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diep afk remake for korean

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Pubblicato: 03/08/2022
Modificato: 03/08/2022

// ==UserScript==
// @name Afk script
// @description made with much love
// @version 0.1.5
// @author Cazka#1820
// @match *://diep.io/*
// @grant GM_addStyle
// @namespace https://greasyfork.org/users/541070
// ==/UserScript==
/*
* C L A S S E S
*/
class Gui {
constructor(title) {
this._colors = ['#000000', '#6aa121', '#437c17', '#41a317', '#4e9258', '#348017', '#eac117', '#66EAE6'];
this._buttons = [];

this._title = title;
this._gui;
this._guiHead;
this._guiBody;

this._init();

this._enableShortcuts();
}

_init() {
const nonce = `a${(Math.random() * 1e5) | 0}`;
GM_addStyle(
`.${nonce} button{display:block;font-family:Ubuntu;color:#fff;text-shadow:-.1em -.1em 0 #000,0 -.1em 0 #000,.1em -.1em 0 #000,.1em 0 0 #000,.1em .1em 0 #000,0 .1em 0 #000,-.1em .1em 0 #000,-.1em 0 0 #000;opacity:.8;border:0;padding:.3em .5em;width:100%;transition:all .15s}.${nonce}{top:0;left:0;position:absolute}.${nonce} button:active:not([disabled]){filter:brightness(.9)}.${nonce} button:hover:not([disabled]):not(:active){filter:brightness(1.1)}`
);

this._gui = document.createElement('div');
this._guiHead = document.createElement('div');
this._guiBody = document.createElement('div');

this._gui.className = `${nonce}`;
this._guiBody.style.display = 'block';

document.body.appendChild(this._gui);
this._gui.appendChild(this._guiHead);
this._gui.appendChild(this._guiBody);

this._addButton(this._guiHead, this._title, () => {
if (this._guiBody.style.display === 'block') {
this._guiBody.style.display = 'none';
} else {
this._guiBody.style.display = 'block';
}
});
}
addButton(text, onclick, keyCode) {
return this._addButton(this._guiBody, text, onclick, keyCode);
}
removeButton(button) {
button.remove();
button.active = false;
}
reset() {
const head = this._buttons[0];
this._buttons.forEach((x, i) => {
if (i === 0) return;
this.removeButton(x);
});
this._buttons = [head];
}
_addButton(parent, text, onclick, keyCode) {
const button = document.createElement('button');
button.innerHTML = text;
button.keyCode = keyCode;
button.onclick = onclick;
button.style['background-color'] = this._colors[this._buttons.length % this._colors.length];
button.addEventListener('contextmenu', (e) => e.preventDefault());

parent.appendChild(button);
this._buttons.push(button);
return button;
}
_enableShortcuts() {
document.addEventListener('keydown', (event) => {
if (document.getElementById('textInputContainer').style.display === 'block') return;
this._buttons.forEach((button) => {
if (button.keyCode === event.code) button.onclick();
});
});
}
}
class Minimap {
constructor() {
this._minimapWidth;
this._minimapHeight;
this._x00;
this._y00;
this._pointX;
this._pointY;
this._viewportWidth;
this._viewportHeight;

this._minimapHook();
this._arrowHook();
}
get x() {
return (this._pointX - this._x00) / this._minimapWidth;
}
get y() {
return (this._pointY - this._y00) / this._minimapHeight;
}
_minimapHook() {
let setTransformArgs;

const onsetTransform = (args) => {
if (args[0] === args[3]) setTransformArgs = args;
};
const onstrokeRect = () => {
if (setTransformArgs) {
this._minimapWidth = setTransformArgs[0];
this._minimapHeight = setTransformArgs[3];
this._x00 = setTransformArgs[4];
this._y00 = setTransformArgs[5];
setTransformArgs = undefined;
}
};
this._ctxHook('setTransform', onsetTransform);
this._ctxHook('strokeRect', onstrokeRect);
}
_arrowHook() {
let index = 0;
const stack = Array(4);

let pointA;
let pointB;
let pointC;

const calculatePos = () => {
const side1 = ((pointA[0] - pointB[0]) ** 2 + (pointA[1] - pointB[1]) ** 2) ** 0.5;
const side2 = ((pointA[0] - pointC[0]) ** 2 + (pointA[1] - pointC[1]) ** 2) ** 0.5;
const side3 = ((pointB[0] - pointC[0]) ** 2 + (pointB[1] - pointC[1]) ** 2) ** 0.5;
if (~~side1 == ~~side2 && ~~side2 == ~~side3) return;

this._pointX = (pointA[0] + pointB[0] + pointC[0]) / 3;
this._pointY = (pointA[1] + pointB[1] + pointC[1]) / 3;
};
const onbeginPath = () => {
index = 0;
stack[index++] = 0;
};
const onmoveTo = (args) => {
if (index == 1 && stack[index - 1] == 0) {
stack[index++] = 1;
pointA = args;
return;
}
index = 0;
};
const onlineTo = (args) => {
if (index == 2 && stack[index - 1] == 1) {
stack[index++] = 2;
pointB = args;
return;
}
if (index == 3 && stack[index - 1] == 2) {
stack[index++] = 2;
pointC = args;
return;
}
index = 0;
};
const onfill = () => {
if (index == 4 && stack[index - 1] == 2) {
calculatePos();
return;
}
index = 0;
};

