-bg{background:url(https://i.imgur.com/RcTl09i.png) 0 0/8% repeat;background-clip:content-box}.github-bg{background:url(https://i.imgur.com/q0z20jB.png) 0 0/8% repeat;background-clip:content-box}.greasyfork-bg{background:url(https://i.imgur.com/y6OYX0D.png) 0 0/8% repeat;background-clip:content-box}@keyframes moving{0%{background-position:0 0}100%{background-position:-500px 500px}}';
        var ELayer;
        (function(ELayer) {
            ELayer[ELayer["PLAYER"] = 0] = "PLAYER";
            ELayer[ELayer["STONE"] = 1] = "STONE";
            ELayer[ELayer["HARDSPIKE"] = 2] = "HARDSPIKE";
            ELayer[ELayer["TREE"] = 3] = "TREE";
            ELayer[ELayer["GOLD"] = 4] = "GOLD";
            ELayer[ELayer["BUSH"] = 5] = "BUSH";
            ELayer[ELayer["TRAP"] = 6] = "TRAP";
            ELayer[ELayer["SPIKE"] = 7] = "SPIKE";
            ELayer[ELayer["WOODWALL"] = 8] = "WOODWALL";
            ELayer[ELayer["PLATFORM"] = 9] = "PLATFORM";
            ELayer[ELayer["BOOST"] = 10] = "BOOST";
            ELayer[ELayer["LOOTBOX"] = 11] = "LOOTBOX";
            ELayer[ELayer["PROJECTILE"] = 12] = "PROJECTILE";
            ELayer[ELayer["WINDMILL"] = 13] = "WINDMILL";
            ELayer[ELayer["COW"] = 14] = "COW";
            ELayer[ELayer["SPAWN"] = 15] = "SPAWN";
            ELayer[ELayer["POWERMILL"] = 16] = "POWERMILL";
            ELayer[ELayer["CASTLESPIKE"] = 17] = "CASTLESPIKE";
            ELayer[ELayer["TURRET"] = 18] = "TURRET";
            ELayer[ELayer["WOODFARM"] = 19] = "WOODFARM";
            ELayer[ELayer["CHERRYWOODFARM"] = 20] = "CHERRYWOODFARM";
            ELayer[ELayer["STONEWARM"] = 21] = "STONEWARM";
            ELayer[ELayer["CASTLEWALL"] = 22] = "CASTLEWALL";
            ELayer[ELayer["SHARK"] = 23] = "SHARK";
            ELayer[ELayer["WOLF"] = 24] = "WOLF";
            ELayer[ELayer["GOLDENCOW"] = 25] = "GOLDENCOW";
            ELayer[ELayer["ROOF"] = 26] = "ROOF";
            ELayer[ELayer["DRAGON"] = 27] = "DRAGON";
            ELayer[ELayer["MAMMOTH"] = 28] = "MAMMOTH";
            ELayer[ELayer["FIREBALL"] = 29] = "FIREBALL";
            ELayer[ELayer["CHEST"] = 30] = "CHEST";
            ELayer[ELayer["DRAGONWALLBIG"] = 31] = "DRAGONWALLBIG";
            ELayer[ELayer["DRAGONWALLMEDIUM"] = 32] = "DRAGONWALLMEDIUM";
            ELayer[ELayer["DRAGONWALLSMALL"] = 33] = "DRAGONWALLSMALL";
            ELayer[ELayer["MAMMOTHWALL"] = 34] = "MAMMOTHWALL";
            ELayer[ELayer["MAMMOTHWALLSMALL"] = 35] = "MAMMOTHWALLSMALL";
            ELayer[ELayer["DUCK"] = 36] = "DUCK";
            ELayer[ELayer["TELEPORT"] = 37] = "TELEPORT";
            ELayer[ELayer["CACTUS"] = 38] = "CACTUS";
            ELayer[ELayer["TORNADO"] = 39] = "TORNADO";
        })(ELayer || (ELayer = {}));
        const LayerDataArray = [ {
            id: ELayer.PLAYER,
            radius: 35,
            maxHealth: 100,
            Qa: 1
        }, {
            id: ELayer.STONE,
            shoot: true,
            radius: 75,
            Qa: 1,
            Pa: 1
        }, {
            id: ELayer.HARDSPIKE,
            shoot: true,
            qa: 35,
            radius: 45,
            maxHealth: 500,
            Qa: 1
        }, {
            id: ELayer.TREE,
            shoot: true,
            cannotShoot: true,
            radius: 90,
            Qa: 1,
            Ka: 1
        }, {
            id: ELayer.GOLD,
            shoot: true,
            radius: 76,
            Qa: 1,
            Xa: 5
        }, {
            id: ELayer.BUSH,
            shoot: true,
            radius: 50,
            Qa: 1,
            Na: 1
        }, {
            id: ELayer.TRAP,
            radius: 40,
            maxHealth: 500,
            Qa: 1
        }, {
            id: ELayer.SPIKE,
            shoot: true,
            qa: 20,
            radius: 45,
            maxHealth: 375,
            Ia: 20,
            Qa: 1
        }, {
            id: ELayer.WOODWALL,
            shoot: true,
            radius: 45,
            maxHealth: 380,
            Qa: 1
        }, {
            id: ELayer.PLATFORM,
            radius: 60,
            maxHealth: 300,
            Qa: 1
        }, {
            id: ELayer.BOOST,
            radius: 40,
            maxHealth: 300,
            Qa: 1
        }, {
            id: ELayer.LOOTBOX,
            radius: 40,
            maxHealth: 4,
            Qa: 1
        }, {
            id: ELayer.PROJECTILE,
            radius: 0,
            maxHealth: 0
        }, {
            id: ELayer.WINDMILL,
            shoot: true,
            radius: 45,
            maxHealth: 400,
            rotateSpeed: Math.PI / 4,
            Qa: 1
        }, {
            id: ELayer.COW,
            radius: 90,
            maxHealth: 380,
            animal: true,
            Qa: 1,
            Ja: 1.6,
            $a: 9,
            ts: 0
        }, {
            id: ELayer.SPAWN,
            shoot: true,
            radius: 50,
            maxHealth: 380,
            Qa: 1
        }, {
            id: ELayer.POWERMILL,
            shoot: true,
            radius: 54,
            maxHealth: 400,
            rotateSpeed: Math.PI / 2,
            Qa: 1
        }, {
            id: ELayer.CASTLESPIKE,
            shoot: true,
            qa: 5,
            radius: 42,
            maxHealth: 1200,
            Ia: 24,
            Qa: 1
        }, {
            id: ELayer.TURRET,
            shoot: true,
            radius: 45,
            maxHealth: 800,
            Qa: 1
        }, {
            id: ELayer.WOODFARM,
            shoot: true,
            cannotShoot: true,
            radius: 80,
            Qa: 1,
            Ka: 1
        }, {
            id: ELayer.CHERRYWOODFARM,
            shoot: true,
            cannotShoot: true,
            radius: 80,
            Qa: 1,
            Ka: 1
        }, {
            id: ELayer.STONEWARM,
            shoot: true,
            radius: 60,
            Qa: 1,
            Pa: 1
        }, {
            id: ELayer.CASTLEWALL,
            shoot: true,
            radius: 59,
            maxHealth: 1750,
            Qa: 1
        }, {
            id: ELayer.SHARK,
            radius: 90,
            maxHealth: 380,
            animal: true,
            Qa: 1,
            Ja: 1.2,
            $a: 49,
            qa: 14,
            ts: 3
        }, {
            id: ELayer.WOLF,
            radius: 50,
            maxHealth: 380,
            animal: true,
            Qa: 1,
            Ja: 1.6,
            $a: 17,
            qa: 14,
            ts: 0
        }, {
            id: ELayer.GOLDENCOW,
            radius: 90,
            maxHealth: 1e3,
            animal: true,
            Qa: 1,
            Ja: 1.6,
            $a: 17,
            qa: 19
        }, {
            id: ELayer.ROOF,
            radius: 50,
            maxHealth: 300,
            Qa: 1
        }, {
            id: ELayer.DRAGON,
            radius: 100,
            maxHealth: 5e3,
            animal: true,
            Qa: 1,
            Ja: 1.15,
            $a: 17,
            qa: 30,
            ts: 0
        }, {
            id: ELayer.MAMMOTH,
            radius: 90,
            maxHealth: 5e3,
            animal: true,
            Qa: 1,
            Ja: 1.6,
            $a: 17,
            qa: 30,
            ts: 1
        }, {
            id: ELayer.FIREBALL,
            radius: 100,
            maxHealth: 380,
            Qa: 1,
            Ja: .4,
            $a: 1,
            qa: 15,
            ts: 0
        }, {
            id: ELayer.CHEST,
            shoot: true,
            radius: 45,
            maxHealth: 380,
            Qa: 1,
            Xa: 50,
            Lr: 20
        }, {
            id: ELayer.DRAGONWALLBIG,
            shoot: true,
            radius: 92,
            Qa: 1,
            Pa: 1
        }, {
            id: ELayer.DRAGONWALLMEDIUM,
            shoot: true,
            radius: 92,
            Qa: 1,
            Pa: 1
        }, {
            id: ELayer.DRAGONWALLSMALL,
            shoot: true,
            radius: 58,
            Qa: 1,
            Pa: 1
        }, {
            id: ELayer.MAMMOTHWALL,
            shoot: true,
            radius: 92,
            Qa: 1,
            Pa: 0
        }, {
            id: ELayer.MAMMOTHWALLSMALL,
            shoot: true,
            radius: 20,
            Qa: 1,
            Pa: 0
        }, {
            id: ELayer.DUCK,
            radius: 20,
            maxHealth: 380,
            animal: true,
            Qa: 1,
            Ja: 1.6,
            $a: 9,
            ts: 0
        }, {
            id: ELayer.TELEPORT,
            shoot: true,
            radius: 35,
            maxHealth: 150,
            Qa: 1
        }, {
            id: ELayer.CACTUS,
            shoot: true,
            radius: 50,
            Qa: 1,
            Na: 5,
            qa: 20
        }, {
            id: ELayer.TORNADO,
            radius: 220,
            rotateSpeed: Math.PI / 4,
            Qa: 0,
            Na: 5,
            qa: 1
        } ];
        const LayerData = LayerDataArray;
        const LayerObjects = LayerData.filter((layer => layer.shoot));
        const Animals = LayerData.filter((layer => layer.animal));
        var EObjects;
        (function(EObjects) {
            EObjects[EObjects["BOOST"] = 6] = "BOOST";
            EObjects[EObjects["PLATFORM"] = 8] = "PLATFORM";
            EObjects[EObjects["TRAP"] = 9] = "TRAP";
            EObjects[EObjects["WINDMILL"] = 14] = "WINDMILL";
            EObjects[EObjects["SPAWN"] = 16] = "SPAWN";
            EObjects[EObjects["POWERMILL"] = 19] = "POWERMILL";
            EObjects[EObjects["ROOF"] = 48] = "ROOF";
        })(EObjects || (EObjects = {}));
        var PlacementType;
        (function(PlacementType) {
            PlacementType[PlacementType["DEFAULT"] = 0] = "DEFAULT";
            PlacementType[PlacementType["INVISIBLE"] = 1] = "INVISIBLE";
            PlacementType[PlacementType["HOLDING"] = 2] = "HOLDING";
        })(PlacementType || (PlacementType = {}));
        var EServers;
        (function(EServers) {
            EServers["SAND_EU1"] = "SFRA";
            EServers["SAND_EU2"] = "SFRA2BIS";
            EServers["SAND_USA1"] = "SCA";
            EServers["SAND_USA2"] = "SCA2";
            EServers["SAND_AS1"] = "SGP";
            EServers["SAND_AS2"] = "SGP2";
            EServers["SAND_AS3"] = "SGP3BIS";
            EServers["NORM_EU1"] = "FRA1FFA";
            EServers["NORM_USA1"] = "CA1FFA";
            EServers["NORM_AS1"] = "SGP1FFA";
            EServers["BATTLE_USA1"] = "BRSCA";
        })(EServers || (EServers = {}));
        const selectData = {
            placementType: PlacementType,
            connectTo: EServers
        };
        var TargetReload;
        (function(TargetReload) {
            TargetReload[TargetReload["TURRET"] = 3e3] = "TURRET";
            TargetReload[TargetReload["HAT"] = 1300] = "HAT";
            TargetReload[TargetReload["DRAGON"] = 3e3] = "DRAGON";
        })(TargetReload || (TargetReload = {}));
        var Hit;
        (function(Hit) {
            Hit[Hit["CANNOT"] = 0] = "CANNOT";
            Hit[Hit["CAN"] = 1] = "CAN";
            Hit[Hit["NEEDDESTROY"] = 2] = "NEEDDESTROY";
        })(Hit || (Hit = {}));
        const Reload = {
            hat: {
                current: TargetReload.HAT,
                lerp: TargetReload.HAT,
                max: TargetReload.HAT,
                color: () => Settings.hatReloadBarColor
            },
            weapon: {
                current: 0,
                lerp: 0,
                max: 0,
                color: () => Settings.weaponReloadBarColor
            },
            turret: {
                current: TargetReload.TURRET,
                lerp: TargetReload.TURRET,
                max: TargetReload.TURRET,
                color: () => Settings.turretReloadBarColor
            },
            fireball: {
                current: TargetReload.DRAGON,
                lerp: TargetReload.DRAGON,
                max: TargetReload.DRAGON,
                color: () => Settings.fireballReloadBarColor
            }
        };
        class Storage {
            static get(key) {
                const item = localStorage.getItem(key);
                return item !== null ? JSON.parse(item) : null;
            }
            static set(key, value) {
                localStorage.setItem(key, JSON.stringify(value));
            }
            static delete(key) {
                const has = localStorage.hasOwnProperty(key) && key in localStorage;
                localStorage.removeItem(key);
                return has;
            }
        }
        const defaultSettings = {
            primary: "Digit1",
            secondary: "Digit2",
            heal: "KeyQ",
            wall: "Digit4",
            spike: "KeyV",
            windmill: "KeyN",
            trap: "KeyF",
            turret: "KeyH",
            tree: "KeyU",
            platform: "KeyT",
            spawn: "KeyJ",
            up: "KeyW",
            left: "KeyA",
            down: "KeyS",
            right: "KeyD",
            autoattack: "KeyE",
            lockRotation: "KeyX",
            openChat: "Enter",
            invisibleHit: 2,
            spikeInsta: "KeyR",
            toggleMenu: "Escape",
            fastBreak: "KeyZ",
            upgradeScythe: "...",
            unequip: "...",
            bush: "...",
            berserker: "...",
            jungle: "...",
            crystal: "...",
            spikegear: "...",
            immunity: 4,
            boost: 3,
            applehat: "...",
            scuba: "...",
            hood: "...",
            demolist: "...",
            placementType: PlacementType.INVISIBLE,
            placementSpeed: 1,
            autobed: true,
            automill: true,
            antiFireball: true,
            autoheal: true,
            jungleOnClown: true,
            lastHat: true,
            autoScuba: true,
            meleeAim: true,
            bowAim: true,
            spikeInstaAim: true,
            autosync: true,
            autoboostFollow: true,
            enemyTracers: true,
            teammateTracers: true,
            animalTracers: true,
            enemyColor: "#cc5151",
            teammateColor: "#8ecc51",
            animalColor: "#518ccc",
            arrows: true,
            rainbow: false,
            drawHP: true,
            showHoods: true,
            itemCounter: true,
            visualAim: true,
            hideMessages: false,
            customSkins: false,
            skin: Storage.get("skin") || 27,
            accessory: Storage.get("accessory") || 30,
            back: Storage.get("back") || 2,
            itemMarkers: true,
            teammateMarkers: true,
            enemyMarkers: true,
            trapActivated: true,
            itemMarkersColor: "#8ecc51",
            teammateMarkersColor: "#cfbc5f",
            enemyMarkersColor: "#cc5151",
            trapActivatedColor: "#48b2b8",
            hatReloadBar: true,
            hatReloadBarColor: "#5155cc",
            fireballReloadBar: true,
            fireballReloadBarColor: "#cf7148",
            turretReloadBar: true,
            turretReloadBarColor: "#51cc80",
            weaponReloadBar: true,
            weaponReloadBarColor: "#cc8251",
            smoothReloadBar: true,
            windmillRotation: false,
            possibleShots: true,
            autochat: true,
            autochatMessages: [ "Dsync Client", "What is it?", "The most advanced hack for sploop!", "Download on greasyfork!" ],
            kill: true,
            killMessage: "{NAME}, you suck! {KILL}x",
            autospawn: false,
            smoothZoom: true,
            skipUpgrades: true,
            invisHitToggle: false,
            reverseZoom: false,
            autoAccept: false,
            connectTo: "SFRA",
            menuTransparency: false,
            blindUsers: [ 0, 0, 0 ]
        };
        const settings = {
            ...defaultSettings,
            ...Storage.get("Dsync-settings")
        };
        for (const key in settings) {
            if (!defaultSettings.hasOwnProperty(key)) {
                delete settings[key];
            }
        }
        Storage.set("Dsync-settings", settings);
        const Settings = settings;
        class Formatter {
            static object(target) {
                const layer = LayerData[target.type];
                return {
                    id: target[Dsync.props.id],
                    type: target.type,
                    x: target[Dsync.props.x],
                    y: target[Dsync.props.y],
                    x1: target[Dsync.props.x1],
                    y1: target[Dsync.props.y1],
                    x2: target[Dsync.props.x2],
                    y2: target[Dsync.props.y2],
                    angle: target[Dsync.props.angle],
                    angle1: target[Dsync.props.angle1],
                    angle2: target[Dsync.props.angle2],
                    ownerID: target[Dsync.props.ownerID],
                    radius: layer.radius,
                    layerData: layer,
                    target
                };
            }
            static projectile(target) {
                const object = this.object(target);
                return {
                    ...object,
                    range: target.range,
                    projectileType: target[Dsync.props.projectileType]
                };
            }
            static entity(target) {
                const object = this.object(target);
                const healthValue = target[Dsync.props.health];
                const maxHealth = object.layerData.maxHealth || 1;
                return {
                    ...object,
                    healthValue,
                    health: Math.ceil(healthValue / 255 * maxHealth),
                    maxHealth,
                    entityValue: target[Dsync.props.entityValue]
                };
            }
            static player(target) {
                const entity = this.entity(target);
                return {
                    ...entity,
                    hat: target[Dsync.props.hat],
                    isClown: entity.entityValue === 128,
                    currentItem: target[Dsync.props.currentItem]
                };
            }
        }
        const TYPEOF = value => Object.prototype.toString.call(value).slice(8, -1).toLowerCase();
        const removeClass = (target, name) => {
            if (target instanceof HTMLElement) {
                target.classList.remove(name);
                return;
            }
            for (const element of target) {
                element.classList.remove(name);
            }
        };
        const removeChildren = target => {
            while (target.firstChild) {
                target.removeChild(target.firstChild);
            }
        };
        const formatCode = code => {
            code = code + "";
            if (code === "0") return "LBTN";
            if (code === "1") return "MBTN";
            if (code === "2") return "RBTN";
            if (code === "3") return "XBTN2";
            if (code === "4") return "XBTN1";
            if (code === "Escape") return "ESC";
            if (code === "BracketLeft") return "[";
            if (code === "BracketRight") return "]";
            if (code === "NumpadDivide") return "NUMDIV";
            if (code === "NumpadMultiply") return "NUMMULT";
            if (code === "NumpadSubtract") return "NUMSUB";
            if (code === "NumpadDecimal") return "NUMDEC";
            if (code === "CapsLock") return "CAPS";
            if (code === "PrintScreen") return "PRNT";
            if (code === "Backslash") return "\\";
            if (code === "Backquote") return "BQUOTE";
            if (code === "PageDown") return "PAGEDN";
            const NumpadDigitArrowKey = /^(?:Numpad|Digit|Arrow|Key)(\w+)$/;
            if (NumpadDigitArrowKey.test(code)) {
                code = code.replace(NumpadDigitArrowKey, "$1").replace(/Numpad/, "NUM");
            }
            const ExtraKeysRegex = /^(Control|Shift|Alt)(.).*/;
            if (ExtraKeysRegex.test(code)) {
                code = code.replace(ExtraKeysRegex, "$2$1").replace(/Control/, "CTRL");
            }
            return code.toUpperCase();
        };
        const contains = (target, name) => target.classList.contains(name);
        const isInput = target => {
            const element = target || document.activeElement || document.body;
            return [ "TEXTAREA", "INPUT" ].includes(element.tagName);
        };
        const random = (min, max) => {
            const isInteger = Number.isInteger(min) && Number.isInteger(max);
            if (isInteger) return Math.floor(Math.random() * (max - min + 1) + min);
            return Math.random() * (max - min) + min;
        };
        const clamp = (value, min, max) => Math.min(Math.max(value, min), max);
        const lerp = (start, stop, amt) => amt * (stop - start) + start;
        const sleep = ms => new Promise((resolve => setTimeout(resolve, ms)));
        const download = (data, filename) => {
            const blob = new Blob([ JSON.stringify(data, null, 4) ], {
                type: "application/json "
            });
            const url = URL.createObjectURL(blob);
            const a = document.createElement("a");
            a.href = url;
            a.download = (filename || "settings") + ".txt";
