LWM_ProgressBars

Insert level & skill progress bars to home page & player info page.

Per 30-06-2014. Zie de nieuwste versie.

Voor het installeren van scripts heb je een extensie nodig, zoals Tampermonkey, Greasemonkey of Violentmonkey.

Voor het installeren van scripts heb je een extensie nodig, zoals {tampermonkey_link:Tampermonkey}.

Voor het installeren van scripts heb je een extensie nodig, zoals Tampermonkey of Violentmonkey.

Voor het installeren van scripts heb je een extensie nodig, zoals Tampermonkey of Userscripts.

Voor het installeren van scripts heb je een extensie nodig, zoals {tampermonkey_link:Tampermonkey}.

Voor het installeren van scripts heb je een gebruikersscriptbeheerder nodig.

(Ik heb al een user script manager, laat me het downloaden!)

Voor het installeren van gebruikersstijlen heb je een extensie nodig, zoals {stylus_link:Stylus}.

Voor het installeren van gebruikersstijlen heb je een extensie nodig, zoals {stylus_link:Stylus}.

Voor het installeren van gebruikersstijlen heb je een extensie nodig, zoals {stylus_link:Stylus}.

Voor het installeren van gebruikersstijlen heb je een gebruikersstijlbeheerder nodig.

Voor het installeren van gebruikersstijlen heb je een gebruikersstijlbeheerder nodig.

Voor het installeren van gebruikersstijlen heb je een gebruikersstijlbeheerder nodig.

(Ik heb al een beheerder - laat me doorgaan met de installatie!)

// ==UserScript==
// @name        LWM_ProgressBars
// @description Insert level & skill progress bars to home page & player info page.
// @namespace   saturn_hwm
// @author		saturn573 ([email protected])
// @include     http://178.248.235.15/home.php
// @include 	http://*.lordswm.com/home.php
// @include     http://*.heroeswm.ru/home.php
// @include     http://178.248.235.15/pl_info.php?id=*
// @include 	http://*.lordswm.com/pl_info.php?id=*
// @include		http://*.heroeswm.ru/pl_info.php?id=*
// @version     0.1
// @grant		none

var Scales = [
	[0, 1500, 4500, 15000, 32000, 90000, 190000, 400000, 860000, 1650000, 3000000, 5000000, 8500000, 14500000, 25000000, 43000000, 70000000, 108000000, 160000000, 230000000, 325000000],
	[20, 50, 90, 160, 280, 500, 900, 1600, 2900, 5300, 9600, 17300],
	[16, 60, 180, 400, 700, 1200, 2000, 3000, 4300, 6000, 8000, 10500],
	[90, 180, 360, 720, 1500, 3000, 5000, 8000, 12000, 17000, 23000, 30000, 38000, 47000],
	[10, 30, 60, 100, 150, 210, 280, 360, 450, 550, 660, 800, 1000, 1300, 2000],
	[50, 120, 240, 400, 600, 840, 1200, 2000, 3000, 4300, 6000, 8000, 10800, 14000],
	[100, 240, 480, 800, 1200, 1680, 2400, 4000, 6000, 8600],
	[50, 120, 300, 600, 1000, 1500, 2200, 3000, 4000, 5500, 7800, 11000],
	[150, 350, 750, 1400, 2200, 4000],
	[30, 80, 165, 310, 555, 970, 1680, 2885, 5770],
	[104, 588, 2200, 7000, 10000],
	[8, 29, 71, 155, 295, 505, 799, 1191, 1695, 6000, 12000]
];

var factionCount = 9;

var Styles = '.pb{ display:inline-block; width:135px; height:16px; background:white; border:2px solid; border-radius: 7px/3px; cursor: pointer; }\
	.pb div { height: 100%; border-radius: 2px/1px; background: lightblue; background: linear-gradient(to top, #af9f39, #fffbca); }\
	.pb div:hover .mf { opacity: 1; }\
	.pb div:hover .sf { opacity: 0; }\
	.pbc { display:block; position: relative; width: 135px; text-align: center; color: darkgreen;\
		font-size: 12px; font-weight: bold; -webkit-user-select: none; -moz-user-select: none; -ms-user-select: none; user-select: none; }\
	.mf { opacity:0; top: 1px; }\
	.sf { opacity:1; top: -14px; }\
    .sc1 { text-align: left; width: 100%; font-variant: small-caps; }\
	.sc1 b { font-size: 15px; }\
	.bf { color: #af9f39; font-size: 20px; font-weight: bold; font-family: "Comic Sans MS", cursive, sans-serif;  }\
	.bi { font-weight: normal; }\
 	.sc2 { text-align: center; width: 135px; }\
	.sch { text-align: left; font-weight: bold; padding: 3px; }\
	.bfr { color: blue; }\
	.cdi { margin-left: 5px; border-radius: 8px; height: 16px; width: 16px; font-size: 8px;\
		font-weight:bold; background: gold; background: linear-gradient(to top, #af9f39, #fffbca);\
		border: #af9f39; border-style: outset; border-width: 1px; position: relative; top: -3px; }\
	.levelpb { display: inline-flex; margin-left: 10px; width: 180px; } \
	.levelpb div .mf { width: 180px; }\
	.levelpb div .sf { width: 180px; }';

