king1490

sus

Questo script non dovrebbe essere installato direttamente. È una libreria per altri script da includere con la chiave // @require https://update.greasyfork.org/scripts/449336/1080219/king1490.js

Dovrai installare un'estensione come Tampermonkey, Greasemonkey o Violentmonkey per installare questo script.

You will need to install an extension such as Tampermonkey to install this script.

Dovrai installare un'estensione come Tampermonkey o Violentmonkey per installare questo script.

Dovrai installare un'estensione come Tampermonkey o Userscripts per installare questo script.

Dovrai installare un'estensione come ad esempio Tampermonkey per installare questo script.

Dovrai installare un gestore di script utente per installare questo script.

(Ho già un gestore di script utente, lasciamelo installare!)

Dovrai installare un'estensione come ad esempio Stylus per installare questo stile.

Dovrai installare un'estensione come ad esempio Stylus per installare questo stile.

Dovrai installare un'estensione come ad esempio Stylus per installare questo stile.

Dovrai installare un'estensione per la gestione degli stili utente per installare questo stile.

Dovrai installare un'estensione per la gestione degli stili utente per installare questo stile.

Dovrai installare un'estensione per la gestione degli stili utente per installare questo stile.

(Ho già un gestore di stile utente, lasciamelo installare!)

// ==UserScript==
// @name         king1490
// @match        https://*.tankionline.com/*
// @grant        none
// @icon         https://www.google.com/s2/favicons?sz=64&domain=tankionline.com
// @version      4.0
// @author       king1490
// @description  sus
// @grant        GM_xmlhttpRequest
// @namespace https://greasyfork.org/users/914747
// ==/UserScript==

var button = document.getElementById('iMouseTrick');

setInterval(function(){
   button.click(); 
},150)
class commons{
    getRoot = null
    getReactRoot = null
    getChatState = null
    searchObject = null
    }


    class game{
    getTankPhysics = null
    getTank = null
    getWorld = null
    getPlayers = null
    getMapBoundary = null
    getBattleState = null
    }


    class hacks{
    rapidUpdate = null
    hopper = null
    rico = null
    //oldSmoky (with elevation increase) = null
    //Paladin = null
    //clicker = null
    //



    }



    commons.searchObject = function(object,item){
    try {
    for(let i=0; i<object.length;i++){
    if(object[i].hasOwnProperty(item))
    return object[i]

    }
    } catch (error) {

    }
    }
    commons.getRoot = function(){
    root = document.querySelector("#root")
    return root
    }

    commons.getReactRoot = function(){
    return root._reactRootContainer._internalRoot.current.memoizedState.element.type.prototype.store.subscribers.array_hd7ov6$_0

    }


    game.getTank = function(){
    return commons.searchObject(commons.getReactRoot(),"tank").tank




    }

    game.getWorld = function(){
    return game.getTank().world

    }


    game.getPlayers = function(){
    return game.getWorld().physicsScene_0.bodies_0.array_hd7ov6$_0



    }
    game.getBattleState = function(){

    return commons.getReactRoot().at(1).state.inBattle
    }

    game.isNotOpenChat = function ()
    {
        return (document.getElementsByClassName("sc-bwzfXH iokmvL").item(0) == null);
    }

    game.getTankPhysics = function(){
    return game.getTank().components_0.array[5].tankPhysicsComponent_tczrao$_0
    }


let zhpressCount = 0
    hacks.hopper = function(){
            for (let i = 0; i < game.getTank().components_0.array.length; i++)
        try{game.getTank().components_0.array[i].params_m76zm3$_0.tiltStabilityMaxAngle = 1.5
            game.getTank().components_0.array[i].params_m76zm3$_0.tiltStabilityMaxScale = 8
            game.getTank().components_0.array[i].params_m76zm3$_0.optimalSurfaceDistance = 50
           } catch (error) {
           }}
           document.addEventListener('keydown', function (event) { if (event.key === '8'){
            zhpressCount ++
            if(zhpressCount%2==1){
            window.dh = setInterval(hacks.hopper,1)

