Ultra Aquarium

Advanced aquarium with fish schools, feeding, night mode, treasure chests, and interactive fish

スクリプトをインストールするには、Tampermonkey, GreasemonkeyViolentmonkey のような拡張機能のインストールが必要です。

You will need to install an extension such as Tampermonkey to install this script.

スクリプトをインストールするには、TampermonkeyViolentmonkey のような拡張機能のインストールが必要です。

スクリプトをインストールするには、TampermonkeyUserscripts のような拡張機能のインストールが必要です。

このスクリプトをインストールするには、Tampermonkeyなどの拡張機能をインストールする必要があります。

このスクリプトをインストールするには、ユーザースクリプト管理ツールの拡張機能をインストールする必要があります。

(ユーザースクリプト管理ツールは設定済みなのでインストール!)

このスタイルをインストールするには、Stylusなどの拡張機能をインストールする必要があります。

このスタイルをインストールするには、Stylus などの拡張機能をインストールする必要があります。

このスタイルをインストールするには、Stylus tなどの拡張機能をインストールする必要があります。

このスタイルをインストールするには、ユーザースタイル管理用の拡張機能をインストールする必要があります。

このスタイルをインストールするには、ユーザースタイル管理用の拡張機能をインストールする必要があります。

このスタイルをインストールするには、ユーザースタイル管理用の拡張機能をインストールする必要があります。

(ユーザースタイル管理ツールは設定済みなのでインストール!)

このスクリプトの質問や評価の投稿はこちら通報はこちらへお寄せください
// ==UserScript==
// @name         Ultra Aquarium
// @namespace    https://tampermonkey.net/
// @version      5.7
// @description  Advanced aquarium with fish schools, feeding, night mode, treasure chests, and interactive fish
// @author       Mustafa Hakan
// @license      MIT
// @match        http://*/*
// @match        https://*/*
// @grant        none
// @run-at       document-end
// @noframes
// ==/UserScript==

(function() {
    'use strict';

    const SPECIES = [
        {name:'Clownfish',  emoji:'🐠', speed:1.2, size:35, color:'#ff6b35'},
        {name:'Angelfish',  emoji:'🐟', speed:0.8, size:40, color:'#ffd700'},
        {name:'Pufferfish', emoji:'🐡', speed:0.5, size:45, color:'#00ff87'},
        {name:'Goldfish',   emoji:'🐠', speed:0.7, size:30, color:'#ff4444'},
        {name:'Stingray',   emoji:'🦈', speed:1.5, size:55, color:'#888888'},
        {name:'Seahorse',   emoji:'🦑', speed:0.3, size:25, color:'#ff69b4'},
        {name:'Betta',      emoji:'🐟', speed:0.6, size:32, color:'#7c3aed'},
        {name:'Neon Tetra', emoji:'🐠', speed:1.4, size:22, color:'#00e5ff'},
        {name:'Butterfly',  emoji:'🐟', speed:0.9, size:38, color:'#ff8c00'},
        {name:'Lanternfish',emoji:'🐡', speed:0.4, size:42, color:'#ffff00'},
        {name:'Princess',   emoji:'🐠', speed:1.1, size:28, color:'#f472b6'},
        {name:'Dragonfish', emoji:'🦈', speed:1.8, size:60, color:'#dc2626'}
    ];

    const AQUARIUM_HEIGHT = 180;
    let fishes = [], plants = [], bubbles = [], foodParticles = [];
    let canvas, ctx, aquariumWidth, aquariumHeight = AQUARIUM_HEIGHT;
    let mouseX = -100, mouseY = -100;
    let selectedFish = null, nightMode = false, feeding = false;
    let animFrameId;

    function rand(min, max) { return Math.random() * (max - min) + min; }
    function randInt(min, max) { return Math.floor(rand(min, max)); }

    class Fish {
        constructor(species) {
            Object.assign(this, species);
            this.x = rand(50, aquariumWidth - 50);
            this.y = rand(30, aquariumHeight - 60);
            this.vx = rand(-1, 1) * species.speed;
            this.vy = rand(-0.5, 0.5) * species.speed;
            this.angle = 0;
            this.hunger = randInt(0, 100);
            this.happiness = randInt(50, 100);
            this.bubbleTimer = randInt(0, 200);
            this.born = Date.now();
            this.direction = 1;
        }

        update() {
            this.bubbleTimer++;
            if (this.bubbleTimer > randInt(80, 200)) {
                this.angle = rand(-0.5, 0.5);
                this.bubbleTimer = 0;
            }

            if (this.vx !== 0) {
                this.direction = this.vx > 0 ? 1 : -1;
            }