var expandCaption = '>';
var collapseCaption = '<';
var levelStringRU = '\u0411\u043E\u0435\u0432\u043E\u0439 \u0443\u0440\u043E\u0432\u0435\u043D\u044C';
var factionsGroupTitleRU = '\u0424\u0440\u0430\u043A\u0446\u0438\u044F';
var guildsGroupTitleRU = '\u0413\u0438\u043B\u044C\u0434\u0438\u044F';
var pointsLeftPrefixString = '\u041E\u0441\u0442\u0430\u043B\u043E\u0441\u044C';

function round(value, precision)
{
	if (precision > 0)
	{
		var b = precision * 10;
		return Math.round(value * b) / b;
	}
	else
	{
		return Math.floor(value);
	}
}

function parseSourceCode(source)
{
	var captions = [];
	var match;
	var cr = /((?:[a-z'\u0430-\u044F\u0451]+\s)?[a-z\u0430-\u044F\u0451]+):\s/gi;
	while ((match = cr.exec(source)) != null)
	{
		captions.push({ Index: cr.lastIndex, Value: match[0].toString() });		
	}
	var getCaption = function(index)
	{
		for (var ii =  captions.length - 1; ii>= 0; ii--)
		{
			if (captions[ii].Index < index)
			{
				return captions[ii].Value;
			}
		}
		return null;
	}
	
	var result = [];
	var sr = /(?:\s|>)(\d+)(<\/b>|<\/a>)?\s\((\d+(?:\.\d+)?)\)/gm;
	while((match = sr.exec(source)) != null)
	{
		result.push({
			Caption: getCaption(sr.lastIndex),
			Level: +match[1].toString(),
			Score: +match[3].toString(),
			Sign: match[2] 
		});
	}
	return result;
}
	
function addStyles()
{
	var style = document.createElement('style');
	style.type = 'text/css';
	style.appendChild(document.createTextNode(Styles));
	document.head.appendChild(style);
}

function checkScale(scale)
{
	if (scale && scale.length > 0)
	{
		if (scale.length > 1)
		{
			for (var ii = 1; ii < scale.length; ii++)
			{
				if (scale[ii] <= scale[ii - 1])
				{
					return false;
				}
			}
		}
		return true;
	}
}

function createProgressBar(points, left, percentage)
{
	var border = document.createElement('div');
	border.className = 'pb';
	//border.title  = percentage.toFixed(3) + '%';	
	
	var scale = document.createElement('div');
	scale.style.width = percentage.toFixed(0) + '%';
	
	var mainFont = document.createElement('font');
	mainFont.className = 'pbc mf';
	mainFont.appendChild(document.createTextNode(points));
	
	var l = document.createElement('small');
	l.appendChild(document.createTextNode('+' + left));	
	mainFont.appendChild(l);
	
	scale.appendChild(mainFont);
	
	var sideFont = document.createElement('font');
	sideFont.className = 'pbc sf';	
	sideFont.appendChild(document.createTextNode(scale.style.width));	
	scale.appendChild(sideFont);
	
	border.appendChild(scale);
	return border;
}

function getScoreRange(score, scale)
{
	if (!checkScale(scale))
	{
		return;
	}
	
	var initialValue = 0;
	var finalValue = score;
	var level = 0;
	for (var ii = 0; ii < scale.length; ii++)
	{
		if (score >= scale[ii])
		{
			initialValue = scale[ii];
		}	
		else
		{
			finalValue = scale[ii];
			level = ii;
			break;
		}
	}
	return { Initial: initialValue, Final: finalValue, Level: level };
}

function getScoreLost(range, score)
{
	return Math.round((range.Final - score)*100)/100;
}

function getProgressPercentage(range, score)
{
	if (range)
	{
		return (score - range.Initial) * 100 / (range.Final - range.Initial);
	}
	return 0;
}

function getScale(index)
{
	return Scales[index];	
}

function getCaption(value, exclude)
{
	if (exclude)
	{
		var r = new RegExp(exclude, 'i');
		return value.Caption.replace(r, '');
	}
	return value.Caption;
}

function createRow(value, scaleIndex, excludeCaption)
{	
	var scale = getScale(scaleIndex);	
	var range = getScoreRange(value.Score, scale);		
	
	var row = document.createElement('tr');
	var c1 = document.createElement('td');
	c1.className = 'sc1';	
	if (scaleIndex == 1 && value.Sign)
	{
		c1.style = 'font-weight: bold; text-decoration:underline; ';
	}
	c1.appendChild(document.createTextNode(getCaption(value, excludeCaption)));
	var lb = document.createElement('b');
	lb.innerHTML = value.Level;
	if (value.Score >= range.Final)
	{
		lb.className = 'bf';
	}
	else if (!value.Score)
	{
		lb.className = 'bi';
	}
	c1.appendChild(lb);
	row.appendChild(c1);	
	var c2 = document.createElement('td');
	c2.className = 'sc2';
	if (value.Score == 0)
	{
		c2.appendChild(document.createTextNode('-'));
	}
	else if (value.Score >= range.Final)
	{
		c2.appendChild(document.createTextNode(value.Score));
	}
	else
	{
		var percentage = getProgressPercentage(range, value.Score);
		