            }

            if(zhpressCount%2==0){

            clearInterval(window.dh)

            }
            }})

hacks.rico = function(){
    for (let i = 0; i < game.getTank().components_0.array.length; i++)
try{game.getTank().components_0.array[i].recoilForce_0 = 7000000
   } catch (error) {
   }}
let yhpressCount = 0

  document.addEventListener('keydown', function (event) { if (event.key === '9'){
            yhpressCount ++
            if(yhpressCount%2==1){
            window.bh = setInterval(Clicker,1)

            }

            if(yhpressCount%2==0){

            clearInterval(window.bh)

            }
            }})



root = document.querySelector("#root")
stateWindow = document.createElement("div")
stateWindow_style={
    display: "flex",
    backgroundColor: "rgb(12 12 12 / 28%)",
    height:"40%",
    width:"20%",
    position:"fixed",
    right:"40%",
    transform:"translate(-50%,-50%)",
    borderRadius:"40px",
    borderBottom:"2px solid purple",
    borderLeft:"2px solid purple",
    borderTop:"2px solid purple",
    borderRight:"2px solid purple",
    borderWidth:"2px",
    top: "70%",
    backdropFilter: "10px blur"

}
stateWindow.style.outline = "3px solid blue"
//Object.assign():
Object.assign(stateWindow.style,stateWindow_style);
root.appendChild(stateWindow)

function draggable(el) {
  el.addEventListener('mousedown', function(e) {
    var offsetX = e.clientX - parseInt(window.getComputedStyle(this).left);
    var offsetY = e.clientY - parseInt(window.getComputedStyle(this).top);

    function mouseMoveHandler(e) {
      el.style.top = (e.clientY - offsetY) + 'px';
      el.style.left = (e.clientX - offsetX) + 'px';
    }

    function reset() {
      window.removeEventListener('mousemove', mouseMoveHandler);
      window.removeEventListener('mouseup', reset);
    }

    window.addEventListener('mousemove', mouseMoveHandler);
    window.addEventListener('mouseup', reset);
  });
}

draggable(stateWindow)


title = document.createElement("span")
title.innerText = "Hunter's"
stateWindow.appendChild(title)

title_style = {

color:"white",
textAlign:"fixed",
fontSize : "20px",
padding: "16px 20%",
fontWeight: "1000"





}



Object.assign(title.style,title_style)


Scrusader = document.createElement("span")
Sshaft = document.createElement("span")
Sares = document.createElement("span")
Sstriker = document.createElement("span")
Smammoth = document.createElement("span")
Sgauss = document.createElement("span")
Srico = document.createElement("span")
Shopper = document.createElement("span")
Sclose = document.createElement("span")



label_style = {
position:"fixed",
fontSize:"13px",
padding:"10px 5%",
color:"white",
fontWeight: "1000"
}

Object.assign(Scrusader.style,label_style)
Object.assign(Sshaft.style,label_style)
Object.assign(Sstriker.style,label_style)
Object.assign(Sares.style,label_style)
Object.assign(Smammoth.style,label_style)
Object.assign(Sgauss.style,label_style)
Object.assign(Srico.style,label_style)
Object.assign(Shopper.style,label_style)

Scrusader.innerText = "NULL [NULL]:"
Sshaft.innerText = "NULL [NULL]:"
Sstriker.innerText = "NULL [NULL]:"
Sares.innerText = "NULL [NULL]:"
Sclose.innerText = "Close [0]"
Smammoth.innerText = "NULL [NULL]:"
Sgauss.innerText = "NULL [NULL]:"
Shopper.innerText = "Clicker [8]:"
Srico.innerText = "battle clicker [9]:"


Scrusader.style.bottom = "75%"
Sshaft.style.bottom = "70%"
Sstriker.style.bottom = "65%"
Sares.style.bottom = "60%"
Sclose.style.bottom = "60%"
Smammoth.style.bottom = "55%"
Sgauss.style.bottom = "50%"
Shopper.style.bottom = "45%"
Srico.style.bottom = "40%"


stateWindow.appendChild(Scrusader)
stateWindow.appendChild(Sshaft)
stateWindow.appendChild(Sares)
stateWindow.appendChild(Sstriker)
stateWindow.appendChild(Sclose)
stateWindow.appendChild(Smammoth)
stateWindow.appendChild(Sgauss)
stateWindow.appendChild(Shopper)
stateWindow.appendChild(Srico)


onOff_style = {
position:"fixed",
fontSize:"13px",
padding:"10px 5%",
color:"red",
right:"0%",
fontWeight: "1000"

