TheZombsProject

Instructions at the GitHub page on how to install and use it, aka https://github.com/eh7644/thezombsproject/blob/main/README.md

Voor het installeren van scripts heb je een extensie nodig, zoals Tampermonkey, Greasemonkey of Violentmonkey.

Voor het installeren van scripts heb je een extensie nodig, zoals {tampermonkey_link:Tampermonkey}.

Voor het installeren van scripts heb je een extensie nodig, zoals Tampermonkey of Violentmonkey.

Voor het installeren van scripts heb je een extensie nodig, zoals Tampermonkey of Userscripts.

Voor het installeren van scripts heb je een extensie nodig, zoals {tampermonkey_link:Tampermonkey}.

Voor het installeren van scripts heb je een gebruikersscriptbeheerder nodig.

(Ik heb al een user script manager, laat me het downloaden!)

Voor het installeren van gebruikersstijlen heb je een extensie nodig, zoals {stylus_link:Stylus}.

Voor het installeren van gebruikersstijlen heb je een extensie nodig, zoals {stylus_link:Stylus}.

Voor het installeren van gebruikersstijlen heb je een extensie nodig, zoals {stylus_link:Stylus}.

Voor het installeren van gebruikersstijlen heb je een gebruikersstijlbeheerder nodig.

Voor het installeren van gebruikersstijlen heb je een gebruikersstijlbeheerder nodig.

Voor het installeren van gebruikersstijlen heb je een gebruikersstijlbeheerder nodig.

(Ik heb al een beheerder - laat me doorgaan met de installatie!)

// ==UserScript==
// @name         TheZombsProject
// @namespace    https://github.com/eh7644/thezombsproject/
// @version      1.9.5
// @description  Instructions at the GitHub page on how to install and use it, aka https://github.com/eh7644/thezombsproject/blob/main/README.md
// @author       thezombsproject
// @match        zombs.io
// @license      MIT
// ==/UserScript==

let sellAllExcept = false;
let upgradeAllExcept = false;

const onEnterWorld = () => {
    window.addEventListener('error', function (e) {
        game.ui.getComponent("PopupOverlay")
            .showHint(`An error occoured: ${JSON.stringify(e)}`, 5e3)
        log(`Error, data: ${JSON.stringify(e)}`)
    });
}

game.network.addEnterWorldHandler(onEnterWorld);
let entities;
setInterval(() => {
    entities = game.world.entities;
}, 10)
var scanServers = function () {
    Object.values(serverObj)
        .forEach((item => {
        alert(JSON.stringify(item))
    }))
}

wss = new WebSocket("wss://ViolentWateryNetworks.thethe4.repl.co/");
serverObj = {};
wss.onmessage = (e) => {
    console.log(e);
    if (e.data.includes('"m":')) {
        serverObj = JSON.parse(e.data).m;
        for (let i = 0; i < document.getElementsByClassName("hud-intro-server")[0].length; i++) {
            let id = document.getElementsByClassName("hud-intro-server")[0][i].value;
            let target = serverObj[id].leaderboardDataObj.sort((a, b) => b.wave - a.wave)[0];
            document.getElementsByClassName("hud-intro-server")[0][i].innerText = `${game.options.servers[id].name}, ppl: ${serverObj[id].population / 3.125}, ${target.wave} <= ${target.name}`;
        }
    }
}

let alp = ["", "K", "M", "B", "T", "Q"];
let counter = (value = 0) => {
    return length = (value).toLocaleString().split(",").length - 1, v = (value / `1e${length * 3}`).toFixed(2) - "" + alp[length], n = !v ? "LIMIT" : isNaN(v - "") ? v: v - "";
};

document.getElementsByClassName("hud-intro-guide")[0].innerHTML = `<hr />
<h3>Scan Players (main y features)</h3>
<input class="scanpplinput1" value="Player" type="text" placeholder="name">
<button class="scanpplbutton1">Scan?</button>
<br>
<input class="scanpplinput21" value="1000" type="number" placeholder="highestwave">
<button class="highestwavebutton1">Get hws?</button>
<br>
<input class="scanpplinput31" value="1000000000" type="number" placeholder="highestscore">
<button class="highestscorebutton1">Get hss?</button>
<p class = "idk1"></p>
<hr />`