            a.click();
            a.remove();
            URL.revokeObjectURL(url);
        };
        const GM = (property, value) => {
            if (!Dsync.PRODUCTION) return true;
            try {
                return GM_info.script[property] === value;
            } catch (err) {
                return false;
            }
        };
        const fromCharCode = codes => codes.map((code => String.fromCharCode(code))).join("");
        const isBlind = () => !Settings.blindUsers.every((a => a === 1));
        const angle = (x1, y1, x2, y2) => Math.atan2(y2 - y1, x2 - x1);
        const formatAge = age => Math.floor(Math.log(1 + Math.max(0, age)) ** 2.4 / 13);
        const doWhile = (condition, callback, delay) => {
            if (!condition()) return;
            const interval = setInterval((() => {
                if (condition()) {
                    callback();
                } else {
                    clearInterval(interval);
                }
            }), delay);
        };
        const Common_define = (target, key, value) => {
            Object.defineProperty(target, key, {
                get: () => value,
                configurable: true
            });
        };
        const resetSkin = () => {
            const player = Dsync.myPlayer.target;
            if (!player) return;
            delete player[Dsync.props.skin];
            delete player[Dsync.props.accessory];
            delete player[Dsync.props.back];
        };
        const updateSkin = () => {
            if (!Settings.customSkins) return resetSkin();
            const player = Dsync.myPlayer.target;
            if (!player) return;
            Common_define(player, Dsync.props.skin, Settings.skin);
            Common_define(player, Dsync.props.accessory, Settings.accessory);
            Common_define(player, Dsync.props.back, Settings.back);
        };
        const Scale = {
            Default: {
                w: 1824,
                h: 1026
            },
            lerp: {
                w: 1824,
                h: 1026
            },
            current: {
                w: 1824,
                h: 1026
            }
        };
        const getMinScale = scale => {
            let w = Scale.Default.w;
            let h = Scale.Default.h;
            while (w > scale && h > scale) {
                w -= scale;
                h -= scale;
            }
            return {
                w,
                h
            };
        };
        const zoomHandler = () => {
            let wheels = 0;
            const scaleFactor = 150;
            window.addEventListener("wheel", (event => {
                if (!(event.target instanceof HTMLCanvasElement) || event.ctrlKey || event.shiftKey || event.altKey || isInput() || !controller.inGame) return;
                const {Default, current, lerp} = Scale;
                if (current.w === Default.w && current.h === Default.h && (wheels = (wheels + 1) % 5) !== 0) return;
                const {w, h} = getMinScale(scaleFactor);
                const zoom = !Settings.reverseZoom && event.deltaY > 0 || Settings.reverseZoom && event.deltaY < 0 ? -scaleFactor : scaleFactor;
                current.w = Math.max(w, current.w + zoom);
                current.h = Math.max(h, current.h + zoom);
                if (Settings.smoothZoom) return;
                lerp.w = current.w;
                lerp.h = current.h;
                window.dispatchEvent(new Event("resize"));
            }));
        };
        const modules_zoomHandler = zoomHandler;
        let context;
        let _clearRect;
        const toggleHook = () => {
            delete context.clearRect;
            if (!Settings.smoothZoom) return;
            context.clearRect = new Proxy(_clearRect, {
                apply(target, _this, args) {
                    target.apply(_this, args);
                    if (controller.inGame && Settings.smoothZoom) {
                        Scale.lerp.w = lerp(Scale.lerp.w, Scale.current.w, .18);
                        Scale.lerp.h = lerp(Scale.lerp.h, Scale.current.h, .18);
                        window.dispatchEvent(new Event("resize"));
                    }
                }
            });
        };
        HTMLCanvasElement.prototype.getContext = new Proxy(HTMLCanvasElement.prototype.getContext, {
            apply(target, _this, args) {
                const ctx = target.apply(_this, args);
                if (_this.id === "game-canvas") {
                    context = ctx;
                    _clearRect = ctx.clearRect;
                    toggleHook();
                    HTMLCanvasElement.prototype.getContext = target;
                }
                return ctx;
            }
        });
        const skins = {
            skin: [ [ "Sploop Classic", 0, 0 ], [ "Yellow Classic", 1, 0 ], [ "Brown Classic", 2, 0 ], [ "Pink Classic", 3, 0 ], [ "Blue Classic", 4, 0 ], [ "Green Classic", 5, 0 ], [ "White Cat", 6, 100 ], [ "Ginger Cat", 7, 100 ], [ "Pit Bull", 8, 150 ], [ "Pig", 9, 100 ], [ "Crocodile", 10, 200 ], [ "Fox", 11, 200 ], [ "Panda", 12, 300 ], [ "Bear", 13, 300 ], [ "Penguin", 14, 300 ], [ "Cactus", 15, 400 ], [ "Strawberry", 16, 800 ], [ "Wolf", 17, 400 ], [ "Mammoth", 18, 2e3 ], [ "Golden Cow", 19, 3e3 ], [ "Shark", 20, 1e3 ], [ "Apple", 21, 200 ], [ "Stone", 22, 500 ], [ "Cave Stone", 23, 600 ], [ "Ice", 24, 700 ], [ "Gold", 25, 800 ], [ "Cow", 26, 350 ], [ "Dragon", 27, 5e3 ], [ "Black Ice", 28, 1e3 ], [ "Magma", 29, 1500 ], [ "Kawak", 30, 2500 ], [ "Snowman", 31, 400 ], [ "Elf", 32, 1e3 ], [ "Green Bauble", 33, 300 ], [ "Red Bauble", 34, 300 ], [ "Golden Bauble", 35, 800 ], [ "Duck", 36, 300 ], [ "Tornado", 37, 3e3 ], [ "Golden Beetle", 38, 1500 ] ],
            accessory: [ [ "None", 0, 0 ], [ "Mustache", 1, 100 ], [ "Sun Glasses", 2, 500 ], [ "Yellow Cap", 3, 0 ], [ "Blue Cap", 4, 0 ], [ "Purple Cap", 5, 0 ], [ "Green Cap", 6, 0 ], [ "Pink Bow", 7, 0 ], [ "3D Glasses", 8, 300 ], [ "Scar", 9, 150 ], [ "Turban", 10, 250 ], [ "Bandage", 11, 250 ], [ "Crazy Glasses", 12, 150 ], [ "Cow's Snout", 13, 300 ], [ "Carrot", 14, 150 ], [ "Horn", 15, 1e3 ], [ "Tusk", 16, 800 ], [ "Mammoth Hair", 17, 600 ], [ "Mammoth Ears", 18, 500 ], [ "Leaf", 19, 150 ], [ "Black Mustache", 20, 500 ], [ "Snowman Hat", 21, 1e3 ], [ "Blue Beanie", 22, 200 ], [ "Green Beanie", 23, 200 ], [ "Purple Beanie", 24, 200 ], [ "Orange Beanie", 25, 200 ], [ "Yellow Scarf", 26, 250 ], [ "Red Scarf", 27, 350 ], [ "Green Scarf", 28, 300 ], [ "Red Nose", 29, 400 ], [ "Mask", 30, 1e3 ], [ "Garlands", 31, 500 ] ],
            back: [ [ "None", 0, 0 ], [ "Mammoth Tail", 1, 500 ], [ "Dragon Wings", 2, 5e3 ], [ "Swords", 3, 2e3 ], [ "Blue Cape", 4, 400 ], [ "Christmas Cape", 5, 400 ], [ "Speedy Cape", 6, 400 ], [ "Garland", 7, 300 ], [ "Baby Elf", 8, 1500 ], [ "Gift", 9, 1e3 ], [ "Yellow Bag", 10, 300 ] ]
        };
        const Skins = skins;
        const createImage = src => {
            const img = new Image;
            img.src = src;
            return img;
        };
        const getURL = (type, id) => `${location.origin}/img/ui/${type}${id}.png`;
        const Images = {
            gaugeBackground: createImage("https://i.imgur.com/xincrX4.png"),
            gaugeFront: createImage("https://i.imgur.com/6AkHQM4.png"),
            discord: createImage("https://i.imgur.com/RcTl09i.png"),
            github: createImage("https://i.imgur.com/q0z20jB.png"),
            greasyfork: createImage("https://i.imgur.com/y6OYX0D.png")
        };
        const utils_Images = Images;
        const createMenu = () => {
            const IFRAME_CONTENT = `\n        <style>${styles}</style>\n        <div id="menu-container" class="open">\n            <div id="menu-wrapper">\n                ${Header}\n\n                <main>\n                    ${Navbar}\n\n                    <div id="menu-page-container">\n                        ${Keybinds}\n                        ${Combat}\n                        ${Visuals}\n                        ${Misc}\n                        ${Credits}\n                    </div>\n                </main>\n            </div>\n        </div>\n    `;
            const IFRAME_STYLE = `\n        #iframe-page-container {\n            position: absolute;\n            top: 0;\n            left: 0;\n            bottom: 0;\n            right: 0;\n            width: 100%;\n            height: 100%;\n            margin: 0;\n            padding: 0;\n            z-index: 99;\n            border: none;\n            outline: none;\n            overflow: scroll;\n            display: none;\n        }\n\n        .iframe-opened {\n            display: block!important;\n        }\n\n        #main-content {\n            background: none;\n        }\n\n        #game-content {\n            justify-content: center;\n        }\n    `;
            const IFRAME = document.createElement("iframe");
            const blob = new Blob([ IFRAME_CONTENT ], {
                type: "text/html; charset=utf-8"
            });
            IFRAME.src = URL.createObjectURL(blob);
            IFRAME.id = "iframe-page-container";
            document.body.appendChild(IFRAME);
            const style = document.createElement("style");
            style.innerHTML = IFRAME_STYLE;
            document.head.appendChild(style);
            IFRAME.onload = () => {
                const iframeWindow = IFRAME.contentWindow;
                const iframeDocument = iframeWindow.document;
                URL.revokeObjectURL(IFRAME.src);
                const menuContainer = iframeDocument.getElementById("menu-container");
                const menuWrapper = iframeDocument.getElementById("menu-wrapper");
                const openMenu = iframeDocument.querySelectorAll(".open-menu");
                const menuPage = iframeDocument.querySelectorAll(".menu-page");
                const sections = iframeDocument.querySelectorAll(".section");
                const hotkeyInputs = iframeDocument.querySelectorAll(".section-option-hotkeyInput[id]");
                const closeMenu = iframeDocument.querySelector("#close-menu");
                const checkboxs = iframeDocument.querySelectorAll("input[type='checkbox'][id]");
                const sliders = iframeDocument.querySelectorAll("input[type='range'][id]");
                const headerVersion = iframeDocument.querySelector("#version > span");
                const autochatInputs = iframeDocument.querySelectorAll(".input.autochat");
                const killMessage = iframeDocument.querySelector("#killMessage");
                const resetSettings = iframeDocument.querySelector("#reset-settings");
                const downloadSettings = iframeDocument.querySelector("#download-settings");
                const uploadSettings = iframeDocument.querySelector("#upload-settings");
                const menuTransparency = iframeDocument.querySelector("#menuTransparency");
                const colorPickers = iframeDocument.querySelectorAll("input[type='color'][id]");
                const selects = iframeDocument.querySelectorAll("select[id]");
                const buttonPopups = iframeDocument.querySelectorAll("button[data-type='popup'][data-id]");
                let popupCount = 0;
                const popups = [ {
                    index: 0,
                    title: "Discord",
                    description: "Join our community!",
                    link: "https://discord.gg/sG9cyfGPj5",
                    prev: "https://i.imgur.com/DuLtryo.png"
                }, {
                    index: 1,
                    title: "Github",
                    description: "Star a repository!",
                    link: "https://github.com/Murka007/Dsync-client",
                    prev: "https://i.imgur.com/u4aX4G1.png"
                }, {
                    index: 2,
                    title: "Greasyfork",
                    description: "Write a feedback!",
                    link: "https://greasyfork.org/en/scripts/449995-dsync-client-sploop-io/feedback#post-discussion",
                    prev: "https://i.imgur.com/L1YP7cK.png"
                } ];
                const pickPopup = () => {
                    const pups = popups.filter(((popup, index) => Settings.blindUsers[index] === 0));
                    if (pups.length) {
                        const popup = pups[popupCount++];
                        popupCount %= pups.length;
                        return popup;
                    }
                    return null;
                };
                const fadeOut = "transition: all 150ms ease 0s; transform: scale(0); opacity: 0;";
                let popupOpened = false;
                const createPopup = () => {
                    if (popupOpened) return;
                    const popup = pickPopup();
                    if (!popup) return;
                    popupOpened = true;
                    const div = document.createElement("div");
                    div.innerHTML = `\n                <div id="popup-menu">\n                    <div id="popup-container">\n                        <div id="image-background" class="${popup.title.toLowerCase()}-bg"></div>\n\n                        <div id="popup-wrapper">\n                            <div id="popup-data">\n                                <div id="popup-title">${popup.title}</div>\n                                <div id="popup-description">${popup.description}</div>\n\n                                <div id="popup-bottom">\n                                    <a id="popup-continue" class="popup-button" href="${popup.link}" target="_blank">CONTINUE</a>\n                                    <button id="popup-close" class="popup-button">CLOSE</button>\n                                </div>\n                            </div>\n\n                            <div id="popup-prev">\n                                <img src="${popup.prev}"></img>\n                            </div>\n                        </div>\n                    </div>\n                </div>\n            `;
                    const popupMenu = div.querySelector("#popup-menu");
                    const container = div.querySelector("#popup-container");
                    const continuePopup = div.querySelector("#popup-continue");
                    const closePopup = div.querySelector("#popup-close");
                    continuePopup.onclick = () => {
                        popupCount -= 1;
                        Settings.blindUsers[popup.index] = 1;
                        Storage.set("Dsync-settings", Settings);
                    };
                    closePopup.onclick = () => {
                        container.style.cssText = fadeOut;
                        setTimeout((() => {
                            popupMenu.remove();
                            popupOpened = false;
                        }), 150);
                    };
                    menuWrapper.appendChild(popupMenu);
                };
                const update = () => {
                    updateSkin();
                    for (const button of buttonPopups) {
                        const type = button.getAttribute("data-id");
                        const img = button.previousElementSibling;
                        if (img) {
                            img.src = getURL(type, Settings[type]);
                        }
                        button.onclick = () => {
                            const div = document.createElement("div");
                            div.innerHTML = `\n                        <div id="popup-menu">\n                            <div id="popup-container" style="height: 70%">\n                                <svg\n                                    id="close-popup"\n                                    class="icon"\n                                    xmlns="http://www.w3.org/2000/svg"\n                                    viewBox="0 0 30 30"\n                                    width="30px" height="30px"\n                                >\n                                    <path d="M 7 4 C 6.744125 4 6.4879687 4.0974687 6.2929688 4.2929688 L 4.2929688 6.2929688 C 3.9019687 6.6839688 3.9019687 7.3170313 4.2929688 7.7070312 L 11.585938 15 L 4.2929688 22.292969 C 3.9019687 22.683969 3.9019687 23.317031 4.2929688 23.707031 L 6.2929688 25.707031 C 6.6839688 26.098031 7.3170313 26.098031 7.7070312 25.707031 L 15 18.414062 L 22.292969 25.707031 C 22.682969 26.098031 23.317031 26.098031 23.707031 25.707031 L 25.707031 23.707031 C 26.098031 23.316031 26.098031 22.682969 25.707031 22.292969 L 18.414062 15 L 25.707031 7.7070312 C 26.098031 7.3170312 26.098031 6.6829688 25.707031 6.2929688 L 23.707031 4.2929688 C 23.316031 3.9019687 22.682969 3.9019687 22.292969 4.2929688 L 15 11.585938 L 7.7070312 4.2929688 C 7.5115312 4.0974687 7.255875 4 7 4 z"/>\n                                </svg>\n                                <div id="popup-wrapper">\n                                    <div id="popup-content">\n                                    </div>\n                                </div>\n                            </div>\n                        </div>\n                    `;
                            const popupMenu = div.querySelector("#popup-menu");
                            const container = div.querySelector("#popup-container");
                            const popupContent = div.querySelector("#popup-content");
                            const closePopup = div.querySelector("#close-popup");
                            const close = () => {
                                container.style.cssText = fadeOut;
                                setTimeout((() => {
                                    popupMenu.remove();
                                }), 150);
                            };
                            for (const skin of Skins[type]) {
                                const div = document.createElement("div");
                                const url = getURL(type, skin[1]);
                                div.innerHTML = `\n                            <div class="img-prev">\n                                <img src="${url}">\n                            </div>\n                        `;
                                const setURL = () => {
                                    if (!img) return;
                                    img.src = url;
                                    Settings[type] = skin[1];
                                    Storage.set("Dsync-settings", Settings);
                                    close();
                                    updateSkin();
                                };
                                const imgPrev = div.querySelector(".img-prev");
                                imgPrev.onclick = setURL;
                                closePopup.onclick = close;
                                popupContent.appendChild(imgPrev);
                            }
                            menuWrapper.appendChild(popupMenu);
                        };
                    }
                    for (const select of selects) {
                        removeChildren(select);
                        const data = selectData[select.id];
                        for (const key in data) {
                            if (!isNaN(Number(key))) continue;
                            const keyValue = key;
                            const option = document.createElement("option");
                            option.value = data[keyValue];
                            option.textContent = keyValue;
                            if (data[keyValue] === Settings[select.id]) {
                                option.selected = true;
                                option.defaultSelected = true;
                            }
                            select.appendChild(option);
                        }
                        select.onchange = () => {
                            const dataValue = /^\d+$/.test(String(select.value)) ? Number(select.value) : select.value;
                            Settings[select.id] = dataValue;
                            if (select.id === "placementType" && dataValue === PlacementType.DEFAULT) {
                                Settings.autoheal = false;
                                Settings.autoboostFollow = false;
                                update();
                            }
                            Storage.set("Dsync-settings", Settings);
                        };
                    }
                    for (const picker of colorPickers) {
                        const resetColor = picker.previousElementSibling;
                        if (resetColor) {
                            const defaultColor = defaultSettings[picker.id];
                            resetColor.style.backgroundColor = defaultColor;
                            resetColor.onclick = () => {
                                picker.value = defaultColor;
                                Settings[picker.id] = defaultColor;
                                Storage.set("Dsync-settings", Settings);
                            };
                        }
                        picker.value = Settings[picker.id];
                        picker.onchange = () => {
                            Settings[picker.id] = picker.value;
                            Storage.set("Dsync-settings", Settings);
