The shadow visuals Made By DR/\G=N?
// ==UserScript==
// @name Shadow visual and more
// @namespace none
// @version 2
// @description The shadow visuals Made By DR/\G=N?
// @author DR/\G=N?
// @match *://*.moomoo.io/*
// @match *://moomoo.io/*
// @grant none
// ==/UserScript==
(function() {
'use strict';
var ctxx = CanvasRenderingContext2D;
if (ctxx.prototype.roundRect) {
ctxx.prototype.roundRect = ((func) => function() {
if (this.fillStyle === "#8ecc51") { // Allies (green)
this.fillStyle = "rgba(39, 174, 96, 0.7)"; // Bright green with slight transparency
} else if (this.fillStyle === "#cc5151") { // Enemies (red)
this.fillStyle = "rgba(231, 76, 60, 0.7)"; // Bright red with slight transparency
} else if (this.fillStyle === "#3d3f42") { // Health bar background (gray)
this.fillStyle = "rgba(66, 66, 66, 0.7)"; // Dark gray with slight transparency
}
// Add stylized drop shadow
this.shadowColor = "rgba(0, 0, 0, 0.8)"; // Black shadow, more intense and slightly transparent
this.shadowBlur = 20; // Increased shadow blur for a more pronounced shadow
this.shadowOffsetX = 15; // Increased horizontal shadow offset
this.shadowOffsetY = 15; // Increased vertical shadow offset
// Call the modified roundRect function with the passed arguments
return (func.call(this, ...arguments));
})(ctxx.prototype.roundRect);
}
var fadingspeed = 20; // Faster color transition speed
var d = 0;
function e(n, o) {
(o = void 0 === o ? d : o),
(document.getElementById(n).style["background-color"] =
"hsl(" + o + ", 100%, 90%)"); // Bright colors with high saturation
}
setInterval(function () {
e("ageBarBody"), d = (d + 45) % 360; // Increase by 45 for even faster transition
}, fadingspeed);
})();