find_1 = (targetName = "Player", findAll = false) => {
    let targets = {};
    let results = 0;
    Object.values(serverObj).forEach(server => {
        if (!server.leaderboardDataObj) return;
        server.leaderboardDataObj.forEach(result => {
            if (result.name.toLowerCase().includes(targetName.toLowerCase()) && !findAll) {
                targets[result.uid] = {server: server.id, name: result.name, wave: result.wave, score: result.score, uid: result.uid};
                results++;
            }
            if (findAll) {
                targets[result.uid] = {server: server.id, name: result.name, wave: result.wave, score: result.score, uid: result.uid};
                results++;
            }
        })
    })
    let sortedTargets = Object.values(targets).sort((a, b) => b.wave - a.wave);
    return [`All the results that includes ${targetName}, ${results}`, sortedTargets]
}

highestWave_1 = (moreOrEqualTo = 1000, lessOrEqualTo = Infinity) => {
    let targets = {};
    let results = 0;
    Object.values(serverObj).forEach(server => {
        if (!server.leaderboardDataObj) return;
        server.leaderboardDataObj.forEach(result => {
            if (result.wave >= moreOrEqualTo && result.wave <= lessOrEqualTo) {
                targets[result.uid] = {server: server.id, name: result.name, wave: result.wave, score: result.score, uid: result.uid};
                results++;
            }
        })
    })
    let sortedTargets = Object.values(targets).sort((a, b) => b.wave - a.wave);
    return [`All the results for waves more or equal to ${moreOrEqualTo} and less or equal to ${lessOrEqualTo}, ${results}`, sortedTargets]
}

highestScore_1 = (moreOrEqualTo = 1000000000, lessOrEqualTo = Infinity) => {
    let targets = {};
    let results = 0;
    Object.values(serverObj).forEach(server => {
        if (!server.leaderboardDataObj) return;
        server.leaderboardDataObj.forEach(result => {
            if (result.score >= moreOrEqualTo && result.score <= lessOrEqualTo) {
                targets[result.uid] = {server: server.id, name: result.name, wave: result.wave, score: result.score, uid: result.uid};
                results++;
            }
        })
    })
    let sortedTargets = Object.values(targets).sort((a, b) => b.score - a.score);
    return [`All the results for scores more or equal to ${moreOrEqualTo} and less or equal to ${lessOrEqualTo}, ${results}`, sortedTargets]
}
let num = 0;
onclickscannedserver = (server) => {
    document.getElementsByClassName("hud-intro-server")[0].value = server;
    game.ui.components.Leaderboard.leaderboardData = serverObj[server].leaderboardDataObj;
    game.ui.components.Leaderboard.update();
};
let scanByName = (name, scanEveryone = false, idd = "") => {
    let result = find_1(name, scanEveryone)[0];
    let input = find_1(name, scanEveryone)[1];
    let data = result + ", {\n";
    for (let i in input) {
        let e = input[i];
        let num_1 = num++;
        data += `<div class="tag${num_1}" onclick="onclickscannedserver('${e.server}');">${"    " + i + ", n: " + e.name + ", sid: " + e.server + ", w: " + counter(e.wave) + ", s: " + counter(e.score) + ",\n"}</div>`;
    }
    data += "}";
    let n = "idk" + idd;
    console.log([n, idd, document.getElementsByClassName(n)[0]])
    document.getElementsByClassName(n)[0].innerHTML = data;
}

let highestwave = (highest, idd = "") => {
    let result = highestWave_1(highest)[0];
    let input = highestWave_1(highest)[1];
    let data = result + ", {\n";
    for (let i in input) {
        let e = input[i];
        let num_1 = num++;
        data += `<div class="tag${num_1}" onclick="onclickscannedserver('${e.server}');">${"    " + i + ", n: " + e.name + ", sid: " + e.server + ", w: " + counter(e.wave) + ", s: " + counter(e.score) + ",\n"}</div>`;
    }
    data += "}";
    let n = "idk" + idd;
    document.getElementsByClassName(n)[0].innerHTML = data;
}