		var points = value.Score;		
		var left =  round(range.Final - value.Score, 1);
		
		if (range.Level > value.Level)
		{
			percentage = 100;
			left = '0.1';			
			var rl = document.createElement('small');
			rl.innerHTML = - (range.Level - value.Level);
			lb.className = 'bfr';
			c1.appendChild(rl);
		}
		var pb = createProgressBar(points, left, percentage);
		c2.appendChild(pb);		
	}	
	row.appendChild(c2);	
	return row;	
}

function createHeadRow(title)
{
	var result = document.createElement('tr');
	var cell = document.createElement('td');
	cell.colSpan = 2;
	cell.appendChild(document.createTextNode(title));
	cell.className = 'sch';
	result.appendChild(cell);
	return result;
}

function createExpanderButton()
{
	var cb = document.createElement('input');
	cb.type = 'button';
	cb.value = expandCaption;
	cb.className = 'cdi';
	cb.collapsed = true;
	cb.onclick = function(event) 
	{
		var r = this.parentNode.parentNode;
		var display = this.collapsed ? '' : 'none';
		r.nextSibling.style.display = display;
		r.nextSibling.nextSibling.style.display = display;
		r.nextSibling.nextSibling.nextSibling.style.display = display;
		this.collapsed = !this.collapsed;		
		this.value = this.collapsed ? expandCaption : collapseCaption;
	};
	return cb;
}

function insertExpander(table)
{
	var row = table.lastChild;
	for (var ii = 0; ii < 3; ii++)
	{
		row.firstChild.style = 'padding-left: 15px;';
		row.style.display = 'none';
		row = row.previousSibling;
	}
	row.firstChild.appendChild(createExpanderButton());
}

function getScaleIndex(index)
{
	if (index < factionCount)
	{
		return 1;
	}
	var result =  index - factionCount + 2;
	if (result >= Scales.length)
	{
		result = Scales.length - 1;
	}
	return result;
}

function isEn()
{
	return /^www\.lordswm\.com/.test(location.host);
}

function replaceSkills()
{
	var home = document.getElementById('home_2');
	if (home)
	{
		var mainNode = home.parentNode;	
		var items = parseSourceCode(mainNode.innerHTML.toString());
	
		var range = document.createRange();
		range.selectNodeContents(mainNode);
		range.deleteContents();
		range.detach();
		
		var t = document.createElement('table');
		
		t.appendChild(createHeadRow(isEn() ? 'Factions' : factionsGroupTitleRU));
		t.style.width = "100%";
		var excludeCaption;
		var ii = 0;
		do
		{
			t.appendChild(createRow(items[ii], getScaleIndex(ii), excludeCaption));
			ii++;
			if (ii == factionCount)
			{
				t.appendChild(createHeadRow(isEn() ? 'Guilds' : factionsGroupTitleRU));
				excludeCaption = "('\\sguild)|(" + guildsGroupTitleRU + ')';
			}
		}
		while (ii < items.length - 2);
		insertExpander(t);		
		mainNode.appendChild(t);
	}	
}

function getLevelPoints(points)
{
	var r = /\(([\d\.]+)\)(?:\s\+(-?[\d\.]+))?/;
	var m = r.exec(points)	
	if (m)
	{		
		return { Points: m[1], Left: m[2] }
	}
}

function insertLevelUpProgressBar()
{
	var bs= document.getElementsByTagName('b');
	var lbReg = new RegExp('(?:Combat\\slevel|' + levelStringRU + '):\\s(\\d+)');
	for (var ii = 0; ii < bs.length; ii++)
	{
		var b = bs[ii];
		var m = lbReg.exec(b.innerHTML);
		if (m)
		{
			var start = b.nextSibling;
			var end = start;
			do 
			{
				end = end.nextSibling;
			}			
			while (end && (!end.tagName || end.tagName.toLowerCase() != 'br'));
			var next = end.nextSibling;
			if (end)
			{
				var pointsText;
				var range = document.createRange();
				range.setStart(start, 0);
				range.setEnd(end, 0);
				pointsText = range.toString();
				var lvl = getLevelPoints(range.toString());
				if (lvl)
				{
					var r = getScoreRange(lvl.Points, getScale(0));					
					if (r && r.Final > lvl.Points)
					{			
						var percentage = getProgressPercentage(r, lvl.Points);						
						if (r.Level > m[1])
						{
							b.appendChild(document.createTextNode('+'));
							percentage = 100;
						}
						var pb = createProgressBar(lvl.Points, lvl.Left, percentage);						
						pb.className += ' levelpb';
						b.parentNode.insertBefore(pb, b.nextSibling);								
						range.deleteContents();
					}					
				}
				range.detach();
				break;
			}			
		}
	}
}

function main()
{
	addStyles();
	insertLevelUpProgressBar();
	replaceSkills();
}

main();

// ==/UserScript==