// ==UserScript==
// @name click beatiful
// @namespace http://tampermonkey.net/
// @version 1.1.3
// @description 会在你点击鼠标时生成特效,并且会持续生成流星雨特效,美观又时尚(如果出现bug,请打开开发人员模式)
// @author BarkFlorr
// @match https://*/*
// @match http://*/*
// @grant none
// ==/UserScript==
(function() {
'use strict';
// 从 localStorage 中读取之前保存的值,如果没有则使用初始值
let sz1 = localStorage.getItem('sz1') || 32;
let sz2 = localStorage.getItem('sz2') || 10;
let sz3 = localStorage.getItem('sz3') || 15;
let sz4 = localStorage.getItem('sz4') || 1;
function clickEffect() {
let balls = [];
let longPressed = false;
let longPress;
let multiplier = 0;
let width, height;
let origin;
let normal;
let ctx;
const colours = ["#F73859", "#14FFEC", "#00E0FF", "#FF99FE", "#FAF15D", "#FFF00", "#00FFFF"];
const canvas = document.createElement("canvas");
document.body.appendChild(canvas);
canvas.setAttribute("style", "width: 100%; height: 100%; top: 0; left: 0; z-index: 99999; position: fixed; pointer-events: none;");
const pointer = document.createElement("span");
pointer.classList.add("pointer");
pointer.style.position = 'fixed';
pointer.style.width = '20px';
pointer.style.height = '20px';
pointer.style.backgroundColor = 'rgba(0, 0, 0, 0.5)';
pointer.style.borderRadius = '50%';
pointer.style.pointerEvents = 'none';
document.body.appendChild(pointer);
if (canvas.getContext && window.addEventListener) {
ctx = canvas.getContext("2d");
updateSize();
window.addEventListener('resize', updateSize, false);
loop();
addEventListeners();
} else {
console.log("canvas or addEventListener is unsupported!");
showError('canvas或addEventListener不支持');
}
function addEventListeners() {
window.addEventListener("mousedown", function(e) {
pushBalls(randBetween(sz2, sz3), e.clientX, e.clientY);
document.body.classList.add("is-pressed");
longPress = setTimeout(function(){
document.body.classList.add("is-longpress");
longPressed = true;
}, 500);
}, false);
window.addEventListener("mouseup", function(e) {
clearInterval(longPress);
if (longPressed == true) {
document.body.classList.remove("is-longpress");
pushBalls(randBetween(50 + Math.ceil(multiplier), 100 + Math.ceil(multiplier)), e.clientX, e.clientY);
longPressed = false;
}
document.body.classList.remove("is-pressed");
}, false);
}
function updateSize() {
canvas.width = window.innerWidth * 2;
canvas.height = window.innerHeight * 2;
canvas.style.width = window.innerWidth + 'px';
canvas.style.height = window.innerHeight + 'px';
ctx.scale(2, 2);
width = (canvas.width = window.innerWidth);
height = (canvas.height = window.innerHeight);
origin = {
x: width / 2,
y: height / 2
};
normal = {
x: width / 2,
y: height / 2
};
}
class Ball {
constructor(x = origin.x, y = origin.y) {
this.x = x;
this.y = y;
this.angle = Math.random() * 2 * Math.PI;
if (longPressed == true) {
this.multiplier = randBetween(14 + multiplier, 15 + multiplier);
} else {
this.multiplier = randBetween(6, 12);
}
this.vx = ((this.multiplier + Math.random()) * Math.cos(this.angle))*sz4;
this.vy = ((this.multiplier + Math.random()) * Math.sin(this.angle))*sz4;
this.r = randBetween(4, 0);
this.color = colours[Math.floor(Math.random() * colours.length)];
}
update() {
this.x += this.vx - normal.x;
this.y += this.vy - normal.y;
normal.x = -2 / window.innerWidth * Math.sin(this.angle);
normal.y = -2 / window.innerHeight * Math.cos(this.angle);
this.vx *= 1;
this.vy *= 1;
}
draw() {
ctx.fillStyle = this.color;
ctx.beginPath();
ctx.arc(this.x, this.y, this.r, 0, Math.PI * 2, false);
ctx.fill();
}
}
function pushBalls(count = 1, x = origin.x, y = origin.y) {
for (let i = 0; i < count; i++) {
balls.push(new Ball(x, y));
}
}
function randBetween(min, max) {
return Math.floor(Math.random() * max) + min;
}
function loop() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
for (let i = 0; i < balls.length; i++) {
let b = balls[i];
if (b.r < 0) continue;
b.draw();
b.update();
}
if (longPressed == true) {
multiplier += 0.2;
} else if (!longPressed && multiplier >= 0) {
multiplier -= 0.4;
}
removeBall();
requestAnimationFrame(loop);
}
function removeBall() {
for (let i = 0; i < balls.length; i++) {
let b = balls[i];
if (b.x + b.r < 0 || b.x - b.r > width || b.y + b.r < 0 || b.y - b.r > height || b.r < 0) {
balls.splice(i, 1);
}
}
}
function pushBallsFromTopLeft() {
let x = randBetween(0, width);
let y = randBetween(0, height);
let xxx = randBetween(0, 2);
if(xxx==0) x=0;
else y=0;
let angle = Math.atan2(height, width);
let ball = new Ball(x, y);
ball.vx = ((ball.multiplier + Math.random()) * Math.cos(angle))*sz4;
ball.vy = ((ball.multiplier + Math.random()) * Math.sin(angle))*sz4;
balls.push(ball);
}
let meteorInterval;
function startMeteorEffect() {
meteorInterval = setInterval(() => {
requestAnimationFrame(pushBallsFromTopLeft);
}, sz1);
}
startMeteorEffect();
function showError(message) {
const errorDiv = document.createElement('div');
errorDiv.style.position = 'fixed';
errorDiv.style.top = '10px';
errorDiv.style.left = '10px';
errorDiv.style.backgroundColor = 'rgba(255, 0, 0, 0.8)';
errorDiv.style.color = 'white';
errorDiv.style.padding = '10px';
errorDiv.style.zIndex = '100000';
errorDiv.textContent = message;
document.body.appendChild(errorDiv);
}
// 创建并添加设置按钮
const settingsButton = document.createElement('button');
settingsButton.textContent = 'click beautiful设置';
settingsButton.style.position = 'fixed';
settingsButton.style.top = '10px';
settingsButton.style.left = '10px';
settingsButton.style.zIndex = '100000';
document.body.appendChild(settingsButton);
// 为设置按钮添加点击事件
settingsButton.addEventListener('click', function() {
// 使用 prompt 对话框让用户输入新的值
const newSz1 = prompt('请输入流星雨生成间隔(单位:毫秒)', sz1);
const newSz2 = prompt('请输入点击时小球生成的数量下限', sz2);
const newSz3 = prompt('请输入点击时小球生成的数量上限', sz3);
const newSz4 = prompt('请输入小球移动速度', sz4);
if (newSz1!== null) {
sz1 = parseFloat(newSz1);
localStorage.setItem('sz1', sz1);
}
if (newSz2!== null) {
sz2 = parseFloat(newSz2);
localStorage.setItem('sz2', sz2);
}
if (newSz3!== null) {
sz3 = parseFloat(newSz3);
localStorage.setItem('sz3', sz3);
}
if (newSz4!== null) {
sz4 = parseFloat(newSz4);
localStorage.setItem('sz4', sz4);
}
// 重启流星雨特效
clearInterval(meteorInterval);
startMeteorEffect();
});
}
clickEffect();
})();