Cookie clicker tools

Cookie clicker tools (visual)

Per 06-03-2017. Zie de nieuwste versie.

Voor het installeren van scripts heb je een extensie nodig, zoals Tampermonkey, Greasemonkey of Violentmonkey.

Voor het installeren van scripts heb je een extensie nodig, zoals Tampermonkey of Violentmonkey.

Voor het installeren van scripts heb je een extensie nodig, zoals Tampermonkey of Violentmonkey.

Voor het installeren van scripts heb je een extensie nodig, zoals Tampermonkey of Userscripts.

Voor het installeren van scripts heb je een extensie nodig, zoals {tampermonkey_link:Tampermonkey}.

Voor het installeren van scripts heb je een gebruikersscriptbeheerder nodig.

(Ik heb al een user script manager, laat me het downloaden!)

Voor het installeren van gebruikersstijlen heb je een extensie nodig, zoals {stylus_link:Stylus}.

Voor het installeren van gebruikersstijlen heb je een extensie nodig, zoals {stylus_link:Stylus}.

Voor het installeren van gebruikersstijlen heb je een extensie nodig, zoals {stylus_link:Stylus}.

Voor het installeren van gebruikersstijlen heb je een gebruikersstijlbeheerder nodig.

Voor het installeren van gebruikersstijlen heb je een gebruikersstijlbeheerder nodig.

Voor het installeren van gebruikersstijlen heb je een gebruikersstijlbeheerder nodig.

(Ik heb al een beheerder - laat me doorgaan met de installatie!)

// ==UserScript==
// @name         Cookie clicker tools
// @namespace    orteil.dashnet.org
// @version      2.096
// @description  Cookie clicker tools (visual)
// @author       Anton
// @match        http://orteil.dashnet.org/cookieclicker/*
// @require      http://ajax.googleapis.com/ajax/libs/jquery/1.9.1/jquery.min.js
// ==/UserScript==

(function() {
    'use strict';
    var log = [], logTitle = '<div class="section">Cookie clicker tools 2.096 is here!</div>', newLogs = 0;

    var started = false, t2, t3, tClick, tClickFrenzy, oldTitle = '', tLog,
        tPriority;

    var _history = function() {
        var hist = [];
        hist.push('2.096 - buy objects more than 1');
        hist.push('2.095 - objects CpS fix (buffs)');
        hist.push('2.094 - objects CpS fix (buffs)');
        hist.push('2.093 - objects CpS fix');
        hist.push('2.092 - priority table fix');
        hist.push('2.091 - priority table refactor');
        hist.push('2.090 - buy very cheap items first');
        hist.push('2.089 - fix pool toggle buy');
        hist.push('2.088 - fix');
        hist.push('2.087 - fix buy unknown upgrades');
        hist.push('2.086 - clear log button');
        hist.push('2.085 - fix');
        hist.push('2.084 - buy unknown upgrades if their price is 0.1% of cookie storage');
        hist.push('2.083 - mouse upgrades is processed as Upgrades');
        hist.push('2.082 - start from scratch');
        hist.push('2.081 - fix');
        hist.push('2.080 - add history, add option "showTimeCompensate"');
        hist.push('2.079 - hide donate box');
        hist.push('2.078 - Kittens now is processed as Upgrades');
        hist.push('');
        hist.push('');
        return hist;
    }

    var _getKittenPercentByUpgradeName = function(kName) {
        if (kName == 'Kitten helpers') return Game.milkProgress*0.1;
		if (kName == 'Kitten workers') return Game.milkProgress*0.125;
		if (kName == 'Kitten engineers') return Game.milkProgress*0.15;
		if (kName == 'Kitten overseers') return Game.milkProgress*0.175;
		if (kName == 'Kitten managers') return Game.milkProgress*0.2;
		if (kName == 'Kitten accountants') return Game.milkProgress*0.2;
		if (kName == 'Kitten specialists') return Game.milkProgress*0.2;
		if (kName == 'Kitten experts') return Game.milkProgress*0.2;
		if (kName == 'Kitten angels') return Game.milkProgress*0.1;
		return 0;
    }

    var options = {
        bankStoragePercent: 100,
        showTimeCompensate: false
    };
    
    var _store = function(name, value) {
        if (typeof(Storage) !== "undefined") localStorage.setItem(name, value);
    };
    
    var _restore = function(name) {
        if (typeof(Storage) !== "undefined") return localStorage.getItem(name);
        else return undefined;
    };