let highestscore = (highest, idd = "") => {
    let result = highestScore_1(highest)[0];
    let input = highestScore_1(highest)[1];
    let data = result + ", {\n";
    for (let i in input) {
        let e = input[i];
        let num_1 = num++;
        data += `<div class="tag${num_1}" onclick="onclickscannedserver('${e.server}');">${"    " + i + ", n: " + e.name + ", sid: " + e.server + ", w: " + counter(e.wave) + ", s: " + counter(e.score) + ",\n"}</div>`;
    }
    data += "}";
    let n = "idk" + idd;
    document.getElementsByClassName(n)[0].innerHTML = data;
}
document.getElementsByClassName("scanpplbutton1")[0].onclick = () => {
    let value = document.getElementsByClassName("scanpplinput1")[0].value;
    scanByName(value, false, "1");
}
document.getElementsByClassName("highestwavebutton1")[0].onclick = () => {
    let value = document.getElementsByClassName("scanpplinput21")[0].value;
    highestwave(value, "1");
}
document.getElementsByClassName("highestscorebutton1")[0].onclick = () => {
    let value = document.getElementsByClassName("scanpplinput31")[0].value;
    highestscore(value, "1");
}
let interval_1 = setInterval(() => {
    if (document.getElementsByClassName("scanpplbutton")[0]) {
        clearInterval(interval_1);
        document.getElementsByClassName("scanpplbutton")[0].onclick = () => {
            let value = document.getElementsByClassName("scanpplinput")[0].value;
            scanByName(value);
        }
        document.getElementsByClassName("highestwavebutton")[0].onclick = () => {
            let value = document.getElementsByClassName("scanpplinput2")[0].value;
            highestwave(value);
        }
        document.getElementsByClassName("highestscorebutton")[0].onclick = () => {
            let value = document.getElementsByClassName("scanpplinput3")[0].value;
            highestscore(value);
        }
    }
}, 100);
var scanPlayers = function () {
    var current = []
    Object.entries(game.ui.getComponent('Leaderboard')
                   .playerNames)
        .forEach((item => {
        current.push(item)
        alert(JSON.stringify(current) + "<br><br>")
    }))
    return JSON.stringify(current)
}
var leaderboardData = function () {
    var current = []
    Object.entries(game.ui.components.Leaderboard.leaderboardData)
        .forEach((item => {
        current.push(item)
        alert(JSON.stringify(current) + "<br><br>")
    }))
    return JSON.stringify(current)
}

const log = msg => {
    let logElem = document.createElement('div')
    logElem.innerHTML = `<br>${msg}`
    logElem.class = "tzpLogDiv"
    document.querySelector('#activitylogs').append(logElem)
}

const sell = type => {
    var SellArrows = function () {
        for (var uid in entities) {
            if (!entities.hasOwnProperty(uid)) continue;
            var obj = entities[uid];
            if (obj.fromTick.model == type) {
                Game.currentGame.network.sendRpc({
                    name: "DeleteBuilding",
                    uid: obj.fromTick.uid
                })
            }
        }
    }
    game.ui.getComponent("PopupOverlay")
        .showHint(`Sold ${type}s`, 3e3);
    log('Sold towers with building type {[' + type + ']}')
}
const upgrade = type => {
    for (var uid in entities) {
        if (!entities.hasOwnProperty(uid)) continue;
        var obj = entities[uid]
        if (obj.fromTick.model == type) {
            Game.currentGame.network.sendRpc({
                name: "UpgradeBuilding",
                uid: obj.fromTick.uid
            })
        }
    }
    log('Upgraded towers with building type ' + type)
}

const sellAllBut = type => {
    for (var uid in entities) {
        if (!entities.hasOwnProperty(uid)) continue;
        var obj = entities[uid]
        if (obj.fromTick.model !== type && obj.fromTick.model !== "GoldStash") {
            Game.currentGame.network.sendRpc({
                name: "DeleteBuilding",
                uid: obj.fromTick.uid
            })
        }
    }
    log('Sold all but towers with building type ' + type)
}

const upgradeAllBut = type => {
    for (var uid in entities) {
        if (!entities.hasOwnProperty(uid)) continue;
        var obj = entities[uid]
        if (obj.fromTick.model !== type && obj.fromTick.model !== "GoldStash") {
            Game.currentGame.network.sendRpc({
                name: "UpgradeBuilding",
                uid: obj.fromTick.uid
            })
        }
    }
    log('Upgraded all but towers with building type ' + type)
}