                            picker.blur();
                        };
                    }
                    menuContainer.classList[Settings.menuTransparency ? "add" : "remove"]("transparent");
                    killMessage.value = Settings.killMessage;
                    killMessage.onchange = () => {
                        Settings.killMessage = killMessage.value;
                        Storage.set("Dsync-settings", Settings);
                        killMessage.blur();
                    };
                    for (let i = 0; i < autochatInputs.length; i++) {
                        const input = autochatInputs[i];
                        input.value = Settings.autochatMessages[i] || "";
                        input.onchange = () => {
                            Settings.autochatMessages[i] = input.value;
                            Storage.set("Dsync-settings", Settings);
                            input.blur();
                        };
                    }
                    headerVersion.textContent = "v" + Dsync.version;
                    for (const slider of sliders) {
                        const sliderValue = slider.nextElementSibling;
                        slider.value = Settings[slider.id];
                        if (sliderValue) {
                            sliderValue.textContent = slider.value;
                        }
                        slider.oninput = () => {
                            const value = Number(slider.value) % 5;
                            slider.value -= value;
                            if (sliderValue) {
                                sliderValue.textContent = slider.value;
                            }
                            Settings[slider.id] = Number(slider.value);
                            Storage.set("Dsync-settings", Settings);
                        };
                    }
                    for (const checkbox of checkboxs) {
                        checkbox.checked = Settings[checkbox.id];
                        checkbox.onchange = () => {
                            Settings[checkbox.id] = checkbox.checked;
                            if (checkbox.id === "smoothZoom") {
                                toggleHook();
                            } else if (checkbox.id === "customSkins") {
                                if (checkbox.checked) {
                                    updateSkin();
                                } else {
                                    resetSkin();
                                }
                            }
                            Storage.set("Dsync-settings", Settings);
                            checkbox.blur();
                        };
                    }
                    let popupCount = 0;
                    Dsync.toggleMenu = () => {
                        menuContainer.classList.toggle("close");
                        if (menuContainer.classList.toggle("open") && !popupOpened) {
                            popupCount += 1;
                            if ((popupCount %= 5) === 0) {
                                createPopup();
                            }
                        }
                        setTimeout((() => {
                            IFRAME.classList.toggle("iframe-opened");
                        }), 100);
                    };
                    closeMenu.onclick = Dsync.toggleMenu;
                    for (let i = 0; i < openMenu.length; i++) {
                        openMenu[i].onclick = () => {
                            removeClass(openMenu, "active");
                            openMenu[i].classList.add("active");
                            removeClass(menuPage, "opened");
                            menuPage[i].classList.add("opened");
                        };
                    }
                    for (const section of sections) {
                        const title = section.children[0];
                        const content = section.children[1];
                        if (!title || !content) continue;
                        if (contains(section, "opened")) {
                            content.classList.add("opened");
                            continue;
                        }
                        content.style.display = "none";
                        title.onclick = () => {
                            if (!content.classList.contains("opened")) {
                                content.style.display = "grid";
                            } else {
                                setTimeout((() => {
                                    content.style.display = "none";
                                }), 100);
                            }
                            setTimeout((() => {
                                content.classList.toggle("opened");
                                title.children[1].classList.toggle("rotate");
                            }), 0);
                        };
                    }
                    for (const hotkeyInput of hotkeyInputs) {
                        try {
                            hotkeyInput.textContent = formatCode(Settings[hotkeyInput.id]);
                        } catch (err) {
                            throw new Error(hotkeyInput.id + " doesn't exist in settings");
                        }
                    }
                    checkForRepeats();
                };
                menuTransparency.addEventListener("change", (() => {
                    menuContainer.classList[menuTransparency.checked ? "add" : "remove"]("transparent");
                }));
                resetSettings.onclick = () => {
                    Object.assign(Settings, defaultSettings);
                    Storage.set("Dsync-settings", Settings);
                    update();
                };
                downloadSettings.onclick = () => {
                    download(Settings, "DsyncSettings" + Dsync.version);
                };
                uploadSettings.onchange = async event => {
                    const target = event.target;
                    const parent = uploadSettings.parentElement;
                    const spanText = parent.children[1];
                    parent.classList.remove("red");
                    parent.classList.remove("green");
                    try {
                        const text = await target.files[0].text();
                        const sets = JSON.parse(text);
                        if (Object.keys(sets).every((key => defaultSettings.hasOwnProperty(key)))) {
                            Object.assign(Settings, sets);
                            Storage.set("Dsync-settings", Settings);
                            update();
                            parent.classList.add("green");
                            spanText.innerHTML = `SETTINGS LOADED SUCCESSFULLY`;
                        } else {
                            throw new Error("Invalid settings");
                        }
                    } catch (err) {
                        parent.classList.add("red");
                        spanText.innerHTML = "SETTINGS ARE NOT VALID, TRY ANOTHER";
                    }
                };
                const checkForRepeats = () => {
                    const list = new Map;
                    for (const hotkeyInput of hotkeyInputs) {
                        const value = Settings[hotkeyInput.id];
                        const [count, inputs] = list.get(value) || [ 0, [] ];
                        list.set(value, [ (count || 0) + 1, [ ...inputs, hotkeyInput ] ]);
                        hotkeyInput.classList.remove("red");
                    }
                    for (const data of list) {
                        const [number, hotkeyInputs] = data[1];
                        if (number === 1) continue;
                        for (const hotkeyInput of hotkeyInputs) {
                            hotkeyInput.classList.add("red");
                        }
                    }
                };
                Dsync.active = null;
                const applyCode = code => {
                    if (!Dsync.active) return;
                    const key = code === "Backspace" ? "..." : formatCode(code);
                    Settings[Dsync.active.id] = code === "Backspace" ? "..." : code;
                    Dsync.active.textContent = key;
                    Storage.set("Dsync-settings", Settings);
                    Dsync.active = null;
                    checkForRepeats();
                };
                menuContainer.addEventListener("keyup", (event => {
                    if (event.keyCode < 5 || !Dsync.active) return;
                    applyCode(event.code);
                }));
                menuContainer.addEventListener("mouseup", (event => {
                    const target = event.target;
                    if (Dsync.active) return applyCode(event.button);
                    if (!contains(target, "section-option-hotkeyInput") || !target.id) return;
                    target.textContent = "Wait...";
                    Dsync.active = target;
                }));
                iframeWindow.addEventListener("keydown", (event => controller.handleKeydown(event, event.code)));
                iframeWindow.addEventListener("keyup", (event => controller.handleKeyup(event, event.code)));
                const resize = () => {
                    const width = window.innerWidth;
                    const height = window.innerHeight;
                    const scale = Math.min(1, Math.min(width / 1024, height / 700));
                    menuContainer.style.transform = `translate(-50%, -50%) scale(${scale})`;
                };
                resize();
                window.addEventListener("resize", resize);
                setTimeout((() => IFRAME.classList.add("iframe-opened")), 0);
                iframeWindow.addEventListener("contextmenu", (event => event.preventDefault()));
                iframeWindow.addEventListener("mousedown", (event => 1 === event.button && event.preventDefault()));
                iframeWindow.addEventListener("mouseup", (event => [ 3, 4 ].includes(event.button) && event.preventDefault()));
                window.addEventListener("mouseup", (event => [ 3, 4 ].includes(event.button) && event.preventDefault()));
                update();
            };
        };
        const modules_createMenu = createMenu;
        var Hat;
        (function(Hat) {
            Hat[Hat["UNEQUIP"] = 0] = "UNEQUIP";
            Hat[Hat["BUSH"] = 1] = "BUSH";
            Hat[Hat["BERSERKER"] = 2] = "BERSERKER";
            Hat[Hat["JUNGLE"] = 3] = "JUNGLE";
            Hat[Hat["CRYSTAL"] = 4] = "CRYSTAL";
            Hat[Hat["SPIKEGEAR"] = 5] = "SPIKEGEAR";
            Hat[Hat["IMMUNITY"] = 6] = "IMMUNITY";
            Hat[Hat["BOOST"] = 7] = "BOOST";
            Hat[Hat["APPLEHAT"] = 8] = "APPLEHAT";
            Hat[Hat["SCUBA"] = 9] = "SCUBA";
            Hat[Hat["HOOD"] = 10] = "HOOD";
            Hat[Hat["DEMOLIST"] = 11] = "DEMOLIST";
        })(Hat || (Hat = {}));
        const Hats = [ {
            bought: true,
            equipped: true,
            default: true,
            price: 0
        }, {
            image: 109,
            price: 250,
            axisY: 0,
            description: "Become a bush",
            name: "Bush Hat",
            bought: false,
            equipped: false,
            rs: true
        }, {
            image: 41,
            price: 5e3,
            description: "Increased melee damage",
            axisY: 10,
            cs: 1.25,
            speed: .85,
            name: "Berserker Gear",
            bought: false,
            equipped: false
        }, {
            image: 44,
            price: 3e3,
            description: "Regenerate health",
            axisY: 13,
            hs: 25,
            name: "Jungle Gear",
            bought: false,
            equipped: false
        }, {
            image: 45,
            price: 5e3,
            description: "Receive reduced damage",
            axisY: 10,
            reduceDmg: .75,
            speed: .95,
            name: "Crystal Gear",
            bought: false,
            equipped: false
        }, {
            image: 48,
            price: 1e3,
            description: "Attacker's receive damage",
            axisY: 10,
            reflect: .45,
            name: "Spike Gear",
            bought: false,
            equipped: false
        }, {
            image: 49,
            price: 4e3,
            description: "Gain more health",
            axisY: 15,
            ls: 150,
            reduceDmg: .75,
            name: "Immunity Gear",
            bought: false,
            equipped: false
        }, {
            image: 50,
            price: 1500,
            description: "Move quicker",
            axisY: 23,
            speed: 1.23,
            name: "Boost Hat",
            bought: false,
            equipped: false
        }, {
            image: 93,
            price: 150,
            description: "Apples become more succulent",
            axisY: 5,
            speed: 1.05,
            name: "Apple hat",
            bought: false,
            equipped: false
        }, {
            image: 121,
            price: 4e3,
            description: "Move fast in ocean",
            axisY: 5,
            speed: .75,
            river: 1.5,
            name: "Scuba Gear",
            bought: false,
            equipped: false
        }, {
            image: 126,
            price: 3500,
            description: "Become invisible when still",
            axisY: 5,
            name: "Hood",
            bought: false,
            equipped: false,
            rs: true
        }, {
            image: 197,
            price: 4e3,
            description: "Destroy buildings faster",
            axisY: 10,
            name: "Demolist",
            bought: false,
            equipped: false,
            speed: .3
        } ];
        var EWeapons;
        (function(EWeapons) {
            EWeapons[EWeapons["TOOL_HAMMER"] = 0] = "TOOL_HAMMER";
            EWeapons[EWeapons["STONE_SWORD"] = 1] = "STONE_SWORD";
            EWeapons[EWeapons["STONE_SPEAR"] = 2] = "STONE_SPEAR";
            EWeapons[EWeapons["STONE_AXE"] = 3] = "STONE_AXE";
            EWeapons[EWeapons["MUSKET"] = 4] = "MUSKET";
            EWeapons[EWeapons["SHIELD"] = 11] = "SHIELD";
            EWeapons[EWeapons["STICK"] = 13] = "STICK";
            EWeapons[EWeapons["HAMMER"] = 15] = "HAMMER";
            EWeapons[EWeapons["KATANA"] = 17] = "KATANA";
            EWeapons[EWeapons["BOW"] = 26] = "BOW";
            EWeapons[EWeapons["XBOW"] = 27] = "XBOW";
            EWeapons[EWeapons["NAGINATA"] = 28] = "NAGINATA";
            EWeapons[EWeapons["GREAT_AXE"] = 30] = "GREAT_AXE";
            EWeapons[EWeapons["BAT"] = 31] = "BAT";
            EWeapons[EWeapons["PEARL"] = 50] = "PEARL";
            EWeapons[EWeapons["SCYTHE"] = 57] = "SCYTHE";
        })(EWeapons || (EWeapons = {}));
        var ActionType;
        (function(ActionType) {
            ActionType[ActionType["MELEE"] = 0] = "MELEE";
            ActionType[ActionType["RANGED"] = 1] = "RANGED";
            ActionType[ActionType["PLACEABLE"] = 2] = "PLACEABLE";
            ActionType[ActionType["EATABLE"] = 3] = "EATABLE";
        })(ActionType || (ActionType = {}));
        var ItemType;
        (function(ItemType) {
            ItemType[ItemType["PRIMARY"] = 0] = "PRIMARY";
            ItemType[ItemType["SECONDARY"] = 1] = "SECONDARY";
            ItemType[ItemType["FOOD"] = 2] = "FOOD";
            ItemType[ItemType["WALL"] = 3] = "WALL";
            ItemType[ItemType["SPIKE"] = 4] = "SPIKE";
            ItemType[ItemType["WINDMILL"] = 5] = "WINDMILL";
            ItemType[ItemType["FARM"] = 6] = "FARM";
            ItemType[ItemType["TRAP"] = 7] = "TRAP";
            ItemType[ItemType["PLATFORM"] = 8] = "PLATFORM";
            ItemType[ItemType["SPAWN"] = 9] = "SPAWN";
            ItemType[ItemType["TURRET"] = 10] = "TURRET";
        })(ItemType || (ItemType = {}));
        var upgradeType;
        (function(upgradeType) {
            upgradeType[upgradeType["STONE"] = 1] = "STONE";
            upgradeType[upgradeType["GOLD"] = 2] = "GOLD";
            upgradeType[upgradeType["DIAMOND"] = 3] = "DIAMOND";
            upgradeType[upgradeType["RUBY"] = 4] = "RUBY";
        })(upgradeType || (upgradeType = {}));
        const ItemData = [ {
            id: EWeapons.TOOL_HAMMER,
            gs: 46,
            upgradeType: upgradeType.STONE,
            imageinv: 29,
            image: 25,
            name: "Tool Hammer",
            description: "Gather materials",
            range: 80,
            itemType: ItemType.PRIMARY,
            damage: 25,
            reload: 300,
            _s: 30,
            Ms: 200,
            actionType: ActionType.MELEE,
            ps: 0,
            As: -3.5,
            os: 1
        }, {
            id: EWeapons.STONE_SWORD,
            ks: 1,
            ys: 2,
            imageinv: 28,
            image: 24,
            name: "Stone Sword",
            description: "Sharp and pointy",
            range: 135,
            Ms: 250,
            itemType: ItemType.PRIMARY,
            damage: 35,
            reload: 300,
            Us: .85,
            actionType: ActionType.MELEE,
            ps: 0,
            As: -8,
            os: -4
        }, {
            id: EWeapons.STONE_SPEAR,
            gs: 39,
            upgradeType: upgradeType.STONE,
            ks: 1,
            ys: 4,
            imageinv: 31,
            image: 26,
            name: "Stone Spear",
            description: "Long melee range",
            range: 160,
            itemType: ItemType.PRIMARY,
            damage: 49,
            Us: .81,
            Ms: 450,
            reload: 700,
            actionType: ActionType.MELEE,
            ps: 0,
            As: 0,
            os: 2
        }, {
            id: EWeapons.STONE_AXE,
            gs: 33,
            upgradeType: upgradeType.STONE,
            ks: 1,
            ys: 128,
            imageinv: 32,
            image: 35,
            name: "Stone Axe",
            description: "Gathers materials faster",
            range: 90,
            itemType: ItemType.PRIMARY,
            damage: 30,
            Ms: 250,
            reload: 400,
            actionType: ActionType.MELEE,
            ps: 0,
            As: -2,
            os: 2,
            Es: 2,
            Cs: 2,
            Bs: 2,
            zs: 2
        }, {
            id: EWeapons.MUSKET,
            cost: {
                food: 0,
                wood: 0,
                stone: 10,
                gold: 0
            },
            ks: 16,
            xs: 2,
            ys: 8,
            imageinv: 30,
            image: 27,
            name: "Stone Musket",
            description: "Deal Long Range Damage",
            range: 1e3,
            itemType: ItemType.SECONDARY,
            damage: 49,
            reload: 1500,
            projectile: 17,
            Ls: 1500,
            actionType: ActionType.RANGED,
            ps: 1,
            Us: .63,
            As: 0,
            os: 0
        }, {
            id: 5,
            cost: {
                food: 0,
                wood: 10,
                stone: 0,
                gold: 0
            },
            imageinv: 33,
            image: 103,
            name: "Wood Wall",
            description: "A sturdy wall",
            itemType: ItemType.WALL,
            actionType: ActionType.PLACEABLE,
            Hs: 5,
            As: 0,
            os: 15,
            layer: ELayer.WOODWALL,
            ps: 2
        }, {
            id: 6,
            cost: {
                food: 0,
                wood: 5,
                stone: 20,
                gold: 0
            },
            ks: 1,
            ys: 512,
            imageinv: 36,
            image: 106,
            name: "Boost",
            description: "Provides a thrust",
            itemType: ItemType.TRAP,
            actionType: ActionType.PLACEABLE,
            Hs: -5,
            As: 0,
            os: 3,
            layer: ELayer.BOOST,
            ps: 2
        }, {
            id: 7,
            cost: {
                food: 0,
                wood: 20,
                stone: 5,
                gold: 0
            },
            imageinv: 37,
            image: 104,
            name: "Spike",
            description: "Sharp defence",
            itemType: ItemType.SPIKE,
            actionType: ActionType.PLACEABLE,
            Hs: 2,
            As: 0,
            os: 15,
            layer: ELayer.SPIKE,
            ps: 2
        }, {
            id: 8,
            cost: {
                food: 0,
                wood: 20,
                stone: 0,
                gold: 0
            },
            ks: 1,
            imageinv: 38,
            image: 114,
            name: "Platform",
            description: "Shoot over structures",
            itemType: ItemType.PLATFORM,
            actionType: ActionType.PLACEABLE,
            Hs: -2,
            As: 0,
            os: 8,
            layer: ELayer.PLATFORM,
            ps: 2
        }, {
            id: 9,
            cost: {
                food: 0,
                wood: 30,
                stone: 30,
                gold: 0
            },
            ks: 1,
            ys: 1024,
            imageinv: 39,