    var _getBuffMult = function () {
        var buffMult = 1;
        for (var buff in Game.buffs) {
            if (Game.buffs[buff] !== 0 && typeof Game.buffs[buff].multCpS !== 'undefined') {
                buffMult = buffMult * Game.buffs[buff].multCpS;
            }
        }
        return buffMult === 0 ? 1 : buffMult;
    };

    var _getNormalCookiesPs = function () {
        return Game.cookiesPs / _getBuffMult();
    };

    var _getMinimalMoney = function () {
        return Math.floor(_getNormalCookiesPs() * 42100 * options.bankStoragePercent / 100);
    };

    var _getMoneyCanSpend = function () {
        var moneyCanSpend = Game.cookies - _getMinimalMoney();
        return moneyCanSpend;
    };

    var priorityListObj = {}, priorityList = [], timeCompensateObj = {}, timeCompensateList = [];
    var _createPriorityList = function() {
        var moneyCanSpend = _getMoneyCanSpend();
        var money = Game.cookies;
        var buffMult = _getBuffMult();
        priorityList = [];
        priorityListObj = {};
        for (var g in Game.UpgradesById) {
            if (Game.UpgradesById[g].bought === 0 && Game.UpgradesById[g].unlocked == 1) {
                var isMultiplier = Game.UpgradesById[g].desc.indexOf('production multiplier') >= 0;
                var isDouble = Game.UpgradesById[g].desc.indexOf('<b>twice</b>') >= 0;
                var isDoubleGrandma = Game.UpgradesById[g].desc.indexOf('Grandmas are <b>twice</b>') >= 0;
                var isKitten = Game.UpgradesById[g].name.indexOf('Kitten ') >= 0;
                var isDoubleCursor = Game.UpgradesById[g].desc.indexOf('The mouse and cursors are <b>twice</b>') >= 0;
                var increasedMoney = 0;
                if (isDoubleCursor) {
                    increasedMoney = Game.Objects['Cursor'].storedTotalCps * Game.globalCpsMult / buffMult;
                } else if (isKitten) {
                    var kittenPercent = _getKittenPercentByUpgradeName(Game.UpgradesById[g].name);
                    increasedMoney = _getNormalCookiesPs() * kittenPercent;
                } else if (isDoubleGrandma) {
                    increasedMoney = Game.Objects['Grandma'].storedTotalCps * Game.globalCpsMult / buffMult;
                } else if (isMultiplier) {
                    increasedMoney = _getNormalCookiesPs() * Game.UpgradesById[g].power / 100;
                } else if (isDouble) {
                    increasedMoney = Game.UpgradesById[g].buildingTie.storedTotalCps * Game.globalCpsMult / buffMult;
                }
                var interest = increasedMoney > 0 ? Game.UpgradesById[g].basePrice / increasedMoney : '-';
                if (interest != '-') {
                    if (typeof priorityListObj[Math.floor(interest)] === 'undefined') {
                        priorityListObj[Math.floor(interest)] = {
                            name: Game.UpgradesById[g].name,
                            title: Game.UpgradesById[g].name + ' - ' + Beautify(Game.UpgradesById[g].basePrice),
                            price: Game.UpgradesById[g].basePrice,
                            cps: 1,
                            type: 'upgrade',
                            id: g,
                            income: increasedMoney
                        };
                    }
                } else if (Game.UpgradesById[g].type == 'upgrade' &&
                    Game.UpgradesById[g].basePrice < moneyCanSpend &&
                    Game.UpgradesById[g].pool != 'toggle')
                {
                    interest = Game.UpgradesById[g].basePrice / moneyCanSpend * 1000;
                    if (typeof priorityListObj[Math.floor(interest)] === 'undefined') {
                        priorityListObj[Math.floor(interest)] = {
                            name: Game.UpgradesById[g].name,
                            title: Game.UpgradesById[g].name + ' - ' + Beautify(Game.UpgradesById[g].basePrice),
                            price: Game.UpgradesById[g].basePrice,
                            cps: 1,
                            type: 'upgrade',
                            id: g,
                            income: 0
                        };
                    }
                }
                //priorityList.push(Game.UpgradesById[g].name + ' - ' + Beautify(Game.UpgradesById[g].basePrice) + ' (INTEREST: ' + Beautify(interest) + ')');
            }
        }
        for (var i in Game.ObjectsById) {
            if (typeof i !== 'undefined' && i != 'undefined' && Game.ObjectsById.hasOwnProperty(i)) {
                if (Game.ObjectsById[i].locked === 0) {
                    var cps = (Game.ObjectsById[i].storedTotalCps / Game.ObjectsById[i].amount) * Game.globalCpsMult / buffMult;
                    interest = Game.ObjectsById[i].price / cps;
                    var pp = moneyCanSpend / Game.ObjectsById[i].price; // percent of cheapness
                    if (pp > 50) interest /= pp * 50;
                    if (isNaN(Math.floor(interest)) && Game.ObjectsById[i].price < moneyCanSpend) interest = 0;
                    priorityListObj[Math.floor(interest)] = {
                        name: Game.ObjectsById[i].name,
                        title: Game.ObjectsById[i].name + ' - ' + Beautify(Game.ObjectsById[i].price),
                        price: Game.ObjectsById[i].price,
                        cps: cps,
                        type: 'buy',
                        id: i,
                        income: cps
                    };
                    //priorityList.push(Game.ObjectsById[i].name + ' - ' + Beautify(Game.ObjectsById[i].price) + ' (INTEREST: ' + Beautify(interest) + ')');
                }
            }
        }
        for (i in priorityListObj) {
            var prefix = priorityListObj[i].price < moneyCanSpend ? '!!! ' : (priorityListObj[i].price < money ? '! ' : '');
            var pp = Math.floor(moneyCanSpend / priorityListObj[i].price * 100);
            priorityList.push(prefix + priorityListObj[i].title + ' : ' + i + ' (' + pp + '%)');
        }