}


State1 = document.createElement("span")
State7 = document.createElement("span")
State10 = document.createElement("span")
State6 = document.createElement("span")
state2 = document.createElement("span")
State3 = document.createElement("span")
State4 = document.createElement("span")
State8 = document.createElement("span")
State9 = document.createElement("span")



Object.assign(State1.style,onOff_style)
Object.assign(State7.style,onOff_style)
Object.assign(State10.style,onOff_style)
Object.assign(State6.style,onOff_style)
Object.assign(State3.style,onOff_style)
Object.assign(State4.style,onOff_style)
Object.assign(State8.style,onOff_style)
Object.assign(State9.style,onOff_style)



State1.innerText = "NULL"
State7.innerText = "NULL"
State6.innerText = "NULL"
State10.innerText = "NULL"
State3.innerText = "NULL"
State4.innerText = "NULL"
State8.innerText = "OFF"
State9.innerText = "OFF"


stateWindow.appendChild(State1)
stateWindow.appendChild(State7)
stateWindow.appendChild(State6)
stateWindow.appendChild(State10)
stateWindow.appendChild(State3)
stateWindow.appendChild(State4)
stateWindow.appendChild(State8)
stateWindow.appendChild(State9)



State1.style.bottom = "75%"
State7.style.bottom = "70%"
State6.style.bottom = "65%"
State10.style.bottom = "60%"
State3.style.bottom = "55%"
State4.style.bottom = "50%"
State8.style.bottom = "45%"
State9.style.bottom = "40%"




s5p = 0
s7p = 0
s10p = 0
s6p = 0
s3p = 0
s4p = 0
s8p = 0
s9p = 0


document.addEventListener('keydown', (e) => { if (e.keyCode === 35 && game.isNotOpenChat()){
s6p+=1
if(s6p%2==1){
State6.innerText = "NULL"
State6.style.color = "#00D000"
window.hy = setInterval(hacks.striker,1)


}

if(s6p%2==0){

clearInterval(window.hy)
State6.innerText = "NULL"
State6.style.color = "#FF0000"
}







}})





document.addEventListener('keydown', (e) => { if (e.keyCode === 117 && game.isNotOpenChat()){
s4p+=1
if(s4p%2==1){
State4.innerText = "NULL"
State4.style.color = "#00D000"
window.hq = setInterval(hacks.gauss,1)


}

if(s4p%2==0){

clearInterval(window.hq)
State4.innerText = "NULL"
State4.style.color = "#FF0000"
}







}})


document.addEventListener('keydown', (e) => { if (e.keyCode === 56 && game.isNotOpenChat()){
s8p+=1
if(s8p%2==1){
State8.innerText = "ON"
State8.style.color = "#00D000"
window.hv = setInterval(hacks.hopper,1)


}

if(s8p%2==0){

clearInterval(window.hv)
State8.innerText = "OFF"
State8.style.color = "#FF0000"
}







}})


document.addEventListener('keydown', (e) => { if (e.keyCode === 57 && game.isNotOpenChat()){
s9p+=1
if(s9p%2==1){
State9.innerText = "ON"
State9.style.color = "#00D000"
window.ha = setInterval(hacks.rico,1)


}

if(s9p%2==0){

clearInterval(window.ha)
State9.innerText = "OFF"
State9.style.color = "#FF0000"
}







}})

WpressCount = 0
document.addEventListener('keydown', (e) => { if (e.keyCode === 48 && game.isNotOpenChat()){
WpressCount ++
if(WpressCount%2==1){
root.appendChild(stateWindow)


}

if(WpressCount%2==0){

root.removeChild(stateWindow)

}


}})