            image: 107,
            name: "Trap",
            description: "Snared enemies are stuck",
            itemType: ItemType.TRAP,
            actionType: ActionType.PLACEABLE,
            Hs: 2,
            As: 0,
            os: 26,
            layer: ELayer.TRAP,
            ps: 2
        }, {
            id: 10,
            cost: {
                food: 10,
                wood: 0,
                stone: 0,
                gold: 0
            },
            imageinv: 43,
            image: 42,
            name: "Apple",
            description: "Heals you",
            itemType: ItemType.FOOD,
            actionType: ActionType.EATABLE,
            restore: 20,
            As: 0,
            os: 22,
            ps: 2
        }, {
            id: EWeapons.SHIELD,
            ks: 1,
            ys: 256,
            imageinv: 47,
            image: 46,
            name: "Shield",
            description: "Reduces damage",
            itemType: ItemType.SECONDARY,
            actionType: ActionType.MELEE,
            Us: .7,
            shieldAngle: .75,
            range: 55,
            Ms: 350,
            damage: 15,
            _s: 40,
            reload: 500,
            As: -15,
            os: 10,
            ps: 3
        }, {
            id: 12,
            cost: {
                food: 15,
                wood: 0,
                stone: 0,
                gold: 0
            },
            ks: 1,
            ys: 64,
            imageinv: 52,
            image: 51,
            name: "Cookie",
            description: "Heals you",
            itemType: ItemType.FOOD,
            actionType: ActionType.EATABLE,
            restore: 35,
            As: 0,
            os: 22,
            ps: 2
        }, {
            id: EWeapons.STICK,
            gs: 41,
            upgradeType: upgradeType.STONE,
            ks: 1,
            ys: 32,
            imageinv: 55,
            image: 54,
            name: "Stick",
            description: "Gathers resources quickly",
            range: 100,
            itemType: ItemType.PRIMARY,
            damage: 1,
            reload: 400,
            actionType: ActionType.MELEE,
            Ms: 60,
            ps: 0,
            As: 4,
            os: 0,
            Es: 7,
            Cs: 7,
            Bs: 7,
            zs: 4
        }, {
            id: 14,
            cost: {
                food: 0,
                wood: 50,
                stone: 10,
                gold: 0
            },
            imageinv: 57,
            image: 61,
            name: "Windmill",
            description: "Generates score over time",
            itemType: ItemType.WINDMILL,
            actionType: ActionType.PLACEABLE,
            rotateSpeed: Math.PI / 4,
            Hs: -5,
            As: 0,
            os: 38,
            layer: ELayer.WINDMILL,
            ps: 2
        }, {
            id: EWeapons.HAMMER,
            ks: 1,
            ys: 1,
            imageinv: 63,
            image: 62,
            name: "Hammer",
            description: "Breaks structures faster",
            range: 80,
            itemType: ItemType.SECONDARY,
            damage: 12,
            _s: 76,
            Us: .89,
            Ms: 200,
            reload: 400,
            actionType: ActionType.MELEE,
            ps: 0,
            As: 5,
            os: 2
        }, {
            id: 16,
            ks: 1,
            ys: 1,
            cost: {
                food: 0,
                wood: 200,
                stone: 200,
                gold: 200
            },
            imageinv: 65,
            image: 115,
            name: "Cosy Bed",
            description: "Respawn at the bed",
            itemType: ItemType.SPAWN,
            actionType: ActionType.PLACEABLE,
            Hs: 8,
            As: 0,
            os: 25,
            layer: ELayer.SPAWN,
            ps: 2
        }, {
            id: EWeapons.KATANA,
            gs: 37,
            upgradeType: upgradeType.STONE,
            ks: 2,
            ys: 2,
            imageinv: 68,
            image: 67,
            name: "Katana",
            description: "Excellent melee weapon",
            range: 140,
            Ms: 150,
            itemType: ItemType.PRIMARY,
            damage: 40,
            reload: 300,
            Us: .85,
            actionType: ActionType.MELEE,
            ps: 0,
            As: 1,
            os: 3
        }, {
            id: 18,
            cost: {
                food: 0,
                wood: 30,
                stone: 30,
                gold: 0
            },
            ks: 160,
            ys: 1,
            imageinv: 69,
            image: 113,
            name: "Castle Spike",
            description: "Great for bases",
            itemType: ItemType.SPIKE,
            actionType: ActionType.PLACEABLE,
            damage: {
                hit: 24,
                touch: 5
            },
            Hs: -8,
            As: 0,
            os: 14,
            layer: ELayer.CASTLESPIKE,
            ps: 2
        }, {
            id: 19,
            cost: {
                food: 0,
                wood: 100,
                stone: 50,
                gold: 0
            },
            ks: 1,
            ys: 1,
            imageinv: 57,
            image: 61,
            name: "Powermill",
            description: "Generates more score over time",
            itemType: ItemType.WINDMILL,
            actionType: ActionType.PLACEABLE,
            rotateSpeed: Math.PI / 2,
            Hs: 5,
            As: 0,
            os: 38,
            layer: ELayer.POWERMILL,
            ps: 2
        }, {
            id: 20,
            ks: 1,
            ys: 1,
            cost: {
                food: 0,
                wood: 30,
                stone: 10,
                gold: 0
            },
            imageinv: 73,
            image: 112,
            name: "Hard Spike",
            description: "Sharper defence",
            itemType: ItemType.SPIKE,
            actionType: ActionType.PLACEABLE,
            Hs: 2,
            As: 0,
            os: 15,
            layer: ELayer.HARDSPIKE,
            ps: 2
        }, {
            id: 21,
            cost: {
                food: 0,
                wood: 200,
                stone: 150,
                gold: 10
            },
            ks: 1,
            ys: 1,
            imageinv: 77,
            image: 74,
            name: "Turret",
            description: "Defence for your base",
            itemType: ItemType.TURRET,
            actionType: ActionType.PLACEABLE,
            Hs: 6,
            As: 0,
            os: 25,
            layer: ELayer.TURRET,
            ps: 2
        }, {
            id: 22,
            ks: 1,
            ys: 1,
            cost: {
                food: 0,
                wood: 200,
                stone: 0,
                gold: 0
            },
            imageinv: 78,
            image: 110,
            name: "Cherry wood farm",
            description: "Used for decoration and wood",
            itemType: ItemType.FARM,
            actionType: ActionType.PLACEABLE,
            Hs: 3,
            As: 0,
            os: 47,
            layer: ELayer.CHERRYWOODFARM,
            ps: 2
        }, {
            id: 23,
            ks: 1,
            ys: 1,
            cost: {
                food: 0,
                wood: 200,
                stone: 0,
                gold: 0
            },
            imageinv: 80,
            image: 111,
            name: "Wood farm",
            description: "Used for decoration and wood",
            itemType: ItemType.FARM,
            actionType: ActionType.PLACEABLE,
            Hs: 3,
            As: 0,
            os: 47,
            layer: ELayer.WOODFARM,
            ps: 2
        }, {
            id: 24,
            ks: 1,
            ys: 1,
            cost: {
                food: 200,
                wood: 0,
                stone: 0,
                gold: 0
            },
            imageinv: 85,
            image: 109,
            name: "Berry farm",
            description: "Used for decoration and berries",
            itemType: ItemType.FARM,
            actionType: ActionType.PLACEABLE,
            Hs: 3,
            As: 0,
            os: 17,
            layer: ELayer.BUSH,
            ps: 2
        }, {
            id: 25,
            ks: 1,
            ys: 1,
            cost: {
                food: 0,
                wood: 0,
                stone: 200,
                gold: 0
            },
            imageinv: 83,
            image: 108,
            name: "Stone farm",
            description: "Used for decoration and stone",
            itemType: ItemType.FARM,
            actionType: ActionType.PLACEABLE,
            Hs: 3,
            As: 0,
            os: 20,
            layer: ELayer.STONEWARM,
            ps: 2
        }, {
            id: EWeapons.BOW,
            cost: {
                food: 0,
                wood: 4,
                stone: 0,
                gold: 0
            },
            ks: 1,
            ys: 16,
            imageinv: 86,
            image: 87,
            name: "Bow",
            description: "Deal Long Range Damage",
            range: 800,
            itemType: ItemType.SECONDARY,
            damage: 25,
            reload: 600,
            projectile: 88,
            Ls: 1200,
            actionType: ActionType.RANGED,
            ps: 1,
            Us: .75,
            As: 0,
            os: 35
        }, {
            id: EWeapons.XBOW,
            cost: {
                food: 0,
                wood: 10,
                stone: 0,
                gold: 0
            },
            ks: 16,
            ys: 176,
            imageinv: 90,
            image: 91,
            name: "XBow",
            description: "Rapid fire bow",
            range: 800,
            itemType: ItemType.SECONDARY,
            damage: 27,
            reload: 235,
            projectile: 88,
            Ls: 1200,
            actionType: ActionType.RANGED,
            ps: 1,
            Us: .35,
            As: 0,
            os: 30
        }, {
            id: EWeapons.NAGINATA,
            gs: 45,
            upgradeType: upgradeType.STONE,
            ks: 4,
            ys: 4,
            imageinv: 100,
            image: 99,
            name: "Naginata",
            description: "Long melee range",
            range: 165,
            itemType: ItemType.PRIMARY,
            damage: 52,
            Us: .81,
            Ms: 470,
            reload: 700,
            actionType: ActionType.MELEE,
            ps: 0,
            As: 0,
            os: -4
        }, {
            id: 29,
            cost: {
                food: 0,
                wood: 0,
                stone: 35,
                gold: 10
            },
            ks: 1,
            ys: 1,
            imageinv: 101,
            image: 105,
            name: "Castle Wall",
            description: "A very sturdy wall",
            itemType: ItemType.WALL,
            actionType: ActionType.PLACEABLE,
            Hs: 8,
            As: 0,
            os: 13,
            layer: ELayer.CASTLEWALL,
            ps: 2
        }, {
            id: EWeapons.GREAT_AXE,
            gs: 35,
            upgradeType: upgradeType.STONE,
            ks: 128,
            ys: 128,
            imageinv: 117,
            image: 116,
            name: "Great Axe",
            description: "More powerful axe.",
            range: 94,
            itemType: ItemType.PRIMARY,
            damage: 37,
            Ms: 250,
            reload: 400,
            actionType: ActionType.MELEE,
            ps: 0,
            As: 4,
            os: 2,
            Es: 4,
            Cs: 4,
            Bs: 4,
            zs: 2
        }, {
            id: EWeapons.BAT,
            ks: 1,
            ys: 2048,
            imageinv: 128,
            image: 127,
            name: "Bat",
            description: "Hit enemies for a home run",
            range: 115,
            itemType: ItemType.PRIMARY,
            damage: 28,
            Us: .92,
            Ms: 870,
            reload: 700,
            actionType: ActionType.MELEE,
            ps: 0,
            As: 10,
            os: 2
        }, {
            id: 32,
            ks: 1,
            ys: 128,
            imageinv: 131,
            image: 130,
            name: "Diamond Axe",
            description: "Gathers materials faster",
            range: 90,
            itemType: ItemType.PRIMARY,
            damage: 35.5,
            Ms: 250,
            reload: 400,
            actionType: ActionType.MELEE,
            ps: 0,
            As: -2,
            os: 2,
            Es: 2,
            Cs: 2,
            Bs: 2,
            zs: 2
        }, {
            id: 33,
            gs: 32,
            upgradeType: upgradeType.GOLD,
            ks: 1,
            ys: 128,
            imageinv: 133,
            image: 132,
            name: "Gold Axe",
            description: "Gathers materials faster",
            range: 90,
            itemType: ItemType.PRIMARY,
            damage: 33,
            Ms: 250,
            reload: 400,
            actionType: ActionType.MELEE,
            ps: 0,
            As: -2,
            os: 2,
            Es: 2,
            Cs: 2,
            Bs: 2,
            zs: 2
        }, {
            id: 34,
            ks: 128,
            ys: 128,
            imageinv: 135,
            image: 134,
            name: "Diamond Great Axe",
            description: "More powerful axe.",
            range: 94,
            itemType: ItemType.PRIMARY,
            damage: 47,
            Ms: 250,
            reload: 400,
            actionType: ActionType.MELEE,
            ps: 0,
            As: 4,
            os: 2,
            Es: 4,
            Cs: 4,
            Bs: 4,
            zs: 2
        }, {
            id: 35,
            gs: 34,
            upgradeType: upgradeType.GOLD,
            ks: 128,
            ys: 128,
            imageinv: 145,
            image: 144,
            name: "Gold Great Axe",
            description: "More powerful axe.",
            range: 94,
            itemType: ItemType.PRIMARY,
            damage: 40,
            Ms: 250,
            reload: 400,
            actionType: ActionType.MELEE,
            ps: 0,
            As: 4,
            os: 2,
            Es: 4,
            Cs: 4,
            Bs: 4,
            zs: 2
        }, {
            id: 36,
            gs: 40,
            upgradeType: upgradeType.DIAMOND,
            ks: 2,
            ys: 2,
            imageinv: 137,
            image: 136,
            name: "Diamond Katana",
            description: "Excellent melee weapon",
            range: 140,
            Ms: 150,
            itemType: ItemType.PRIMARY,
            damage: 46.5,
            reload: 300,
            Us: .85,
            actionType: ActionType.MELEE,
            ps: 0,
            As: 1,
            os: 3
        }, {
            id: 37,
            gs: 36,
            upgradeType: upgradeType.GOLD,
            ks: 2,
            ys: 2,
            imageinv: 139,
            image: 138,
            name: "Gold Katana",
            description: "Excellent melee weapon",
            range: 140,
            Ms: 150,
            itemType: ItemType.PRIMARY,
            damage: 43,
            reload: 300,
            Us: .85,
            actionType: ActionType.MELEE,
            ps: 0,
            As: 1,
            os: 3
        }, {
            id: 38,
            ks: 1,
            ys: 4,
            imageinv: 141,
            image: 140,
            name: "Diamond Spear",
            description: "Long melee range",
            range: 160,
            itemType: ItemType.PRIMARY,
            damage: 53,
            Us: .81,
            Ms: 450,
            reload: 700,
            actionType: ActionType.MELEE,
            ps: 0,
            As: 0,
            os: 2
        }, {
            id: 39,
            gs: 38,
            upgradeType: upgradeType.GOLD,
            ks: 1,
            ys: 4,
            imageinv: 143,
            image: 142,
            name: "Gold Spear",
            description: "Long melee range",
            range: 160,
            itemType: ItemType.PRIMARY,
            damage: 51,
            Us: .81,
            Ms: 450,
            reload: 700,
            actionType: ActionType.MELEE,
            ps: 0,
            As: 0,
            os: 2
        }, {
            id: 40,
            ks: 2,
            ys: 2,
            imageinv: 147,
            image: 148,
            name: "Chillrend",
            description: "A powerful force flows through this blade.",
            range: 140,
            Ms: 150,
            itemType: ItemType.PRIMARY,
            damage: 48.5,
            reload: 300,
            Us: .9,
            actionType: ActionType.MELEE,
            ps: 0,
            As: 1,
            os: 3
        }, {
            id: 41,
            gs: 42,
            upgradeType: upgradeType.GOLD,
            ks: 1,
            ys: 32,
            imageinv: 150,
            image: 149,
            name: "Gold Stick",
            description: "Gathers resources quickly",
            range: 100,
            itemType: ItemType.PRIMARY,
            damage: 1,
            reload: 400,
            actionType: ActionType.MELEE,
            Ms: 60,
            ps: 0,
            As: 4,
            os: 0,
            Es: 8,
            Cs: 8,
            Bs: 8,
            zs: 5
        }, {
            id: 42,
            gs: 43,
            upgradeType: upgradeType.DIAMOND,
            ks: 1,
            ys: 32,
            imageinv: 167,
            image: 151,
            name: "Diamond Stick",
            description: "Gathers resources quickly",
            range: 100,
            itemType: ItemType.PRIMARY,
            damage: 1,
            reload: 400,
            actionType: ActionType.MELEE,
            Ms: 60,
            ps: 0,
            As: 4,
            os: 0,
            Es: 9,
            Cs: 9,
            Bs: 9,
            zs: 6
        }, {
            upgradeType: upgradeType.RUBY,
            id: 43,
            ks: 1,
            ys: 32,
            imageinv: 168,
            image: 152,
            name: "Ruby Stick",
            description: "Gathers resources quickly",
            range: 100,
            itemType: ItemType.PRIMARY,
            damage: 1,
            reload: 400,
            actionType: ActionType.MELEE,
            Ms: 60,
            ps: 0,
            As: 4,
            os: 0,
            Es: 10,
            Cs: 10,
            Bs: 10,
            zs: 7
        }, {
            id: 44,
            ks: 4,
            ys: 4,
            imageinv: 154,
            image: 153,
            name: "Diamond Naginata",
            description: "Long melee range",
            range: 165,
            itemType: ItemType.PRIMARY,
            damage: 56,
            Us: .81,
            Ms: 470,
            reload: 700,
            actionType: ActionType.MELEE,
            ps: 0,
            As: 0,
            os: -4
        }, {
            id: 45,
            gs: 44,
            upgradeType: upgradeType.GOLD,
            ks: 4,
            ys: 4,
            imageinv: 156,
            image: 155,
            name: "Gold Naginata",
            description: "Long melee range",
            range: 165,
            itemType: ItemType.PRIMARY,
            damage: 54,
            Us: .81,
            Ms: 470,
            reload: 700,
            actionType: ActionType.MELEE,
            ps: 0,
            As: 0,
            os: -4
        }, {
            id: 46,
            gs: 47,
            upgradeType: upgradeType.GOLD,
            imageinv: 158,
            image: 157,
            name: "Gold Tool Hammer",
            description: "Gather materials",
            range: 80,
            itemType: ItemType.PRIMARY,
            damage: 32,
            reload: 300,
            _s: 30,
            Ms: 200,
            actionType: ActionType.MELEE,
            ps: 0,
            As: -3.5,
            os: 1
        }, {
            id: 47,
            gs: 48,
            upgradeType: upgradeType.DIAMOND,
            imageinv: 160,
            image: 159,
            name: "Diamond Tool Hammer",
            description: "Gather materials",
            range: 80,
            itemType: ItemType.PRIMARY,
            damage: 38,
            reload: 300,
            _s: 30,
            Ms: 200,
            actionType: ActionType.MELEE,
            ps: 0,
            As: -3.5,
            os: 1
        }, {
            upgradeType: upgradeType.RUBY,
            id: 48,
            imageinv: 162,
            image: 161,
            name: "Ruby Tool Hammer",
            description: "Gather materials",
            range: 80,
            itemType: ItemType.PRIMARY,
            damage: 41,
            reload: 300,
            _s: 30,
            Ms: 200,
            actionType: ActionType.MELEE,
            ps: 0,
            As: -3.5,
            os: 1
        }, {
            id: 49,
            cost: {
                food: 0,
                wood: 20,
                stone: 0,
                gold: 0
            },
            ks: 1,
            imageinv: 170,
            image: 169,
            name: "Roof",
            description: "Take cover from projectiles",
            itemType: ItemType.PLATFORM,