        timeCompensateObj = {};
        timeCompensateList = [];
        for (i in priorityListObj) {
            var o = priorityListObj[i];
            if (o.type == 'buy') {
                var cpsWithPercent = (o.cps / _getNormalCookiesPs() + 1) * o.cps;
                var interestNew = o.price / cpsWithPercent;
                timeCompensateObj[Math.floor(interestNew)] = {
                    name: o.name,
                    title: o.title,
                    price: o.price,
                    cps: cpsWithPercent,
                    type: 'buy',
                    id: o.id,
                    income: o.income
                };
            } else {
                timeCompensateObj[i] = o;
            }
        }
        for (i in timeCompensateObj) {
            prefix = timeCompensateObj[i].price < moneyCanSpend ? '!!! ' : (timeCompensateObj[i].price < money ? '! ' : '');
            timeCompensateList.push(prefix + timeCompensateObj[i].title + ' : ' + i);
        }
    };

    var _caption = function(txt) {
        var $v = jQuery('#versionNumber');
        if ($v.text() != txt) $v.text(txt);
    };

    var _title = function(txt) {
        var newTitle = (newLogs > 0 ? '(' + newLogs + ') ' : '') + txt;
        if (document.title != newTitle) {
            oldTitle = txt;
            document.title = newTitle;
        }
    };

    var _titlePercent = function(have, need, txt) {
        var percent = Math.ceil(have / (need !== 0 ? need : 1) * 100);
        _title(String(percent) + "% - " + txt);
    };

    var _logSectionTitle = function (text) {
        return '<div class="title">' + text + '</div>';
    };

    var _logSection = function (title, items) {
        return '<div class="subsection">' + _logSectionTitle(title) +
            '<div class="listing">' + items.join('</div><div class="listing">') + '</div>' +
            '</div>';
    };
    
    var clearLogButton = '<button data-id="clearLog" onclick="document.getElementById(\'logButton\').onbuttonclick(this,event)">Clear Log</button>';

    var _logPriorityTable = function() {
        var moneyCanSpend = _getMoneyCanSpend();
        var styles = '<style type="text/css">.prioritytable{width:100%;}.prioritytable td,.prioritytable th{padding:3px;}</style>';
        var t = '<table class="prioritytable"><tr style="border-bottom:1px solid;text-align:left;font-weight:bold;"><th>Type</th><th>Name</th><th>Price</th><th>Interest</th><th>Income</th><th>% bank</th></tr>';
        for (i in priorityListObj) {
            var o = priorityListObj[i];
            var pp = Math.floor(moneyCanSpend / o.price * 100);
            t += '<tr><td>' + o.type + '</td><td>' + o.name + '</td><td>' + Beautify(o.price) + '</td><td>' + i + '</td><td>' + Beautify(o.income) + '</td><td>' + pp + '</td></tr>';
        }
        t += '</table>';
        return styles + '<div class="subsection">' + _logSectionTitle('Priority ' + clearLogButton) + '<div class="listing">' + t + '</div></div>';
    }
    