            if (feeding && foodParticles.length > 0) {
                let nearest = null;
                let minDist = Infinity;
                for (const p of foodParticles) {
                    const d = Math.hypot(p.x - this.x, p.y - this.y);
                    if (d < minDist) { minDist = d; nearest = p; }
                }
                if (nearest && minDist < 150) {
                    this.vx += (nearest.x - this.x) * 0.02;
                    this.vy += (nearest.y - this.y) * 0.02;
                    if (minDist < 10) {
                        nearest.eaten = true;
                        this.hunger = Math.max(0, this.hunger - 10);
                        this.happiness = Math.min(100, this.happiness + 5);
                    }
                }
            }

            if (Math.abs(mouseX - this.x) < 100 && Math.abs(mouseY - this.y) < 100 && mouseX > 0) {
                this.vx += (this.x - mouseX) * 0.03;
                this.vy += (this.y - mouseY) * 0.03;
            }

            this.vx += rand(-0.05, 0.05);
            this.vy += rand(-0.05, 0.05);

            this.vx *= 0.98;
            this.vy *= 0.98;

            const speed = Math.hypot(this.vx, this.vy);
            const maxSpeed = this.speed * (this.hunger < 30 ? 1.5 : 1);
            if (speed > maxSpeed) {
                this.vx = (this.vx / speed) * maxSpeed;
                this.vy = (this.vy / speed) * maxSpeed;
            }

            this.x += this.vx;
            this.y += this.vy;

            if (this.x < 10) { this.x = 10; this.vx *= -1; }
            if (this.x > aquariumWidth - 10) { this.x = aquariumWidth - 10; this.vx *= -1; }
            if (this.y < 10) { this.y = 10; this.vy *= -1; }
            if (this.y > aquariumHeight - 60) { this.y = aquariumHeight - 60; this.vy *= -1; }

            this.hunger = Math.min(100, this.hunger + 0.02);
            if (this.hunger > 80) {
                this.happiness = Math.max(0, this.happiness - 0.05);
            }

            if (this.bubbleTimer > randInt(80, 200)) {
                bubbles.push({
                    x: this.x + rand(-5, 5),
                    y: this.y - this.size / 2,
                    radius: rand(2, 6),
                    speed: rand(0.3, 1.2),
                    wobble: rand(0, Math.PI * 2),
                    wobbleSpeed: rand(0.01, 0.03),
                    opacity: rand(0.3, 0.7)
                });
                this.bubbleTimer = 0;
            }
        }

        draw(ctx) {
            ctx.save();
            ctx.translate(this.x, this.y);
            if (this.direction < 0) {
                ctx.scale(-1, 1);
            }
            ctx.font = this.size + 'px serif';
            ctx.textAlign = 'center';
            ctx.textBaseline = 'middle';
            ctx.shadowColor = nightMode ? this.color : 'rgba(255,255,255,0.3)';
            ctx.shadowBlur = nightMode ? 15 : 5;
            ctx.fillText(this.emoji, 0, 0);

            if (selectedFish === this) {
                ctx.strokeStyle = '#ffffff';
                ctx.lineWidth = 2;
                ctx.beginPath();
                ctx.arc(0, 0, this.size / 2 + 5, 0, Math.PI * 2);
                ctx.stroke();
                ctx.fillStyle = '#ffffff';
                ctx.font = '10px sans-serif';
                ctx.fillText(this.name, 0, -this.size / 2 - 15);
            }
            ctx.restore();
        }
    }

    function getRandomSpecies() {
        return SPECIES[Math.floor(Math.random() * SPECIES.length)];
    }

    function addFish() {
        fishes.push(new Fish(getRandomSpecies()));
    }

    function addPlant() {
        plants.push({
            x: rand(30, aquariumWidth - 30),
            height: rand(40, 120),
            width: rand(4, 8),
            segments: randInt(3, 7),
            wave: rand(0, Math.PI * 2),
            waveSpeed: rand(0.005, 0.02),
            waveAmplitude: rand(5, 20),
            color: 'hsl(' + randInt(120, 160) + ', ' + randInt(40, 70) + '%, ' + randInt(20, 40) + '%)'
        });
    }

    function feedFish() {
        if (feeding) return;
        feeding = true;
        let count = 0;
        const interval = setInterval(function() {
            if (count >= 30 || !feeding) {
                clearInterval(interval);
                return;
            }
            foodParticles.push({
                x: rand(50, aquariumWidth - 50),
                y: 0,
                vy: rand(0.2, 0.8),
                vx: rand(-0.3, 0.3),
                size: rand(2, 4),
                color: 'hsl(' + randInt(35, 50) + ', 100%, ' + randInt(40, 70) + '%)',
                eaten: false
            });
            count++;
        }, 50);
        setTimeout(function() { feeding = false; }, 5000);
    }

