Gladiatus Auto Battler
Features:
- Expedition battle
- Dungeon battle
- Circus Turma battle
Disclaimer: It has no interface, Expedition number and enemy should be set from the code. Feel free to fork and add your own interface.
All fights take place only when the cooldown bar in the header is ready(green).
How to use
Expeditions
Expedition number and enemy number must be configured from the code. Expeditions start at index 0, enemies start at index 1. An expedition attack request will be issued when the cooldown bar for expeditions will be ready, meaning greed. You will not be redirected to expedition view before the battle, because the function to attack an enemy exists in-game files and the battler just calls it with the right parameters.
Dungeon
The battler will click on the expedition bar in the header when it is ready(green). If no dungeon is started it will try to start the advanced one, if advanced is disabled or does not exist it will start the normal one. In the expedition view, it will battle the first enemy in the list of enemies. When the dungeon is finished, the same process applies.
Circus Turma
The battler will navigate to circus turma every time the cooldown bar is ready(green). It will then battle the most powerful enemy, the number 5. This number is hard-coded in the battler, so you can update it to your own needs
Extras
- There is a function that collects items from the smeltery, but it's not very consistent so I disabled it. You can enable it back if you like from the battler variables.
- If you have the Gladiatus Crazy Addon an extra icon will appear in the addon menu. When clicking this icon it will deposit all the materials in the Horreum. Both items from your inventory and packages will be deposited.