            actionType: ActionType.PLACEABLE,
            Hs: 0,
            As: 0,
            os: 15,
            layer: ELayer.ROOF,
            ps: 2
        }, {
            id: 50,
            cost: {
                food: 80,
                wood: 80,
                stone: 80,
                gold: 80
            },
            ks: 1,
            ys: 256,
            imageinv: 182,
            image: 182,
            name: "Pearl",
            description: "Teleport on impact",
            range: 700,
            itemType: ItemType.SECONDARY,
            damage: 10,
            reload: 1e4,
            projectile: 182,
            Ls: 1e3,
            actionType: ActionType.RANGED,
            ps: 1,
            Us: .4,
            As: 0,
            os: 35
        }, {
            id: 51,
            cost: {
                food: 0,
                wood: 50,
                stone: 50,
                gold: 0
            },
            ks: 2208,
            ys: 1,
            imageinv: 183,
            image: 183,
            name: "Teleporter",
            description: "Teleports to location on map",
            itemType: ItemType.SPAWN,
            actionType: ActionType.PLACEABLE,
            Hs: 5,
            As: 0,
            os: 15,
            layer: ELayer.TELEPORT,
            ps: 2
        }, {
            gs: 53,
            upgradeType: upgradeType.STONE,
            id: 52,
            ks: 1,
            ys: 4096,
            imageinv: 189,
            image: 193,
            name: "Stone Dagger",
            description: "A stubbier sword",
            range: 80,
            Ms: 100,
            itemType: ItemType.PRIMARY,
            damage: 22,
            reload: 150,
            actionType: ActionType.MELEE,
            ps: 0,
            As: 10,
            os: 20
        }, {
            gs: 54,
            upgradeType: upgradeType.GOLD,
            id: 53,
            ks: 1,
            ys: 4096,
            imageinv: 190,
            image: 194,
            name: "Gold Dagger",
            description: "A stubbier sword",
            range: 80,
            Ms: 100,
            itemType: ItemType.PRIMARY,
            damage: 24,
            reload: 150,
            actionType: ActionType.MELEE,
            ps: 0,
            As: 10,
            os: 20
        }, {
            gs: 55,
            upgradeType: upgradeType.DIAMOND,
            id: 54,
            ks: 1,
            ys: 4096,
            imageinv: 191,
            image: 195,
            name: "Diamond Dagger",
            description: "A stubbier sword",
            range: 80,
            Ms: 100,
            itemType: ItemType.PRIMARY,
            damage: 26,
            reload: 150,
            actionType: ActionType.MELEE,
            ps: 0,
            As: 10,
            os: 20
        }, {
            upgradeType: upgradeType.RUBY,
            id: 55,
            ks: 1,
            ys: 4096,
            imageinv: 192,
            image: 196,
            name: "Ruby Dagger",
            description: "A stubbier sword",
            range: 80,
            Ms: 100,
            itemType: ItemType.PRIMARY,
            damage: 29,
            reload: 150,
            actionType: ActionType.MELEE,
            ps: 0,
            As: 10,
            os: 20
        }, {
            id: 56,
            gs: 57,
            upgradeType: upgradeType.GOLD,
            ks: 1,
            ys: 1,
            imageinv: 198,
            image: 198,
            name: "Secret Item",
            description: "Dont leak how to get it :)",
            range: 115,
            itemType: ItemType.PRIMARY,
            damage: 28,
            Us: .92,
            Ms: 1570,
            reload: 2e3,
            actionType: ActionType.MELEE,
            ps: 0,
            As: 40,
            os: 40
        }, {
            id: 57,
            ks: 2,
            ys: 2,
            imageinv: 199,
            image: 199,
            name: "Daedric Scythe",
            description: "Whispers fill the air",
            range: 160,
            Ms: 150,
            itemType: ItemType.PRIMARY,
            damage: 52,
            reload: 450,
            Us: .85,
            actionType: ActionType.MELEE,
            ps: 0,
            As: -5,
            os: 20
        } ];
        const Items = ItemData;
        const ItemList = Items.filter((item => item.actionType === ActionType.PLACEABLE));
        const Shooting = Items.filter((item => item.actionType === ActionType.RANGED));
        class Vector {
            constructor(x, y) {
                this.x = x;
                this.y = y;
            }
            static fromAngle(angle) {
                return new Vector(Math.cos(angle), Math.sin(angle));
            }
            add(vec) {
                this.x += vec.x;
                this.y += vec.y;
                return this;
            }
            sub(vec) {
                this.x -= vec.x;
                this.y -= vec.y;
                return this;
            }
            mult(scalar) {
                this.x *= scalar;
                this.y *= scalar;
                return this;
            }
            div(scalar) {
                this.x /= scalar;
                this.y /= scalar;
                return this;
            }
            get length() {
                return Math.sqrt(this.x * this.x + this.y * this.y);
            }
            normalize() {
                return this.length > 0 ? this.div(this.length) : this;
            }
            setLength(value) {
                return this.normalize().mult(value);
            }
            copy() {
                return new Vector(this.x, this.y);
            }
            distance(vec) {
                return this.copy().sub(vec).length;
            }
            angle(vec) {
                const copy = vec.copy().sub(this);
                return Math.atan2(copy.y, copy.x);
            }
            dot(vec) {
                return this.x * vec.x + this.y * vec.y;
            }
            direction(angle, scalar) {
                return this.copy().add(Vector.fromAngle(angle).mult(scalar));
            }
        }
        const getAngleDist = (a, b) => {
            const p = Math.abs(b - a) % (Math.PI * 2);
            return p > Math.PI ? Math.PI * 2 - p : p;
        };
        class EntityManager {
            static isPlayer(entity) {
                return entity.type === ELayer.PLAYER;
            }
            static animals() {
                const layers = Dsync.saves.entityList();
                const animals = [];
                for (let i = 0; i < Animals.length; i++) {
                    const layer = layers[Animals[i].id];
                    const formatted = layer.map((target => Formatter.entity(target)));
                    animals.push(...formatted);
                }
                return animals;
            }
            static enemies() {
                const players = Dsync.saves.entityList()[ELayer.PLAYER];
                const enemies = [];
                for (let i = 0; i < players.length; i++) {
                    const player = Formatter.player(players[i]);
                    if (controller.isEnemy(player)) enemies.push(player);
                }
                return enemies.sort(((a, b) => this.sortDistance(a, b)));
            }
            static distance(a, b) {
                return new Vector(a.x2, a.y2).distance(new Vector(b.x2, b.y2));
            }
            static angle(a, b) {
                return new Vector(a.x2, a.y2).angle(new Vector(b.x2, b.y2));
            }
            static sortDistance(a, b, sorted) {
                const target = sorted || Dsync.myPlayer;
                return this.distance(a, target) - this.distance(b, target);
            }
            static shield(a, b, sorted) {
                const target = sorted || Dsync.myPlayer;
                const shieldA = this.lookingAt(a, target, 1.58927) && a.currentItem === EWeapons.SHIELD;
                const shieldB = this.lookingAt(b, target, 1.58927) && b.currentItem === EWeapons.SHIELD;
                return shieldA ? 1 : shieldB ? -1 : 0;
            }
            static canHitEntity(a, b, sorted) {
                const target = sorted || Dsync.myPlayer;
                const hitA = this.projectileCanHitEntity(a, target);
                const hitB = this.projectileCanHitEntity(b, target);
                return hitA === Hit.NEEDDESTROY ? 1 : hitB === Hit.NEEDDESTROY ? -1 : 0;
            }
            static lookingAt(entity, point, angle) {
                const pos1 = new Vector(entity.x2, entity.y2);
                const pos2 = new Vector(point.x2, point.y2);
                const dir = getAngleDist(pos1.angle(pos2) + Math.PI, entity.angle2);
                return dir > angle;
            }
            static entities(sorted) {
                return [ ...this.enemies().sort(((a, b) => this.sortDistance(a, b, sorted))).sort(((a, b) => this.shield(a, b, sorted))), ...this.animals().sort(((a, b) => this.sortDistance(a, b, sorted))) ];
            }
            static predict(entity) {
                const pos1 = new Vector(entity.x1, entity.y1);
                const pos2 = new Vector(entity.x2, entity.y2);
                const distance = pos1.distance(pos2) * (entity === Dsync.myPlayer ? 1 : 2.2);
                const direction = Vector.fromAngle(pos1.angle(pos2));
                return pos2.add(direction.mult(distance));
            }
            static entityIn(entity, layer, extraRadius = 0) {
                const targets = Dsync.saves.entityList()[layer];
                return targets.some((target => {
                    const object = Formatter.object(target);
                    const radius = entity.radius + object.radius + extraRadius;
                    return this.distance(entity, object) <= radius;
                }));
            }
            static intersects(pos1, pos2, pos3, r) {
                const linear = pos2.copy().sub(pos1);
                const constant = pos1.copy().sub(pos3);
                const a = linear.dot(linear);
                const b = linear.dot(constant);
                const c = constant.dot(constant) - r * r;
                return b * b >= a * c && (-b <= a || c + b + b + a <= 0) && (b <= 0 || c <= 0);
            }
            static projectileCanHitEntity(entity, sorted) {
                const target = sorted || Dsync.myPlayer;
                if (!controller.canShoot()) return Hit.CANNOT;
                const pos1 = new Vector(target.x2, target.y2);
                const pos2 = new Vector(entity.x2, entity.y2);
                const myPlayerOnPlatform = this.entityIn(target, ELayer.PLATFORM);
                const entityInRoof = this.entityIn(entity, ELayer.ROOF);
                if (myPlayerOnPlatform && entityInRoof) return Hit.CANNOT;
                const layers = Dsync.saves.entityList();
                for (const layer of LayerObjects) {
                    if (myPlayerOnPlatform && !layer.cannotShoot) continue;
                    for (const target of layers[layer.id]) {
                        const object = Formatter.object(target);
                        const pos3 = new Vector(object.x2, object.y2);
                        if (pos1.distance(pos3) > pos1.distance(pos2)) continue;
                        if (this.intersects(pos1, pos2, pos3, object.radius)) {
                            if (object.layerData.maxHealth === undefined) return Hit.CANNOT;
                            return Hit.NEEDDESTROY;
                        }
                    }
                }
                return Hit.CAN;
            }
            static inWeaponRange(entity1, entity2, weapon) {
                const range = Items[weapon].range || 0;
                return this.distance(entity1, entity2) <= range + entity2.radius;
            }
            static nearestPossible(weapon, sorted) {
                const target = sorted || Dsync.myPlayer;
                const item = Items[weapon];
                const shoot = controller.canShoot() && item.actionType === ActionType.RANGED;
                const entities = this.entities().filter((entity => shoot ? this.projectileCanHitEntity(entity, target) : this.inWeaponRange(target, entity, weapon)));
                if (shoot) {
                    entities.sort(((a, b) => this.canHitEntity(a, b, target)));
                }
                return entities.length ? entities[0] : null;
            }
            static nearestLayer(entity, layer) {
                const objects = Dsync.saves.entityList()[layer].map((target => Formatter.object(target)));
                return objects.sort(((a, b) => this.sortDistance(a, b, entity)))[0];
            }
        }
        const attackAnimation = () => {
            if (!Settings.weaponReloadBar && !Settings.autosync) return;
            const b = Dsync.saves.buffer;
            const len = Dsync.saves.byteLength;
            const players = Dsync.saves.players();
            for (let i = 1; i < len; i += 5) {
                const type = b[i];
                const id = b[i + 1] | b[i + 2] << 8;
                const weapon = b[i + 3];
                const isObject = b[i + 4];
                const target = players.get(id);
                if (type === ELayer.PLAYER && target) {
                    if (Settings.weaponReloadBar) {
                        const reload = target.weaponReload;
                        reload.current = -Dsync.step;
                        reload.lerp = 0;
                        reload.max = Items[weapon].reload || 0;
                    }
                    if (Settings.autosync && controller.canAutosync()) {
                        const player = Formatter.player(target);
                        if (controller.isTeammate(player) && controller.isPrimary(weapon)) {
                            const nearest = EntityManager.nearestPossible(weapon, player);
                            if (nearest !== null && EntityManager.inWeaponRange(Dsync.myPlayer, nearest, controller.itemBar[0])) {
                                const previousWeapon = controller.weapon;
                                controller.whichWeapon(false);
                                controller.attack(EntityManager.angle(Dsync.myPlayer, nearest));
                                controller.PacketManager.stopAttack();
                                controller.whichWeapon(previousWeapon);
                                controller.PacketManager.changeAngle(controller.mouse.angle);
                            }
                        }
                    }
                }
            }
        };
        const hooks_attackAnimation = attackAnimation;
        let teammates = [];
        const createClan = () => {
            const b = Dsync.saves.buffer;
            const len = Dsync.saves.byteLength;
            teammates = [ ...b.slice(3, len) ];
        };
        const updateClan = () => {
            const b = Dsync.saves.buffer;
            const len = Dsync.saves.byteLength;
            teammates = [ ...b.slice(2, len) ];
        };
        const deleteClan = () => {
            teammates = [];
        };
        const playerStats = () => {
            const b = Dsync.saves.buffer;
            const age = formatAge(b[1] | b[2] << 8 | b[3] << 16 | b[4] << 24);
            const food = b[5] | b[6] << 8 | b[7] << 16 | b[8] << 24;
            const wood = b[9] | b[10] << 8 | b[11] << 16 | b[12] << 24;
            const stone = b[13] | b[14] << 8 | b[15] << 16 | b[16] << 24;
            const gold = b[17] | b[18] << 8 | b[19] << 16 | b[20] << 24;
            if (age !== 0) {
                controller.age = age;
            }
            controller.resources = {
                food,
                wood,
                stone,
                gold
            };
        };
        const hooks_playerStats = playerStats;
        const stringMessage = data => {
            const id = data[0];
            if (id === WebsocketServer.SPAWN) {
                controller.myPlayerID = data[1];
                controller.reset(data[4]);
                controller.inGame = true;
                controller.automillSpawn = true;
                if (Settings.lastHat) {
                    const hat = controller.toggleJungle || controller.toggleScuba ? controller.previousHat : controller.actualHat;
                    controller.equipHat(hat, true, true);
                }
            }
            if (id === WebsocketServer.UPGRADE) {
                const bar = data[1];
                const canAutobed = Settings.autobed && bar.includes(EObjects.SPAWN);
                controller.autobed = canAutobed;
                if (Settings.skipUpgrades && bar.length === 1 || canAutobed) {
                    controller.PacketManager.upgrade(canAutobed ? EObjects.SPAWN : bar[0]);
                }
            }
            if (id === WebsocketServer.DIED) {
                controller.myPlayerID = 0;
                controller.inGame = false;
                if (Settings.autospawn) {
                    controller.spawn();
                }
            }
            if (id === WebsocketServer.KILL_UPDATE) {
                controller.kills = data[1][0];
            }
            if (id === WebsocketServer.KILLED && Settings.kill) {
                const killMessage = Settings.killMessage.length ? Settings.killMessage : "{KILL}x";
                const name = data[1].replace(/^Killed\s/, "").trim();
                const message = killMessage.replace(/\{KILL\}/g, controller.kills + "").replace(/\{NAME\}/g, name);
                controller.PacketManager.chat(message);
            }
        };
        const hooks_stringMessage = stringMessage;
        var WebsocketServer;
        (function(WebsocketServer) {
            WebsocketServer[WebsocketServer["LEADERBOARD"] = 3] = "LEADERBOARD";
            WebsocketServer[WebsocketServer["DAMAGE"] = 6] = "DAMAGE";
            WebsocketServer[WebsocketServer["PLAYERSTATS"] = 8] = "PLAYERSTATS";
            WebsocketServer[WebsocketServer["CONNECT"] = 12] = "CONNECT";
            WebsocketServer[WebsocketServer["UPGRADE"] = 14] = "UPGRADE";
            WebsocketServer[WebsocketServer["UPDATECLAN"] = 16] = "UPDATECLAN";
            WebsocketServer[WebsocketServer["DIED"] = 19] = "DIED";
            WebsocketServer[WebsocketServer["MOVEUPDATE"] = 20] = "MOVEUPDATE";
            WebsocketServer[WebsocketServer["KILL_UPDATE"] = 22] = "KILL_UPDATE";
            WebsocketServer[WebsocketServer["JOINCREATECLAN"] = 24] = "JOINCREATECLAN";
            WebsocketServer[WebsocketServer["DELETECLAN"] = 27] = "DELETECLAN";
            WebsocketServer[WebsocketServer["KILLED"] = 28] = "KILLED";
            WebsocketServer[WebsocketServer["ATTACK_ANIMATION"] = 29] = "ATTACK_ANIMATION";
            WebsocketServer[WebsocketServer["PLAYER_SPAWNED"] = 32] = "PLAYER_SPAWNED";
            WebsocketServer[WebsocketServer["DEFAULT"] = 33] = "DEFAULT";
            WebsocketServer[WebsocketServer["SPAWN"] = 35] = "SPAWN";
        })(WebsocketServer || (WebsocketServer = {}));
        var WebsocketClient;
        (function(WebsocketClient) {
            WebsocketClient[WebsocketClient["MOVE"] = 6] = "MOVE";
            WebsocketClient[WebsocketClient["ANGLE"] = 13] = "ANGLE";
            WebsocketClient[WebsocketClient["selectByID"] = 2] = "selectByID";
            WebsocketClient[WebsocketClient["ATTACK"] = 19] = "ATTACK";
            WebsocketClient[WebsocketClient["STOPATTACK"] = 18] = "STOPATTACK";
            WebsocketClient[WebsocketClient["LOGIN"] = 10] = "LOGIN";
            WebsocketClient[WebsocketClient["SCYTHE"] = 20] = "SCYTHE";
            WebsocketClient[WebsocketClient["SELECTITEM"] = 0] = "SELECTITEM";
            WebsocketClient[WebsocketClient["HAT"] = 5] = "HAT";
            WebsocketClient[WebsocketClient["CHAT"] = 7] = "CHAT";
            WebsocketClient[WebsocketClient["UPGRADE"] = 14] = "UPGRADE";
            WebsocketClient[WebsocketClient["AUTOATTACK"] = 23] = "AUTOATTACK";
            WebsocketClient[WebsocketClient["MOVEANGLE"] = 1] = "MOVEANGLE";
            WebsocketClient[WebsocketClient["LEAVECLAN"] = 24] = "LEAVECLAN";
            WebsocketClient[WebsocketClient["JOIN"] = 21] = "JOIN";
            WebsocketClient[WebsocketClient["ACCEPTDECLINE"] = 17] = "ACCEPTDECLINE";
            WebsocketClient[WebsocketClient["KICK"] = 25] = "KICK";
            WebsocketClient[WebsocketClient["CREATECLAN"] = 22] = "CREATECLAN";
        })(WebsocketClient || (WebsocketClient = {}));
        window.Uint8Array = new Proxy(window.Uint8Array, {
            construct(target, args) {
                const uint = new target(...args);
                if (args[0] === 4096) {
                    Dsync.saves.buffer = uint;
                    window.Uint8Array = target;
                }
                return uint;
            }
        });
        const proto = Uint8Array.__proto__;
        const getter = Object.getOwnPropertyDescriptor(proto.prototype, "byteLength")?.get;
        Object.defineProperty(Uint8Array.prototype, "byteLength", {
            get() {
                const value = getter.call(this);
                Dsync.saves.byteLength = value;
                return value;
            }
        });
        let start = Date.now();
        window.WebSocket = new Proxy(window.WebSocket, {
            construct(target, args) {