    function toggleNight() {
        nightMode = !nightMode;
        const tank = document.getElementById('aq-tank');
        if (tank) {
            tank.style.background = nightMode ?
                'linear-gradient(180deg, rgba(0,5,20,0.93), #000510)' :
                'linear-gradient(180deg, rgba(10,61,98,0.87), #0a3d62)';
        }
    }

    function showFishList() {
        let list = 'AQUARIUM INHABITANTS:\n\n';
        fishes.forEach(function(f, i) {
            const ageMin = Math.floor((Date.now() - f.born) / 60000);
            list += (i + 1) + '. ' + f.emoji + ' ' + f.name + ' | Hunger: ' + Math.floor(f.hunger) + '% | Happy: ' + Math.floor(f.happiness) + '% | Age: ' + ageMin + 'min\n';
        });
        list += '\nTotal: ' + fishes.length + ' fish | Plants: ' + plants.length;
        alert(list);
    }

    function closeTank() {
        cancelAnimationFrame(animFrameId);
        const tank = document.getElementById('aq-tank');
        if (tank) tank.remove();
    }

    function drawBackground() {
        const gradient = ctx.createLinearGradient(0, 0, 0, aquariumHeight);
        if (nightMode) {
            gradient.addColorStop(0, 'rgba(0,10,30,0.4)');
            gradient.addColorStop(1, 'rgba(0,5,20,0.6)');
        } else {
            gradient.addColorStop(0, 'rgba(10,61,98,0.1)');
            gradient.addColorStop(1, 'rgba(10,61,98,0.3)');
        }
        ctx.fillStyle = gradient;
        ctx.fillRect(0, 0, aquariumWidth, aquariumHeight);

        ctx.fillStyle = '#f6d365';
        ctx.beginPath();
        ctx.moveTo(0, aquariumHeight - 15);
        for (let x = 0; x < aquariumWidth; x += 20) {
            ctx.lineTo(x, aquariumHeight - 15 + Math.sin(x * 0.02) * 5);
        }
        ctx.lineTo(aquariumWidth, aquariumHeight);
        ctx.lineTo(0, aquariumHeight);
        ctx.fill();

        if (!nightMode) {
            for (let i = 0; i < 5; i++) {
                ctx.fillStyle = 'rgba(255,255,200,0.04)';
                ctx.beginPath();
                const lx = aquariumWidth * (i / 5) + rand(-20, 20);
                ctx.moveTo(lx, 0);
                ctx.lineTo(lx + rand(-30, 30), aquariumHeight);
                ctx.lineTo(lx + rand(20, 50), aquariumHeight);
                ctx.lineTo(lx + rand(10, 30), 0);
                ctx.fill();
            }
        }

        if (nightMode) {
            for (let j = 0; j < 20; j++) {
                ctx.fillStyle = 'rgba(255,255,255,' + rand(0.1, 0.5) + ')';
                ctx.beginPath();
                ctx.arc(rand(0, aquariumWidth), rand(0, aquariumHeight), rand(0.5, 1.5), 0, Math.PI * 2);
                ctx.fill();
            }
        }
    }

    function drawPlants() {
        for (const p of plants) {
            p.wave += p.waveSpeed;
            ctx.save();
            ctx.strokeStyle = p.color;
            ctx.lineWidth = p.width;
            ctx.lineCap = 'round';
            ctx.globalAlpha = 0.8;
            ctx.beginPath();
            ctx.moveTo(p.x, aquariumHeight - 20);
            for (let i = 1; i <= p.segments; i++) {
                const t = i / p.segments;
                ctx.lineTo(
                    p.x + Math.sin(p.wave + t * 3) * p.waveAmplitude * t,
                    aquariumHeight - 20 - p.height * t
                );
            }
            ctx.stroke();
            ctx.restore();
        }
    }

    function drawBubbles() {
        bubbles = bubbles.filter(function(b) { return b.y > -10 && b.radius > 0.5; });
        for (const b of bubbles) {
            b.y -= b.speed;
            b.x += Math.sin(b.wobble) * 0.3;
            b.wobble += b.wobbleSpeed;
            b.radius *= 0.999;
            ctx.save();
            ctx.globalAlpha = b.opacity;
            ctx.fillStyle = '#63b3ed';
            ctx.beginPath();
            ctx.arc(b.x, b.y, b.radius, 0, Math.PI * 2);
            ctx.fill();
            ctx.restore();
        }
    }