    var _optionsSection = function() {
        var content = [];
        content.push('<label for="bankStoragePercent" id="bankStoragePercentLabel">Storage (' + Beautify(_getMinimalMoney()) + ') percent: ' + options.bankStoragePercent + '%</label> <input name="bankStoragePercent" id="bankStoragePercent" type="range" min="0" max="100" value="' + options.bankStoragePercent + '" onchange="document.getElementById(\'logButton\').onsliderchange(this)" />');
        content.push('<button data-id="showTimeCompensate" onclick="document.getElementById(\'logButton\').onbuttonclick(this,event)">showTimeCompensate: ' + (options.showTimeCompensate ? 'TRUE' : 'FALSE') + '</button>');
        content.push(clearLogButton);
        return content;
    };

    var _updateLog = function () {
        Game.updateLog = logTitle +
            //_logSection('Priority ' + clearLogButton, priorityList) +
            _logPriorityTable() +
            (options.showTimeCompensate ? _logSection('Priority (time compensate)', timeCompensateList) : '') +
            _logSection('Log', log) +
            _logSection('Options', _optionsSection()) +
            _logSection('History', _history());
        var newButtonText = newLogs > 0 ? 'Log (' + newLogs + ')' : 'Log';
        if (jQuery('#logButton').text() != newButtonText) jQuery('#logButton').text(newButtonText);
        _title(oldTitle);
    };

    document.getElementById('logButton').onsliderchange = function(el) {
        var val = $(el).val();
        _store('bankStoragePercent', val);
        options.bankStoragePercent = val;
        jQuery('#bankStoragePercentLabel').text('Storage (' + Beautify(_getMinimalMoney()) + ') percent: ' + val + '%');
        _updateLog();
    };
    document.getElementById('logButton').onbuttonclick = function(el,e) {
        e.preventDefault();
        var id = jQuery(el).attr('data-id');
        if (id == 'showTimeCompensate') {
            options.showTimeCompensate = !options.showTimeCompensate;
        } else if (id == 'clearLog') {
            log = [];
            newLogs = 0;
        }
        jQuery(el).attr('disabled', 'disabled');
        _updateLog();
    }

    tPriority = setInterval(function () {
        _createPriorityList();
        _updateLog();
    }, 1000);

    var _addLog = function(text) {
        var t = new Date();
        log.push(t.toUTCString() + ': ' + text);
        newLogs++;
        _updateLog();
    };

    tLog = setInterval(function () {
        _updateLog();
    }, 600);

    jQuery('#logButton').text('Log').on("click", function() {
        newLogs = 0;
        jQuery('#logButton').text('Log');
    });

    var _getLongTimeUpgrade = function () {
        var moneyCanSpend = _getMoneyCanSpend();
        var longTime = (Game.cookiesPs < 100) ? 1 : (
            (Game.cookiesPs < 1000) ? 2 : (
                (Game.cookiesPs < 10000) ? 3 : (
                    (Game.cookiesPs < 1E5) ? 4 : (
                        (Game.cookiesPs < 1E6) ? 5 : (
                            (Game.cookiesPs < 1E9) ? 10 : 15
                            )
                        )
                    )
                )
            );
        return longTime;
    };

    var _getWrinklerCount = function () {
        var wrinklersCount = 0;
        for (var i in Game.wrinklers) {
            if (Game.wrinklers[i].sucked > 0) {
                wrinklersCount++;
            }
        }
        return wrinklersCount;
    };

    var _killAllWrinklers = function () {
        var wrinklersCount = _getWrinklerCount();
        if (wrinklersCount >= 10 || Game.hasBuff('Elder frenzy')) {
            var wrinklesIncome = 0;
            for (var i in Game.wrinklers) {
                wrinklesIncome += Game.wrinklers[i].sucked;
                Game.wrinklers[i].hp = 0; // kill ALL
            }
            if (wrinklesIncome > 0) {
                _addLog('Killed all Wrinkles for ' + Beautify(wrinklesIncome) + ' because of ' + (Game.hasBuff('Elder frenzy') ? '"Elder frenzy"' : 'count 10.'));
            }
        }
    };

