TruceMonitor

dove mon test

Questo script non dovrebbe essere installato direttamente. È una libreria per altri script da includere con la chiave // @require https://update.greasyfork.org/scripts/536371/1591169/TruceMonitor.js

Dovrai installare un'estensione come Tampermonkey, Greasemonkey o Violentmonkey per installare questo script.

You will need to install an extension such as Tampermonkey to install this script.

Dovrai installare un'estensione come Tampermonkey o Violentmonkey per installare questo script.

Dovrai installare un'estensione come Tampermonkey o Userscripts per installare questo script.

Dovrai installare un'estensione come ad esempio Tampermonkey per installare questo script.

Dovrai installare un gestore di script utente per installare questo script.

(Ho già un gestore di script utente, lasciamelo installare!)

Dovrai installare un'estensione come ad esempio Stylus per installare questo stile.

Dovrai installare un'estensione come ad esempio Stylus per installare questo stile.

Dovrai installare un'estensione come ad esempio Stylus per installare questo stile.

Dovrai installare un'estensione per la gestione degli stili utente per installare questo stile.

Dovrai installare un'estensione per la gestione degli stili utente per installare questo stile.

Dovrai installare un'estensione per la gestione degli stili utente per installare questo stile.

(Ho già un gestore di stile utente, lasciamelo installare!)

// truceMonitor.js (New Tab for Truce/AP Monitoring)

Tabs.TruceMonitor = {
    tabOrder: 2180, // Adjust order as needed
    tabLabel: "Truce Monitor",
    tabColor: "grey", // Or another suitable color
    myDiv: null,
    targets: [], // Array to store monitored players/cities

    init(div) {
        this.myDiv = div;
        this.paint();
    },

    paint() {
        // ... (UI for adding and removing targets to monitor) ...
        // This could be a text input for player names/UIDs or a more
        // sophisticated system using a searchable list.

        const m = `
            <div class="divHeader" align="center">Truce/AP Monitor</div>
            <br>
            <div align="center">
                <label for="targetInput">Player Name/UID:</label>
                <input type="text" id="targetInput" class="btInput">
                <button id="addTargetButton" class="buttonv2 std blue">Add Target</button>
                <br><br>
                <div id="targetList"></div> <br>
                <div id="truceMonitorStatus"></div>
            </div>
        `;

        this.myDiv.innerHTML = m;

        // Event listeners
        $("#addTargetButton").click(() => this.addTarget());
    },

    addTarget() {
        const targetInput = $("#targetInput").val().trim();
        if (targetInput === "") {
            return;
        }

        // ... (Your logic to resolve player name/UID to a Player object) ...
        // This might involve using your existing player search functionality
        // or making an API request to get player information.

        // Example (assuming you have a Player class):
        getPlayerInfo(targetInput)  // Your function to get player info
            .then(player => {
                if (player) {
                    this.targets.push(player);
                    this.saveTargets(); // Save targets to storage
                    this.displayTargetList();
                    this.updateStatus(tx("Target added."));
                } else {
                    this.updateStatus(tx("Player not found."));
                }
            });


        $("#targetInput").val(""); // Clear input field
    },

    displayTargetList() {
        // ... (Display the list of monitored targets in the #targetList div) ...
    },

    checkTrucesAndAP() {
        this.targets.forEach(target => {
            // ... (Your logic to check truce and AP expiration for the target) ...
            // This might involve fetching player data using the API or
            // monitoring the game UI for changes.

            // Example (assuming you have functions to check truce and AP):
            const truceEnds = getTruceEndTime(target);
            const apEnds = getAPEndTime(target);

            if (truceEnds) {
                this.displayTruceInfo(target, truceEnds);
            }

            if (apEnds) {
                this.displayAPInfo(target, apEnds);
            }
        });
    },

    displayTruceInfo(target, endTime) {
        // ... (Display truce information for the target, including end time) ...
        const timeLeft = endTime - unixTime();
        if (timeLeft <= 0) { // Truce has ended
            this.notifyTruceEnded(target);
        } else {
            // ... (Display time remaining) ...
        }
    },

    displayAPInfo(target, endTime) {
        // ... (Display AP information for the target, including end time) ...
        const timeLeft = endTime - unixTime();
        if (timeLeft <= 0) { // AP has ended
            this.notifyAPEnded(target);
        } else {
            // ... (Display time remaining) ...
        }
    },

    notifyTruceEnded(target) {
        // ... (Notify the user that the target's truce has ended) ...
        // This could be a chat message, sound alert, or other notification.
        this.updateStatus(`Target ${target.name}'s truce has ended!`);
    },

    notifyAPEnded(target) {
        // ... (Notify the user that the target's AP has ended) ...
        this.updateStatus(`Target ${target.name}'s AP has ended!`);
    },


    updateStatus(message) {
        $("#truceMonitorStatus").html(message);
    },

    // ... (Implement saveTargets and loadTargets using GM_setValue or IndexedDB) ...

    show() {
        this.loadTargets(); // Load saved targets
        this.displayTargetList();
    },

    hide() {
        // ...
    },

    EverySecond: function() {
        this.checkTrucesAndAP();
    }
};