this._ctxHook('beginPath', onbeginPath);
this._ctxHook('moveTo', onmoveTo);
this._ctxHook('lineTo', onlineTo);
this._ctxHook('fill', onfill);
}
_ctxHook(method, callback) {
const target = window.CanvasRenderingContext2D.prototype;
target[method] = new Proxy(target[method], {
apply(target, thisArg, args) {
callback(args);
return target.apply(thisArg, args);
},
});
}
}
class Player {
constructor() {
this._minimap = new Minimap();
this._mouse = { x: NaN, y: NaN };
}
get x() {
return this._minimap.x;
}
get y() {
return this._minimap.y;
}
goto(x, y) {
const dX = x - this.x;
const dY = y - this.y;
const len = Math.sqrt(dX ** 2 + dY ** 2);
if (dX > 0) {
unsafeWindow.input.keyDown('68');
unsafeWindow.input.keyUp('65');
} else {
unsafeWindow.input.keyDown('65');
unsafeWindow.input.keyUp('68');
}
if (dY > 0) {
unsafeWindow.input.keyDown('83');
unsafeWindow.input.keyUp('87');
} else {
unsafeWindow.input.keyDown('87');
unsafeWindow.input.keyUp('83');
}
}
}
/*
* H E L P E R F U N C T I O N S
*/
function onbtnAfk() {
this.active = !this.active;
if (this.active) {
this.x = player.x;
this.y = player.y;
this.innerHTML = '멈추기 : 켜짐';
} else {
unsafeWindow.input.keyUp('65');
unsafeWindow.input.keyUp('68');
unsafeWindow.input.keyUp('87');
unsafeWindow.input.keyUp('83');
this.innerHTML = '멈추기 : 꺼짐';
}
}
function onbtnFreezeMouse() {
this.active = !this.active;
if (this.active) {
this.innerHTML = '마우스 멈추기 : 켜짐';
} else {
this.innerHTML = '마우스 멈추기 : 꺼짐';
}
}
function onbtnRepelNecro() {
this.active = !this.active;
if (this.active) {
let repelTime = 25 * 1000;
unsafeWindow.input.keyDown('16');
this.repelInterval = setInterval(() => {
unsafeWindow.input.keyDown('16');
setTimeout(() => unsafeWindow.input.keyUp('16'), repelTime);
}, 2 * repelTime + 1300);
this.innerHTML = '네크로 자동사냥 : 켜짐';
} else {
clearInterval(this.repelInterval);
unsafeWindow.input.keyUp('16');
this.innerHTML = '네크로 자동사냥 : 꺼짐';
}
}
function onbtnRepelOverlord() {
this.active = !this.active;
if (this.active) {
let repelTime = 60 * 1000;
unsafeWindow.input.keyDown('16');
this.repelInterval = setInterval(() => {
unsafeWindow.input.keyUp('16');
setTimeout(() => unsafeWindow.input.keyDown('16'), 3000);
}, repelTime);
this.innerHTML = '오버로드 자동사냥 : 켜짐';
} else {
clearInterval(this.repelInterval);
unsafeWindow.input.keyUp('16');
this.innerHTML = '오버로드 자동사냥 : 꺼짐';
}
}
function onbtnUpAndDown() {
this.active = !this.active;
if (this.active) {
this.down = true;
this.x = player.x;
this.innerHTML = '위 아래 움직이기 : 켜짐';
} else {
unsafeWindow.input.keyUp('65');
unsafeWindow.input.keyUp('68');
unsafeWindow.input.keyUp('87');
unsafeWindow.input.keyUp('83');
this.innerHTML = '위 아래 움직이기 : 꺼짐';
}
}
function onbtnDiscord() {
window.open('');
}
/*
* M A I N
*/
const gui = new Gui('최소화 하기');
const player = new Player();

let btnAfk = gui.addButton('멈추기 : 꺼짐', onbtnAfk, 'KeyN');
let btnFreezeMouse = gui.addButton('마우스 멈추기 : 꺼짐', onbtnFreezeMouse, 'KeyB');
let btnRepelNecro = gui.addButton('네크로 자동사냥 : 꺼짐', onbtnRepelNecro, 'KeyP');
let btnRepelOverlord = gui.addButton('오버로드 자동사냥 : 꺼짐', onbtnRepelOverlord, '');
let btnUpAndDown = gui.addButton('위 아래 움직이기 : 꺼짐', onbtnUpAndDown);
let btnDiscord = gui.addButton('멈추기-N 마우스-B 네크자사-P', onbtnDiscord);

unsafeWindow.requestAnimationFrame = new Proxy(unsafeWindow.requestAnimationFrame, {
apply: function (target, thisArg, args) {
if (btnAfk.active) player.goto(btnAfk.x, btnAfk.y);
else if (btnUpAndDown.active) {
if (btnUpAndDown.down) {
player.goto(btnUpAndDown.x, 1);
if (player.y >= 0.95) btnUpAndDown.down = false;
} else {
player.goto(btnUpAndDown.x, 0);
if (player.y <= 1 - 0.95) btnUpAndDown.down = true;
}
}
return target.apply(thisArg, args);
},
});

(function freezeMouse() {
const canvas = document.getElementById('canvas');
canvas.onmousemove = new Proxy(canvas.onmousemove, {
apply(target, thisArg, args) {
if (btnFreezeMouse?.active) return;
target.apply(thisArg, args);
},
});
})();

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