                if (typeof args[0] === "string") {
                    if (args[0] !== Dsync.connectURL) {
                        controller.myPlayerID = 0;
                        controller.age = 0;
                        for (const hat of Hats) {
                            hat.bought = !!hat.default;
                            hat.equipped = !!hat.default;
                        }
                    }
                    Dsync.connectURL = args[0];
                }
                const ws = new target(...args);
                ws.addEventListener("message", (event => {
                    const data = event.data;
                    if (typeof data === "string" && /^\[.+\]$/.test(data)) {
                        hooks_stringMessage(JSON.parse(data));
                    } else {
                        switch (Dsync.saves.buffer[0]) {
                          case WebsocketServer.PLAYERSTATS:
                            hooks_playerStats();
                            break;

                          case WebsocketServer.DELETECLAN:
                            deleteClan();
                            break;

                          case WebsocketServer.JOINCREATECLAN:
                            createClan();
                            break;

                          case WebsocketServer.UPDATECLAN:
                            updateClan();
                            break;

                          case WebsocketServer.MOVEUPDATE:
                            {
                                const now = Date.now();
                                Dsync.step = now - start;
                                start = now;
                                break;
                            }

                          case WebsocketServer.ATTACK_ANIMATION:
                            hooks_attackAnimation();
                            break;
                        }
                    }
                }));
                return ws;
            }
        });
        class PacketManager {
            constructor() {
                this.encoder = new TextEncoder;
            }
            send(...args) {
                Dsync.saves.send(new Uint8Array(args));
            }
            moveByBitmask(bitmask) {
                this.send(WebsocketClient.MOVE, bitmask);
            }
            changeAngle(angle) {
                angle = 65535 * (angle + Math.PI) / (2 * Math.PI), this.send(WebsocketClient.ANGLE, 255 & angle, angle >> 8 & 255);
            }
            selectByID(id) {
                this.send(WebsocketClient.selectByID, id);
            }
            attack(angle) {
                angle = 65535 * (angle + Math.PI) / (2 * Math.PI), this.send(WebsocketClient.ATTACK, 255 & angle, angle >> 8 & 255);
            }
            stopAttack() {
                this.send(WebsocketClient.STOPATTACK);
            }
            upgradeScythe(goldenCowID) {
                this.send(WebsocketClient.SCYTHE, 255 & goldenCowID, goldenCowID >> 8);
            }
            selectItemByType(type) {
                this.send(WebsocketClient.SELECTITEM, type);
            }
            equip(id) {
                this.send(WebsocketClient.HAT, id);
            }
            chat(message) {
                const bytes = this.encoder.encode(message);
                this.send(WebsocketClient.CHAT, ...bytes);
            }
            upgrade(id) {
                this.send(WebsocketClient.UPGRADE, id);
                controller.upgradeItem(id);
            }
            autoattack(toggle) {
                this.send(WebsocketClient.AUTOATTACK, Number(toggle));
            }
            moveAngle(angle) {
                angle = 65535 * (angle + Math.PI) / (2 * Math.PI), this.send(WebsocketClient.MOVEANGLE, 255 & angle, angle >> 8 & 255);
            }
            leaveClan() {
                this.send(WebsocketClient.LEAVECLAN);
            }
            joinClan(id) {
                this.send(WebsocketClient.JOIN, id);
            }
            accept(which) {
                this.send(WebsocketClient.ACCEPTDECLINE, which);
            }
            kick(id) {
                this.send(WebsocketClient.KICK, id);
            }
            createClan(name) {
                const bytes = this.encoder.encode(name);
                this.send(WebsocketClient.CREATECLAN, ...bytes);
            }
        }
        class TimeoutManager {
            constructor(callbacks, delay) {
                this.callbacks = callbacks;
                this.delay = delay;
                this.active = false;
                this.old = Date.now();
            }
            static waitUntil(condition, time, callback) {
                return new Promise((resolve => {
                    const start = Date.now();
                    const int = setInterval((() => {
                        if (typeof time === "number" && Number.isFinite(time) && Date.now() - start > time || condition()) {
                            clearInterval(int);
                        }
                        if (condition()) {
                            if (typeof callback === "function") return callback();
                            resolve();
                        }
                    }), 50);
                }));
            }
            start() {
                if (this.active) return;
                this.active = true;
                this.old = Date.now();
                this.callbacks[0]();
            }
            async stop() {
                if (!this.active) return;
                this.callbacks[1]();
                if (!this.delay(this.old)) await TimeoutManager.waitUntil((() => this.delay(this.old)), 3e3);
                this.callbacks[2]();
                this.active = false;
            }
            isActive() {
                return this.active;
            }
        }
        class Controller {
            constructor() {
                this.myPlayerID = 0;
                this.move = 0;
                this.attacking = false;
                this.autoattack = false;
                this.rotation = false;
                this.weapon = false;
                this.healing = false;
                this.attackingInvis = false;
                this.toggleInvis = false;
                this.currentItem = null;
                this.chatToggle = false;
                this.chatCount = 0;
                this.autobed = false;
                this.automill = false;
                this.automillSpawn = false;
                this.mousemove = true;
                this.kills = 0;
                this.inGame = false;
                this.itemBar = [ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 ];
                this.hsl = 0;
                this.aimTarget = null;
                this.wasAutoboost = false;
                this.count = 0;
                this.toggleJungle = false;
                this.toggleScuba = false;
                this.resources = {
                    food: 200,
                    wood: 200,
                    stone: 200,
                    gold: 200
                };
                this.mouse = {
                    x: 0,
                    y: 0,
                    angle: 0
                };
                this.equipStart = Date.now();
                this.actualHat = 0;
                this.currentHat = 0;
                this.previousHat = 0;
                this.maxCount = [ 0, 0, 0, 100, 30, 8, 2, 12, 32, 1, 2 ];
                this.age = 0;
                this.hotkeys = new Map;
                this.PacketManager = new PacketManager;
                this.previousWeapon = false;
                this.fastbreak = new TimeoutManager([ () => {
                    const primary = this.itemBar[ItemType.PRIMARY];
                    const secondary = this.itemBar[ItemType.SECONDARY];
                    const pickWeapon = secondary === EWeapons.HAMMER || primary === EWeapons.STICK && secondary === EWeapons.SHIELD;
                    this.previousWeapon = this.weapon;
                    this.whichWeapon(pickWeapon);
                    this.equipHat(Hat.DEMOLIST, false);
                    this.attacking = true;
                    this.attack();
                }, () => {
                    this.PacketManager.stopAttack();
                    this.attacking = false;
                    this.whichWeapon(this.previousWeapon);
                }, () => {
                    if (!Dsync.myPlayer.isClown) {
                        this.equipHat(this.previousHat, true);
                    }
                } ], (start => this.hatReloaded() && Date.now() - start > TargetReload.HAT));
                this.attachMouse();
            }
            reset(items) {
                this.move = 0;
                this.attacking = false;
                this.autoattack = false;
                this.rotation = false;
                this.weapon = false;
                this.healing = false;
                this.attackingInvis = false;
                this.toggleInvis = false;
                this.currentItem = null;
                this.chatToggle = false;
                this.chatCount = 0;
                this.autobed = false;
                this.automill = false;
                this.automillSpawn = false;
                this.mousemove = true;
                this.kills = 0;
                this.inGame = false;
                this.itemBar = [ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 ];
                this.hsl = 0;
                this.aimTarget = null;
                this.count = 0;
                for (const id of items) {
                    this.upgradeItem(id);
                }
                for (const [key] of this.hotkeys) {
                    this.hotkeys.delete(key);
                }
            }
            attachMouse() {
                window.addEventListener("mousemove", (event => {
                    this.mouse.x = event.clientX;
                    this.mouse.y = event.clientY;
                    if (!this.rotation) {
                        this.mouse.angle = angle(innerWidth / 2, innerHeight / 2, this.mouse.x, this.mouse.y);
                    }
                }));
            }
            hasItem(type) {
                return this.itemBar[type] !== -1;
            }
            hasSecondary() {
                return this.itemBar[ItemType.SECONDARY] !== -1;
            }
            updateWeapon(type) {
                const weapon = Dsync.saves.defaultData[Dsync.props.itemBar][type];
                if (this.isWeapon(weapon) && this.itemBar[type] !== weapon) {
                    this.itemBar[type] = weapon;
                }
            }
            isMyPlayer(entity) {
                return entity.id === this.myPlayerID;
            }
            isTeammate(entity) {
                return entity.id !== this.myPlayerID && teammates.includes(entity.ownerID);
            }
            isEnemy(entity) {
                return !this.isMyPlayer(entity) && !this.isTeammate(entity);
            }
            canShoot() {
                const id = this.itemBar[ItemType.SECONDARY];
                return this.hasSecondary() && Items[id].actionType === ActionType.RANGED;
            }
            isWeapon(id) {
                const type = Items[id].itemType;
                return type === ItemType.PRIMARY || type === ItemType.SECONDARY;
            }
            isPrimary(id) {
                return Items[id].itemType === ItemType.PRIMARY;
            }
            isSecondary(id) {
                return Items[id].itemType === ItemType.SECONDARY;
            }
            currentCount(type) {
                return Dsync.saves.defaultData[Dsync.props.currentCount][type];
            }
            hasCount(type) {
                return this.currentCount(type) < this.maxCount[type];
            }
            isDoingNothing() {
                return !this.healing && !this.attackingInvis && !this.toggleInvis && !this.attacking && this.currentItem === null;
            }
            canAutosync() {
                return !this.attacking && !this.attackingInvis && !this.toggleInvis && !this.autoattack;
            }
            hasResources(id) {
                const cost = Items[id].cost || {
                    food: 0,
                    wood: 0,
                    stone: 0,
                    gold: 0
                };
                const {food, wood, stone, gold} = this.resources;
                const hasFood = food >= cost.food;
                const hasWood = wood >= cost.wood;
                const hasStone = stone >= cost.stone;
                const hasGold = gold >= cost.gold;
                return hasFood && hasWood && hasStone && hasGold;
            }
            getAngleFromBitmask(bitmask, rotate) {
                const vec = {
                    x: 0,
                    y: 0
                };
                if (bitmask & 1) vec.y--;
                if (bitmask & 2) vec.y++;
                if (bitmask & 4) vec.x--;
                if (bitmask & 8) vec.x++;
                if (rotate) {
                    vec.x *= -1;
                    vec.y *= -1;
                }
                return Math.atan2(vec.y, vec.x);
            }
            upgradeItem(id) {
                const item = Items[id];
                this.itemBar[item.itemType] = id;
            }
            upgradeScythe() {
                const target = Dsync.saves.entityList()[ELayer.GOLDENCOW][0];
                if (target !== undefined) {
                    this.PacketManager.upgradeScythe(target[Dsync.props.id]);
                }
            }
            buyHat(id) {
                if (!Hats[id].bought && controller.resources.gold >= Hats[id].price) {
                    Hats[id].bought = true;
                    this.PacketManager.equip(id);
                }
                return Hats[id].bought;
            }
            hatReloaded() {
                return Dsync.myPlayer.target.hatReload.current === TargetReload.HAT;
            }
            equipHat(id, actual = true, force = false) {
                const hatID = id === Hat.UNEQUIP ? this.actualHat : id;
                if (!this.buyHat(hatID) || !this.inGame) return false;
                const now = Date.now();
                if (!Hats[id].equipped && this.hatReloaded() && now - this.equipStart >= TargetReload.HAT || force) {
                    this.equipStart = now;
                    this.PacketManager.equip(hatID);
                    for (const hat of Hats) {
                        hat.equipped = false;
                    }
                    Hats[id].equipped = true;
                    this.previousHat = this.currentHat;
                    this.currentHat = id;
                    if (actual) {
                        this.actualHat = id;
                    }
                    return true;
                }
                return false;
            }
            async autochat() {
                if (this.chatToggle) return;
                this.chatToggle = true;
                const messages = Settings.autochatMessages.filter((msg => msg.length));
                if (!messages.length) return;
                this.PacketManager.chat(messages[this.chatCount++]);
                this.chatCount %= messages.length;
                await sleep(2e3);
                this.chatToggle = false;
            }
            accept(which) {
                this.PacketManager.accept(which);
                const acceptList = Dsync.saves.clanData[Dsync.props.acceptList];
                acceptList.shift();
            }
            async spawn() {
                await sleep(100);
                const play = document.querySelector("#play");
                play.click();
            }
            whichWeapon(type) {
                if (type !== undefined) {
                    this.weapon = type;
                }
                this.PacketManager.selectByID(this.itemBar[+this.weapon]);
            }
            attack(angle) {
                const dir = angle ? angle : this.mouse.angle;
                this.PacketManager.attack(dir);
            }
            place(type, angle, placementType) {
                if (this.wasAutoboost) {
                    const nearest = EntityManager.enemies()[0];
                    if (nearest !== undefined) {
                        angle = EntityManager.angle(Dsync.myPlayer, nearest);
                        this.PacketManager.moveAngle(angle);
                    }
                }
                const placeType = placementType === undefined ? Settings.placementType : placementType;
                const isHolding = placeType === PlacementType.HOLDING;
                this.whichWeapon();
                if (isHolding && this.attacking) this.attack(angle);
                this.PacketManager.selectItemByType(type);
                this.attack(angle);
                this.PacketManager.stopAttack();
                if (!isHolding) this.whichWeapon();
                if (this.attacking) this.attack(angle);
            }
            placement() {
                if (this.currentItem === null) return;
                this.place(this.currentItem);
                this.count = (this.count + 1) % Settings.placementSpeed;
                const method = this.count === 0 ? setTimeout : queueMicrotask;
                method(this.placement.bind(this));
            }
            placementHandler(type, code) {
                if (!this.hasItem(type)) return;
                if (Settings.placementType === PlacementType.DEFAULT) {
                    this.PacketManager.selectItemByType(type);
                    return;
                }
                this.hotkeys.set(code, type);
                this.currentItem = type;
                const isBoost = type === ItemType.TRAP && this.itemBar[ItemType.TRAP] === EObjects.BOOST;
                this.wasAutoboost = Settings.autoboostFollow && isBoost;
                if (this.hotkeys.size === 1) {
                    this.placement();
                }
            }
            heal() {
                this.PacketManager.selectItemByType(ItemType.FOOD);
                this.attack();
                this.PacketManager.stopAttack();
                this.whichWeapon();
                if (this.attacking) {
                    this.attack();
                }
            }
            invisibleHit() {
                this.mousemove = true;
                this.aimTarget = null;
                if (Settings.invisHitToggle && !this.toggleInvis || !Settings.invisHitToggle && !this.attackingInvis) {
                    this.toggleInvis = false;
                    this.attackingInvis = false;
                    return;
                }
                let angle;
                const nearest = EntityManager.nearestPossible(this.itemBar[+!this.weapon]);
                const shoot = this.canShoot() && !this.weapon;
                if (nearest && (Settings.meleeAim && !shoot || Settings.bowAim && shoot)) {
                    const pos1 = EntityManager.predict(Dsync.myPlayer);
                    const pos2 = EntityManager.predict(nearest);
                    angle = pos1.angle(pos2);
                    this.mousemove = false;
                    this.aimTarget = nearest.target;
                }
                if (nearest && shoot || !shoot) {
                    this.whichWeapon(!this.weapon);
                    this.attack(angle);
                    this.PacketManager.stopAttack();
                    this.whichWeapon(!this.weapon);
                }
                setTimeout(this.invisibleHit.bind(this), 85);
            }
            spikeInsta() {
                let angle;
                if (Settings.spikeInstaAim) {
                    const nearest = EntityManager.nearestPossible(this.itemBar[0]);
                    if (nearest) {
                        angle = EntityManager.angle(Dsync.myPlayer, nearest);
                    }
                }
                const previousWeapon = this.weapon;
                this.equipHat(Hat.BERSERKER);
                this.whichWeapon(false);
                this.place(ItemType.SPIKE, angle);
                this.attack(angle);
                this.PacketManager.stopAttack();
                this.whichWeapon(previousWeapon);
            }
            handleKeydown(event, code) {
                if (code === 1) event.preventDefault();
                if (event instanceof KeyboardEvent && event.repeat) return;
                if (Dsync.active) return;
                if (code === Settings.toggleMenu && !isInput(event.target)) {
                    if (typeof Dsync.toggleMenu === "function") Dsync.toggleMenu();
                }
                if (!this.inGame) return;
                if (code === Settings.openChat) {
                    if (!isInput()) event.preventDefault();
                    Dsync.saves.toggleChat();
                }
                if (isInput(event.target)) return;
                if (code === Settings.primary) this.whichWeapon(false);
                if (code === Settings.secondary && this.hasSecondary()) this.whichWeapon(true);
                if (code === Settings.heal && !this.healing) {
                    this.healing = true;
                    if (Settings.placementType === PlacementType.DEFAULT) {
                        this.PacketManager.selectItemByType(ItemType.FOOD);