    function drawFood() {
        foodParticles = foodParticles.filter(function(p) { return !p.eaten && p.y < aquariumHeight; });
        for (const p of foodParticles) {
            p.y += p.vy;
            p.x += p.vx;
            ctx.fillStyle = p.color;
            ctx.beginPath();
            ctx.arc(p.x, p.y, p.size, 0, Math.PI * 2);
            ctx.fill();
        }
    }

    function animate() {
        ctx.clearRect(0, 0, aquariumWidth, aquariumHeight);

        drawBackground();
        drawPlants();
        drawBubbles();
        drawFood();

        for (const f of fishes) f.update();
        fishes.sort(function(a, b) { return a.y - b.y; });
        for (const f of fishes) f.draw(ctx);

        animFrameId = requestAnimationFrame(animate);
    }

    function createToolbar(tank) {
        const toolbar = document.createElement('div');
        toolbar.style.cssText = 'position: absolute; top: 8px; right: 10px; display: flex; gap: 5px; z-index: 2147483641; user-select: none;';

        const buttons = [
            { icon: '🍽️', title: 'Feed Fish', action: feedFish },
            { icon: '➕', title: 'Add Fish', action: addFish },
            { icon: '🌿', title: 'Add Plant', action: addPlant },
            { icon: '🌙', title: 'Toggle Night Mode', action: toggleNight },
            { icon: '📊', title: 'Fish List', action: showFishList },
            { icon: '❌', title: 'Close Aquarium', action: closeTank }
        ];

        for (const btn of buttons) {
            const button = document.createElement('button');
            button.textContent = btn.icon;
            button.title = btn.title;
            button.style.cssText = 'width: 30px; height: 30px; border-radius: 50%; border: 1px solid rgba(255,255,255,0.3); background: rgba(0,0,0,0.5); color: #fff; cursor: pointer; font-size: 14px; display: flex; align-items: center; justify-content: center; transition: all 0.2s;';
            button.addEventListener('mouseenter', function() {
                button.style.background = 'rgba(255,255,255,0.2)';
                button.style.transform = 'scale(1.1)';
            });
            button.addEventListener('mouseleave', function() {
                button.style.background = 'rgba(0,0,0,0.5)';
                button.style.transform = 'scale(1)';
            });
            button.addEventListener('click', btn.action);
            toolbar.appendChild(button);
        }

        return toolbar;
    }

    function handleResize() {
        const tank = document.getElementById('aq-tank');
        if (!tank || !canvas) return;
        aquariumWidth = canvas.width = tank.offsetWidth;
    }

    function init() {
        if (document.getElementById('aq-tank')) return;

        const tank = document.createElement('div');
        tank.id = 'aq-tank';
        tank.style.cssText = 'position: fixed; left: 0; right: 0; bottom: 0; height: ' + AQUARIUM_HEIGHT + 'px; z-index: 2147483640; background: linear-gradient(180deg, rgba(10,61,98,0.87), #0a3d62); border-top: 3px solid rgba(255,255,255,0.2); box-shadow: 0 -10px 30px rgba(0,0,0,0.5); font-family: system-ui, sans-serif;';

        canvas = document.createElement('canvas');
        canvas.style.cssText = 'width: 100%; height: 100%; display: block;';
        tank.appendChild(canvas);

        const toolbar = createToolbar(tank);
        tank.appendChild(toolbar);

        document.body.appendChild(tank);

        aquariumWidth = canvas.width = tank.offsetWidth;
        aquariumHeight = canvas.height = AQUARIUM_HEIGHT;
        ctx = canvas.getContext('2d');

        window.addEventListener('resize', handleResize);

        canvas.addEventListener('mousemove', function(e) {
            const rect = canvas.getBoundingClientRect();
            mouseX = e.clientX - rect.left;
            mouseY = e.clientY - rect.top;
        });

        canvas.addEventListener('mouseleave', function() {
            mouseX = -100;
            mouseY = -100;
        });

        canvas.addEventListener('click', function(e) {
            const rect = canvas.getBoundingClientRect();
            const clickX = e.clientX - rect.left;
            const clickY = e.clientY - rect.top;
            selectedFish = null;
            for (const f of fishes) {
                if (Math.hypot(f.x - clickX, f.y - clickY) < f.size / 2 + 5) {
                    selectedFish = f;
                    break;
                }
            }
        });

        for (let i = 0; i < 8; i++) addFish();
        for (let j = 0; j < 6; j++) addPlant();

        animate();
    }

    setTimeout(init, 1000);
})();