    var _getMinimalPriceForNewObject = function () {
        var minNewObjectPrice = null;
        for (var i in Game.ObjectsById) {
            if (typeof i !== 'undefined' && i != 'undefined' && Game.ObjectsById.hasOwnProperty(i)) {
                if (Game.ObjectsById[i].locked === 0 && Game.ObjectsById[i].amount === 0) {
                    var p = Game.ObjectsById[i].price;
                    if (minNewObjectPrice === null || p < minNewObjectPrice) minNewObjectPrice = p;
                }
            }
        }
        return minNewObjectPrice;
    };
    
    var _makeABuy = function() {

        _killAllWrinklers();

        var moneyCanSpend = _getMoneyCanSpend();

        if (moneyCanSpend < 0) {
            var minimalMoney = _getMinimalMoney();
            _caption('Collecting minimum ' + Beautify(minimalMoney));
            _titlePercent(Game.cookies, minimalMoney, 'minimum');
            return;
        }
        
        var needToBuy = undefined, needToBuyInterest = undefined;
        if (priorityList.length > 0) {
            for (var idx in priorityListObj) {
                needToBuy = priorityListObj[idx];
                needToBuyInterest = idx;
                if (needToBuy.type == 'upgrade') {
                    _caption('Upgrading ' + needToBuy.name + ' for ' + Beautify(needToBuy.price));
                    if (needToBuy.price < moneyCanSpend) {
                        if (Game.UpgradesById[needToBuy.id].canBuy()) {
                            Game.UpgradesById[needToBuy.id].buy();
                            _addLog('Buy upgrade ' + Game.UpgradesById[needToBuy.id].name + ' for ' + Beautify(needToBuy.price));
                            _createPriorityList();
                        }
                    } else {
                        _titlePercent(moneyCanSpend, needToBuy.price, Game.UpgradesById[needToBuy.id].name);
                    }
                } else {
                    _caption('Collecting ' + Beautify(needToBuy.price) + ' for ' + needToBuy.name);
                    if (Game.ObjectsById[needToBuy.id].price < moneyCanSpend) {
                        var amount = 1;
                        if (Game.ObjectsById[needToBuy.id].getSumPrice(100) < moneyCanSpend) {
                            Game.ObjectsById[needToBuy.id].buy(100);
                            amount = 100;
                        } else if (Game.ObjectsById[needToBuy.id].getSumPrice(10) < moneyCanSpend) {
                            Game.ObjectsById[needToBuy.id].buy(10);
                            amount = 10;
                        } else {
                            Game.ObjectsById[needToBuy.id].buy(1);
                        }
                        _addLog('Buy ' + amount + ' object ' + Game.ObjectsById[needToBuy.id].name + ' for ' + Beautify(Game.ObjectsById[needToBuy.id].price));
                        _createPriorityList();
                    } else {
                        _titlePercent(moneyCanSpend, needToBuy.price, Game.ObjectsById[needToBuy.id].name);
                    }
                }
                break;
            }
        }
    };

    var startT = function() {
        t2 = setInterval(_makeABuy, 500);

        started = true;
        _caption('Started');
        _addLog('Autobuy start!');
    };

    var stopT = function() {
        clearInterval(t2);
        started = false;
        _caption('Collecting gold...');
        _addLog('Autobuy stop.');
    };

    jQuery('#versionNumber').on("click", function() {
        if (!started)
            startT();
        else
            stopT();
    });

    options.bankStoragePercent = _restore('bankStoragePercent');
    if (typeof options.bankStoragePercent === 'undefined' || options.bankStoragePercent === null) {
        options.bankStoragePercent = 100;
    }

    setTimeout(function() {
        jQuery('#donateBox').hide();
        
        t3 = setInterval(function() {
            var golden = Game.shimmers;
            if (golden.length > 0) {
                for (var i in golden) {
                    golden[i].pop();
                }
            }
        }, 500);

        tClickFrenzy = setInterval(function() {
            if (Game.hasBuff('Click frenzy') || Game.hasBuff('Cursed finger') || Game.cookiesPs < 1000000) {
                Game.ClickCookie();
            }
        }, 75);

        if (Game.cookiesPs < 1E6) {
            tClick = setInterval(function() {
                Game.mouseX = jQuery('#bigCookie').width() / 2 + jQuery('#bigCookie').offset().left;
                Game.mouseY = jQuery('#bigCookie').height() / 2 + jQuery('#bigCookie').offset().top;
                Game.ClickCookie();
                if (Game.cookiesPs > 1E8) clearInterval(tClick);
            }, 300);
        }

        _caption('Collecting gold...');
    }, 5000);
})();