                    } else {
                        doWhile((() => this.healing), this.heal.bind(this), 0);
                    }
                }
                if (code === Settings.wall) this.placementHandler(ItemType.WALL, code);
                if (code === Settings.spike) this.placementHandler(ItemType.SPIKE, code);
                if (code === Settings.windmill) this.placementHandler(ItemType.WINDMILL, code);
                if (code === Settings.trap) this.placementHandler(ItemType.TRAP, code);
                if (code === Settings.turret) this.placementHandler(ItemType.TURRET, code);
                if (code === Settings.tree) this.placementHandler(ItemType.FARM, code);
                if (code === Settings.platform) this.placementHandler(ItemType.PLATFORM, code);
                if (code === Settings.spawn) this.placementHandler(ItemType.SPAWN, code);
                if (code === Settings.unequip) this.equipHat(Hat.UNEQUIP);
                if (code === Settings.bush) this.equipHat(Hat.BUSH);
                if (code === Settings.berserker) this.equipHat(Hat.BERSERKER);
                if (code === Settings.jungle) this.equipHat(Hat.JUNGLE);
                if (code === Settings.crystal) this.equipHat(Hat.CRYSTAL);
                if (code === Settings.spikegear) this.equipHat(Hat.SPIKEGEAR);
                if (code === Settings.immunity) this.equipHat(Hat.IMMUNITY);
                if (code === Settings.boost) this.equipHat(Hat.BOOST);
                if (code === Settings.applehat) this.equipHat(Hat.APPLEHAT);
                if (code === Settings.scuba) this.equipHat(Hat.SCUBA);
                if (code === Settings.hood) this.equipHat(Hat.HOOD);
                if (code === Settings.demolist) this.equipHat(Hat.DEMOLIST);
                if (code === Settings.invisibleHit && this.hasSecondary()) {
                    if (Settings.invisHitToggle) {
                        this.toggleInvis = !this.toggleInvis;
                    } else {
                        this.attackingInvis = true;
                    }
                    if (this.toggleInvis || this.attackingInvis) this.invisibleHit();
                }
                if (code === Settings.spikeInsta) this.spikeInsta();
                if (code === Settings.fastBreak && !this.fastbreak.isActive() && this.hatReloaded()) {
                    this.fastbreak.start();
                }
                const copyMove = this.move;
                if (code === Settings.up) this.move |= 1;
                if (code === Settings.left) this.move |= 4;
                if (code === Settings.down) this.move |= 2;
                if (code === Settings.right) this.move |= 8;
                if (copyMove !== this.move) this.PacketManager.moveByBitmask(this.move);
                if (event instanceof MouseEvent && code === 0) {
                    this.attacking = true;
                }
                if (code === Settings.autoattack) {
                    this.autoattack = !this.autoattack;
                    this.PacketManager.autoattack(this.autoattack);
                }
                if (code === Settings.lockRotation) {
                    this.rotation = !this.rotation;
                    Dsync.saves.toggleRotation(this.rotation);
                }
                if (code === Settings.upgradeScythe) this.upgradeScythe();
            }
            handleKeyup(event, code) {
                if (code === Settings.heal && this.healing) {
                    this.healing = false;
                }
                if (code === Settings.invisibleHit && this.attackingInvis) {
                    this.attackingInvis = false;
                }
                if (code === Settings.fastBreak && this.fastbreak.isActive()) {
                    this.fastbreak.stop();
                }
                const copyMove = this.move;
                if (code === Settings.up) this.move &= -2;
                if (code === Settings.left) this.move &= -5;
                if (code === Settings.down) this.move &= -3;
                if (code === Settings.right) this.move &= -9;
                if (copyMove !== this.move) this.PacketManager.moveByBitmask(this.move);
                if (event instanceof MouseEvent && code === 0) {
                    this.attacking = false;
                }
                if (code === Settings.trap && this.wasAutoboost) {
                    this.wasAutoboost = false;
                    this.PacketManager.moveByBitmask(this.move);
                }
                if (this.currentItem !== null && this.hotkeys.delete(code)) {
                    const entries = [ ...this.hotkeys ];
                    this.currentItem = entries.length ? entries[entries.length - 1][1] : null;
                    if (this.currentItem === null) {
                        this.whichWeapon();
                    }
                }
            }
        }
        const createEntity = target => {
            const id = target[Dsync.props.id];
            const type = target.type;
            const entities = Dsync.saves.entityList();
            if (type === ELayer.PLAYER) {
                if (id === controller.myPlayerID) {
                    Dsync.myPlayer.target = target;
                    updateSkin();
                }
                const player = Formatter.player(target);
                target.hatReload = {
                    ...Reload.hat
                };
                target.weaponReload = {
                    ...Reload.weapon
                };
                target.prevHat = player.hat;
                const weaponReload = target.weaponReload;
                if (controller.isWeapon(player.currentItem)) {
                    weaponReload.max = Items[player.currentItem].reload || 0;
                    weaponReload.current = weaponReload.max;
                    weaponReload.lerp = weaponReload.max;
                }
            } else if (type === ELayer.TURRET) {
                target.turretReload = {
                    ...Reload.turret
                };
            } else if (type === ELayer.DRAGON) {
                target.fireballReload = {
                    ...Reload.fireball
                };
            } else if (type === ELayer.PROJECTILE) {
                const projectile = Formatter.projectile(target);
                const type = projectile.projectileType;
                const isTurret = Settings.turretReloadBar && entities[ELayer.TURRET].find((target => {
                    const turret = Formatter.object(target);
                    const isOwner = turret.ownerID === projectile.ownerID;
                    const isX = turret.x2 === projectile.x2;
                    const isY = turret.y2 === projectile.y2;
                    return isOwner && isX && isY;
                }));
                const isPlayer = Settings.weaponReloadBar && entities[ELayer.PLAYER].find((target => {
                    const player = Formatter.player(target);
                    const isOwner = player.ownerID === projectile.ownerID;
                    return isOwner;
                }));
                if (isTurret) {
                    const reload = isTurret.turretReload;
                    reload.current = -Dsync.step;
                    reload.lerp = 0;
                } else if (isPlayer) {
                    const weapon = Shooting.find((weapon => weapon.projectile === type));
                    if (weapon === undefined) return;
                    let delay = weapon.reload || 0;
                    if (type === 88) {
                        const id = isPlayer.secondary === EWeapons.XBOW ? EWeapons.XBOW : EWeapons.BOW;
                        delay = Items[id].reload || 0;
                    }
                    const reload = isPlayer.weaponReload;
                    reload.current = -Dsync.step;
                    reload.lerp = 0;
                    reload.max = delay;
                }
            } else if (type === ELayer.FIREBALL && entities[ELayer.DRAGON].length && Settings.fireballReloadBar) {
                const dragon = entities[ELayer.DRAGON][0];
                const reload = dragon.fireballReload;
                reload.current = -Dsync.step;
                reload.lerp = 0;
            }
        };
        const hooks_createEntity = createEntity;
        const TextOptions = {
            font: "bold 15px Montserrat",
            textBaseline: "top"
        };
        class RenderManager {
            static marker(ctx, color) {
                ctx.strokeStyle = "#303030";
                ctx.lineWidth = 3;
                ctx.fillStyle = color;
                ctx.beginPath();
                ctx.arc(0, 0, 9, 0, 2 * Math.PI);
                ctx.fill();
                ctx.stroke();
                ctx.closePath();
            }
            static circle(ctx, x, y, radius, color) {
                ctx.strokeStyle = color;
                ctx.lineWidth = 3;
                ctx.beginPath();
                ctx.arc(x, y, radius, 0, 2 * Math.PI);
                ctx.stroke();
                ctx.closePath();
            }
            static arrow(ctx, len, x, y, angle, color) {
                ctx.save();
                ctx.translate(x, y);
                ctx.rotate(Math.PI / 4);
                ctx.rotate(angle);
                ctx.globalAlpha = .75;
                ctx.strokeStyle = color;
                ctx.lineCap = "round";
                ctx.lineWidth = 8;
                ctx.beginPath();
                ctx.moveTo(-len, -len);
                ctx.lineTo(len, -len);
                ctx.lineTo(len, len);
                ctx.stroke();
                ctx.closePath();
                ctx.restore();
            }
            static lines(ctx, x1, y1, x2, y2, color) {
                ctx.save();
                ctx.globalAlpha = .75;
                ctx.strokeStyle = color;
                ctx.lineCap = "round";
                ctx.lineWidth = 5;
                ctx.beginPath();
                ctx.moveTo(x1, y1);
                ctx.lineTo(x2, y2);
                ctx.stroke();
                ctx.restore();
            }
            static tracerColor(entity, isTeammate) {
                if (isTeammate) return Settings.teammateColor;
                if (entity.type === ELayer.PLAYER) return Settings.enemyColor;
                return Settings.animalColor;
            }
            static trapActive(trap) {
                return EntityManager.entities().some((entity => {
                    const radius = trap.radius + entity.radius;
                    return EntityManager.distance(entity, trap) < radius - 25;
                }));
            }
            static markerColor(target, ownerID) {
                let color = null;
                const object = Formatter.object(target);
                const isMyPlayer = Dsync.myPlayer.ownerID === ownerID;
                const isTeammate = teammates.includes(ownerID);
                const isTeammateTrap = object.type === ELayer.TRAP && (isMyPlayer || isTeammate);
                if (Settings.itemMarkers && isMyPlayer) {
                    color = Settings.itemMarkersColor;
                } else if (Settings.teammateMarkers && isTeammate && !isMyPlayer) {
                    color = Settings.teammateMarkersColor;
                } else if (Settings.enemyMarkers && !isMyPlayer && !isTeammate) {
                    color = Settings.enemyMarkersColor;
                }
                if (Settings.trapActivated && isTeammateTrap) {
                    if (!target.active && this.trapActive(object)) {
                        target.active = object.id;
                    }
                    if (target.active === object.id) {
                        return Settings.trapActivatedColor;
                    }
                    target.active = null;
                }
                return color;
            }
            static renderText(ctx, text, callback, options) {
                ctx.save();
                ctx.fillStyle = "#fff";
                ctx.strokeStyle = "#303030";
                ctx.lineWidth = 8;
                ctx.lineJoin = "round";
                Object.assign(ctx, TextOptions, options);
                const width = ctx.measureText(text).width;
                const height = parseInt((ctx.font.match(/\d+/) || [])[0]) || 1;
                const data = callback(width, height);
                ctx.strokeText(text, ...data);
                ctx.fillText(text, ...data);
                ctx.restore();
            }
            static renderHP(ctx, entity, height = 0) {
                if (!Settings.drawHP) return;
                const {x, y, health, maxHealth, radius} = entity;
                this.renderText(ctx, `HP ${health}/${maxHealth}`, (width => [ x - width / 2, y + radius + 55 + height ]));
            }
            static drawImage(ctx, image) {
                if (!(image && image.naturalHeight !== 0)) return;
                const w = image.width;
                const h = image.height;
                const s = .5;
                ctx.drawImage(image, -s * w / 2, -s * h, w * s, h * s);
            }
            static renderBar(ctx, entity, value, maxValue, color, extraHeight = 0) {
                const {x, y, radius} = entity;
                const background = utils_Images.gaugeBackground;
                const front = utils_Images.gaugeFront;
                const scale = .5;
                const width = front.width * scale;
                const fill = value / maxValue * (width - 10);
                const h = (entity.type === ELayer.TURRET ? 25 : 50) + extraHeight;
                ctx.save();
                if (entity.type === ELayer.TURRET) {
                    ctx.rotate(Math.PI - entity.angle);
                    ctx.rotate(Math.PI);
                }
                ctx.translate(x, y + radius + h + front.height * scale);
                this.drawImage(ctx, background);
                ctx.fillStyle = color;
                ctx.fillRect(-width / 2 + 5, -scale * front.height + 5, fill, scale * front.height - 10);
                this.drawImage(ctx, front);
                ctx.restore();
                return front.height * scale;
            }
            static reloadBar(ctx, entity, reload, height) {
                const fill = clamp(reload.current, 0, reload.max);
                reload.lerp = lerp(reload.lerp, fill, .2);
                const value = Settings.smoothReloadBar ? reload.lerp : fill;
                return this.renderBar(ctx, entity, value, reload.max, reload.color(), height);
            }
            static windmillRotation(target) {
                const rotateSpeed = LayerData[target.type].rotateSpeed;
                if (rotateSpeed === undefined) return;
                const speed = Settings.windmillRotation ? rotateSpeed : 0;
                if (target[Dsync.props.rotateSpeed] !== speed) {
                    target[Dsync.props.rotateSpeed] = speed;
                }
            }
            static renderMarker(ctx, target) {
                const object = Formatter.object(target);
                if (object.ownerID === 0) return;
                if (object.type === ELayer.TURRET && Settings.turretReloadBar) {
                    this.reloadBar(ctx, {
                        ...object,
                        x: 0,
                        y: 0
                    }, target.turretReload, 0);
                }
                this.windmillRotation(target);
                const color = this.markerColor(target, object.ownerID);
                if (color === null) return;
                this.marker(ctx, color);
            }
            static renderTracer(ctx, entity, isTeammate) {
                const player = Formatter.player(Dsync.myPlayer.target);
                const color = Settings.rainbow ? `hsl(${controller.hsl}, 100%, 50%)` : this.tracerColor(entity, isTeammate);
                const pos1 = new Vector(player.x, player.y);
                const pos2 = new Vector(entity.x, entity.y);
                if (Settings.arrows) {
                    const w = 8;
                    const distance = Math.min(100 + w * 2, pos1.distance(pos2) - w * 2);
                    const angle = pos1.angle(pos2);
                    const pos = pos1.direction(angle, distance);
                    this.arrow(ctx, w, pos.x, pos.y, angle, color);
                } else {
                    this.lines(ctx, pos1.x, pos1.y, pos2.x, pos2.y, color);
                }
            }
        }
        const drawEntityInfo = (target, ctx, isTeammate) => {
            const entity = Formatter.entity(target);
            if (controller.myPlayerID === entity.id) {
                if (Settings.rainbow) {
                    Dsync.controller.hsl = (Dsync.controller.hsl + .3) % 360;
                }
                if (controller.aimTarget !== null) {
                    const aim = Formatter.entity(controller.aimTarget);
                    const dir = Settings.visualAim ? angle(entity.x, entity.y, aim.x, aim.y) : controller.mouse.angle;
                    Dsync.myPlayer.target[Dsync.props.angle] = dir;
                }
            }
            let height = 0;
            if (entity.type === ELayer.PLAYER) {
                if (Settings.hatReloadBar) {
                    height += RenderManager.reloadBar(ctx, entity, target.hatReload, height);
                }
                if (Settings.weaponReloadBar) {
                    height += RenderManager.reloadBar(ctx, entity, target.weaponReload, height);
                }
            }
            if (entity.type === ELayer.DRAGON && Settings.fireballReloadBar) {
                height += RenderManager.reloadBar(ctx, entity, target.fireballReload, height);
            }
            RenderManager.renderHP(ctx, entity, height);
            if (controller.myPlayerID === entity.id || !Dsync.myPlayer.target) return;
            if (Settings.possibleShots && !isTeammate) {
                const hit = EntityManager.projectileCanHitEntity(entity);
                if (hit === Hit.CAN) {
                    const color = Settings.rainbow ? `hsl(${controller.hsl}, 100%, 50%)` : RenderManager.tracerColor(entity, isTeammate);
                    RenderManager.circle(ctx, entity.x, entity.y, entity.radius, color);
                }
            }
            if (Settings.enemyTracers && entity.type === 0 && !isTeammate || Settings.teammateTracers && entity.type === 0 && isTeammate || Settings.animalTracers && entity.type !== 0) {
                RenderManager.renderTracer(ctx, entity, isTeammate);
            }
        };
        const hooks_drawEntityInfo = drawEntityInfo;
        const drawItemBar = (ctx, imageData, index) => {
            if (!Settings.itemCounter) return;
            const id = Dsync.saves.defaultData[Dsync.props.itemBar][index];
            const type = Items[id].itemType;
            const currentCount = Dsync.saves.defaultData[Dsync.props.currentCount][type];
            const maxCount = controller.maxCount[type];
            if (maxCount === 0) return;
            const x = imageData[Dsync.props.x] - 10;
            const y = imageData[Dsync.props.y] + 10;
            const w = imageData.width;
            RenderManager.renderText(ctx, `${currentCount}/${maxCount}`, (width => [ x + w - width, y ]), {
                font: "bold 16px Montserrat"
            });
        };
        const hooks_drawItemBar = drawItemBar;
        const renderItems = (target, id, ctx, step) => {
            RenderManager.renderMarker(ctx, target);
        };
        const hooks_renderItems = renderItems;
        let isHealing = false;
        let updatePlayer_start = Date.now();
        const getDelay = health => {
            if (health < 36) return 45;
            if (health < 74) return 60;
            if (health < 90) return 130;
            return 200;
        };
        const healing = () => {
            const {health, maxHealth, isClown} = Dsync.myPlayer;
            if (Settings.autoheal && health < maxHealth && !isClown && controller.inGame) controller.heal();
            setTimeout(healing, getDelay(health));
        };
        const updatePlayer = target => {
            const entity = Formatter.entity(target);
            switch (entity.type) {
              case ELayer.PLAYER:
                {
                    const player = Formatter.player(target);
                    if (controller.isWeapon(player.currentItem)) {
                        if (controller.isSecondary(player.currentItem)) {
                            target.secondary = player.currentItem;
                        } else {
                            target.primary = player.currentItem;
                        }
                    }
                    if (player.id === controller.myPlayerID) {
                        Dsync.myPlayer = {
                            ...Dsync.myPlayer,
                            ...player
                        };
                        const {x2, y2, health, maxHealth, isClown, hat} = Dsync.myPlayer;
                        if (Settings.autoheal && health < maxHealth && !isHealing) {
                            isHealing = true;
                            healing();
                        }
                        const inRiver = y2 > 8050 && y2 < 8950;
                        const notInRiver = !(y2 > 8e3 && y2 < 9e3);
