Swep extensão, para funcionar ative o "DarkTheme" e o "ShowMass".
// ==UserScript==
// @name SwepSplit
// @namespace http://tampermonkey.net/
// @version 1.0
// @description Swep extensão, para funcionar ative o "DarkTheme" e o "ShowMass".
// @author Swep(Mateus)
// @match *.agar.io/*
// @grant none
// @run-at document-end
// ==/UserScript==
window.addEventListener('keydown', keydown);
window.addEventListener('keyup', keyup);
var DioMasa = false;
var MovDetenido = false;
var DuracionDelay = 25;
AplicarConfiguracion();
function AplicarConfiguracão() {
if (document.getElementById("overlays").style.display!="none") {
document.getElementById("settings").style.display = "block";
if (document.getElementById('showMass').checked) {document.getElementById('showMass').click();}
document.getElementById('showMass').click();
if (document.getElementById('darkTheme').checked) {document.getElementById('darkTheme').click();}
document.getElementById('darkTheme').click();
} else {
setTimeout(AplicarConfiguracion, 100);
}
}
// Função de Swep dar massa com W
function FunçãoMassa() {
if (DioMasa) {
window.onkeydown({keyCode: 87});
window.onkeyup({keyCode: 87});
setTimeout(funcionmasa, DuracionDelay);
}
}
// Função de Swep Split
function DarSplit() {
$("body").trigger($.Event("keydown", { keyCode: 32}));
$("body").trigger($.Event("keyup", { keyCode: 32}));
}
function keydown(event) {
if (event.keyCode == 87 && DioMasa === false) {
DioMasa = true;
setTimeout(funcionmasa, DuracionDelay);
} // Dar massa
if (event.keyCode == 52) {
DarSplit();
setTimeout(DarSplit, DuracionDelay);
setTimeout(DarSplit, DuracionDelay*2);
setTimeout(DarSplit, DuracionDelay*3);
} // Tricksplit (Split 4x)
if (event.keyCode == 51) {
DarSplit();
setTimeout(DarSplit, DuracionDelay);
setTimeout(DarSplit, DuracionDelay*2);
} // Triplesplit (Split 3x)
if (event.keyCode == 50) {
DarSplit();
setTimeout(DarSplit, DuracionDelay);
} // Doublesplit (Split 2x)
if (event.keyCode == 49) {
DarSplit();
} // Split Normal (Split 1x)
if (event.keyCode == 83) {
X = window.innerWidth/2;
Y = window.innerHeight/2;
$("canvas").trigger($.Event("mousemove", {clientX: X, clientY: Y}));
} // Detener movimiento
}
// Quando o jogador parar de der massa com w ele para.
function keyup(event) {
if (event.keyCode == 87) {
DioMasa = false;
}
}