const cfp = [{
    path: "sellwallsbtn",
    function: () => {
        if(!sellAllExcept){
            sell("Wall")
        } else {
            sellAllBut("Wall")
        }
    }
}, {
    path: "selldoorsbtn",
    function: () => {
        if(!sellAllExcept){
            sell("Door")
        } else {
            sellAllBut("Door")
        }
    }
}, {
    path: "sellmagesbtn",
    function: () => {
        if(!sellAllExcept){
            sell("MagicTower")
        } else {
            sellAllBut("MagicTower")
        }
    }
}, {
    path: "sellmeleesbtn",
    function: () => {
        if(!sellAllExcept){
            sell("MeleeTower")
        } else {
            sellAllBut("MeleeTower")
        }
    }
}, {
    path: "sellminesbtn",
    function: () => {
        if(!sellAllExcept){
            sell("GoldMine")
        } else {
            sellAllBut("GoldMine")
        }
    }
}, {
    path: "sellbombsbtn",
    function: () => {
        if(!sellAllExcept){
            sell("BombTower")
        } else {
            sellAllBut("BombTower")
        }
    }
}, {
    path: "sellarrowsbtn",
    function: () => {
        if(!sellAllExcept){
            sell("ArrowTower")
        } else {
            sellAllBut("ArrowTower")
        }
    }
}, {
    path: "sellcannonsbtn",
    function: () => {
        if(!sellAllExcept){
            sell("CannonTower")
        } else {
            sellAllBut("CannonTower")
        }
    }
}, {
    path: "sellharvsbtn",
    function: () => {
        if(!sellAllExcept){
            sell("Harvester")
        } else {
            sellAllBut("Harvester")
        }
    }
}, {
    path: "upwallsbtn",
    function: () => {
        if(!upgradeAllExcept){
            upgrade("Wall")
        } else {
            upgradeAllBut("Wall")
        }
    }
}, {
    path: "updoorsbtn",
    function: () => {
        if(!upgradeAllExcept){
            upgrade("Door")
        } else {
            upgradeAllBut("Door")
        }
    }
}, {
    path: "upmagesbtn",
    function: () => {
        if(!upgradeAllExcept){
            upgrade("MagicTower")
        } else {
            upgradeAllBut("MagicTower")
        }
    }
}, {
    path: "upmeleesbtn",
    function: () => {
        if(!upgradeAllExcept){
            upgrade("MeleeTower")
        } else {
            upgradeAllBut("MeleeTower")
        }
    }
}, {
    path: "upminesbtn",
    function: () => {
        if(!upgradeAllExcept){
            upgrade("GoldMine")
        } else {
            upgradeAllBut("GoldMine")
        }
    }
}, {
    path: "upbombsbtn",
    function: () => {
        if(!upgradeAllExcept){
            upgrade("BombTower")
        } else {
            upgradeAllBut("BombTower")
        }
    }
}, {
    path: "uparrowsbtn",
    function: () => {
        if(!upgradeAllExcept){
            upgrade("ArrowTower")
        } else {
            upgradeAllBut("ArrowTower")
        }
    }
}, {
    path: "upcannonsbtn",
    function: () => {
        if(!upgradeAllExcept){
            upgrade("CannonTower")
        } else {
            upgradeAllBut("CannonTower")
        }
    }
}, {
    path: "upharvsbtn",
    function: () => {
        if(!upgradeAllExcept){
            upgrade("Harvester")
        } else {
            upgradeAllBut("Harvester")
        }
    }
}]

addEventListener('load', function (e) {
    document.querySelector('#scanallservsbtn')
        .addEventListener('click', scanServers);
    document.querySelector('#scanlbdatabtn')
        .addEventListener('click', scanPlayers);;
    document.querySelector('#scanplayernamesbtn')
        .addEventListener('click', scanPlayers)
    cfp.forEach((objc => {
        document.querySelector(`#${objc.path}`)
            .addEventListener('click', objc.function);
    }));
    log('Initialized script')
    document.querySelector('#sellallbutchk').addEventListener('change', function() {
        sellAllExcept = this.checked;
    })
    document.querySelector('#upallbutchk').addEventListener('change', function() {
        upgradeAllExcept = this.checked;
    })
});