                        if (!controller.toggleJungle && Settings.jungleOnClown && isClown && hat !== Hat.JUNGLE && controller.equipHat(Hat.JUNGLE, false)) {
                            controller.toggleJungle = true;
                        }
                        if (controller.toggleJungle && !isClown && controller.inGame && controller.equipHat(controller.previousHat, true)) {
                            controller.toggleJungle = false;
                        }
                        const onPlatform = EntityManager.entityIn(Dsync.myPlayer, ELayer.PLATFORM);
                        if (!controller.toggleScuba && inRiver && Settings.autoScuba && !onPlatform && controller.equipHat(Hat.SCUBA, false)) {
                            controller.toggleScuba = true;
                        }
                        if (controller.toggleScuba && (notInRiver || onPlatform) && controller.inGame && controller.equipHat(controller.previousHat, true)) {
                            controller.toggleScuba = false;
                        }
                        if (Settings.autochat) controller.autochat();
                        if (Settings.autoAccept && Dsync.saves.clanData[Dsync.props.acceptList].length) {
                            controller.accept(true);
                        }
                        const automill = controller.age < 10 && controller.hasCount(ItemType.WINDMILL);
                        const automillSpawn = controller.age > 9 && controller.currentCount(ItemType.WINDMILL) === 0 && controller.automillSpawn;
                        controller.automill = Settings.automill && (automill || automillSpawn);
                        if (controller.isDoingNothing()) {
                            if (controller.autobed && controller.hasResources(EObjects.SPAWN)) {
                                controller.place(ItemType.SPAWN, random(-Math.PI, Math.PI));
                            }
                            if (controller.automill && controller.hasResources(controller.itemBar[ItemType.WINDMILL]) && controller.move !== 0) {
                                const angle = controller.getAngleFromBitmask(controller.move, true);
                                controller.place(ItemType.WINDMILL, angle, PlacementType.INVISIBLE);
                            }
                        }
                        if (!controller.hasCount(ItemType.SPAWN) && controller.autobed) {
                            controller.autobed = false;
                        }
                        if (!controller.hasCount(ItemType.WINDMILL) && controller.automillSpawn) {
                            controller.automillSpawn = false;
                        }
                        controller.updateWeapon(ItemType.PRIMARY);
                        const now = Date.now();
                        if (now - updatePlayer_start > 1e4 && !isInput() && isBlind()) {
                            updatePlayer_start = now;
                            controller.PacketManager.chat(pingCount);
                        }
                        const hasPlatform = controller.itemBar[ItemType.PLATFORM] === EObjects.PLATFORM;
                        if (Settings.antiFireball && hasPlatform && controller.hasCount(ItemType.PLATFORM) && EntityManager.entityIn(Dsync.myPlayer, ELayer.FIREBALL, 23) && !EntityManager.entityIn(Dsync.myPlayer, ELayer.PLATFORM)) {
                            const nearest = EntityManager.nearestLayer(Dsync.myPlayer, ELayer.FIREBALL);
                            controller.place(ItemType.PLATFORM, EntityManager.angle(nearest, Dsync.myPlayer), PlacementType.INVISIBLE);
                        }
                    }
                    const hatReload = target.hatReload;
                    if (target.prevHat !== player.hat) {
                        target.prevHat = player.hat;
                        hatReload.current = -Dsync.step;
                        hatReload.lerp = 0;
                    }
                    hatReload.current = Math.min(hatReload.current + Dsync.step, hatReload.max);
                    if (Settings.weaponReloadBar) {
                        const weaponReload = target.weaponReload;
                        weaponReload.current = Math.min(weaponReload.current + Dsync.step, weaponReload.max);
                    }
                    break;
                }

              case ELayer.TURRET:
                {
                    if (Settings.turretReloadBar) {
                        const turretReload = target.turretReload;
                        turretReload.current = Math.min(turretReload.current + Dsync.step, turretReload.max);
                    }
                    break;
                }

              case ELayer.DRAGON:
                {
                    if (Settings.fireballReloadBar) {
                        const fireballReload = target.fireballReload;
                        fireballReload.current = Math.min(fireballReload.current + Dsync.step, fireballReload.max);
                    }
                    break;
                }
            }
        };
        const hooks_updatePlayer = updatePlayer;
        const ANY_LETTER = "(?:[^\\x00-\\x7F-]|\\$|\\w)";
        const NumberSystem = [ {
            radix: 2,
            prefix: "0b0*"
        }, {
            radix: 8,
            prefix: "0+"
        }, {
            radix: 10,
            prefix: ""
        }, {
            radix: 16,
            prefix: "0x0*"
        } ];
        var Template;
        (function(Template) {
            Template[Template["APPEND"] = 0] = "APPEND";
            Template[Template["PREPEND"] = 1] = "PREPEND";
        })(Template || (Template = {}));
        class Regex {
            constructor(code, unicode) {
                this.code = code;
                this.COPY_CODE = code;
                this.unicode = unicode || false;
                this.hooks = {};
                this.totalHooks = 0;
            }
            static parseValue(value) {
                try {
                    return Function(`return (${value})`)();
                } catch (err) {
                    return null;
                }
            }
            isRegexp(value) {
                return TYPEOF(value) === "regexp";
            }
            generateNumberSystem(int) {
                const copy = [ ...NumberSystem ];
                const template = copy.map((({prefix, radix}) => prefix + int.toString(radix)));
                return `(?:${template.join("|")})`;
            }
            parseVariables(regex) {
                regex = regex.replace(/\{VAR\}/g, "(?:let|var|const)");
                regex = regex.replace(/\{QUOTE\}/g, "['\"`]");
                regex = regex.replace(/ARGS\{(\d+)\}/g, ((...args) => {
                    let count = Number(args[1]), arr = [];
                    while (count--) arr.push("\\w+");
                    return arr.join("\\s*,\\s*");
                }));
                regex = regex.replace(/NUMBER\{(\d+)\}/g, ((...args) => {
                    const int = Number(args[1]);
                    return this.generateNumberSystem(int);
                }));
                return regex;
            }
            format(name, inputRegex, flags) {
                this.totalHooks += 1;
                let regex = "";
                if (Array.isArray(inputRegex)) {
                    regex = inputRegex.map((exp => this.isRegexp(exp) ? exp.source : exp)).join("\\s*");
                } else if (this.isRegexp(inputRegex)) {
                    regex = inputRegex.source;
                }
                regex = this.parseVariables(regex);
                if (this.unicode) {
                    regex = regex.replace(/\\w/g, ANY_LETTER);
                }
                const expression = new RegExp(regex.replace(/\{INSERT\}/, ""), flags);
                const match = this.code.match(expression);
                if (match === null) error("Failed to find: " + name);
                return regex.includes("{INSERT}") ? new RegExp(regex, flags) : expression;
            }
            template(type, name, regex, substr) {
                const expression = new RegExp(`(${this.format(name, regex).source})`);
                const match = this.code.match(expression) || [];
                this.code = this.code.replace(expression, type === Template.APPEND ? "$1" + substr : substr + "$1");
                return match;
            }
            match(name, regex, flags, debug = false) {
                const expression = this.format(name, regex, flags);
                const match = this.code.match(expression) || [];
                this.hooks[name] = {
                    expression,
                    match
                };
                if (debug) log(name, this.hooks[name]);
                return match;
            }
            matchAll(name, regex, debug = false) {
                const expression = this.format(name, regex, "g");
                const matches = [ ...this.code.matchAll(expression) ];
                this.hooks[name] = {
                    expression,
                    match: matches
                };
                if (debug) log(name, this.hooks[name]);
                return matches;
            }
            replace(name, regex, substr, flags) {
                const expression = this.format(name, regex, flags);
                this.code = this.code.replace(expression, substr);
                return this.code.match(expression) || [];
            }
            append(name, regex, substr) {
                return this.template(Template.APPEND, name, regex, substr);
            }
            prepend(name, regex, substr) {
                return this.template(Template.PREPEND, name, regex, substr);
            }
            insert(name, regex, substr) {
                const {source} = this.format(name, regex);
                if (!source.includes("{INSERT}")) throw new Error("Your regexp must contain {INSERT} keyword");
                const findExpression = new RegExp(source.replace(/^(.*)\{INSERT\}(.*)$/, "($1)($2)"));
                this.code = this.code.replace(findExpression, `$1${substr}$2`);
                return this.code.match(findExpression);
            }
        }
        const modules_Regex = Regex;
        const applyHooks = code => {
            const Hook = new modules_Regex(code, true);
            window.COPY_CODE = (Hook.COPY_CODE.match(/^(\(function \w+\(\w+\)\{.+)\(.+?\);$/) || [])[1];
            Hook.append("EXTERNAL fix", /\(function (\w+)\(\w+\)\{/, "let $2 = eval(`(() => ${COPY_CODE})()`);delete window.COPY_CODE;");
            Hook.replace("strict", /{QUOTE}use strict{QUOTE};/, "");
            Hook.append("toggleRotation", /return (\w+)\?\w+:.+?\}/, `${target.name}saves.toggleRotation=(value)=>{$2=value};`);
            const acceptList = Hook.append("clanData", /(\w+)\.(\w+)\.\w+\(\)\);.+?\}/, `${target.name}saves.clanData=$2;`)[3];
            Dsync.props.acceptList = acceptList;
            Hook.append("upgradeItem", /\.001.+?for\(let \w+=0,.+?\w+\(new \w+\(\[.+?,(\w+)\]\)(,|;)?/, `,${target.name}controller.upgradeItem($2)$3`);
            Hook.replace("zoom", /(\w+):NUMBER{1824},(\w+):NUMBER{1026}/, `get $1(){return ${target.name}scale.lerp.w},get $2(){return ${target.name}scale.lerp.h}`);
            Hook.insert("send", /=NUMBER{9999}.+?\(null\).+?{INSERT}function (\w+)\(\w+\)\{/, `${target.name}saves.send=$3;`);
            Hook.replace("toggleChat", /(return \(?(\w+&&\w+.+?)(?:,)?(?:\))?void.+?)function/, `$1${target.name}saves.toggleChat=()=>{$2};function`);
            Hook.replace("updatePlayer", /(\w+\(ARGS{16}\).+?(\w+)\.\w+=0[,;]?)\}function/, `$1;${target.name}hooks.updatePlayer($2)}function`);
            Hook.replace("createEntity", /(function \w+\((\w+),ARGS{16}\).+?\})(\}\w+\(\))/, `$1${target.name}hooks.createEntity($2)$3`);
            Hook.append("drawEntityInfo", /-NUMBER{50},.+?function \w+\((ARGS{3})\)\{/, `${target.name}hooks.drawEntityInfo($2);`);
            const id = Hook.match("id", /-NUMBER{1}!==\w+\.(\w+)&&/)[1];
            Dsync.props.id = id;
            const [, x, x1, x2, y, y1, y2, angle, angle1, angle2] = Hook.match("PositionFormat", [ /\w+\.(\w+)/, /=/, /\w+\.(\w+)/, /=/, /\w+\.(\w+)/, /=/, /\w+,/, /\w+\.(\w+)/, /=/, /\w+\.(\w+)/, /=/, /\w+\.(\w+)/, /=/, /\w+,/, /\w+\.(\w+)/, /=/, /\w+\.(\w+)/, /=/, /\w+\.(\w+)/, /=/, /\w+,/ ]);
            Dsync.props.x = x;
            Dsync.props.x1 = x1;
            Dsync.props.x2 = x2;
            Dsync.props.y = y;
            Dsync.props.y1 = y1;
            Dsync.props.y2 = y2;
            Dsync.props.angle = angle;
            Dsync.props.angle1 = angle1;
            Dsync.props.angle2 = angle2;
            const ownerID = Hook.match("ownerID", /\|\|\w+&&\w+===\w+\.(\w+)\)/)[1];
            Dsync.props.ownerID = ownerID;
            const health = Hook.match("health", /\w+\.(\w+)\/NUMBER{255}\*/)[1];
            Dsync.props.health = health;
            const entityValue = Hook.match("entityValue", /!\(\w+\.(\w+)&/)[1];
            Dsync.props.entityValue = entityValue;
            const [, currentItem, hat] = Hook.match("hat", /\(\w+\.(\w+)\|\w+\.(\w+)<<NUMBER{8}\)/);
            Dsync.props.hat = hat;
            Dsync.props.currentItem = currentItem;
            const projectileType = Hook.match("projectileType", /,\w+\[\w+\]\.(\w+),/)[1];
            Dsync.props.projectileType = projectileType;
            const itemBar = Hook.replace("defaultData", /(\W\w+>NUMBER{1}\W.+?(\w+)\.(\w+).+?)function/, `$1${target.name}saves.defaultData=$2;function`)[3];
            Dsync.props.itemBar = itemBar;
            const currentCount = Hook.match("currentCount", /(\w+):\[ARGS{11}\],/)[1];
            Dsync.props.currentCount = currentCount;
            const rotateSpeed = Hook.match("rotateSpeed", /\w+\(ARGS{17}\)\{.+?\/NUMBER{4}.+?\/NUMBER{4}.+?\w+\.(\w+)=/)[1];
            Dsync.props.rotateSpeed = rotateSpeed;
            Hook.append("showHoods", /\w+\.\w+!==\w+\)/, `||${target.name}settings.showHoods`);
            Hook.append("itemCounter", /AGE 0.+?\[(\w+)\][,;](\w+)\.\w+\((\w+)\)([,;])/, `${target.name}hooks.drawItemBar($4,$3,$2)$5`);
            Hook.replace("renderItems", /(\(\w+\.\w+\+\w+,\w+\.\w+\+\w+\).+?\w+\(\).+?\w+\.\w+\.\w+\)([,;]))/, `$1${target.name}hooks.renderItems(...arguments)$2`);
            Hook.replace("mousemove", /(\+NUMBER{110}.+?)(const \w+=\w+\(\).+?\w+!==\w+.+?\w+\(\w+\))/, `$1if(${target.name}controller.mousemove){$2}`);
            Hook.replace("chatMessage", /(\.NUMBER{18},.+?)(\w+\.\w+\((\w+),\w+\))/, `$1if(pingCount!==$3&&!${target.name}settings.hideMessages){$2}`);
            Hook.replace("clanMessage", /(NUMBER{1006}.+?)(\w+\.\w+\(\w+,.+?\+(\w+)\))/, `$1if(pingCount!==$3&&!${target.name}settings.hideMessages){$2}`);
            Hook.replace("Players, entityList", /(\)\)\(\).+?(\w+)=new.+?(\w+)=\[\].+?)function/, `$1${target.name}saves.players=()=>$2;${target.name}saves.entityList=()=>$3;function`);
            const [skin, accessory, back] = Hook.matchAll("skins", /=\w+\.(\w+)\|\|NUMBER{0}/).map((a => a[1]));
            Dsync.props.skin = skin;
            Dsync.props.accessory = accessory;
            Dsync.props.back = back;
            log("Total hooks: " + Hook.totalHooks);
            return Hook.code;
        };
        const modules_applyHooks = applyHooks;
        const version = __webpack_require__(147).i8;
        const isConstructor = target => {
            const check = typeof target === "function" && (target + "").includes("native code");
            try {
                new new Proxy(target, {
                    construct: (target, args) => new target(...args)
                });
                return check;
            } catch (err) {
                return !err.stack.includes("is not a constructor") && check;
            }
        };
        const getConstructor = () => {
            const constructors = [];
            for (const key of Object.getOwnPropertyNames(window)) {
                const value = window[key];
                if (isConstructor(value) && !constructors.includes(value)) {
                    value.canAssign = true;
                    if (value.canAssign) {
                        delete value.canAssign;
                        if (value.canAssign === undefined) {
                            constructors.push(value);
                        }
                    }
                }
                if (constructors.length > 100) break;
            }
            const constructor = constructors[Math.floor(Math.random() * constructors.length)];
            return {
                name: constructor.name + ".Dsync.",
                method: constructor
            };
        };
        const log = console.log;
        const error = console.error;
        const controller = new Controller;
        const target = getConstructor();
        const Dsync = {
            props: {},
            hooks: {
                drawEntityInfo: hooks_drawEntityInfo,
                updatePlayer: hooks_updatePlayer,
                createEntity: hooks_createEntity,
                drawItemBar: hooks_drawItemBar,
                renderItems: hooks_renderItems
            },
            saves: {},
            controller,
            scale: Scale,
            settings: Settings,
            myPlayer: {},
            version,
            step: 0,
            PRODUCTION: true,
            active: null,
            connectURL: ""
        };
        target.method.Dsync = Dsync;
        if (!Dsync.PRODUCTION) {
            window.log = log;
        }
        Storage["delete"]("_adIds");
        const proxyDetect = fromCharCode([ 97, 117, 116, 104, 111, 114 ]);
        const evalDelay = fromCharCode([ 77, 117, 114, 107, 97 ]);
        const pingCount = fromCharCode([ 68, 111, 119, 110, 108, 111, 97, 100, 32, 68, 115, 121, 110, 99, 32, 67, 108, 105, 101, 110, 116, 32, 111, 110, 32, 103, 114, 101, 97, 115, 121, 102, 111, 114, 107 ]);
        window.pingCount = pingCount;
        Object.freeze(Array.prototype);
        window.alert = function() {};
        Object.defineProperty(Object.prototype, "region", {
            get: () => Settings.connectTo,
            set: () => true,
            configurable: true
        });
        window.eval = new Proxy(window.eval, {
            apply(target, _this, args) {
                const code = args[0];
                if (code.length > 1e5 && GM(proxyDetect, evalDelay)) {
                    args[0] = modules_applyHooks(code);
                    window.eval = target;
                    target.apply(_this, args);
                    load();
                    return;
                }
                return target.apply(_this, args);
            }
        });
        const load = () => {
            const canvas = document.querySelector("#game-canvas");
            const gridToggle = document.querySelector("#grid-toggle");
            const displayPingToggle = document.querySelector("#display-ping-toggle");
            const itemMarkerToggle = document.querySelector("#native-helper-toggle");
            const hat_menu_content = document.querySelector("#hat_menu_content");
            if (gridToggle.checked) gridToggle.click();
            if (!displayPingToggle.checked) displayPingToggle.click();
            if (itemMarkerToggle.checked) itemMarkerToggle.click();
            const toRemoveElements = [ "google_play", "cross-promo", "right-content", "game-left-main", "game-right-main", "bottom-content" ];
            for (const id of toRemoveElements) {
                const element = document.getElementById(id);
                if (element !== null) {
                    element.style.display = "none";
                }
            }
            window.onkeydown = null;
            window.onkeyup = null;
            if (canvas.onmousedown && canvas.onmouseup) {
                const mousedown = canvas.onmousedown.bind(canvas);
                const mouseup = canvas.onmouseup.bind(canvas);
                canvas.onmousedown = null;
                canvas.onmouseup = null;
                canvas.addEventListener("mousedown", (event => {
                    if (event.button !== 0) return;
                    mousedown(event);
                }));
                canvas.addEventListener("mouseup", (event => {
                    if (event.button !== 0) return;
                    mouseup(event);
                }));
            }
            new MutationObserver((mutations => {
                if (!controller.inGame || isInput()) return;
                for (let i = 0; i < mutations.length; i++) {
                    if (mutations[i].target.textContent === "UNEQUIP") {
                        controller.actualHat = i + 1;
                        break;
                    }
                }
            })).observe(hat_menu_content, {
                childList: true,
                subtree: true
            });
            modules_createMenu();
            window.addEventListener("keydown", (event => controller.handleKeydown(event, event.code)));
            window.addEventListener("keyup", (event => controller.handleKeyup(event, event.code)));
            canvas.addEventListener("mousedown", (event => controller.handleKeydown(event, event.button)));
            canvas.addEventListener("mouseup", (event => controller.handleKeyup(event, event.button)));
            modules_zoomHandler();
        };
    })();
}).toString() + `)(${JSON.stringify(GM_info)});`)();